
Key Required VerifiedUniversal

---------- [ Library ] ----------
local Library = loadstring(game:HttpGet("https://pastebin.com/raw/b5QLVFiM"))()
---------- [ Window ] ----------
local Window = Library:CreateWindow('JustShare - Hub')
---------- [ Create Tab ] ----------
local Tab = {
Home = Window:addTab('β’Home + Settings'),
ESP = Window:addTab('β’Esp'),
}
---------- [ Home Tab Section ] ----------
local Home_Right = Tab.Home:addSection()
local Main_Home = Home_Right:addMenu("#Home")
---------- [ Variables ] ----------
local Farm = false
local Rebirth = false
local IsSelling = false
local AutoFarmAI = false
local ESPEnabled = false
local FarmPaused = false
local XRayEnabled = false
local AutoSellEnabled = false
local ESPPlayerEnabled = false
local VisualEffectsEnabled = true
local CurrentChest = nil
local FarmingSpeed = 0.001 -- Mengatur farming speed menjadi 0.001
local PathfindingService = game:GetService("PathfindingService")
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local XRayTransparency = 0.2
local PlayerHighlights = {}
local ChestHighlights = {}
---------- [ Sell Function ] ----------
local function Sell()
if IsSelling then return end
IsSelling = true
local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160)
wait(0.1)
game.ReplicatedStorage.Events.AreaSell:FireServer()
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OldPos
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!",
Text = "Sand sold successfully!",
Duration = 5,
})
IsSelling = false
end
---------- [ Auto Farm Loop ] ----------
local function AutoFarmLoop()
while Farm do
if FarmPaused then
wait(0.1)
else
-- Memastikan tool ada di tangan
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") or
game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
-- Pastikan tool tersedia sebelum melanjutkan
if not tool then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!",
Text = "No tool found! Disabling Auto Farm.",
Duration = 5,
})
Farm = false
return
elseif not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool)
wait(0.1)
end
-- Fokuskan posisi karakter hanya pada chest yang sedang di-farm
if CurrentChest and CurrentChest.Parent then
local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local targetPosition = CurrentChest.Position
-- Pindahkan karakter ke chest dengan kecepatan lebih tinggi
if (humanoidRootPart.Position - targetPosition).Magnitude > 0.5 then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
tool.RemoteClick:FireServer(CurrentChest)
wait(FarmingSpeed)
-- Cek apakah Backpack penuh dan jual otomatis jika perlu
if AutoSellEnabled and game.Players.LocalPlayer.PlayerGui.Gui.Popups.BackpackFull.Visible then
FarmPaused = true
Sell()
FarmPaused = false
end
else
-- Jika Chest tidak ditemukan, lakukan pencarian chest baru
CurrentChest = nil
for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do
if not Farm then break end
if v:FindFirstChild("Chest") then
CurrentChest = v
v.CanCollide = false
local character = game.Players.LocalPlayer.Character
if character then
-- Fokuskan posisi karakter pada chest baru
local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
local targetPosition = v.Position
-- Pindahkan posisi karakter hanya jika diperlukan
if (humanoidRootPart.Position - targetPosition).Magnitude > 0.5 then
humanoidRootPart.CFrame = CFrame.new(targetPosition)
end
tool.RemoteClick:FireServer(v)
wait(0.05)
end
break
end
end
end
end
wait(0.05)
end
end
---------- [ Toggling Features ] ----------
-- Auto Farm Toggle
Main_Home:addToggle('Auto Farm', false, function(state)
Farm = state
if state then
-- Cek apakah tool sudah ada di karakter
local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool")
if not tool then
tool = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool")
end
if not tool then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!",
Text = "No tool found! Auto Farm disabled.",
Duration = 5,
})
Farm = false
return
end
if not game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
game.Players.LocalPlayer.Character.Humanoid:EquipTool(tool)
wait(0.1)
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!",
Text = "Auto Farm enabled.",
Duration = 5,
})
spawn(AutoFarmLoop)
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Info!",
Text = "Auto Farm disabled.",
Duration = 5,
})
end
end)
---- Function Move
local function MoveToPosition(targetPosition)
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local rootPart = character.HumanoidRootPart
local humanoid = character:FindFirstChildOfClass("Humanoid")
-- Hitung perbedaan posisi
local direction = (targetPosition - rootPart.Position).unit
local distance = (targetPosition - rootPart.Position).Magnitude
-- Jika jarak cukup jauh, gerakkan karakter maju (W)
if distance > 3 then
-- Gerakkan maju (W)
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
else
-- Jika jarak dekat (sudah di atas sand), hentikan pergerakan
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
-- Gali atau ambil chest
local tool = character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool")
