esp and hitbox op *** legit head and good esp
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esp and hitbox op *** legit head and good esp

[NEW 🗺️] Trident SurvivalMorrisotbbgMorrisotbbg 43.6K views 106 executesUpdated Apr 10, 2024
5.0/ 5(4 votes)
40100% Positive
Lua Script•716 lines (20887 chars)
notificationGui = Instance.new("ScreenGui")
notificationGui.Name = "NotificationGui"
notificationGui.Parent = game.Players.LocalPlayer.PlayerGui
local notificationFrame = Instance.new("Frame")
notificationFrame.Size = UDim2.new(0, 200, 0, 50)
notificationFrame.Position = UDim2.new(0, 10, 1, -60)
notificationFrame.AnchorPoint = Vector2.new(0, 1)
notificationFrame.BackgroundColor3 = Color3.new(0, 0, 0)
notificationFrame.BackgroundTransparency = 0.0
notificationFrame.BorderSizePixel = 1
notificationFrame.BorderColor3 = Color3.new(1, 1, 1)
notificationFrame.Parent = notificationGui
local notificationText = Instance.new("TextLabel")
notificationText.Size = UDim2.new(1, -10, 1, -10)
notificationText.Position = UDim2.new(0, 5, 0, 5)
notificationText.BackgroundTransparency = 1
notificationText.Text = "Aquuas  Head Hitbox+ESP loaded run it"
notificationText.TextColor3 = Color3.new(1, 1, 1)
notificationText.TextSize = 14
notificationText.Font = Enum.Font.SourceSansBold
notificationText.TextWrapped = true
notificationText.Parent = notificationFrame

local NotificationDuration = 3
local function RemoveNotification()
    notificationGui:Destroy()
end
wait(NotificationDuration)
RemoveNotification()

local BoxESP = {}
function BoxESP.Create(Player)
    local Box = Drawing.new("Square")
    Box.Visible = false
    Box.Color = Color3.fromRGB(194, 17, 17)
    Box.Filled = false
    Box.Transparency = 0.50
    Box.Thickness = 3

    local Updater

    local function UpdateBox()
        if Player and Player:IsA("Model") and Player:FindFirstChild("HumanoidRootPart") and Player:FindFirstChild("Head") then
            local Target2dPosition, IsVisible = workspace.CurrentCamera:WorldToViewportPoint(Player.HumanoidRootPart.Position)
            local scale_factor = 1 / (Target2dPosition.Z * math.tan(math.rad(workspace.CurrentCamera.FieldOfView * 0.5)) * 2) * 100
            local width, height = math.floor(40 * scale_factor), math.floor(62 * scale_factor)

            Box.Visible = IsVisible
            Box.Size = Vector2.new(width, height)
            Box.Position = Vector2.new(Target2dPosition.X - Box.Size.X / 2, Target2dPosition.Y - Box.Size.Y / 2)
        else
            Box.Visible = false
            if not Player then
                Box:Remove()
                Updater:Disconnect()
            end
        end
    end

    Updater = game:GetService("RunService").RenderStepped:Connect(UpdateBox)

    return Box
end

local Boxes = {}

local function EnableBoxESP()
    for _, Player in pairs(game:GetService("Workspace"):GetChildren()) do
        if Player:IsA("Model") and Player:FindFirstChild("HumanoidRootPart") and Player:FindFirstChild("Head") then
            local Box = BoxESP.Create(Player)
            table.insert(Boxes, Box)
        end
    end
end

game.Workspace.DescendantAdded:Connect(function(i)
    if i:IsA("Model") and i:FindFirstChild("HumanoidRootPart") and i:FindFirstChild("Head") then
        local Box = BoxESP.Create(i)
        table.insert(Boxes, Box)
    end
end)

EnableBoxESP()

local SelectPart = "Head"
local HBSizeX = 3
local HBSizeY = 5
local HBSizeZ = 3
local HBTrans = 0.5

local PurpleColor = BrickColor.new("Bright violet")

local hitboxlist = {}

task.spawn(function ()
    while wait() do
        for v, i in pairs(workspace:GetChildren()) do
            if i:FindFirstChild("HumanoidRootPart") and not i:FindFirstChild("Fake") then
                local FakeHead = Instance.new("Part", i)
                FakeHead.CFrame = i.HumanoidRootPart.CFrame
                FakeHead.Name = SelectPart
                FakeHead.Size = Vector3.new(HBSizeX, HBSizeY, HBSizeZ)
                FakeHead.Anchored = true
                FakeHead.CanCollide = false
                FakeHead.Transparency = HBTrans
                FakeHead.BrickColor = PurpleColor  -- Apply the purple color to the hitbox part
                local subndom = Instance.new("Part", i)
                subndom.Name = "Fake"
                table.insert(hitboxlist, FakeHead)
                table.insert(hitboxlist, subndom)
            end
        end
    end
end)

print("Hitbox script initialized.")



