
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local strongSkills = {
["Omni Directional Punch"] = true,
["Death Counter"] = true,
["Serious Punch"] = true,
["Table Flip"] = true
}
local weakSkills = {
["Consecutive Punches"] = true,
["Normal Punch"] = true,
["Shove"] = true,
["Uppercut"] = true
}
local ScreenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
ScreenGui.Name = "ESP_DeathCounter_UI"
local Frame = Instance.new("Frame", ScreenGui)
Frame.Size = UDim2.new(0, 250, 0, 120)
Frame.Position = UDim2.new(0.5, -125, 0.5, -60)
Frame.BackgroundColor3 = Color3.fromRGB(20,20,25)
Frame.BorderSizePixel = 0
Frame.ClipsDescendants = true
Instance.new("UICorner", Frame)
local Title = Instance.new("TextLabel", Frame)
Title.Size = UDim2.new(1,0,0,28)
Title.Position = UDim2.new(0,0,0,0)
Title.BackgroundTransparency = 1
Title.Text = "⚰️ ESP Death Counter"
Title.TextColor3 = Color3.fromRGB(255,80,80)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 16
local toggleBtn = Instance.new("TextButton", Frame)
toggleBtn.Size = UDim2.new(1,-20,0,35)
toggleBtn.Position = UDim2.new(0,10,0,35)
toggleBtn.BackgroundColor3 = Color3.fromRGB(70,200,100)
toggleBtn.TextColor3 = Color3.new(1,1,1)
toggleBtn.Font = Enum.Font.GothamSemibold
toggleBtn.TextSize = 14
toggleBtn.Text = "🟢 ESP Death Counter"
Instance.new("UICorner", toggleBtn)
local collapseBtn = Instance.new("TextButton", Frame)
collapseBtn.Size = UDim2.new(0,20,0,20)
collapseBtn.Position = UDim2.new(1,-25,0,5)
collapseBtn.BackgroundColor3 = Color3.fromRGB(150,150,150)
collapseBtn.TextColor3 = Color3.new(1,1,1)
collapseBtn.Font = Enum.Font.GothamBold
collapseBtn.TextSize = 18
collapseBtn.Text = "-"
Instance.new("UICorner", collapseBtn)
local expanded = true
collapseBtn.MouseButton1Click:Connect(function()
if expanded then
TweenService:Create(Frame, TweenInfo.new(0.3), {Size=UDim2.new(0,250,0,28)}):Play()
collapseBtn.Text = "+"
expanded = false
else
TweenService:Create(Frame, TweenInfo.new(0.3), {Size=UDim2.new(0,250,0,120)}):Play()
collapseBtn.Text = "-"
expanded = true
end
end)
local espEnabled = true
toggleBtn.MouseButton1Click:Connect(function()
espEnabled = not espEnabled
toggleBtn.BackgroundColor3 = espEnabled and Color3.fromRGB(70,200,100) or Color3.fromRGB(100,100,100)
toggleBtn.Text = espEnabled and "🟢 ESP Death Counter" or "🔴 ESP Death Counter"
end)
local Overlay = Instance.new("Frame", ScreenGui)
Overlay.Size = UDim2.new(1,0,1,0)
Overlay.Position = UDim2.new(0,0,0,0)
Overlay.BackgroundColor3 = Color3.new(0,0,0)
Overlay.BackgroundTransparency = 0.6
Overlay.Active = false
Overlay.Selectable = false
Overlay.ZIndex = 1000
local Label = Instance.new("TextLabel", Overlay)
Label.Size = UDim2.new(1,0,1,0)
Label.BackgroundTransparency = 1
Label.Text = "💢 = ult\n☠ = death counter"
Label.TextColor3 = Color3.new(1,1,1)
Label.TextScaled = true
Label.Font = Enum.Font.GothamBold
Label.TextWrapped = true
Label.ZIndex = 1001
task.delay(2, function() Overlay:Destroy() end)
local state = {}
local function createBillboard(target, text)
if not (target and target:FindFirstChild("Head")) then return end
local bb = target.Head:FindFirstChild("SkillTag") or Instance.new("BillboardGui")
bb.Name = "SkillTag"
bb.Size = UDim2.new(0,100,0,40)
bb.StudsOffset = Vector3.new(0,2.5,0)
bb.Adornee = target.Head
bb.AlwaysOnTop = true
if not bb.Parent then bb.Parent = target.Head end
local label = bb:FindFirstChild("TextLabel") or Instance.new("TextLabel", bb)
label.Size = UDim2.new(1,0,1,0)
label.BackgroundTransparency = 1
label.Font = Enum.Font.GothamBold
label.TextScaled = true
label.TextColor3 = Color3.new(1,1,1)
label.TextStrokeTransparency = 0.5
label.Text = text
end
local function removeBillboard(target)
if target and target:FindFirstChild("Head") and target.Head:FindFirstChild("SkillTag") then
target.Head.SkillTag:Destroy()
end
end
local function getSkillType(backpack)
for _, tool in ipairs(backpack:GetChildren()) do
if strongSkills[tool.Name] then return "strong" end
if weakSkills[tool.Name] then return "weak" end
end
end
RunService.Heartbeat:Connect(function()
if not espEnabled then return end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player then
local char = plr.Character
local backpack = plr:FindFirstChildOfClass("Backpack")
if char and backpack then
local skillType = getSkillType(backpack)
local lastState = state[plr]
if not lastState then
state[plr] = skillType
if skillType == "strong" then
createBillboard(char, "💢")
else
removeBillboard(char)
end
else
if skillType == "strong" then
if lastState ~= "strong" then
createBillboard(char, "💢")
end
state[plr] = "strong"
elseif skillType == "weak" and lastState == "strong" then
createBillboard(char, "☠")
state[plr] = "weak"
task.delay(math.random(8,9), function()
if state[plr] == "weak" then
removeBillboard(char)
end
end)
end
end
end
end
end
end)
local dragging, dragInput, dragStart, startPos = false, nil, nil, nil
local function update(input)
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
Frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
Bro, please make an open source script for Lethal Dash
i will do it tomorrow
* your my hero