if tool then
tool.RemoteClick:FireServer(targetPosition)
end
end
end
---------- [ Auto Farming AI Function ] ----------
local function AutoFarmAILoop()
while AutoFarmAI do
local player = game.Players.LocalPlayer
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
wait(1)
continue
end
local rootPart = character.HumanoidRootPart
local tool = character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool")
if not tool then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!",
Text = "No tool found! Auto Farm AI disabled.",
Duration = 5,
})
AutoFarmAI = false
return
end
-- Cari pasir atau chest terdekat
local nearestSand, nearestChest
local shortestDistance = math.huge
for _, block in pairs(game.Workspace.SandBlocks:GetChildren()) do
if not block:IsA("BasePart") then continue end
local distance = (block.Position - rootPart.Position).Magnitude
if distance < shortestDistance then
nearestSand = block
shortestDistance = distance
end
if block:FindFirstChild("Chest") then
nearestChest = block
end
end
-- Prioritaskan chest jika ditemukan
if nearestChest then
nearestSand = nearestChest
end
-- Jika sand atau chest ditemukan, bergerak menuju target
if nearestSand then
MoveToPosition(nearestSand.Position) -- Gunakan MoveToPosition untuk pergerakan
wait(FarmingSpeed) -- Tunggu untuk melakukan aksi farming
end
-- Cek apakah Backpack penuh dan jual otomatis jika perlu
if AutoSellEnabled and IsBackpackFull() then
FarmPaused = true
Sell() -- Panggil fungsi Sell jika Backpack penuh
FarmPaused = false
end
wait(0.1) -- Tunggu sebentar sebelum melanjutkan ke iterasi berikutnya
end
end
---------- [ Toggle for Auto Farm AI ] ----------
Main_Home:addToggle('Auto Farm With AI', false, function(state)
AutoFarmAI = state
if AutoFarmAI then
-- Memastikan HumanoidRootPart tidak di-anchored
local character = game.Players.LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.PlatformStand = false -- Pastikan PlatformStand di-nonaktifkan
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Auto Farm AI Enabled",
Text = "Auto Farm AI is now active.",
Duration = 5,
})
-- Menjalankan loop AI AutoFarm
task.spawn(AutoFarmAILoop) -- Pastikan loop dimulai dengan benar
else
-- Mengembalikan kontrol manual karakter
local character = game.Players.LocalPlayer.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.PlatformStand = false -- Pastikan PlatformStand di-nonaktifkan saat toggle off
end
end
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Auto Farm AI Disabled",
Text = "Auto Farm AI is now disabled.",
Duration = 5,
})
end
end)
-- Auto Sell Toggle
Main_Home:addToggle('Auto Sell', false, function(state)
AutoSellEnabled = state
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = state and "Enabled!" or "Disabled!",
Text = "Auto Sell " .. (state and "enabled." or "disabled."),
Duration = 5,
})
end)
---------- [ X-Ray ] ----------
-- Fungsi rekursif untuk mengubah transparansi semua objek
local function SetTransparencyRecursive(object)
-- Cek jika objek adalah BasePart dan belum diubah transparansinya
if object:IsA("BasePart") and object.Transparency ~= XRayTransparency then
object.Transparency = XRayTransparency
end
-- Periksa anak objek untuk objek-objek lebih dalam
for _, child in pairs(object:GetChildren()) do
SetTransparencyRecursive(child)
end
end
-- Fungsi untuk mengaktifkan X-Ray
local function EnableXRay()
SetTransparencyRecursive(workspace)
while XRayEnabled do
wait(1)
SetTransparencyRecursive(workspace)
end
end
-- Fungsi untuk menonaktifkan X-Ray
local function DisableXRay()
for _, object in pairs(workspace:GetDescendants()) do
if object:IsA("BasePart") and object.Transparency ~= 0 then
object.Transparency = 0
end
end
end
-- Toggle untuk mengaktifkan dan menonaktifkan X-Ray
Main_Home:addToggle('X-Ray', false, function(state)
XRayEnabled = state
if XRayEnabled then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "X-Ray Enabled",
Text = "All objects are now visible.",
Duration = 5,
})
spawn(EnableXRay)
else
DisableXRay()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "X-Ray Disabled",
Text = "Objects are now back to normal.",
Duration = 5,
})
end
end)
---------- [ Misc Tab Section ] ----------
local Misc_Left = Tab.Home:addSection()
local Main_Misc = Misc_Left:addMenu("#Settings")
---------- [ Misc - Farming Speed Textbox ] ----------
Main_Misc:addTextbox('Farming Speed', tostring(FarmingSpeed), function(value)
local newFarmingSpeed = tonumber(value)
if newFarmingSpeed and newFarmingSpeed > 0 then
FarmingSpeed = newFarmingSpeed
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Farming Speed Updated!",
Text = "Farming speed set to: " .. tostring(newFarmingSpeed),
Duration = 5,
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Invalid Input",
Text = "Please enter a valid positive number for Farming Speed.",
Duration = 5,
})
end
end)
---------- [ ESP Tab Section ] ----------
local ESP_Left = Tab.ESP:addSection()
local Main_ESP = ESP_Left:addMenu("#ESP")
---------- [ Misc - ESP Player Toggle ] ----------
