
Keyless

local Players = game:GetService('Players')
if #Players:GetPlayers() > 1 then
Players.LocalPlayer:Kick("stop using this in public.")
return
end
Players.PlayerAdded:Connect(function()
if #Players:GetPlayers() > 1 then
Players.LocalPlayer:Kick("am not letting you ruin other ppl fun anymore.")
end
end)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({Name = 'ayin work ui', LoadingTitle = 'loading'})
local Players = game:GetService('Players')
local RepStorage = game:GetService('ReplicatedStorage')
local LocalPlayer = Players.LocalPlayer
local function listChildren(folder)
local t = {}
if folder then
for _, v in ipairs(folder:GetChildren()) do
table.insert(t, v.Name)
end
end
table.sort(t)
return t
end
local function getFolder(root, ...)
local cur = root
for i = 1, select('#', ...) do
local n = select(i, ...)
if not cur then return nil end
cur = cur:FindFirstChild(n)
end
return cur
end
local function normalizeSelected(v)
if type(v) == 'string' then return v end
if typeof(v) == 'Instance' then return v.Name end
if type(v) == 'table' then
if v[1] then return v[1] end
if v.Name then return v.Name end
end
return tostring(v)
end
local function titleCase(s)
if not s or #s == 0 then return '' end
return string.upper(string.sub(s, 1, 1)) .. string.lower(string.sub(s, 2))
end
local function getAbnoNames()
return listChildren(getFolder(workspace, 'Abnormalities'))
end
local function getTalentNames()
return listChildren(getFolder(RepStorage, 'Assets', 'Talents'))
end
local abnoList = getAbnoNames()
local talentList = getTalentNames()
local selectedWork = 'Instinct'
local selectedTalentRaw = talentList[1] or ''
local selectedAbnos = {}
local Tab = Window:CreateTab('abno working')
Tab:CreateSection('Controls')
Tab:CreateSection('Select Abnormalities')
for _, abno in ipairs(abnoList) do
Tab:CreateToggle({
Name = abno,
CurrentValue = false,
Callback = function(Value)
if Value then
if not table.find(selectedAbnos, abno) then
table.insert(selectedAbnos, abno)
end
else
for i, v in ipairs(selectedAbnos) do
if v == abno then
table.remove(selectedAbnos, i)
break
end
end
end
end,
})
end
Tab:CreateButton({
Name = 'Clear Selection',
Callback = function()
selectedAbnos = {}
end,
})
Tab:CreateDropdown({
Name = 'Work Type',
Options = { 'Instinct', 'Insight', 'Attachment', 'Repression' },
CurrentOption = selectedWork,
Callback = function(opt)
selectedWork = opt
end,
})
Tab:CreateButton({
Name = 'Work',
Callback = function()
pcall(function()
if #selectedAbnos == 0 then return end
local abnoRoot = getFolder(workspace, 'Abnormalities')
if not abnoRoot then return end
local remote = getFolder(RepStorage, 'Assets', 'RemoteEvents', 'WorkEvent')
if not remote then return end
local flavor = titleCase(normalizeSelected(selectedWork))
for _, abnoName in ipairs(selectedAbnos) do
local sel = normalizeSelected(abnoName)
local abno = abnoRoot:FindFirstChild(sel)
if abno then
local wt = abno:FindFirstChild('WorkTablet')
if wt then remote:FireServer(wt, flavor) end
end
end
end)
end,
})
local CardTab = Window:CreateTab('card selector')
CardTab:CreateSection('Talent')
CardTab:CreateDropdown({
Name = 'Talent',
Options = talentList,
CurrentOption = selectedTalentRaw,
Callback = function(opt)
selectedTalentRaw = opt
end,
})
CardTab:CreateButton({
Name = 'Select card',
Callback = function()
pcall(function()
local sel = normalizeSelected(selectedTalentRaw)
if sel == '' then return end
local remote = getFolder(RepStorage, 'Assets', 'RemoteEvents', 'SelectCardEvent')
if not remote then return end
remote:FireServer(sel)
end)
end,
})
local WeaponTab = Window:CreateTab('weapon mod')
WeaponTab:CreateSection('Hitbox Settings')
local hitboxSize = 10
WeaponTab:CreateInput({
Name = 'Hitbox Size',
PlaceholderText = '10',
Callback = function(text)
local v = tonumber(text)
if v and v > 0 then hitboxSize = v end
end,
})
local function applyHitboxToWeapon(tool)
