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LuisBR4
Lua Script•458 lines (14914 chars)
--[[
╔══════════════════════════════════════════════════════════╗
║ TRENCH WAR TOOLKIT - v2.0 ║
║ Script para Guerra de Trincheiras (Roblox) ║
║ ║
║ Funções: ║
║ • ESP Inimigos (Team Check) ║
║ • Silent Aim ║
║ • Aimbot com FOV Fixo (centro da tela) ║
║ • Aumento de Hitbox dos Inimigos ║
║ • Esconder Hitbox do Time ║
╚══════════════════════════════════════════════════════════╝
--]]
-- ============================================================
-- ==== CARREGAMENTO DA UI ====
-- ============================================================
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- ============================================================
-- ==== SERVIÇOS ====
-- ============================================================
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- ============================================================
-- ==== CONFIGURAÇÕES ====
-- ============================================================
local Config = {
ESP_Enabled = false,
Aimbot_Enabled = false,
SilentAim_Enabled = false,
ShowFOV = true,
AimPart = "Head",
FOV = 150,
Smoothness = 0.2,
TeamCheck = true,
Hitbox_Enabled = false,
Hitbox_Size = 1.5,
HideTeamHitbox = true
}
-- ============================================================
-- ==== CRIAÇÃO DA JANELA ====
-- ============================================================
local Window = Rayfield:CreateWindow({
Name = "Trench War Toolkit",
LoadingTitle = "Carregando Toolkit...",
LoadingSubtitle = "v2.0",
ConfigurationSaving = {Enabled = true, FolderName = "TrenchWarToolkit", FileName = "Config"},
KeySystem = false
})
-- ============================================================
-- ==== ABA 1: PRINCIPAL ====
-- ============================================================
local MainTab = Window:CreateTab("Principal", 4483362458)
-- ==== SEÇÃO: ESP ====
MainTab:CreateSection("ESP - Inimigos")
MainTab:CreateToggle({
Name = "Ativar ESP (Inimigos)",
CurrentValue = false,
Flag = "ESP_Toggle",
Callback = function(Value)
Config.ESP_Enabled = Value
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character then
if Value then
AddESP(v.Character, v)
else
RemoveESP(v.Character)
end
end
end
end,
})
-- ==== SEÇÃO: AIMBOT ====
MainTab:CreateSection("Aimbot - FOV Fixo")
MainTab:CreateToggle({
Name = "Ativar Aimbot (FOV Fixo)",
CurrentValue = false,
Flag = "Aimbot_Toggle",
Callback = function(Value)
Config.Aimbot_Enabled = Value
if FOV_Circle then
FOV_Circle.Visible = Value and Config.ShowFOV
end
end,
})
MainTab:CreateToggle({
Name = "Mostrar Círculo do FOV",
CurrentValue = true,
Flag = "ShowFOV_Toggle",
Callback = function(Value)
Config.ShowFOV = Value
if FOV_Circle then
FOV_Circle.Visible = Config.Aimbot_Enabled and Value
end
end,
})
MainTab:CreateDropdown({
Name = "Parte do Corpo para Mirar",
Options = {"Head", "Torso", "HumanoidRootPart", "UpperTorso"},
CurrentOption = {"Head"},
Flag = "AimPart_Dropdown",
Callback = function(Option) Config.AimPart = Option[1] end,
})
MainTab:CreateSlider({
Name = "Tamanho do Círculo (FOV)",
Range = {50, 500},
Increment = 10,
Suffix = "px",
CurrentValue = 150,
Flag = "FOV_Slider",
Callback = function(Value)
Config.FOV = Value
if FOV_Circle and FOV_Circle.Radius then
FOV_Circle.Radius = Value
end
end,
})
MainTab:CreateSlider({
Name = "Suavidade da Mira",
Range = {0.05, 1},
Increment = 0.05,
Suffix = "",
CurrentValue = 0.2,
Flag = "Smooth_Slider",
Callback = function(Value) Config.Smoothness = Value end,
})
-- ==== SEÇÃO: SILENT AIM ====
MainTab:CreateSection("Silent Aim")
MainTab:CreateToggle({
Name = "Ativar Silent Aim",
CurrentValue = false,
Flag = "SilentAim_Toggle",
Callback = function(Value)
Config.SilentAim_Enabled = Value
if Value then
SilentAim_Loop()
end
end,
})
-- ============================================================
