
Key Required
Jump
Lua Script•181 lines (5900 chars)
-- Jump GUI with Rainbow Effects
-- Bu script'i ServerScriptService'e koy
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- GUI Container
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "JumpGUI"
screenGui.Parent = playerGui
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Parent = screenGui
mainFrame.BackgroundColor3 = Color3.new(0, 0, 0) -- Siyah arkaplan
mainFrame.BorderSizePixel = 0
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -100)
mainFrame.Size = UDim2.new(0, 300, 0, 200)
mainFrame.Active = true
mainFrame.Draggable = true
-- Rainbow Border (UIStroke ile)
local borderStroke = Instance.new("UIStroke")
borderStroke.Name = "RainbowBorder"
borderStroke.Parent = mainFrame
borderStroke.Color = Color3.new(1, 0, 0) -- Başlangıç rengi
borderStroke.Thickness = 3
-- Başlık
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Parent = mainFrame
titleLabel.BackgroundTransparency = 1
titleLabel.Position = UDim2.new(0, 0, 0, 10)
titleLabel.Size = UDim2.new(1, 0, 0, 30)
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Text = "JUMP GUI"
titleLabel.TextColor3 = Color3.new(1, 0, 0) -- Rainbow başlayacak
titleLabel.TextScaled = true
titleLabel.TextSize = 24
titleLabel.ZIndex = 2
-- Alt Başlık
local creatorLabel = Instance.new("TextLabel")
creatorLabel.Name = "Creator"
creatorLabel.Parent = mainFrame
creatorLabel.BackgroundTransparency = 1
creatorLabel.Position = UDim2.new(0, 0, 1, -25)
creatorLabel.Size = UDim2.new(1, 0, 0, 20)
creatorLabel.Font = Enum.Font.Gotham
creatorLabel.Text = "YTZero"
creatorLabel.TextColor3 = Color3.new(1, 0, 0) -- Rainbow başlayacak
creatorLabel.TextScaled = true
creatorLabel.TextSize = 16
creatorLabel.ZIndex = 2
-- Jump Power Slider Background
local sliderBg = Instance.new("Frame")
sliderBg.Name = "SliderBackground"
sliderBg.Parent = mainFrame
sliderBg.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
sliderBg.BorderSizePixel = 0
sliderBg.Position = UDim2.new(0.1, 0, 0.4, 0)
sliderBg.Size = UDim2.new(0.8, 0, 0, 20)
-- Jump Power Slider
local slider = Instance.new("Frame")
slider.Name = "Slider"
slider.Parent = sliderBg
slider.BackgroundColor3 = Color3.new(1, 0, 0) -- Rainbow olacak
slider.BorderSizePixel = 0
slider.Position = UDim2.new(0, 0, 0, 0)
slider.Size = UDim2.new(0.5, 0, 1, 0) -- %50 başlangıç
-- Jump Power Value Label
local jumpLabel = Instance.new("TextLabel")
jumpLabel.Name = "JumpValue"
jumpLabel.Parent = mainFrame
jumpLabel.BackgroundTransparency = 1
jumpLabel.Position = UDim2.new(0, 0, 0.25, 0)
jumpLabel.Size = UDim2.new(1, 0, 0, 25)
jumpLabel.Font = Enum.Font.Gotham
jumpLabel.Text = "Jump Power: 100"
jumpLabel.TextColor3 = Color3.new(1, 0, 0) -- Rainbow olacak
jumpLabel.TextScaled = true
jumpLabel.TextSize = 18
-- Jump Button
local jumpButton = Instance.new("TextButton")
jumpButton.Name = "JumpButton"
jumpButton.Parent = mainFrame
jumpButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
jumpButton.BorderSizePixel = 0
jumpButton.Position = UDim2.new(0.25, 0, 0.7, 0)
jumpButton.Size = UDim2.new(0.5, 0, 0, 30)
jumpButton.Font = Enum.Font.GothamBold
jumpButton.Text = "APPLY JUMP"
jumpButton.TextColor3 = Color3.new(1, 0, 0) -- Rainbow olacak
jumpButton.TextScaled = true
-- Rainbow Effect Function
local function updateRainbow()
local time = tick()
local r = math.sin(time * 2) * 0.5 + 0.5
local g = math.sin(time * 2 + 2) * 0.5 + 0.5
local b = math.sin(time * 2 + 4) * 0.5 + 0.5
local rainbowColor = Color3.new(r, g, b)
-- Rainbow effects
borderStroke.Color = rainbowColor
titleLabel.TextColor3 = rainbowColor
creatorLabel.TextColor3 = rainbowColor
slider.BackgroundColor3 = rainbowColor
jumpLabel.TextColor3 = rainbowColor
jumpButton.TextColor3 = rainbowColor
end
-- Slider Functionality
local dragging = false
local jumpValue = 100
sliderBg.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
end
end)
sliderBg.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch) then
local mouse = Players.LocalPlayer:GetMouse()
local relativeX = mouse.X - sliderBg.AbsolutePosition.X
local percentage = math.clamp(relativeX / sliderBg.AbsoluteSize.X, 0, 1)
slider.Size = UDim2.new(percentage, 0, 1, 0)
jumpValue = math.floor(percentage * 200) -- 0-200 jump power range
jumpLabel.Text = "Jump Power: " .. jumpValue
end
end)
-- Jump Button Functionality
jumpButton.MouseButton1Click:Connect(function()
local character = player.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.JumpPower = jumpValue
print("Jump Power set to: " .. jumpValue)
end
end)
-- Rainbow Animation Loop
RunService.Heartbeat:Connect(updateRainbow)
-- Corner radius for modern look
local function addCorners(frame, radius)
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, radius or 8)
corner.Parent = frame
end
addCorners(mainFrame, 12)
addCorners(sliderBg, 10)
addCorners(slider, 10)
addCorners(jumpButton, 8)
print("Jump GUI loaded successfully!")Features & Information
This is a jump gui free Fe working all game

i will try it
BUT I DONT UNDERTAND WHY ITS SO LONG SCRIPTS
GUYS I MAKED BEST 99 IN THE FOREST SCRIP (KILLAURA ,AUTO CHEST BRING STUFF AND MORE MINE DISCORD IS cold08708 CHAT ME FOR THE SCRIPT IST FREE AND KEYLESS!
I OLSO HAVE LETRY SCRIPT FOR EVERY GAME