
Key Required

if (game.PlaceId ~= 13253735473) then
return
end
local queue_teleport = queueonteleport or queue_on_teleport
local script = [[
local player_gui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if (not player_gui:FindFirstChildOfClass('Actor')) then
warn('Bypass Loading...')
local connection; connection = player_gui.ChildAdded:Connect(function(child)
if (child.ClassName == 'Actor') then
for _, client in next, child:GetChildren() do
if (client:IsA('Script')) then
client.Disabled = true
client.Parent = player_gui
client.Disabled = false
else
client.Parent = player_gui
end
end
task.wait()
child:Destroy()
warn('Actors have been bypassed')
connection:Disconnect()
end
end)
end
]]
local player_gui = game:GetService("Players").LocalPlayer:FindFirstChild('PlayerGui')
local actor = player_gui:FindFirstChildOfClass('Actor')
if (actor) then
if (actor:FindFirstChild('LobbyClient')) then
if (not _G.lobby_bypass) then
_G.lobby_bypass = true
if (queue_teleport) then
queue_teleport(script)
warn('Lobby bypass loaded!')
else
warn('Cant load lobby bypass (executor problem)')
end
else
warn('Lobby bypass has already loaded!')
end
elseif (not getrenv()._G.modules) then
warn('Actors have not been bypassed')
warn('Please Inject')
warn(' - In Lobby')
warn(' - While Loading')
warn('For the bypass to work!')
end
elseif (not getrenv()._G.modules) then
loadstring(script)()
else
warn('Actors have already been bypassed!')
end
post it or i will
@ratsssstts i was on holiday