
KeylessUniversal

local RunService = game:GetService("RunService")
local LogService = game:GetService("LogService")
local ScriptContext = game:GetService("ScriptContext")
local Debris = game:GetService("Debris")
local Workspace = game:GetService("Workspace")
-- Configuration
local DEBUG_MODE = false
local CHECK_INTERVAL = 10
local MAX_CONNECTIONS = 100 -- Max connections per service before pruning
local EFFECT_CLEANUP_TIME = 5
local function disconnectNonForeign(service, eventName)
local connections = getconnections(service[eventName])
local count = 0
for _, c in ipairs(connections) do
if not c.ForeignState then
c:Disconnect()
count = count + 1
end
end
if DEBUG_MODE and count > 0 then
print(string.format("Disconnected %d non-foreign %s connections", count, eventName))
end
end
local function pruneConnections(service, eventName)
local connections = getconnections(service[eventName])
if #connections > MAX_CONNECTIONS then
for i = #connections, MAX_CONNECTIONS + 1, -1 do
local c = connections[i]
if not c.ForeignState then
c:Disconnect()
end
end
if DEBUG_MODE then
print(string.format("Pruned %s connections to %d", eventName, MAX_CONNECTIONS))
end
end
end
local function cleanupEffects()
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") then
if not obj.Parent:FindFirstChildOfClass("Humanoid") then
Debris:AddItem(obj, EFFECT_CLEANUP_TIME)
end
end
end
end
disconnectNonForeign(LogService, "MessageOut")
disconnectNonForeign(ScriptContext, "Error")
local lastCheck = tick()
RunService.Heartbeat:Connect(function()
if tick() - lastCheck >= CHECK_INTERVAL then
-- Re-check connections to catch new ones
disconnectNonForeign(LogService, "MessageOut")
disconnectNonForeign(ScriptContext, "Error")
pruneConnections(RunService, "Heartbeat")
pruneConnections(RunService, "Stepped")
cleanupEffects()
lastCheck = tick()
end
end)
cleanupEffects()
if DEBUG_MODE then
print("DEBUG MODE ENABLED)")
else
print("LAG FIX IMPLEMENTED")
end



i dunno