
Key Required VerifiedUniversal

local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
local flyButton = Instance.new("TextButton")
local upButton = Instance.new("TextButton")
local downButton = Instance.new("TextButton")
local uICorner = Instance.new("UICorner")
screenGui.Name = "ChildEmp"
screenGui.Parent = player:WaitForChild("PlayerGui")
flyButton.Name = "FlyButton"
flyButton.Text = "Fly"
flyButton.Size = UDim2.new(0, 100, 0, 50)
flyButton.Position = UDim2.new(0.9, -50, 0.5, -25)
flyButton.Parent = screenGui
flyButton.Visible = true
uICorner.Parent = flyButton
upButton.Name = "UpButton"
upButton.Text = "^"
upButton.Size = UDim2.new(0, 100, 0, 50)
upButton.Position = UDim2.new(0.8, -50, 0.4, -25)
upButton.Parent = screenGui
upButton.Visible = false
uICorner:Clone().Parent = upButton
downButton.Name = "DownButton"
downButton.Text = "v"
downButton.Size = UDim2.new(0, 100, 0, 50)
downButton.Position = UDim2.new(0.8, -50, 0.6, -25)
downButton.Parent = screenGui
downButton.Visible = false
uICorner:Clone().Parent = downButton
local loadingFrame = Instance.new("Frame")
loadingFrame.Size = UDim2.new(0, 300, 0, 100)
loadingFrame.Position = UDim2.new(0.5, -150, 0.5, -50)
loadingFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
loadingFrame.BackgroundTransparency = 0.5
loadingFrame.Parent = screenGui
local loadingText = Instance.new("TextLabel")
loadingText.Size = UDim2.new(1, 0, 1, 0)
loadingText.Text = "Loading V1 Fly...."
loadingText.TextColor3 = Color3.fromRGB(255, 255, 255)
loadingText.TextScaled = true
loadingText.Parent = loadingFrame
local topText = Instance.new("TextLabel")
topText.Size = UDim2.new(1, 0, 0, 50)
topText.Position = UDim2.new(0, 0, 0, 0)
topText.BackgroundTransparency = 1
topText.Text = "made by valker038 Discord: https://discord.gg/7RjcmaUSsy"
topText.TextColor3 = Color3.fromRGB(255, 255, 255)
topText.TextScaled = true
topText.Parent = screenGui
wait(5)
loadingFrame:Destroy()
topText.TextTransparency = 0.4
local idleAnimationId = "rbxassetid://17124061663"
local forwardAnimationId = "rbxassetid://17124063826"
local leftAnimationId = "rbxassetid://17124105294"
local rightAnimationId = "rbxassetid://17124112547"
local backwardAnimationId = "rbxassetid://17124067635"
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local idleAnimation = Instance.new("Animation")
idleAnimation.AnimationId = idleAnimationId
local idleAnimTrack = humanoid:LoadAnimation(idleAnimation)
local forwardAnimation = Instance.new("Animation")
forwardAnimation.AnimationId = forwardAnimationId
local forwardAnimTrack = humanoid:LoadAnimation(forwardAnimation)
local leftAnimation = Instance.new("Animation")
leftAnimation.AnimationId = leftAnimationId
local leftAnimTrack = humanoid:LoadAnimation(leftAnimation)
local rightAnimation = Instance.new("Animation")
rightAnimation.AnimationId = rightAnimationId
local rightAnimTrack = humanoid:LoadAnimation(rightAnimation)
local backwardAnimation = Instance.new("Animation")
backwardAnimation.AnimationId = backwardAnimationId
local backwardAnimTrack = humanoid:LoadAnimation(backwardAnimation)
local flying = false
local flightSpeed = 35
local bodyVelocity
local originalWalkSpeed
local originalJumpPower
local hooks = {
walkspeed = 29,
jumppower = 50
}
local originalIndex
local originalNewIndex
originalIndex = hookmetamethod(game, "__index", function(self, property)
if not checkcaller() and self:IsA("Humanoid") and self:IsDescendantOf(player.Character) then
local lowerProperty = property:lower()
if hooks[lowerProperty] then
return hooks[lowerProperty]
end
end
return originalIndex(self, property)
end)
originalNewIndex = hookmetamethod(game, "__newindex", function(self, property, value)