-- ==== ABA 2: HITBOX ====
-- ============================================================
local HitboxTab = Window:CreateTab("Hitbox", 4483362458)
HitboxTab:CreateSection("Hitbox Expandida - Inimigos")
HitboxTab:CreateToggle({
Name = "Ativar Hitbox Expandida (Inimigos)",
CurrentValue = false,
Flag = "Hitbox_Toggle",
Callback = function(Value)
Config.Hitbox_Enabled = Value
if Value then
ApplyHitbox_Loop()
else
ResetHitbox()
end
end,
})
HitboxTab:CreateSlider({
Name = "Tamanho da Hitbox",
Range = {1, 5},
Increment = 0.5,
Suffix = "x",
CurrentValue = 1.5,
Flag = "Hitbox_Size_Slider",
Callback = function(Value) Config.Hitbox_Size = Value end,
})
HitboxTab:CreateSection("Proteção do Time")
HitboxTab:CreateToggle({
Name = "Esconder Hitbox do Time (Aliados)",
CurrentValue = true,
Flag = "HideTeam_Toggle",
Callback = function(Value)
Config.HideTeamHitbox = Value
-- Restaura hitbox dos aliados se estiver ativado
if Value and Config.Hitbox_Enabled then
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Team == LocalPlayer.Team then
ResetHitboxForCharacter(p.Character)
end
end
end
end,
})
-- ============================================================
-- ==== ABA 3: AJUSTES ====
-- ============================================================
local SettingsTab = Window:CreateTab("Ajustes", 4483362458)
SettingsTab:CreateToggle({
Name = "Verificar Time (Team Check)",
CurrentValue = true,
Flag = "TeamCheck_Toggle",
Callback = function(Value) Config.TeamCheck = Value end,
})
SettingsTab:CreateParagraph({
Title = "Trench War Toolkit v2.0",
Content = "Script para Guerra de Trincheiras. Todas as funções são locais (só você vê). Use em servidores privados."
})
SettingsTab:CreateButton({
Name = "Destruir Interface",
Callback = function() Rayfield:Destroy() end,
})
-- ============================================================
-- ==== CRIAÇÃO DO CÍRCULO DO FOV (FIXO NO CENTRO) ====
-- ============================================================
local FOV_Circle = nil
local ViewportSize = Camera.ViewportSize
pcall(function()
FOV_Circle = Drawing.new("Circle")
FOV_Circle.Thickness = 2
FOV_Circle.NumSides = 60
FOV_Circle.Radius = Config.FOV
FOV_Circle.Filled = false
FOV_Circle.Transparency = 1
FOV_Circle.Color = Color3.fromRGB(0, 255, 0)
FOV_Circle.Visible = false
FOV_Circle.Position = Vector2.new(ViewportSize.X / 2, ViewportSize.Y / 2)
end)
-- ============================================================
-- ==== FUNÇÕES ====
-- ============================================================
-- Verifica se é inimigo (Team Check)
function IsEnemy(player)
if player == LocalPlayer then return false end
if Config.TeamCheck and player.Team and LocalPlayer.Team then
return player.Team ~= LocalPlayer.Team
end
return true
end
-- ESP Inimigos
function AddESP(character, player)
if not character or not character:FindFirstChild("Humanoid") then return end
if character:FindFirstChild("EnemyHighlight") then return end
if not IsEnemy(player) then return end
local highlight = Instance.new("Highlight")
highlight.Name = "EnemyHighlight"
highlight.Adornee = character
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = character
end
function RemoveESP(character)
if character then
local hl = character:FindFirstChild("EnemyHighlight")
if hl then hl:Destroy() end
end
end
-- Alvo do Aimbot (baseado no CENTRO da tela)
function GetTarget()
local target = nil
local shortestDistance = Config.FOV
local centerScreen = Vector2.new(ViewportSize.X / 2, ViewportSize.Y / 2)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local character = player.Character
if character:FindFirstChild("Humanoid") and character:FindFirstChild(Config.AimPart) then
if character.Humanoid.Health > 0 and IsEnemy(player) then
local part = character[Config.AimPart]
local screenPos, onScreen = Camera:WorldToScreenPoint(part.Position)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - centerScreen).Magnitude