function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
LocalScript0 = Instance.new("LocalScript")
LocalScript0.Name = "FreeCamera"
LocalScript0.Parent = mas
table.insert(cors,sandbox(LocalScript0,function()
local pi    = math.pi
local abs   = math.abs
local clamp = math.clamp
local exp   = math.exp
local rad   = math.rad
local sign  = math.sign
local sqrt  = math.sqrt
local tan   = math.tan
 
local ContextActionService = game:GetService("ContextActionService")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local UserInputService = game:GetService("UserInputService")
 
local LocalPlayer = Players.LocalPlayer
if not LocalPlayer then
Players:GetPropertyChangedSignal("LocalPlayer"):Wait()
LocalPlayer = Players.LocalPlayer
end
 
local Camera = workspace.CurrentCamera
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
local newCamera = workspace.CurrentCamera
if newCamera then
Camera = newCamera
end
end)
local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
local FREECAM_MACRO_KB = {Enum.KeyCode.LeftShift, Enum.KeyCode.P}
 
local NAV_GAIN = Vector3.new(1, 1, 1)*64
local PAN_GAIN = Vector2.new(0.75, 1)*8
local FOV_GAIN = 300
 
local PITCH_LIMIT = rad(90)
 
local VEL_STIFFNESS = 1.5
local PAN_STIFFNESS = 1.0
local FOV_STIFFNESS = 4.0
local Spring = {} do
Spring.__index = Spring
 
function Spring.new(freq, pos)
local self = setmetatable({}, Spring)
self.f = freq
self.p = pos
self.v = pos*0
return self
end
 
function Spring:Update(dt, goal)
local f = self.f*2*pi
local p0 = self.p
local v0 = self.v
 
local offset = goal - p0
local decay = exp(-f*dt)
 
local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
local v1 = (f*dt*(offset*f - v0) + v0)*decay
 
self.p = p1
self.v = v1
 
return p1
end
 
function Spring:Reset(pos)
self.p = pos
self.v = pos*0
end
end
 

 
local cameraPos = Vector3.new()
local cameraRot = Vector2.new()
local cameraFov = 0
 
local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
local fovSpring = Spring.new(FOV_STIFFNESS, 0)
 

local Input = {} do
local thumbstickCurve do
local K_CURVATURE = 2.0
local K_DEADZONE = 0.15
 
local function fCurve(x)
return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
end
 
local function fDeadzone(x)
return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
end
 
function thumbstickCurve(x)
return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
end
end
 
local gamepad = {
ButtonX = 0,
ButtonY = 0,
DPadDown = 0,
DPadUp = 0,
ButtonL2 = 0,
ButtonR2 = 0,
Thumbstick1 = Vector2.new(),
Thumbstick2 = Vector2.new(),
}
 
local keyboard = {
W = 0,
A = 0,
S = 0,
D = 0,
E = 0,
Q = 0,
U = 0,
H = 0,
J = 0,
K = 0,
I = 0,
Y = 0,
Up = 0,
Down = 0,
LeftShift = 0,
RightShift = 0,
}
 
local mouse = {
Delta = Vector2.new(),
MouseWheel = 0,
}
 
local NAV_GAMEPAD_SPEED  = Vector3.new(1, 1, 1)
local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
local PAN_MOUSE_SPEED    = Vector2.new(1, 1)*(pi/64)
local PAN_GAMEPAD_SPEED  = Vector2.new(1, 1)*(pi/8)
local FOV_WHEEL_SPEED    = 1.0
local FOV_GAMEPAD_SPEED  = 0.25
local NAV_ADJ_SPEED      = 0.75
local NAV_SHIFT_MUL      = 0.25
 
local navSpeed = 1
 
function Input.Vel(dt)
navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
 
local kGamepad = Vector3.new(
thumbstickCurve(gamepad.Thumbstick1.x),
thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
thumbstickCurve(-gamepad.Thumbstick1.y)
)*NAV_GAMEPAD_SPEED
 
local kKeyboard = Vector3.new(
keyboard.D - keyboard.A + keyboard.K - keyboard.H,
keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
keyboard.S - keyboard.W + keyboard.J - keyboard.U
)*NAV_KEYBOARD_SPEED
 
