SYLA HUB LAG FIX OPEN SOURCE
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SYLA HUB LAG FIX OPEN SOURCE

Total Roblox Dramajoshwessels13joshwessels13 10.1K views 9.3K executesUpdated Sep 9, 2025
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Lua Script•74 lines (2311 chars)
local RunService = game:GetService("RunService")
local LogService = game:GetService("LogService")
local ScriptContext = game:GetService("ScriptContext")
local Debris = game:GetService("Debris")
local Workspace = game:GetService("Workspace")

-- Configuration
local DEBUG_MODE = false
local CHECK_INTERVAL = 10
local MAX_CONNECTIONS = 100 -- Max connections per service before pruning
local EFFECT_CLEANUP_TIME = 5

local function disconnectNonForeign(service, eventName)
    local connections = getconnections(service[eventName])
    local count = 0
    for _, c in ipairs(connections) do
        if not c.ForeignState then
            c:Disconnect()
            count = count + 1
        end
    end
    if DEBUG_MODE and count > 0 then
        print(string.format("Disconnected %d non-foreign %s connections", count, eventName))
    end
end

local function pruneConnections(service, eventName)
    local connections = getconnections(service[eventName])
    if #connections > MAX_CONNECTIONS then
        for i = #connections, MAX_CONNECTIONS + 1, -1 do
            local c = connections[i]
            if not c.ForeignState then
                c:Disconnect()
            end
        end
        if DEBUG_MODE then
            print(string.format("Pruned %s connections to %d", eventName, MAX_CONNECTIONS))
        end
    end
end

local function cleanupEffects()
    for _, obj in ipairs(Workspace:GetDescendants()) do
        if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") then
            if not obj.Parent:FindFirstChildOfClass("Humanoid") then
                Debris:AddItem(obj, EFFECT_CLEANUP_TIME)
            end
        end
    end
end

disconnectNonForeign(LogService, "MessageOut")
disconnectNonForeign(ScriptContext, "Error")

local lastCheck = tick()
RunService.Heartbeat:Connect(function()
    if tick() - lastCheck >= CHECK_INTERVAL then
        -- Re-check connections to catch new ones
        disconnectNonForeign(LogService, "MessageOut")
        disconnectNonForeign(ScriptContext, "Error")
        pruneConnections(RunService, "Heartbeat")
        pruneConnections(RunService, "Stepped")
        cleanupEffects()
        lastCheck = tick()
    end
end)

cleanupEffects()

if DEBUG_MODE then
    print("DEBUG MODE ENABLED)")
else
    print("LAG FIX IMPLEMENTED")
end

Features & Information

- Fixes lag from Syla-Hub and similar - Applies to any TRD script throwing errors
#trd#syla#jann#total drama#total roblox drama

Community Comments (1)

RobloxScrippterRobloxScrippterOct 29, 2025

i dunno

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