
Key Required

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local function safeColor(c, def)
return (typeof(c) == "Color3") and c or (def or Color3.fromRGB(255,255,255))
end
local PlayerESP = {
Enabled = false,
MaxDistance = 750,
HighlightFillColor = Color3.fromRGB(80,255,0),
HighlightOutlineColor = Color3.fromRGB(25,25,25),
ESPObjects = {},
}
local BackpackESP = {
Enabled = false,
MaxDistance = 750,
HighlightFillColor = Color3.fromRGB(0,255,255),
HighlightOutlineColor = Color3.fromRGB(0,100,100),
ESPObjects = {},
}
local function IsValidPlayerModel(model)
local head = model:FindFirstChild("Head")
local nametag = head and head:FindFirstChild("Nametag")
if head and nametag and nametag:IsA("BillboardGui") then
return head, nametag
end
return nil, nil
end
local function GetPlayerName(nametag)
if not nametag then return "(No Name)" end
for _, child in ipairs(nametag:GetChildren()) do
if child:IsA("TextLabel") and child.Text and child.Text ~= "" then
return child.Text
end
end
return "(No Name)"
end
local function IsBackpackModel(model)
local Artichoke = Color3.fromRGB(143,151,121)
local BrightBlue = Color3.fromRGB(0,135,255)
local hasArtichoke, hasBrightBlue = false, false
for _, child in pairs(model:GetChildren()) do
if child:IsA("BasePart") then
if child.Color == Artichoke then hasArtichoke = true end
if child.Color == BrightBlue then hasBrightBlue = true end
end
end
return hasArtichoke and hasBrightBlue
end
local function CreateESP(container, model, fillColor, outlineColor)
if container.ESPObjects[model] then return end
local highlight = Instance.new("Highlight")
highlight.Adornee = model
highlight.FillColor = fillColor
highlight.OutlineColor = outlineColor
highlight.Parent = model
local txt = Drawing.new("Text")
txt.Size = 16
txt.Center = true
txt.Outline = true
txt.Color = fillColor
container.ESPObjects[model] = {highlight = highlight, text = txt}
end
local function RemoveESP(container, model)
local obj = container.ESPObjects[model]
if obj then
if obj.highlight then obj.highlight:Destroy() end
if obj.text then obj.text:Remove() end
container.ESPObjects[model] = nil
end
end
local function UpdateESP(container, isBackpack)
if not container.Enabled then return end
for model in pairs(container.ESPObjects) do
if not model.Parent then RemoveESP(container, model) end
end
for _, model in ipairs(workspace:GetChildren()) do
if model:IsA("Model") and model.Name == "Model" then
local refPart = nil
local nameStr = ""
if isBackpack then
if not IsBackpackModel(model) then
RemoveESP(container, model)
goto continue
end
refPart = model:FindFirstChildWhichIsA("BasePart")
nameStr = "Backpack"
else
local head, nametag = IsValidPlayerModel(model)
if not head or not nametag then
RemoveESP(container, model)
goto continue
end
refPart = head
nameStr = GetPlayerName(nametag)
end
if refPart then
local dist = (refPart.Position - Camera.CFrame.Position).Magnitude
if dist <= container.MaxDistance then
if not container.ESPObjects[model] then
CreateESP(container, model, safeColor(container.HighlightFillColor), safeColor(container.HighlightOutlineColor))
end
local esp = container.ESPObjects[model]
esp.text.Text = nameStr .. ", " .. math.floor(dist) .. "m"
esp.text.Color = safeColor(container.HighlightFillColor)
local screenPos, onScreen = Camera:WorldToViewportPoint(refPart.Position + Vector3.new(0, 2, 0))
esp.text.Visible = onScreen
if onScreen then
esp.text.Position = Vector2.new(screenPos.X, screenPos.Y)
end
esp.highlight.FillColor = safeColor(container.HighlightFillColor)
esp.highlight.OutlineColor = safeColor(container.HighlightOutlineColor)
else
RemoveESP(container, model)
end
end
::continue::
end
end
end
local window = Rayfield:CreateWindow({Name = "ESP System", LoadingTitle = "Loading", LoadingSubtitle = "by User"})
local playerTab = window:CreateTab("Players ESP")
local playerSection = playerTab:CreateSection("Player ESP Options")
playerSection:CreateToggle({
Name = "Enable Player ESP",
CurrentValue = PlayerESP.Enabled,
Callback = function(val)
PlayerESP.Enabled = val
if not val then
for model in pairs(PlayerESP.ESPObjects) do RemoveESP(PlayerESP, model) end
end
end,
})
playerSection:CreateColorPicker({
Name = "Player Highlight Fill Color",
Default = safeColor(PlayerESP.HighlightFillColor, Color3.fromRGB(80, 255, 0)),
Callback = function(c) PlayerESP.HighlightFillColor = safeColor(c, Color3.fromRGB(80, 255, 0)) end,
})
playerSection:CreateColorPicker({
Name = "Player Highlight Outline Color",
Default = safeColor(PlayerESP.HighlightOutlineColor, Color3.fromRGB(25, 25, 25)),
Callback = function(c) PlayerESP.HighlightOutlineColor = safeColor(c, Color3.fromRGB(25, 25, 25)) end,
})
playerSection:CreateSlider({
Name = "Player Max Distance",
Range = {50, 25000},
Increment = 50,
Suffix = "studs",
CurrentValue = PlayerESP.MaxDistance,
Callback = function(val) PlayerESP.MaxDistance = val end,
})
local backpackTab = window:CreateTab("Backpack ESP")
local backpackSection = backpackTab:CreateSection("Backpack ESP Options")
backpackSection:CreateToggle({
Name = "Enable Backpack ESP",
CurrentValue = BackpackESP.Enabled,
Callback = function(val)
BackpackESP.Enabled = val
if not val then
for model in pairs(BackpackESP.ESPObjects) do RemoveESP(BackpackESP, model) end
end
end,
})
backpackSection:CreateColorPicker({
Name = "Backpack Highlight Fill Color",
Default = safeColor(BackpackESP.HighlightFillColor, Color3.fromRGB(0, 255, 255)),
Callback = function(c) BackpackESP.HighlightFillColor = safeColor(c, Color3.fromRGB(0, 255, 255)) end,
})
backpackSection:CreateColorPicker({
Name = "Backpack Highlight Outline Color",
Default = safeColor(BackpackESP.HighlightOutlineColor, Color3.fromRGB(0, 100, 100)),
Callback = function(c) BackpackESP.HighlightOutlineColor = safeColor(c, Color3.fromRGB(0, 100, 100)) end,
})
backpackSection:CreateSlider({
Name = "Backpack Max Distance",
Range = {50, 25000},
Increment = 50,
Suffix = "studs",
CurrentValue = BackpackESP.MaxDistance,
Callback = function(val) BackpackESP.MaxDistance = val end,
})
RunService.RenderStepped:Connect(function()
UpdateESP(PlayerESP, false)
UpdateESP(BackpackESP, true)
end)
i see a lack of drawings, coregui/get* and cloneref
I see a mistake in the overall drawing :sob:
i can literally see mistake in the drawing esp :sob: