Speed Bypass
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Speed Bypass

Timebomb Duels [Alpha]WhiteEngineWhiteEngine 3.3K views 692 executesUpdated Mar 20, 2026
Unrated
00
Lua Script•255 lines (7707 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- Where is .Citzen :(
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local BOOST_COOLDOWN     = 3       
local BOOST_FORCE        = 120     
local BLOCK_SPEED        = 250    
local BLOCK_LIFETIME     = 4     
local BLOCK_OFFSET       = Vector3.new(0, 0, 3.5)  
local BLOCK_SIZE         = Vector3.new(2.5, 2.5, 2.5)
local BLOCK_COLOR        = Color3.fromRGB(255, 60, 60)
local TRAIL_COLOR1       = Color3.fromRGB(255, 100, 0)
local TRAIL_COLOR2       = Color3.fromRGB(255, 255, 0)

-- Variavel
local canBoost = true
local block = nil
local weld = nil
local isBoosting = false

local function criarBloco()
    if block then block:Destroy() end

    block = Instance.new("Part")
    block.Name = "BoostBlock"
    block.Size = BLOCK_SIZE
    block.BrickColor = BrickColor.new("Really red")
    block.Material = Enum.Material.Neon
    block.Color = BLOCK_COLOR
    block.CastShadow = true
    block.CanCollide = false
    block.Anchored = false
    block.Parent = workspace

    local attachment0 = Instance.new("Attachment", block)
    attachment0.Position = Vector3.new(0, BLOCK_SIZE.Y / 2, 0)
    local attachment1 = Instance.new("Attachment", block)
    attachment1.Position = Vector3.new(0, -BLOCK_SIZE.Y / 2, 0)

    local trail = Instance.new("Trail")
    trail.Attachment0 = attachment0
    trail.Attachment1 = attachment1
    trail.Lifetime = 0.3
    trail.MinLength = 0
    trail.Color = ColorSequence.new({
        ColorSequenceKeypoint.new(0, TRAIL_COLOR1),
        ColorSequenceKeypoint.new(1, TRAIL_COLOR2),
    })
    trail.Transparency = NumberSequence.new({
        NumberSequenceKeypoint.new(0, 0),
        NumberSequenceKeypoint.new(1, 1),
    })
    trail.Parent = block

    local light = Instance.new("PointLight")
    light.Color = BLOCK_COLOR
    light.Brightness = 3
    light.Range = 12
    light.Parent = block

    weld = Instance.new("Weld")
    weld.Part0 = humanoidRootPart
    weld.Part1 = block
    weld.C0 = CFrame.new(BLOCK_OFFSET) 
    weld.Parent = humanoidRootPart
end

local camera = workspace.CurrentCamera
local function cameraShake(intensidade, duracao)
    local t = 0
    local conn
    conn = RunService.RenderStepped:Connect(function(dt)
        t = t + dt
        if t >= duracao then
            conn:Disconnect()
            return
        end
        local forca = intensidade * (1 - t / duracao)
        camera.CFrame = camera.CFrame * CFrame.Angles(
            math.rad((math.random() - 0.5) * forca),
            math.rad((math.random() - 0.5) * forca),
            0
        )
    end)
end

local function spawnParticulas(parte)
    local emitter = Instance.new("ParticleEmitter")
    emitter.Color = ColorSequence.new({
        ColorSequenceKeypoint.new(0, TRAIL_COLOR1),
        ColorSequenceKeypoint.new(0.5, BLOCK_COLOR),
        ColorSequenceKeypoint.new(1, Color3.fromRGB(50, 0, 0)),
    })
    emitter.LightEmission = 0.8
    emitter.LightInfluence = 0.2
    emitter.Size = NumberSequence.new({
        NumberSequenceKeypoint.new(0, 0.5),
        NumberSequenceKeypoint.new(1, 0),
    })
    emitter.Lifetime = NumberRange.new(0.3, 0.6)
    emitter.Speed = NumberRange.new(8, 20)
    emitter.Rate = 80
    emitter.SpreadAngle = Vector2.new(60, 60)
    emitter.Parent = parte

    task.delay(0.15, function()
        emitter.Enabled = false
        game:GetService("Debris"):AddItem(emitter, 1)
    end)
end

