velocity cc fixed check desc
Key Required Patched

velocity cc fixed check desc

Trident Survival (2023)sssyyptsssyypt 12.2K views 34 executesUpdated May 7, 2025
2.5/ 5(4 votes)
2250% Positive
Lua Script•1 lines (100 chars)
loadstring(game:HttpGet("https://raw.githubusercontent.com/bvfvfv/bvfvfv/refs/heads/main/script"))()

Features & Information

supported swift and velocity [+] esp [+] exploits [+] crosshair [+] hitbox expander (no work check sleepers)

Community Comments (8)

sssyyptsssyyptMay 7, 2025

velocity executor need bypass

sssyyptsssyyptMay 7, 2025

I will be adding new features. Wait

kpykddo2kpykddo2May 8, 2025

Fix your script it's not showing function in xeno executor fix this now or i dislike your script

sssyyptsssyyptMay 11, 2025

kpykddo2 check desc please supported only swift and velocity

brindabang2010brindabang2010Jul 25, 2025

dont work \

brindabang2010brindabang2010Jul 25, 2025

and i have swift dosent work

Replying to @brindabang2010
sssyyptsssyyptOct 31, 2025

@brindabang2010 bypass use

sssyyptsssyyptOct 31, 2025

if (game.PlaceId ~= 117289497495248) then return end local player_gui = game:GetService('Players').LocalPlayer:FindFirstChild('PlayerGui') if (not player_gui:FindFirstChildOfCl*('Actor')) then warn('Bypass Loading...') local connection; connection = player_gui.ChildAdded:Connect(function(child) if (child.Cl*Name == 'Actor') then for _, client in next, child:GetChildren() do if (client:IsA('Script')) then client.Disabled = true client.Parent = player_gui client.Disabled = false else client.Parent = player_gui end end task.wait() child:Destroy() warn('Actors have been byp*ed') connection:Disconnect() end end) else warn('auto exec was too slow :(') end

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