
Key Required

local queue_teleport = queueonteleport or queue_on_teleport
local script = [[
local player_gui = game:GetService('Players').LocalPlayer:FindFirstChild('PlayerGui')
if (not player_gui:FindFirstChildOfClass('Actor')) then
warn('Bypass Loading...')
local connection; connection = player_gui.ChildAdded:Connect(function(child)
if (child.ClassName == 'Actor') then
for _, client in next, child:GetChildren() do
if (client:IsA('Script')) then
client.Disabled = true
client.Parent = player_gui
client.Disabled = false
else
client.Parent = player_gui
end
end
task.wait()
child:Destroy()
warn('Actors have been bypassed')
connection:Disconnect()
end
end)
else
warn('Queue Teleport was too slow')
end
]]
queue_teleport(script)
warn('Lobby bypass loaded!')No comments yet for this script.