-- Fungsi untuk menambahkan highlight pada player
local function AddPlayerESP(player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local highlight = Instance.new("Highlight")
highlight.Parent = player.Character
highlight.Adornee = player.Character.HumanoidRootPart
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Highlight berwarna merah
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255) -- Outline berwarna putih
highlight.OutlineTransparency = 0.5
-- Menambahkan nama player di atas highlight
local nameLabel = Instance.new("BillboardGui")
nameLabel.Parent = player.Character
nameLabel.Adornee = player.Character.HumanoidRootPart
nameLabel.Size = UDim2.new(0, 100, 0, 50)
nameLabel.StudsOffset = Vector3.new(0, 3, 0)
nameLabel.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel")
textLabel.Parent = nameLabel
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.Text = player.Name
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.BackgroundTransparency = 1
textLabel.TextStrokeTransparency = 0.5
-- Menambahkan jarak di atas nama player
local distanceLabel = Instance.new("TextLabel")
distanceLabel.Parent = nameLabel
distanceLabel.Size = UDim2.new(1, 0, 1, 20)
distanceLabel.Position = UDim2.new(0, 0, 1, 0)
distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
distanceLabel.BackgroundTransparency = 1
distanceLabel.TextStrokeTransparency = 0.5
-- Update jarak setiap detik
spawn(function()
while ESPPlayerEnabled do
local distance = (player.Character.HumanoidRootPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
distanceLabel.Text = string.format("Distance: %.2f", distance)
wait(1)
end
end)
-- Simpan highlight dan label player dalam tabel
table.insert(PlayerHighlights, {player = player, highlight = highlight, nameLabel = nameLabel})
end
end
-- Fungsi untuk menghapus ESP player
local function RemovePlayerESP(player)
for _, esp in pairs(PlayerHighlights) do
if esp.player == player then
esp.highlight:Destroy()
esp.nameLabel:Destroy()
table.remove(PlayerHighlights, _)
break
end
end
end
-- Fungsi untuk mengaktifkan ESP Player
local function EnableESPPlayer()
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
AddPlayerESP(player)
end
end
-- Tambahkan ESP ketika pemain baru bergabung
game.Players.PlayerAdded:Connect(function(player)
if player ~= game.Players.LocalPlayer then
AddPlayerESP(player)
end
end)
-- Hapus ESP ketika pemain meninggalkan permainan
game.Players.PlayerRemoving:Connect(function(player)
RemovePlayerESP(player)
end)
end
-- Fungsi untuk menonaktifkan ESP Player
local function DisableESPPlayer()
for _, esp in pairs(PlayerHighlights) do
esp.highlight:Destroy()
esp.nameLabel:Destroy()
end
PlayerHighlights = {}
end
-- Toggle untuk mengaktifkan dan menonaktifkan ESP Player
Main_ESP:addToggle('ESP Player', false, function(state)
ESPPlayerEnabled = state
if ESPPlayerEnabled then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "ESP Player Enabled",
Text = "Player highlights and distances are now visible.",
Duration = 5,
})
EnableESPPlayer()
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "ESP Player Disabled",
Text = "Player highlights and distances are now hidden.",
Duration = 5,
})
DisableESPPlayer()
end
end)
---------- [ Misc - ESP Chest Toggle ] ----------
Main_ESP:addToggle('ESP Chest', false, function(state)
ESPEnabled = state
if state then
for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do
if v:FindFirstChild("Chest") then
local highlight = Instance.new("Highlight")
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0.5
table.insert(ChestHighlights, highlight)
end
end
else
for _, highlight in pairs(ChestHighlights) do
highlight:Destroy()
end
ChestHighlights = {}
end
end)
-- Update ESP
spawn(function()
while true do
if ESPEnabled then
for _, v in pairs(game.Workspace.SandBlocks:GetChildren()) do
if v:FindFirstChild("Chest") then
local highlightExists = false
for _, highlight in pairs(ChestHighlights) do
if highlight.Adornee == v then
highlightExists = true
break
end
end
if not highlightExists then
local highlight = Instance.new("Highlight")
highlight.Parent = v
highlight.Adornee = v
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.FillTransparency = 0.5
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0.5
table.insert(ChestHighlights, highlight)
end
end
end
for i = #ChestHighlights, 1, -1 do
local highlight = ChestHighlights[i]
if not highlight.Adornee or not highlight.Adornee.Parent then
highlight:Destroy()
table.remove(ChestHighlights, i)
end
end
end
wait(1)
end
end)



Bruh I'm tired of making auto farms with AI features, it's very troublesome and annoying
and the logic is very complex, starting from validation, searching for sand and chests adding conditions if there is a chest then prioritizing the chest and much more
pls script for arcane conquest
@copiumx hmm
π€π€π€π€π€
@JustShareOpenSource if u decide to make it, Im begging u to not make it open source I ain't want patches
@copiumx sorry bro i can't
@JustShare its all good I'll try my self