if tool and tool:IsA("Tool") then
local anims = tool:FindFirstChild("Animations")
if anims then
local attackAnims = anims:FindFirstChild("AttackAnimations")
if attackAnims then
for _, animFolder in ipairs(attackAnims:GetChildren()) do
local hitboxValue = animFolder:FindFirstChild("HitboxSize")
if hitboxValue and hitboxValue:IsA("Vector3Value") then
hitboxValue.Value = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
end
end
end
end
end
end
local function applyHitboxToAllWeapons()
local character = LocalPlayer.Character
if character then
for _, child in ipairs(character:GetChildren()) do
if child:IsA("Tool") then applyHitboxToWeapon(child) end
end
end
local backpack = LocalPlayer:FindFirstChild("Backpack")
if backpack then
for _, child in ipairs(backpack:GetChildren()) do
if child:IsA("Tool") then applyHitboxToWeapon(child) end
end
end
end
WeaponTab:CreateButton({
Name = 'Apply Hitbox Size',
Callback = function()
applyHitboxToAllWeapons()
end,
})
WeaponTab:CreateSection('Damage Settings')
local dmgMax = 1500
local dmgMin = 1500
WeaponTab:CreateInput({
Name = 'Max Damage',
PlaceholderText = '50',
Callback = function(text)
local v = tonumber(text)
if v then dmgMax = v end
end,
})
WeaponTab:CreateInput({
Name = 'Min Damage',
PlaceholderText = '50',
Callback = function(text)
local v = tonumber(text)
if v then dmgMin = v end
end,
})
WeaponTab:CreateSection('Attack Speed')
local attackSpeedValue = 5
local infiniteAttackSpeed = false
WeaponTab:CreateInput({
Name = 'Attack Speed',
PlaceholderText = '5',
Callback = function(text)
local v = tonumber(text)
if v then attackSpeedValue = v end
end,
})
local function setAttackSpeedValue(val)
pcall(function()
local units = workspace:WaitForChild('Units', 2)
local playerUnit = units and units:FindFirstChild(LocalPlayer.Name)
local charStats = playerUnit and playerUnit:FindFirstChild('CharStats')
local attackSpeed = charStats and charStats:FindFirstChild('AttackSpeed')
if attackSpeed then attackSpeed.Value = val end
end)
end
WeaponTab:CreateToggle({
Name = 'Infinite Attack Speed',
CurrentValue = false,
Callback = function(Value)
infiniteAttackSpeed = Value
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
end,
})
WeaponTab:CreateButton({
Name = 'Apply Attack Speed',
Callback = function()
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
end,
})
WeaponTab:CreateSection('Utilities')
WeaponTab:CreateButton({
Name = "Load Unit Tracker",
Callback = function()
pcall(function()
local Players=game:GetService("Players");local UIS=game:GetService("UserInputService");local player=Players.LocalPlayer;local old=player:WaitForChild("PlayerGui"):FindFirstChild("UnitTracker");if old then old:Destroy()end;local screenGui=Instance.new("ScreenGui");screenGui.Name="UnitTracker";screenGui.ResetOnSpawn=false;screenGui.Parent=player:WaitForChild("PlayerGui");local frame=Instance.new("Frame");frame.Name="MainFrame";frame.Size=UDim2.new(0,300,0,300);frame.Position=UDim2.new(0.5,-150,0.5,-150);frame.BackgroundColor3=Color3.fromRGB(25,25,25);frame.BorderSizePixel=0;frame.Parent=screenGui;local dragging=false;local dragStart,startPos;local function updateDrag(input)local delta=input.Position-dragStart;frame.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+delta.X,startPos.Y.Scale,startPos.Y.Offset+delta.Y)end;frame.InputBegan:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true;dragStart=input.Position;startPos=frame.Position;input.Changed:Connect(function()if input.UserInputState==Enum.UserInputState.End then dragging=false end end)end end);UIS.InputChanged:Connect(function(input)if dragging and input.UserInputType==Enum.UserInputType.MouseMovement then updateDrag(input)end end);local title=Instance.new("TextLabel");title.Size=UDim2.new(1,0,0,30);title.BackgroundColor3=Color3.fromRGB(35,35,35);title.Text="Unit