if dist < shortestDistance then
shortestDistance = dist
target = character
end
end
end
end
end
end
return target
end
-- Silent Aim (mira silenciosa - trava a câmera no alvo sem mover o mouse visivelmente)
function SilentAim_Loop()
task.spawn(function()
while Config.SilentAim_Enabled do
local target = GetTarget()
if target and target:FindFirstChild(Config.AimPart) then
local aimPart = target[Config.AimPart]
-- Move a câmera suavemente para o alvo (silent aim)
Camera.CFrame = CFrame.new(Camera.CFrame.Position, aimPart.Position)
end
task.wait(0.01)
end
end)
end
-- ============================================================
-- ==== FUNÇÕES DE HITBOX ====
-- ============================================================
-- Aplica hitbox expandida em UM personagem
function ApplyHitbox(character)
if not character then return end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
if not part:GetAttribute("OriginalSize") then
part:SetAttribute("OriginalSize", part.Size)
end
local original = part:GetAttribute("OriginalSize")
if original then
part.Size = Vector3.new(
original.X * Config.Hitbox_Size,
original.Y * Config.Hitbox_Size,
original.Z * Config.Hitbox_Size
)
end
end
end
end
-- Restaura hitbox de UM personagem
function ResetHitboxForCharacter(character)
if not character then return end
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") then
local original = part:GetAttribute("OriginalSize")
if original then
part.Size = original
part:SetAttribute("OriginalSize", nil)
end
end
end
end
-- Restaura hitbox de TODOS
function ResetHitbox()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
ResetHitboxForCharacter(player.Character)
end
end
end
-- Loop que aplica hitbox apenas em inimigos e restaura aliados
function ApplyHitbox_Loop()
task.spawn(function()
while Config.Hitbox_Enabled do
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local char = player.Character
if IsEnemy(player) then
-- Inimigo: aplica hitbox
ApplyHitbox(char)
else
-- Aliado: restaura hitbox (se HideTeamHitbox estiver ativo)
if Config.HideTeamHitbox then
ResetHitboxForCharacter(char)
end
end
end
end
task.wait(1)
end
end)
end
-- ============================================================
-- ==== LOOP PRINCIPAL ====
-- ============================================================
RunService.RenderStepped:Connect(function()
-- Atualiza o círculo do FOV (fixo no centro)
if FOV_Circle then
if FOV_Circle.Position then
local newSize = Camera.ViewportSize
FOV_Circle.Position = Vector2.new(newSize.X / 2, newSize.Y / 2)
FOV_Circle.Radius = Config.FOV
FOV_Circle.Visible = Config.Aimbot_Enabled and Config.ShowFOV
end
end
-- Aimbot: trava sozinho quando o inimigo entra no círculo
if Config.Aimbot_Enabled then
local target = GetTarget()
if target then
local aimPart = target[Config.AimPart]
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, aimPart.Position), Config.Smoothness)
end
end
-- Atualiza ESP de novos personagens automaticamente
if Config.ESP_Enabled then
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character then
local char = player.Character
if char:FindFirstChild("Humanoid") and not char:FindFirstChild("EnemyHighlight") and IsEnemy(player) then
AddESP(char, player)
end
end
end
end
end)
-- ============================================================
-- ==== INICIALIZAÇÃO ====
-- ============================================================
for _, v in ipairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character then
AddESP(v.Character, v)
end
end
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
task.wait(1)
AddESP(character, player)
if Config.Hitbox_Enabled and IsEnemy(player) then
ApplyHitbox(character)
end
end)
end)
Rayfield:Notify({
Title = "Trench War Toolkit v2.0",
Content = "Script carregado! Todas as funções ativas.",
Duration = 5,
Image = 4483362458
})Features & Information
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