-- Main fuction to activate boost
local function ativarBoost()
    if not canBoost or isBoosting then return end
    if not block or not block.Parent then return end
    if humanoid.Health <= 0 then return end
    canBoost = false
    isBoosting = true
    if weld then
        weld:Destroy()
        weld = nil
    end
    block.CanCollide = true
    local direcaoFrente = humanoidRootPart.CFrame.LookVector
    local bodyVelocity = Instance.new("BodyVelocity")
    bodyVelocity.Velocity = direcaoFrente * BLOCK_SPEED
    bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5)
    bodyVelocity.P = 1e4
    bodyVelocity.Parent = block
    spawnParticulas(block)
    local playerBoost = Instance.new("BodyVelocity")
    playerBoost.Velocity = direcaoFrente * BOOST_FORCE + Vector3.new(0, 18, 0)
    playerBoost.MaxForce = Vector3.new(1e5, 1e5, 1e5)
    playerBoost.P = 1e4
    playerBoost.Parent = humanoidRootPart
    cameraShake(3, 0.35)
    task.delay(0.18, function()
        if playerBoost and playerBoost.Parent then
            playerBoost:Destroy()
        end
    end)

    task.delay(0.5, function()
        if bodyVelocity and bodyVelocity.Parent then
            bodyVelocity:Destroy()
        end
    end)

    local blocoRef = block
    task.delay(BLOCK_LIFETIME, function()
        if blocoRef and blocoRef.Parent then
            local tween = TweenService:Create(blocoRef, TweenInfo.new(0.4), {
                Transparency = 1,
                Size = Vector3.new(0.1, 0.1, 0.1),
            })
            tween:Play()
            tween.Completed:Connect(function()
                blocoRef:Destroy()
            end)
        end
    end)

    block = nil

    task.delay(BOOST_COOLDOWN, function()
        isBoosting = false
        canBoost = true
        criarBloco()
        if block then
            block.Transparency = 1
            local tween = TweenService:Create(block, TweenInfo.new(0.3), {
                Transparency = 0,
            })
            tween:Play()
        end
    end)
end

-- Input btw
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
    if input.KeyCode == Enum.KeyCode.E then
        ativarBoost()
    end
end)

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "BoostUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 40)
frame.Position = UDim2.new(0.5, -100, 0.85, 0)
frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
frame.BorderSizePixel = 0
frame.Parent = screenGui

local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0, 8)

local bar = Instance.new("Frame")
bar.Size = UDim2.new(1, 0, 1, 0)
bar.BackgroundColor3 = BLOCK_COLOR
bar.BorderSizePixel = 0
bar.Parent = frame

local barCorner = Instance.new("UICorner", bar)
barCorner.CornerRadius = UDim.new(0, 8)

local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = "Allowed to boost"
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.Parent = frame


RunService.RenderStepped:Connect(function()
    if canBoost then
        bar.Size = UDim2.new(1, 0, 1, 0)
        bar.BackgroundColor3 = BLOCK_COLOR
        label.Text = "Allowed to boost"
        label.TextTransparency = 0
    else
        label.Text = "Cooldown to dont get ban"
        label.TextTransparency = 0.3
        bar.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
    end
end)

criarBloco()

player.CharacterAdded:Connect(function(newChar)
    character = newChar
    humanoidRootPart = newChar:WaitForChild("HumanoidRootPart")
    humanoid = newChar:WaitForChild("Humanoid")
    block = nil
    weld = nil
    canBoost = true
    isBoosting = false
    task.wait(0.5)
    criarBloco()
end)

Features & Information

The script makes a block appear behind the player; as soon as it receives the letter [E] input, the block moves to the front and boosts the player.
#Free#Keyless#Timebomb#BYPASS#Speed

Community Comments (2)

reyesprincegiroreyesprincegiroMay 24, 2026

Can u make more of this please but with a gui with a toggable button

reyesprincegiroreyesprincegiroMay 24, 2026

And make the boost cooldown boost force and block speed and block lifetime customizable on the gui pls I beg u

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