Tracker";title.TextColor3=Color3.fromRGB(255,255,255);title.TextSize=16;title.Font=Enum.Font.SourceSansBold;title.Parent=frame;local scroll=Instance.new("ScrollingFrame");scroll.Size=UDim2.new(1,0,1,-30);scroll.Position=UDim2.new(0,0,0,30);scroll.BackgroundTransparency=1;scroll.CanvasSize=UDim2.new(0,0,0,0);scroll.ScrollBarThickness=6;scroll.Parent=frame;local listLayout=Instance.new("UIListLayout");listLayout.Parent=scroll;listLayout.Padding=UDim.new(0,4);local function updateList()for _,obj in ipairs(scroll:GetChildren())do if obj:IsA("TextButton")then obj:Destroy()end end;local unitsFolder=workspace:FindFirstChild("Units");if not unitsFolder then return end;for _,unit in ipairs(unitsFolder:GetChildren())do if unit:IsA("Model")and unit.Name~="Clerk"then local btn=Instance.new("TextButton");btn.Size=UDim2.new(1,-10,0,25);btn.BackgroundColor3=Color3.fromRGB(50,50,50);btn.Text=unit.Name;btn.TextColor3=Color3.fromRGB(255,255,255);btn.TextSize=14;btn.Font=Enum.Font.SourceSans;btn.Parent=scroll;btn.MouseButton1Click:Connect(function()local char=player.Character;local hrp=char and char:FindFirstChild("HumanoidRootPart");if hrp and unit and unit.PrimaryPart then local pivot=unit:GetPivot().Position;local rayOrigin=pivot;local rayDirection=Vector3.new(0,-50,0);local rayParams=RaycastParams.new();rayParams.FilterDescendantsInstances={unit};rayParams.FilterType=Enum.RaycastFilterType.Exclude;local result=workspace:Raycast(rayOrigin,rayDirection,rayParams);local targetPos=result and result.Position or pivot;hrp.CFrame=CFrame.new(targetPos+Vector3.new(0,3,0))end end)end end;scroll.CanvasSize=UDim2.new(0,0,0,listLayout.AbsoluteContentSize.Y+10)end;task.spawn(function()while task.wait(3)do updateList()end end);updateList();local resizeHandle=Instance.new("Frame");resizeHandle.Size=UDim2.new(0,16,0,16);resizeHandle.AnchorPoint=Vector2.new(1,1);resizeHandle.Position=UDim2.new(1,0,1,0);resizeHandle.BackgroundColor3=Color3.fromRGB(70,70,70);resizeHandle.BorderSizePixel=0;resizeHandle.Active=true;resizeHandle.Parent=frame;local resizing=false;resizeHandle.InputBegan:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then resizing=true end end);resizeHandle.InputEnded:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then resizing=false end end);UIS.InputChanged:Connect(function(input)if resizing and input.UserInputType==Enum.UserInputType.MouseMovement then local newSizeX=math.clamp(input.Position.X-frame.AbsolutePosition.X,200,800);local newSizeY=math.clamp(input.Position.Y-frame.AbsolutePosition.Y,150,600);frame.Size=UDim2.new(0,newSizeX,0,newSizeY)end end)
end)
end,
})
local function applyDamageToTool(tool)
if tool:IsA('Tool') then
local settings = tool:FindFirstChild('SettingValues')
if settings then
local maxVal = settings:FindFirstChild('MaxDamageValue')
local minVal = settings:FindFirstChild('MinDamageValue')
if maxVal then pcall(function() maxVal.Value = dmgMax end) end
if minVal then pcall(function() minVal.Value = dmgMin end) end
end
end
end
local function applyAllDamageToWeapons()
local bp = LocalPlayer:FindFirstChild('Backpack')
if bp then
for _, tool in ipairs(bp:GetChildren()) do applyDamageToTool(tool) end
end
local char = LocalPlayer.Character
if char then
for _, tool in ipairs(char:GetChildren()) do applyDamageToTool(tool) end
end
end
LocalPlayer.Backpack.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyHitboxToWeapon(child)
applyDamageToTool(child)
end
end)
LocalPlayer.CharacterAdded:Connect(function(character)
task.wait(1)
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
applyAllDamageToWeapons()
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyHitboxToWeapon(child)
applyDamageToTool(child)
end
end)
end)
task.spawn(function()
while task.wait(1) do
applyAllDamageToWeapons()
end
end)local Players = game:GetService('Players')
if #Players:GetPlayers() > 1 then
Players.LocalPlayer:Kick("stop using this in public.")
