Auto Sell Cheese
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Auto Sell Cheese

Trap and Bait_JAI_JAI 3.1K views 45 executesUpdated Aug 26, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•64 lines (2567 chars)
local autoSellScriptControllerTable = {}

autoSellScriptControllerTable.servicesPlayers = game:GetService("Players")
autoSellScriptControllerTable.servicesReplicatedStorage = game:GetService("ReplicatedStorage")

autoSellScriptControllerTable.verifiedPlaceIdentifier = 117957332897543

if game.PlaceId ~= autoSellScriptControllerTable.verifiedPlaceIdentifier then
    print("[AutoSell] Verification failed: wrong place id, unloading script.")
    script:Destroy()
    return
end

print("[AutoSell] Verification success: correct place id.")
print("[AutoSell] Auto-sell loop is now running.")

autoSellScriptControllerTable.remotesContainer = autoSellScriptControllerTable.servicesReplicatedStorage:WaitForChild("remotes")
autoSellScriptControllerTable.clientContainer = autoSellScriptControllerTable.remotesContainer:WaitForChild("client")
autoSellScriptControllerTable.uiContainer = autoSellScriptControllerTable.clientContainer:WaitForChild("ui")
autoSellScriptControllerTable.dialoguesContainer = autoSellScriptControllerTable.uiContainer:WaitForChild("dialogues")
autoSellScriptControllerTable.remoteSellFunction = autoSellScriptControllerTable.dialoguesContainer:WaitForChild("request_sell_all")

autoSellScriptControllerTable.playerLocal = autoSellScriptControllerTable.servicesPlayers.LocalPlayer

autoSellScriptControllerTable.runningBoolean = false

function autoSellScriptControllerTable:startLoop()
    if self.runningBoolean then return end
    self.runningBoolean = true
    task.spawn(function()
        while self.runningBoolean do
            task.wait(5)
            pcall(function()
                self.remoteSellFunction:InvokeServer()
            end)
        end
    end)
end

function autoSellScriptControllerTable:stopLoop()
    self.runningBoolean = false
end

function autoSellScriptControllerTable:hookCharacter(characterInstance)
    local humanoidInstance = characterInstance:WaitForChild("Humanoid")
    humanoidInstance.Died:Connect(function()
        print("[AutoSell] Player died, auto-sell paused.")
        self:stopLoop()
    end)
    task.delay(5, function()
        if humanoidInstance.Health > 0 then
            print("[AutoSell] Respawn detected, auto-sell resumed.")
            self:startLoop()
        end
    end)
end

autoSellScriptControllerTable.playerLocal.CharacterAdded:Connect(function(char)
    autoSellScriptControllerTable:hookCharacter(char)
end)

if autoSellScriptControllerTable.playerLocal.Character then
    autoSellScriptControllerTable:hookCharacter(autoSellScriptControllerTable.playerLocal.Character)
end

Features & Information

Auto sells cheese
#trapsandbaits

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