
Key Required

local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local inputtedCharacter
local Window = Fluent:CreateWindow({
Title = "Custom Character " .. Fluent.Version,
SubTitle = "by crischip123456 @chrztech on tiktok",
TabWidth = 160,
Size = UDim2.fromOffset(580, 460),
Acrylic = true, -- The blur may be detectable, setting this to false disables blur entirely
Theme = "Dark",
MinimizeKey = Enum.KeyCode.LeftControl -- Used when theres no MinimizeKeybind
})
--Fluent provides Lucide Icons https://lucide.dev/icons/ for the tabs, icons are optional
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
do
local Input = Tabs.Main:AddInput("Character", {
Title = "Character",
Default = "",
Placeholder = "Custom Character",
Numeric = false, -- Only allows numbers
Finished = false, -- Only calls callback when you press enter
Callback = function(Value)
inputtedCharacter = Value
end
})
Tabs.Main:AddButton({
Title = "Get character",
Callback = function()
local args = {
[1] = "Character",
[2] = tostring(inputtedCharacter)
}
game:GetService("ReplicatedStorage").Events.Buy:FireServer(unpack(args))
end
})
Tabs.Main:AddButton({
Title = "Get verified character",
Callback = function()
local args = {
[1] = "Character",
[2] = "" .. tostring(inputtedCharacter)
}
game:GetService("ReplicatedStorage").Events.Buy:FireServer(unpack(args))
end
})
end
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- InterfaceManager (Allows you to have a interface managment system)
-- Hand the library over to our managers
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
-- Ignore keys that are used by ThemeManager.
-- (we dont want configs to save themes, do we?)
SaveManager:IgnoreThemeSettings()
-- You can add indexes of elements the save manager should ignore
SaveManager:SetIgnoreIndexes({})
-- use case for doing it this way:
-- a script hub could have themes in a global folder
-- and game configs in a separate folder per game
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
Fluent:Notify({
Title = "Fluent",
Content = "The script has been loaded.",
Duration = 8
})
-- You can use the SaveManager:LoadAutoloadConfig() to load a config
-- which has been marked to be one that auto loads!
SaveManager:LoadAutoloadConfig()
![Custom Character Selector [TRD]](https://cdn.kocakz.me/images/78fe18a1b86b83ae0a9c6eb98963df7d5e53ea616520e04dc355d4d3060c926d.webp)


any way to get the face and accessories in the custom character
Uh
I tried but it didn't work. Only the name worked, but the clothes, body, face, and accessories don't appear; literally nothing appears, only the name appears, and it transforms you into the original skin.