return
end
Players.PlayerAdded:Connect(function()
if #Players:GetPlayers() > 1 then
Players.LocalPlayer:Kick("am not letting you ruin other ppl fun anymore.")
end
end)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({Name = 'ayin work ui', LoadingTitle = 'loading'})
local Players = game:GetService('Players')
local RepStorage = game:GetService('ReplicatedStorage')
local LocalPlayer = Players.LocalPlayer
local function listChildren(folder)
local t = {}
if folder then
for _, v in ipairs(folder:GetChildren()) do
table.insert(t, v.Name)
end
end
table.sort(t)
return t
end
local function getFolder(root, ...)
local cur = root
for i = 1, select('#', ...) do
local n = select(i, ...)
if not cur then return nil end
cur = cur:FindFirstChild(n)
end
return cur
end
local function normalizeSelected(v)
if type(v) == 'string' then return v end
if typeof(v) == 'Instance' then return v.Name end
if type(v) == 'table' then
if v[1] then return v[1] end
if v.Name then return v.Name end
end
return tostring(v)
end
local function titleCase(s)
if not s or #s == 0 then return '' end
return string.upper(string.sub(s, 1, 1)) .. string.lower(string.sub(s, 2))
end
local function getAbnoNames()
return listChildren(getFolder(workspace, 'Abnormalities'))
end
local function getTalentNames()
return listChildren(getFolder(RepStorage, 'Assets', 'Talents'))
end
local abnoList = getAbnoNames()
local talentList = getTalentNames()
local selectedWork = 'Instinct'
local selectedTalentRaw = talentList[1] or ''
local selectedAbnos = {}
local Tab = Window:CreateTab('abno working')
Tab:CreateSection('Controls')
Tab:CreateSection('Select Abnormalities')
for _, abno in ipairs(abnoList) do
Tab:CreateToggle({
Name = abno,
CurrentValue = false,
Callback = function(Value)
if Value then
if not table.find(selectedAbnos, abno) then
table.insert(selectedAbnos, abno)
end
else
for i, v in ipairs(selectedAbnos) do
if v == abno then
table.remove(selectedAbnos, i)
break
end
end
end
end,
})
end
Tab:CreateButton({
Name = 'Clear Selection',
Callback = function()
selectedAbnos = {}
end,
})
Tab:CreateDropdown({
Name = 'Work Type',
Options = { 'Instinct', 'Insight', 'Attachment', 'Repression' },
CurrentOption = selectedWork,
Callback = function(opt)
selectedWork = opt
end,
})
Tab:CreateButton({
Name = 'Work',
Callback = function()
pcall(function()
if #selectedAbnos == 0 then return end
local abnoRoot = getFolder(workspace, 'Abnormalities')
if not abnoRoot then return end
local remote = getFolder(RepStorage, 'Assets', 'RemoteEvents', 'WorkEvent')
if not remote then return end
local flavor = titleCase(normalizeSelected(selectedWork))
for _, abnoName in ipairs(selectedAbnos) do
local sel = normalizeSelected(abnoName)
local abno = abnoRoot:FindFirstChild(sel)
if abno then
local wt = abno:FindFirstChild('WorkTablet')
if wt then remote:FireServer(wt, flavor) end
end
end
end)
end,
})
local CardTab = Window:CreateTab('card selector')
CardTab:CreateSection('Talent')
CardTab:CreateDropdown({
Name = 'Talent',
Options = talentList,
CurrentOption = selectedTalentRaw,
Callback = function(opt)
selectedTalentRaw = opt
end,
})
CardTab:CreateButton({
Name = 'Select card',
Callback = function()
pcall(function()
local sel = normalizeSelected(selectedTalentRaw)
if sel == '' then return end
local remote = getFolder(RepStorage, 'Assets', 'RemoteEvents', 'SelectCardEvent')
if not remote then return end
remote:FireServer(sel)
end)
end,
})
local WeaponTab = Window:CreateTab('weapon mod')
WeaponTab:CreateSection('Hitbox Settings')
local hitboxSize = 10
WeaponTab:CreateInput({
Name = 'Hitbox Size',
PlaceholderText = '10',
Callback = function(text)
local v = tonumber(text)
if v and v > 0 then hitboxSize = v end
end,
})
local function applyHitboxToWeapon(tool)
if tool and tool:IsA("Tool") then
local anims = tool:FindFirstChild("Animations")
if anims then
local attackAnims = anims:FindFirstChild("AttackAnimations")
if attackAnims then
for _, animFolder in ipairs(attackAnims:GetChildren()) do
local hitboxValue = animFolder:FindFirstChild("HitboxSize")
if hitboxValue and hitboxValue:IsA("Vector3Value") then
