Noot Noot Script
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Noot Noot Script

The world of penguin Lordof_guisCreatorLordof_guisCreator 7.9K views 74 executesUpdated Oct 31, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•151 lines (6213 chars)
--loadstring(game:GetObjects("rbxassetid://382365669")[1].Source)()

local msg = Instance.new("Message", workspace)
msg.Text = "Created By SageOfMumsV2 (Pingu) And Xeradius (AzuLX). - Noot Noot Script"
wait(2)
msg:Destroy()

pingudecal = "http://www.roblox.com/asset/?id=382332426"
local didpingu = false

local ScreenGui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
ScreenGui.Name = "nooties"

local asd = Instance.new("TextButton", ScreenGui)
asd.BackgroundColor3 = Color3.new(0, 0, 0)
asd.BorderColor3 = Color3.new(0, 0, 0)
asd.Name = "nooties"
asd.Position = UDim2.new(1, -150, 1, -90)
asd.Size = UDim2.new(0, 150, 0, 45)
asd.Font = "SourceSansBold"
asd.FontSize = "Size32"
asd.Text = "Noot Noot!"
asd.TextColor3 = Color3.new(255, 255, 255)

asd.MouseButton1Down:connect(function()
    if didpingu == false then
        didpingu = true
        for i, v in pairs(game.Players:GetChildren()) do
            if v:IsA("Player") then
                local nooties = Instance.new("Sound", workspace)
                nooties.SoundId = "http://www.roblox.com/asset/?id=77795821013191"
                nooties.Volume = 1
                nooties.Looped = true
                nooties:Play()
            end
        end
        
        wait(12)
        
        local Sky = Instance.new("Sky", game.Lighting)
        Sky.SkyboxBk = pingudecal
        Sky.SkyboxDn = pingudecal
        Sky.SkyboxFt = pingudecal
        Sky.SkyboxLf = pingudecal
        Sky.SkyboxRt = pingudecal
        Sky.SkyboxUp = pingudecal
        
        local function modelasd()
            for i, v in pairs(workspace:GetChildren()) do
                if v:IsA("Model") then
                    for i, a in pairs(v:GetChildren()) do
                        local top = Instance.new("Decal", a)
                        top.Face = "Top"
                        top.Texture = pingudecal
                        
                        local btm = Instance.new("Decal", a)
                        btm.Face = "Bottom"
                        btm.Texture = pingudecal
                        
                        local lft = Instance.new("Decal", a)
                        lft.Face = "Left"
                        lft.Texture = pingudecal
                        
                        local rft = Instance.new("Decal", a)
                        rft.Face = "Right"
                        rft.Texture = pingudecal
                        
                        local frnt = Instance.new("Decal", a)
                        frnt.Face = "Front"
                        frnt.Texture = pingudecal
                        
                        local bk = Instance.new("Decal", a)
                        bk.Face = "Back"
                        bk.Texture = pingudecal
                        
                        -- ParticleEmitter Code with No Spinning
                        local VTest = Instance.new("ParticleEmitter")  
                        VTest.Parent = a 
                        VTest.Texture = pingudecal 
                        VTest.Speed = NumberRange.new(100, 150) -- Fast but not excessive
                        VTest.Rate = 500 -- Dense, but balanced particle emission
                        VTest.Size = NumberSequence.new(50, 100) -- Large but not over-the-top
                        VTest.Lifetime = NumberRange.new(20, 30) -- Long enough to see the effect
                        VTest.VelocitySpread = 360 -- Spread particles evenly in all directions (No spin)
                        
                        local pepe = coroutine.create(function()
                            while wait() do
                                local Explosion = Instance.new("Explosion", a)
                                Explosion.BlastRadius = 10000
                            end
                        end)
                        coroutine.resume(pepe)
                    end
                end
            end
        end
        
        local function partasd()
            for i, a in pairs(workspace:GetChildren()) do
                local top = Instance.new("Decal", a)
                top.Face = "Top"
                top.Texture = pingudecal
                
                local btm = Instance.new("Decal", a)
                btm.Face = "Bottom"
                btm.Texture = pingudecal
                
                local lft = Instance.new("Decal", a)
                lft.Face = "Left"
                lft.Texture = pingudecal
                
                local rft = Instance.new("Decal", a)
                rft.Face = "Right"
                rft.Texture = pingudecal
                
                local frnt = Instance.new("Decal", a)
                frnt.Face = "Front"
                frnt.Texture = pingudecal
                
                local bk = Instance.new("Decal", a)
                bk.Face = "Back"
                bk.Texture = pingudecal
                
                -- Repeat ParticleEmitter Code with No Spinning
                local VTest = Instance.new("ParticleEmitter")  
                VTest.Parent = a 
                VTest.Texture = pingudecal 
                VTest.Speed = NumberRange.new(100, 150) -- Fast but not overwhelming
                VTest.Rate = 500 -- Balanced emission rate
                VTest.Size = NumberSequence.new(50, 100) -- Large but reasonable size
                VTest.Lifetime = NumberRange.new(20, 30) -- Long enough for visibility
                VTest.VelocitySpread = 360 -- Spread particles in all directions (No spin)
                
                local pepe = coroutine.create(function()
                    while wait() do
                        if a.Name ~= "Head" and a.Name ~= "Torso" and a.Name ~= "Left Arm" and a.Name ~= "Right Arm" and a.Name ~= "Left Leg" and a.Name ~= "Right Leg" then
                            local Explosion = Instance.new("Explosion", a)
                            Explosion.BlastRadius = 10000
                        end
                    end
                end)
                coroutine.resume(pepe)
            end
        end
        
        partasd()
        modelasd()
    else
        warn("Already Ran! Did not execute the script!")
    end
end)

Features & Information

Noot noot Script return.

Community Comments (6)

Lordof_guisCreatorLordof_guisCreatorOct 31, 2024(edited)

AUDIO DELETED CUZ OF NOT BEING PUBLIC (yes fr.)

PhilippinesPhilippinesOct 31, 2024(edited)

What's this

Dave83891Dave83891Oct 31, 2024(edited)

fe in cilent repilicatin

midoricelestegamermidoricelestegamerNov 6, 2024(edited)

It's is FE?

009u9009u9Apr 12, 2025

Broo funny

yo guys there is a new audio 119543964108805 pitch 0.67