local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
 
return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
end
 
function Input.Pan(dt)
local kGamepad = Vector2.new(
thumbstickCurve(gamepad.Thumbstick2.y),
thumbstickCurve(-gamepad.Thumbstick2.x)
)*PAN_GAMEPAD_SPEED
local kMouse = mouse.Delta*PAN_MOUSE_SPEED
mouse.Delta = Vector2.new()
return kGamepad + kMouse
end
 
function Input.Fov(dt)
local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
local kMouse = mouse.MouseWheel*FOV_WHEEL_SPEED
mouse.MouseWheel = 0
return kGamepad + kMouse
end
 
do
local function Keypress(action, state, input)
keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
 
local function GpButton(action, state, input)
gamepad[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0
return Enum.ContextActionResult.Sink
end
 
local function MousePan(action, state, input)
local delta = input.Delta
mouse.Delta = Vector2.new(-delta.y, -delta.x)
return Enum.ContextActionResult.Sink
end
 
local function Thumb(action, state, input)
gamepad[input.KeyCode.Name] = input.Position
return Enum.ContextActionResult.Sink
end
 
local function Trigger(action, state, input)
gamepad[input.KeyCode.Name] = input.Position.z
return Enum.ContextActionResult.Sink
end
 
local function MouseWheel(action, state, input)
mouse[input.UserInputType.Name] = -input.Position.z
return Enum.ContextActionResult.Sink
end
 
local function Zero(t)
for k, v in pairs(t) do
t[k] = v*0
end
end
 
function Input.StartCapture()
ContextActionService:BindActionAtPriority("FreecamKeyboard", Keypress, false, INPUT_PRIORITY,
Enum.KeyCode.W, Enum.KeyCode.U,
Enum.KeyCode.A, Enum.KeyCode.H,
Enum.KeyCode.S, Enum.KeyCode.J,
Enum.KeyCode.D, Enum.KeyCode.K,
Enum.KeyCode.E, Enum.KeyCode.I,
Enum.KeyCode.Q, Enum.KeyCode.Y,
Enum.KeyCode.Up, Enum.KeyCode.Down
)
ContextActionService:BindActionAtPriority("FreecamMousePan",          MousePan,   false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
ContextActionService:BindActionAtPriority("FreecamMouseWheel",        MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
ContextActionService:BindActionAtPriority("FreecamGamepadButton",     GpButton,   false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
ContextActionService:BindActionAtPriority("FreecamGamepadTrigger",    Trigger,    false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
ContextActionService:BindActionAtPriority("FreecamGamepadThumbstick", Thumb,      false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
end
 
function Input.StopCapture()
navSpeed = 1
Zero(gamepad)
Zero(keyboard)
Zero(mouse)
ContextActionService:UnbindAction("FreecamKeyboard")
ContextActionService:UnbindAction("FreecamMousePan")
ContextActionService:UnbindAction("FreecamMouseWheel")
ContextActionService:UnbindAction("FreecamGamepadButton")
ContextActionService:UnbindAction("FreecamGamepadTrigger")
ContextActionService:UnbindAction("FreecamGamepadThumbstick")
end
end
end
 
local function GetFocusDistance(cameraFrame)
local znear = 0.1
local viewport = Camera.ViewportSize
local projy = 2*tan(cameraFov/2)
local projx = viewport.x/viewport.y*projy
local fx = cameraFrame.rightVector
local fy = cameraFrame.upVector
local fz = cameraFrame.lookVector
 
local minVect = Vector3.new()
local minDist = 512
 
for x = 0, 1, 0.5 do
for y = 0, 1, 0.5 do
local cx = (x - 0.5)*projx
local cy = (y - 0.5)*projy
local offset = fx*cx - fy*cy + fz
local origin = cameraFrame.p + offset*znear
local part, hit = workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
local dist = (hit - origin).magnitude
if minDist > dist then
minDist = dist
minVect = offset.unit
end
end
end
 
return fz:Dot(minVect)*minDist
end
 

 
local function StepFreecam(dt)
local vel = velSpring:Update(dt, Input.Vel(dt))
local pan = panSpring:Update(dt, Input.Pan(dt))
local fov = fovSpring:Update(dt, Input.Fov(dt))
 
local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
 
cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120) 
cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
 
local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
cameraPos = cameraCFrame.p
 