hitboxValue.Value = Vector3.new(hitboxSize, hitboxSize, hitboxSize)
end
end
end
end
end
end
local function applyHitboxToAllWeapons()
local character = LocalPlayer.Character
if character then
for _, child in ipairs(character:GetChildren()) do
if child:IsA("Tool") then applyHitboxToWeapon(child) end
end
end
local backpack = LocalPlayer:FindFirstChild("Backpack")
if backpack then
for _, child in ipairs(backpack:GetChildren()) do
if child:IsA("Tool") then applyHitboxToWeapon(child) end
end
end
end
WeaponTab:CreateButton({
Name = 'Apply Hitbox Size',
Callback = function()
applyHitboxToAllWeapons()
end,
})
WeaponTab:CreateSection('Damage Settings')
local dmgMax = 1500
local dmgMin = 1500
WeaponTab:CreateInput({
Name = 'Max Damage',
PlaceholderText = '50',
Callback = function(text)
local v = tonumber(text)
if v then dmgMax = v end
end,
})
WeaponTab:CreateInput({
Name = 'Min Damage',
PlaceholderText = '50',
Callback = function(text)
local v = tonumber(text)
if v then dmgMin = v end
end,
})
WeaponTab:CreateSection('Attack Speed')
local attackSpeedValue = 5
local infiniteAttackSpeed = false
WeaponTab:CreateInput({
Name = 'Attack Speed',
PlaceholderText = '5',
Callback = function(text)
local v = tonumber(text)
if v then attackSpeedValue = v end
end,
})
local function setAttackSpeedValue(val)
pcall(function()
local units = workspace:WaitForChild('Units', 2)
local playerUnit = units and units:FindFirstChild(LocalPlayer.Name)
local charStats = playerUnit and playerUnit:FindFirstChild('CharStats')
local attackSpeed = charStats and charStats:FindFirstChild('AttackSpeed')
if attackSpeed then attackSpeed.Value = val end
end)
end
WeaponTab:CreateToggle({
Name = 'Infinite Attack Speed',
CurrentValue = false,
Callback = function(Value)
infiniteAttackSpeed = Value
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
end,
})
WeaponTab:CreateButton({
Name = 'Apply Attack Speed',
Callback = function()
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
end,
})
WeaponTab:CreateSection('Utilities')
WeaponTab:CreateButton({
Name = "Load Unit Tracker",
Callback = function()
pcall(function()
local Players=game:GetService("Players");local UIS=game:GetService("UserInputService");local player=Players.LocalPlayer;local old=player:WaitForChild("PlayerGui"):FindFirstChild("UnitTracker");if old then old:Destroy()end;local screenGui=Instance.new("ScreenGui");screenGui.Name="UnitTracker";screenGui.ResetOnSpawn=false;screenGui.Parent=player:WaitForChild("PlayerGui");local frame=Instance.new("Frame");frame.Name="MainFrame";frame.Size=UDim2.new(0,300,0,300);frame.Position=UDim2.new(0.5,-150,0.5,-150);frame.BackgroundColor3=Color3.fromRGB(25,25,25);frame.BorderSizePixel=0;frame.Parent=screenGui;local dragging=false;local dragStart,startPos;local function updateDrag(input)local delta=input.Position-dragStart;frame.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+delta.X,startPos.Y.Scale,startPos.Y.Offset+delta.Y)end;frame.InputBegan:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then dragging=true;dragStart=input.Position;startPos=frame.Position;input.Changed:Connect(function()if input.UserInputState==Enum.UserInputState.End then dragging=false end end)end end);UIS.InputChanged:Connect(function(input)if dragging and input.UserInputType==Enum.UserInputType.MouseMovement then updateDrag(input)end end);local title=Instance.new("TextLabel");title.Size=UDim2.new(1,0,0,30);title.BackgroundColor3=Color3.fromRGB(35,35,35);title.Text="Unit Tracker";title.TextColor3=Color3.fromRGB(255,255,255);title.TextSize=16;title.Font=Enum.Font.SourceSansBold;title.Parent=frame;local scroll=Instance.new("ScrollingFrame");scroll.Size=UDim2.new(1,0,1,-30);scroll.Position=UDim2.new(0,0,0,30);scroll.BackgroundTransparency=1;scroll.CanvasSize=UDim2.new(0,0,0,0);scroll.ScrollBarThickness=6;scroll.Parent=frame;local listLayout=Instance.new("UIListLayout");listLayout.Parent=scroll;listLayout.Padding=UDim.new(0,4);local function updateList()for _,obj in ipairs(scroll:GetChildren())do if obj:IsA("TextButton")then obj:Destroy()end