kill aura
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kill aura

Thirsty Vampireroninpilot1roninpilot1 3.1K views 6.8K executesUpdated Nov 27, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•256 lines (7643 chars)
getgenv().vars = getgenv().vars or {
    Enabled = false,
    MaxDistance = 20,
    ESPEnabled = true,
}

getgenv().Main = getgenv().Main or {
    connections = {},
    services = {
        RunService = game:GetService("RunService"),
        Players = game:GetService("Players"),
        ReplicatedStorage = game:GetService("ReplicatedStorage"),
        TweenService = game:GetService("TweenService"),
        HttpService = game:GetService("HttpService"),
        UserInputService = game:GetService("UserInputService"),
        ContextActionService = game:GetService("ContextActionService"),
        PathfindingService = game:GetService("PathfindingService"),
        TeleportService = game:GetService("TeleportService"),
        Lighting = game:GetService("Lighting"),
        Workspace = game:GetService("Workspace"),
        StarterGui = game:GetService("StarterGui"),
        StarterPack = game:GetService("StarterPack"),
        StarterPlayer = game:GetService("StarterPlayer"),
        SoundService = game:GetService("SoundService"),
        CollectionService = game:GetService("CollectionService"),
        Debris = game:GetService("Debris"),
        Stats = game:GetService("Stats"),
        GuiService = game:GetService("GuiService"),
        MarketplaceService = game:GetService("MarketplaceService"),
        InsertService = game:GetService("InsertService"),
        PolicyService = game:GetService("PolicyService"),
        TextService = game:GetService("TextService"),
        VirtualInputManager = game:GetService("VirtualInputManager"),
        ProximityPromptService = game:GetService("ProximityPromptService"),
        Teams = game:GetService("Teams"),
        BadgeService = game:GetService("BadgeService"),
        AnalyticsService = game:GetService("AnalyticsService"),
    }
}

-- Disconnect old connections
for i,v in next,getgenv().Main.connections do
    v:Disconnect()
    print("Disconnected:",i,v)
end
getgenv().Main.connections = {}

local Services = getgenv().Main.services
local Players = Services.Players
local RunService = Services.RunService
local Teams = Services.Teams

local vars = getgenv().vars
local lp = Players.LocalPlayer

-- ESP / target state
local currentTarget = nil
local currentHighlight = nil

local function clearESP()
    if currentHighlight then
        currentHighlight:Destroy()
        currentHighlight = nil
    end
end

local function setTarget(player)
    if player == currentTarget then return end

    currentTarget = player
    clearESP()

    if not vars.ESPEnabled then return end
    if not player or not player.Character then return end

    local char = player.Character
    local highlight = Instance.new("Highlight")
    highlight.Name = "VampireTargetESP"
    highlight.Adornee = char
    highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
    highlight.FillTransparency = 0.5
    highlight.OutlineTransparency = 0
    highlight.Parent = char

    currentHighlight = highlight
end

local function isEnemy(p)
    if p == lp then return false end
    if not p.Character then return false end
    local hrp = p.Character:FindFirstChild("HumanoidRootPart")
    local hum = p.Character:FindFirstChildOfClass("Humanoid")
    if not hrp or not hum or hum.Health <= 0 then return false end

    if Teams and lp.Team and p.Team and p.Team == lp.Team then
        return false
    end

    return true
end

local function getClosestEnemy(maxDistance)
    local char = lp.Character
    if not char then return nil end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return nil end

    local closestPlayer = nil
    local closestDist = nil

    for _, plr in next, Players:GetPlayers() do
        if isEnemy(plr) then
            local thrp = plr.Character and plr.Character:FindFirstChild("HumanoidRootPart")
            if thrp then
                local dist = (hrp.Position - thrp.Position).Magnitude
                if dist <= maxDistance and (not closestDist or dist < closestDist) then
                    closestDist = dist
                    closestPlayer = plr
                end
            end
        end
    end

    return closestPlayer
end

local function getVampireRemote()
    local char = lp.Character
    if not char then return nil end
    local vamp = char:FindFirstChild("Vampire")
    if not vamp then return nil end
    local remote = vamp:FindFirstChild("VampireEvent")
    return remote
end

local function VampireInit()
    local char = lp.Character or lp.CharacterAdded:Wait()
    local vamp = char:WaitForChild("Vampire")
    local remote = vamp:WaitForChild("VampireEvent")

    local initArgs = {"Charging","CancelCharging","Punch"}
    for _,v in next, initArgs do
        remote:FireServer(v)
    end
end

-- Rayfield v3 UI
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Vampire Helper",
    LoadingTitle = "Vampire Auto Punch",
    LoadingSubtitle = "Rayfield v3",
    Theme = "Default",
    DisableRayfieldPrompts = false,
    DisableBuildWarnings = false,
    ConfigurationSaving = {
        Enabled = false,
        FolderName = nil,
        FileName = "VampireHelper"
    },
    KeySystem = false,
    KeySettings = {
        Title = "Vampire Helper",
        Subtitle = "Key System",
        Note = "KeySystem disabled",
        FileName = "VampireHelperKey",
        SaveKey = false,
        GrabKeyFromSite = false,
        Key = {"examplekey"}
    }
})

local CombatTab = Window:CreateTab("Vampire", nil)
CombatTab:CreateSection("Main")

-- Toggle: Auto punch closest enemy
CombatTab:CreateToggle({
    Name = "Auto Punch Closest Enemy",
    CurrentValue = vars.Enabled,
    Flag = "Vamp_AutoPunch",
    Callback = function(Value)
        vars.Enabled = Value
        if Value then
            task.spawn(function()
                pcall(VampireInit)
            end)
        else
            setTarget(nil)
        end
    end,
})

-- Slider: Max distance
CombatTab:CreateSlider({
    Name = "Max Distance",
    Range = {5, 100},
    Increment = 1,
    Suffix = " studs",
    CurrentValue = vars.MaxDistance,
    Flag = "Vamp_MaxDistance",
    Callback = function(Value)
        vars.MaxDistance = Value
    end,
})

-- Toggle: ESP
CombatTab:CreateToggle({
    Name = "Show Target ESP",
    CurrentValue = vars.ESPEnabled,
    Flag = "Vamp_TargetESP",
    Callback = function(Value)
        vars.ESPEnabled = Value
        if not Value then
            setTarget(nil)
        elseif currentTarget then
            setTarget(currentTarget)
        end
    end,
})

-- Heartbeat loop: auto target + punch
local hbConn = RunService.Heartbeat:Connect(function()
    if not vars.Enabled then
        -- ensure ESP cleared when disabled
        setTarget(nil)
        return
    end

    local char = lp.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end

    local remote = getVampireRemote()
    if not remote then return end

    local target = getClosestEnemy(vars.MaxDistance or 20)
    setTarget(target)

    if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
    local args = {"Charging";"CancelCharging";"Punch";}
for i,v in next,args do 
game:GetService("Players").LocalPlayer.Character:WaitForChild("Vampire"):WaitForChild("VampireEvent"):FireServer(v)
end
        local args = {
            "PunchHit",
            {
                hit = target.Character.HumanoidRootPart
            }
        }
        remote:FireServer(unpack(args))
    end
end)

table.insert(getgenv().Main.connections, hbConn)

Features & Information

kill aura

Community Comments (1)

JAIDJAIDMay 21, 2026

Dawg obfuscate it next time otherwise devs just gonna patch it

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