
Key RequiredUniversal

local Config = {
WindowName = "Tower Of Heck",
Color = Color3.fromRGB(124,230,11),
Keybind = Enum.KeyCode.RightBracket
}
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AlexR32/Roblox/main/BracketV3.lua"))()
local Window = Library:CreateWindow(Config, game:GetService("CoreGui"))
local Tab1 = Window:CreateTab("Main")
local Section1 = Tab1:CreateSection("Misc")
local Button1 = Section1:CreateButton("Anti Ban and Anti Kick", function()
local reg = getreg()
for i, Function in next, reg do
if type(Function) == 'function' then
local info = getinfo(Function)
if info.name == 'kick' then
if (hookfunction(info.func, function(...)end)) then
print'succesfully hooked kick'
else
print'failed to hook kick'
end
end
end
end
end)
Button1:AddToolTip("Might Crash Your game")
local Toggle1 = Section1:CreateToggle("Enable this if anti ban anti kick not working", nil, function(state)
if state then
_G.autoanticheat = true;
while _G.autoanticheat == true do
local reg = getreg()
for i, Function in next, reg do
if type(Function) == 'function' then
local info = getinfo(Function)
if info.name == 'kick' then
if (hookfunction(info.func, function(...)end)) then
print'succesfully hooked kick'
else
print'failed to hook kick'
end
end
end
end
wait(2)
end
else
_G.autoanticheat = false;
while _G.autoanticheat == true do
local reg = getreg()
for i, Function in next, reg do
if type(Function) == 'function' then
local info = getinfo(Function)
if info.name == 'kick' then
if (hookfunction(info.func, function(...)end)) then
print'succesfully hooked kick'
else
print'failed to hook kick'
end
end
end
end
wait(0.4)
end
end
end)
Toggle1:AddToolTip("Might Crash your game too")
local Button1 = Section1:CreateButton("Teleport To End", function()
local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame
local player = game.Players.LocalPlayer.Character
player.HumanoidRootPart.CFrame = endzone
end)
local Button1 = Section1:CreateButton("Get All Item", function()
for _,e in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
if e:IsA("Tool") then
e:Destroy()
end
end
wait()
for _,v in pairs(game.ReplicatedStorage.Gear:GetDescendants()) do
if v:IsA("Tool") then
local CloneThings = v:Clone()
wait()
CloneThings.Parent = game.Players.LocalPlayer.Backpack
end
end
end)
Button1:AddToolTip("Some Of Them Not Work or Just Visual")
local Button1 = Section1:CreateButton("Remove All Kill Parts", function()
for i,v in pairs(game:GetService("Workspace").tower:GetDescendants()) do
if v:IsA("BoolValue") and v.Name == "kills" then
v.Parent:Destroy()
end
end
end)
local Section2 = Tab1:CreateSection("Farming")
local Toggle2 = Section2:CreateToggle("Auto Tp To End", nil, function(state)
if state then
_G.autotp = true;
while _G.autotp == true do
local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame
local player = game.Players.LocalPlayer.Character
player.HumanoidRootPart.CFrame = endzone
wait(1)
end
else
_G.autotp = false;
while _G.autotp == true do
local endzone = game.Workspace.tower.sections.finish.FinishGlow.CFrame
local player = game.Players.LocalPlayer.Character
player.HumanoidRootPart.CFrame = endzone
wait(1)
end
end
end)
local Section3 = Tab1:CreateSection("Player Stuff")
local Slider3 = Section3:CreateSlider("WalkSpeed", 16,300,nil,true, function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
end)
local Slider3 = Section3:CreateSlider("JumpPower", 50,400,nil,true, function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value
end)
local Slider3 = Section3:CreateSlider("Field of Fiew", 70,120,nil,true, function(Value)
game.Workspace.CurrentCamera.FieldOfView = Value
end)
local Slider3 = Section3:CreateSlider("SetFpsCap", 20,240,nil,true, function(Value)
setfpscap(Value)
end)
Slider3:AddToolTip("60 To Reset")
local Button1 = Section3:CreateButton("Reset Walkspeed And Jumpower", function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
end)
local Section4 = Tab1:CreateSection("Box")
local Toggle1 = Section4:CreateToggle("Auto Buy Box", nil, function(state)
if state then
_G.autobox = true;
while _G.autobox == true do
local args = {
[1] = "Regular"
}
game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args))
wait(0.5)
end
else
_G.autobox = false;
while _G.autobox == true do
local args = {
[1] = "Regular"
}
game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args))
wait(0.5)
end
end
end)
local Button1 = Section4:CreateButton("Buy Box", function()
local args = {
[1] = "Regular"
}
game:GetService("ReplicatedStorage").openBox:InvokeServer(unpack(args))
end)
local Tab2 = Window:CreateTab("UI Settings")
local Section4 = Tab2:CreateSection("Background")
local Dropdown3 = Section4:CreateDropdown("Image", {"Default","Hearts","Abstract","Hexagon","Circles","Lace With Flowers","Floral"}, function(Name)
if Name == "Default" then
Window:SetBackground("2151741365")
elseif Name == "Hearts" then
Window:SetBackground("6073763717")
elseif Name == "Abstract" then
Window:SetBackground("6073743871")
elseif Name == "Hexagon" then
Window:SetBackground("6073628839")
elseif Name == "Circles" then
Window:SetBackground("6071579801")
elseif Name == "Lace With Flowers" then
Window:SetBackground("6071575925")
elseif Name == "Floral" then
Window:SetBackground("5553946656")
end
end)
local Section3 = Tab2:CreateSection("Keybind")
local Toggle3 = Section3:CreateToggle("UI Toggle", nil, function(State)
Window:Toggle(State)
end)
Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key)
Config.Keybind = Enum.KeyCode[Key]
end)
Toggle3:SetState(true)



my fav prob the fps cap remover makes he game feel so much smoother
i have a feeling that this is heavily skidded
no ****