end;local unitsFolder=workspace:FindFirstChild("Units");if not unitsFolder then return end;for _,unit in ipairs(unitsFolder:GetChildren())do if unit:IsA("Model")and unit.Name~="Clerk"then local btn=Instance.new("TextButton");btn.Size=UDim2.new(1,-10,0,25);btn.BackgroundColor3=Color3.fromRGB(50,50,50);btn.Text=unit.Name;btn.TextColor3=Color3.fromRGB(255,255,255);btn.TextSize=14;btn.Font=Enum.Font.SourceSans;btn.Parent=scroll;btn.MouseButton1Click:Connect(function()local char=player.Character;local hrp=char and char:FindFirstChild("HumanoidRootPart");if hrp and unit and unit.PrimaryPart then local pivot=unit:GetPivot().Position;local rayOrigin=pivot;local rayDirection=Vector3.new(0,-50,0);local rayParams=RaycastParams.new();rayParams.FilterDescendantsInstances={unit};rayParams.FilterType=Enum.RaycastFilterType.Exclude;local result=workspace:Raycast(rayOrigin,rayDirection,rayParams);local targetPos=result and result.Position or pivot;hrp.CFrame=CFrame.new(targetPos+Vector3.new(0,3,0))end end)end end;scroll.CanvasSize=UDim2.new(0,0,0,listLayout.AbsoluteContentSize.Y+10)end;task.spawn(function()while task.wait(3)do updateList()end end);updateList();local resizeHandle=Instance.new("Frame");resizeHandle.Size=UDim2.new(0,16,0,16);resizeHandle.AnchorPoint=Vector2.new(1,1);resizeHandle.Position=UDim2.new(1,0,1,0);resizeHandle.BackgroundColor3=Color3.fromRGB(70,70,70);resizeHandle.BorderSizePixel=0;resizeHandle.Active=true;resizeHandle.Parent=frame;local resizing=false;resizeHandle.InputBegan:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then resizing=true end end);resizeHandle.InputEnded:Connect(function(input)if input.UserInputType==Enum.UserInputType.MouseButton1 then resizing=false end end);UIS.InputChanged:Connect(function(input)if resizing and input.UserInputType==Enum.UserInputType.MouseMovement then local newSizeX=math.clamp(input.Position.X-frame.AbsolutePosition.X,200,800);local newSizeY=math.clamp(input.Position.Y-frame.AbsolutePosition.Y,150,600);frame.Size=UDim2.new(0,newSizeX,0,newSizeY)end end)
end)
end,
})
local function applyDamageToTool(tool)
if tool:IsA('Tool') then
local settings = tool:FindFirstChild('SettingValues')
if settings then
local maxVal = settings:FindFirstChild('MaxDamageValue')
local minVal = settings:FindFirstChild('MinDamageValue')
if maxVal then pcall(function() maxVal.Value = dmgMax end) end
if minVal then pcall(function() minVal.Value = dmgMin end) end
end
end
end
local function applyAllDamageToWeapons()
local bp = LocalPlayer:FindFirstChild('Backpack')
if bp then
for _, tool in ipairs(bp:GetChildren()) do applyDamageToTool(tool) end
end
local char = LocalPlayer.Character
if char then
for _, tool in ipairs(char:GetChildren()) do applyDamageToTool(tool) end
end
end
LocalPlayer.Backpack.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyHitboxToWeapon(child)
applyDamageToTool(child)
end
end)
LocalPlayer.CharacterAdded:Connect(function(character)
task.wait(1)
if infiniteAttackSpeed then
setAttackSpeedValue(math.huge)
else
setAttackSpeedValue(attackSpeedValue)
end
applyAllDamageToWeapons()
character.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
applyHitboxToWeapon(child)
applyDamageToTool(child)
end
end)
end)
task.spawn(function()
while task.wait(1) do
applyAllDamageToWeapons()
end
end)
add 100% ego gift
@sancho i dont think this is possible
@tuantuplayer auto block or parry if possible
@sancho that's a good idea
Attackspeed and hitbox
@santai atkspeed i can but hitbox is smth idk how to do
@tuantuplayer Hitbox is easy
Humanoid root part, create an box/hurtbox and change it's size by (0, 0, 0). Larger numbers to enlarge
@santai thx i will try
@santai I see. Off subject, the script seems to get a little laggy later on, is this a problem you also have or is it something from me? Edit: replied to the wrong comment, whoops, meant to be the newest one
@Cryogen it is expected
Ok
add fly lowk needed
@fanzik infinite yield has that
Add an hit aura, and able to modify, Range, Hit Speed. DMG based on weapon DMG (modifier)
is it possible to add a stat gain modifier?