Camera.CFrame = cameraCFrame
Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
Camera.FieldOfView = cameraFov
end

 
local PlayerState = {} do
local mouseIconEnabled
local cameraSubject
local cameraType
local cameraFocus
local cameraCFrame
local cameraFieldOfView
local screenGuis = {}
local coreGuis = {
Backpack = true,
Chat = true,
Health = true,
PlayerList = true,
}
local setCores = {
BadgesNotificationsActive = true,
PointsNotificationsActive = true,
}
 
function PlayerState.Push()
for name in pairs(coreGuis) do
coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
end
for name in pairs(setCores) do
setCores[name] = StarterGui:GetCore(name)
StarterGui:SetCore(name, false)
end
local playergui = LocalPlayer:FindFirstChildOfClass("PlayerGui")
if playergui then
for _, gui in pairs(playergui:GetChildren()) do
if gui:IsA("ScreenGui") and gui.Enabled then
screenGuis[#screenGuis + 1] = gui
gui.Enabled = false
end
end
end
 
cameraFieldOfView = Camera.FieldOfView
Camera.FieldOfView = 70
 
cameraType = Camera.CameraType
Camera.CameraType = Enum.CameraType.Custom
 
cameraSubject = Camera.CameraSubject
Camera.CameraSubject = nil
 
cameraCFrame = Camera.CFrame
cameraFocus = Camera.Focus
 
mouseIconEnabled = UserInputService.MouseIconEnabled
UserInputService.MouseIconEnabled = false
 
mouseBehavior = UserInputService.MouseBehavior
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
 
-- Restore state
function PlayerState.Pop()
for name, isEnabled in pairs(coreGuis) do
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
end
for name, isEnabled in pairs(setCores) do
StarterGui:SetCore(name, isEnabled)
end
for _, gui in pairs(screenGuis) do
if gui.Parent then
gui.Enabled = true
end
end
 
Camera.FieldOfView = cameraFieldOfView
cameraFieldOfView = nil
 
Camera.CameraType = cameraType
cameraType = nil
 
Camera.CameraSubject = cameraSubject
cameraSubject = nil
 
Camera.CFrame = cameraCFrame
cameraCFrame = nil
 
Camera.Focus = cameraFocus
cameraFocus = nil
 
UserInputService.MouseIconEnabled = mouseIconEnabled
mouseIconEnabled = nil
 
UserInputService.MouseBehavior = mouseBehavior
mouseBehavior = nil
end
end
 
local function StartFreecam()
local cameraCFrame = Camera.CFrame
cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
cameraPos = cameraCFrame.p
cameraFov = Camera.FieldOfView
 
velSpring:Reset(Vector3.new())
panSpring:Reset(Vector2.new())
fovSpring:Reset(0)
 
PlayerState.Push()
RunService:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, StepFreecam)
Input.StartCapture()
end
 
local function StopFreecam()
Input.StopCapture()
RunService:UnbindFromRenderStep("Freecam")
PlayerState.Pop()
end
 

 
do
local enabled = false
 
local function ToggleFreecam()
if enabled then
StopFreecam()
else
StartFreecam()
end
enabled = not enabled
end
 
local function CheckMacro(macro)
for i = 1, #macro - 1 do
if not UserInputService:IsKeyDown(macro[i]) then
return
end
end
ToggleFreecam()
end
 
local function HandleActivationInput(action, state, input)
if state == Enum.UserInputState.Begin then
if input.KeyCode == FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
CheckMacro(FREECAM_MACRO_KB)
end
end
return Enum.ContextActionResult.Pass
end
 
ContextActionService:BindActionAtPriority("FreecamToggle", HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])
end
end))
for i,v in pairs(mas:GetChildren()) do
v.Parent = game:GetService("Players").LocalPlayer.PlayerGui
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end
 print ("Freecam LOADED")
 
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera

local FOV_CIRCLE = Drawing.new("Circle")
FOV_CIRCLE.Visible = true
FOV_CIRCLE.Filled = false
FOV_CIRCLE.Thickness = 1
FOV_CIRCLE.Transparency = 1
FOV_CIRCLE.Color = Color3.new(0, 1, 0)
FOV_CIRCLE.Radius = 80 -- Change this value to adjust the radius of the circle.

local function MoveFovCircle()
    pcall(function()
        local DoIt = true
        spawn(function()
            while DoIt do
                task.wait()
                FOV_CIRCLE.Position = Vector2.new(Mouse.X, (Mouse.Y + 36))
            end
        end)
    end)
end

coroutine.wrap(MoveFovCircle)()

print ("Forcircle LOADED")


settings = {
    color = Color3.fromRGB(255, 255/2, 255),    -- The color of the crosshair, takes any Color3.
    thickness = 2,                              -- The thickness of the crosshair in pixel, takes any full number.
    length = 8,                                 -- The length of each side in pixel, takes any full number.
    opacity = 1,                                -- The opacity of the crosshair, takes any number, 1 is fully visible and 0 is invisible.
	x_offset = 0,                               -- The x offset of the crosshair, takes any positive or negative number.
	y_offset = 0,                               -- The y offset of the crosshair, takes any positive or negative number.
	