if not checkcaller() and self:IsA("Humanoid") and self:IsDescendantOf(player.Character) then
local lowerProperty = property:lower()
if hooks[lowerProperty] then
hooks[lowerProperty] = value
return
end
end
return originalNewIndex(self, property, value)
end)
local function startFlying()
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
humanoid.PlatformStand = true
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(0, math.huge, 0)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = character.HumanoidRootPart
humanoid.WalkSpeed = 40
humanoid.JumpPower = 50
-- Play idle animation when flying starts
idleAnimTrack:Play()
end
local function stopFlying()
if bodyVelocity then
bodyVelocity:Destroy()
end
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.PlatformStand = false
humanoid.WalkSpeed = originalWalkSpeed
humanoid.JumpPower = originalJumpPower
idleAnimTrack:Stop()
forwardAnimTrack:Stop()
leftAnimTrack:Stop()
rightAnimTrack:Stop()
backwardAnimTrack:Stop()
end
flyButton.MouseButton1Click:Connect(function()
if not flying then
startFlying()
flying = true
upButton.Visible = true
downButton.Visible = true
local movingUp = false
local movingDown = false
upButton.MouseButton1Down:Connect(function()
movingUp = true
while movingUp do
bodyVelocity.Velocity = Vector3.new(0, flightSpeed, 0)
wait(0.1)
idleAnimTrack:Stop()
end
idleAnimTrack:Play()
end)
downButton.MouseButton1Down:Connect(function()
movingDown = true
while movingDown do
bodyVelocity.Velocity = Vector3.new(0, -flightSpeed, 0)
wait(0.1)
idleAnimTrack:Stop()
end
idleAnimTrack:Play()
end)
upButton.MouseButton1Up:Connect(function()
movingUp = false
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
idleAnimTrack:Play()
end)
downButton.MouseButton1Up:Connect(function()
movingDown = false
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
idleAnimTrack:Play()
end)
else
stopFlying()
flying = false
upButton.Visible = false
downButton.Visible = false
end
end)
local function playMovementAnimation(direction)
if direction == "forward" then
forwardAnimTrack:Play()
idleAnimTrack:Stop()
elseif direction == "left" then
leftAnimTrack:Play()
idleAnimTrack:Stop()
elseif direction == "right" then
rightAnimTrack:Play()
idleAnimTrack:Stop()
elseif direction == "backward" then
backwardAnimTrack:Play()
idleAnimTrack:Stop()
else
idleAnimTrack:Play()
end
end
game:GetService("RunService").RenderStepped:Connect(function()
if flying then
local moveDirection = Vector3.new()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
moveDirection = player.Character.HumanoidRootPart.Velocity
if moveDirection.Z > 0 then
playMovementAnimation("forward")
elseif moveDirection.Z < 0 then
playMovementAnimation("backward")
elseif moveDirection.X > 0 then
playMovementAnimation("right")
elseif moveDirection.X < 0 then
playMovementAnimation("left")
else
playMovementAnimation("idle")
end
end
end
end)
-- Animation AntiChange Tool
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
local invisibleTool = Instance.new("Tool")
invisibleTool.Name = "Hold When Fly Active (made by valker038 on roblox)"
invisibleTool.RequiresHandle = true
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 1)
handle.Transparency = 1
handle.Anchored = false
handle.CanCollide = false
handle.Parent = invisibleTool
local function onEquipped()
invisibleTool.Parent = player.Character
for _,v in pairs(player.Character:GetChildren()) do
if v:IsA("Tool") then
v.Handle.Transparency = 1
end
end
end
local function onUnequipped()
invisibleTool.Parent = backpack
end
invisibleTool.Equipped:Connect(onEquipped)
invisibleTool.Unequipped:Connect(onUnequipped)
invisibleTool.Parent = backpack
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


It aint work cuh
Bro where do i start my scrpits
*
ay<yyyyy