![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)
Keyless VerifiedUniversal

--counter 1
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local localPlayer = Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "autocounter"
screenGui.ResetOnSpawn = false
screenGui.Parent = localPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 150, 0, 75)
frame.Position = UDim2.new(0.5, -75, 0.5, -37.5)
frame.BackgroundColor3 = Color3.fromRGB(168, 152, 255)
frame.Parent = screenGui
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 75, 0, 37.5)
button.Position = UDim2.new(0.5, -37.5, 0.5, -18.75)
button.Text = "OFF"
button.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
button.Parent = frame
local dragging, dragStart, startPos
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
end
end)
frame.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
frame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
local isOn = false
button.MouseButton1Click:Connect(function()
isOn = not isOn
button.Text = isOn and "ON" or "OFF"
end)
local targetIds = {
[14136436157] = true,
[14001963401] = true,
[13997092940] = true,
[14004222985] = true,
[13295936866] = true,
[13295919399] = true,
[13296577783] = true,
[13491635433] = true,
[17889471098] = true,
[17889461810] = true,
[17889458563] = true,
[16515448089] = true,
[16515520431] = true,
[16515503507] = true,
[15162694192] = true,
[15240176873] = true,
[15240216931] = true,
[15259161390] = true,
[13378751717] = true,
[13378708199] = true,
[13390230973] = true,
[13370310513] = true,
[10469639222] = true,
[10469630950] = true,
[10469493270] = true,
[10503381238] = true,
[10470104242] = true,
[13532604085] = true,
[13532600125] = true,
[13532562418] = true
}
local animationStartTimes = {}
local function activateAndDeactivateTool()
local backpack = localPlayer:FindFirstChild("Backpack")
if not backpack then return end
local tool = backpack:FindFirstChild("Prey's Peril") or backpack:FindFirstChild("Split Second Counter")
if tool and tool:IsA("Tool") then
tool.Parent = localPlayer.Character
tool.Parent = backpack
end
end
local function getCurrentAnimationIds(player)
local character = player.Character
if not character then return {} end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return {} end
local animator = humanoid:FindFirstChild("Animator")
if not animator then return {} end
local animData = {}
for _, track in pairs(animator:GetPlayingAnimationTracks()) do
if track.IsPlaying then
local animId = tonumber(track.Animation.AnimationId:match("%d+$"))
if animId then
animData[animId] = track.TimePosition
end
end
end
return animData
end
local function checkPlayers()
if not isOn then return end
local localCharacter = localPlayer.Character
if not localCharacter or not localCharacter.PrimaryPart then return end
local localPosition = localCharacter.PrimaryPart.Position
for _, player in pairs(Players:GetPlayers()) do
if player ~= localPlayer then
local character = player.Character
if character and character.PrimaryPart then
local distance = (character.PrimaryPart.Position - localPosition).Magnitude
if distance <= 5.5 then
local currentAnimData = getCurrentAnimationIds(player)
local prevAnims = animationStartTimes[player] or {}
for animId, timePosition in pairs(currentAnimData) do
if not prevAnims[animId] then
prevAnims[animId] = timePosition
end
local elapsedTime = timePosition - (prevAnims[animId] or timePosition)
if targetIds[animId] and elapsedTime <= 0.1 then
activateAndDeactivateTool()
end
end
animationStartTimes[player] = currentAnimData
else
animationStartTimes[player] = nil
end
else
animationStartTimes[player] = nil
end
end
end
end
RunService.RenderStepped:Connect(checkPlayers)No comments yet for this script.
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