@exploitsoneverything is attackspeed enough
@exploitsoneverything i tried that before(before i made this script) it doesnt seem to work
@tuantuplayer I believe that the stats are serversided unlikely Attackspeed
Hey, is self-revival possible? Once dead, automatically revive in modifiable seconds and teleport to the chosen department
is giving lob points possible? changing ego gift chance or giving ego gifts to yourself? more talent card slots maybe? changing stat growth rate?
@Cryogen lob points get by working, changing ego gift chance is serversided (prob) and giving yourself ego gifts is idk, talent cards are perfect for limitlessness. Stat growth rate maybe can be changed
@Cryogen lob point is serversided. gift change is also serversided. giving gifts is also serversided more talent slot is also serverside(also likely to get detected) stat growth is serversided
the new script update not working
for some reason u cannot open script now
i forgot to set my repo to public(idk if it works now)
@tuantuplayer still aint working
still waiting for that fix
why not put it as script again instead of loadstring
Huhh the script doesn't work now
@Cryogen Add a whichweapon to the DMG changer so I can heal people and yet insta kill
@santai no
@Cryogen yea their all server sided
does script work now?
@fanzik lowkey i forgot to update
@tuantuplayer W tuantu
could u add a select just for cards and also abnormalitys?
@vytaras92 can you like word it better i dont have eough reading comp to understand
make it so when u have a choiice on abnormalitys u can force the pick like u did wiht talents
@vytaras92 not possible as the remote work on the folder and the folder list that abno so i cant
auto parry?
@doorframezone learn to parry instead
idk but can you try to add not get kick in ppl sv pls i want to play with my friend btw or you can add the refresh abnormalities for easy work cuz i don't want to excute script again and again bruh
@Khoaplh1234 dm me on discord (exokma) i fixed that problem he had put it on purpuse so u couldnt play multiplayer u need a bit of coding knowledge to figure out its not quantom science
@vytaras92 ok
@vytaras92 you know am a vietnamese btw
@vytaras92 yo can i have it
hey @tuantuplayer u shud probably not post the script as source if u dont want ppl to play wiht others + atleast make it max 3 or 2 so ppl can play wiht freinds just a recomendation btw could i help u make the script in the future i aint rlly good wiht lua but i have alot of experiance exploiting
@vytaras92 can it more than 5 ppl?
@vytaras92 i post it as the full script for ppl who smart eough to actually understand the code and modify it(also loadstrings doesnt work for some reason)
can you add No cds? if it possible is fine
@Khoaplh1234 for abities? serversided
Add Suit resistance mod
@Kshffozdx also serversided
How do the hell do I even use this script on my executor
can you make stats changer? or fix hitbox changer
@Khoaplh1234 stats are serversided i dont knwo about hitbox since i cant use zenith rn
@tuantuplayer ☕👍
@tuantuplayer auto-parry is serversided too?
@fanzik prob not i just dont know what to prompt the ai for auto parry(also dont which module/script contain the parry function)
@tuantuplayer trigger finger auto parry?
it could work
xeno support ? or not
Mobile cannot edit due to the limitations of the limit of how much text can be in one (17k words max)
the damage editor sometimes changes my damage to 1500 or 1000, is there any way to fix it
can you make the ui unit track movable? it makes movement and vision difficult on mobile
Try add giving item
doesn't work