    recenter = true                             -- Automatically recenter the crosshair if your window was resized, this is an option in case it causes lag for anyone which I highly doubt, if it does for you, then please stop using your Microwave for Roblox.
}

local cam = workspace.CurrentCamera or workspace:FindFirstChildOfClass("Camera")

getgenv().crosshair_x = getgenv().crosshair_x or {}
getgenv().crosshair_y = getgenv().crosshair_y or {}

local function draw(a1, a2)
    local obj = Drawing.new(a1)
    for i, v in pairs(a2) do 
        obj[i] = v
    end
    return obj
end

if getgenv().crosshair_x ~= nil or getgenv().crosshair_x ~= {} then
    if getgenv().crosshair_x["Line"] then
        getgenv().crosshair_x["Line"]:Remove()
    end
    
    if getgenv().crosshair_x["Connection"] then
        getgenv().crosshair_x["Connection"]:Disconnect()
    end
    getgenv().crosshair_x = {}
end

if getgenv().crosshair_y ~= nil or getgenv().crosshair_y ~= {} then
    if getgenv().crosshair_y["Line"] then
        getgenv().crosshair_y["Line"]:Remove()
    end

    if getgenv().crosshair_y["Connection"] then
        getgenv().crosshair_y["Connection"]:Disconnect()
    end
    
    getgenv().crosshair_y = {}
end

getgenv().crosshair_x["Line"] = draw("Line", {
    To = Vector2.new(((cam.ViewportSize.x / 2) - settings.x_offset) - settings.length, (cam.ViewportSize.y / 2) - settings.y_offset),
    From = Vector2.new(((cam.ViewportSize.x / 2) - settings.x_offset) + settings.length, (cam.ViewportSize.y / 2) - settings.y_offset),
    Thickness = settings.thickness,
    Color = settings.color,
    Transparency = settings.opacity,
    Visible = true
})

getgenv().crosshair_y["Line"] = draw("Line", {
    To = Vector2.new((cam.ViewportSize.x / 2) - settings.x_offset, ((cam.ViewportSize.y / 2) - settings.y_offset) - settings.length),
    From = Vector2.new((cam.ViewportSize.x / 2) - settings.x_offset, ((cam.ViewportSize.y / 2) - settings.y_offset) + settings.length),
    Thickness = settings.thickness,
    Color = settings.color,
    Transparency = settings.opacity,
    Visible = true
})

if settings.recenter then
    getgenv().crosshair_x["Connection"] = cam:GetPropertyChangedSignal("ViewportSize"):Connect(function()
        getgenv().crosshair_x["Line"]["To"] = Vector2.new(((cam.ViewportSize.x / 2) - settings.x_offset) - settings.length, (cam.ViewportSize.y / 2) - settings.y_offset)
        getgenv().crosshair_x["Line"]["From"] = Vector2.new(((cam.ViewportSize.x / 2) - settings.x_offset) + settings.length, (cam.ViewportSize.y / 2) - settings.y_offset)
    end)

    getgenv().crosshair_y["Connection"] = cam:GetPropertyChangedSignal("ViewportSize"):Connect(function()
        getgenv().crosshair_y["Line"]["To"] = Vector2.new((cam.ViewportSize.x / 2) - settings.x_offset, ((cam.ViewportSize.y / 2) - settings.y_offset) - settings.length)
        getgenv().crosshair_y["Line"]["From"] = Vector2.new((cam.ViewportSize.x / 2) - settings.x_offset, ((cam.ViewportSize.y / 2) - settings.y_offset) + settings.length)
    end)
end

Features & Information

esp and legit head

Community Comments (5)

ScriptBScriptBApr 11, 2024(edited)

why is there no menu

MorrisotbbgMorrisotbbgApr 11, 2024(edited)

cuz it auto loods into the game and is good so

mrslayworldmrslayworldApr 18, 2024(edited)

is there free cam

kevinbesliukevinbesliuMay 1, 2024(edited)

Ayo bro i got a problem i am a mobile player and its not doing anything after i execute it

sahagorbachvipsahagorbachvipJun 23, 2024(edited)

please tell me how to remove the green circle around the sight, it annoys me

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