
Key Required

local Moveset="T"
local ms=loadstring(game:HttpGet("https://raw.githubusercontent.com/softbf395/Utilities/refs/heads/main/TSB/V2/movesets.lua"))()
--local SFXM1=ms:SFX(false, "url", "path")
--local SFXM2=ms:SFX(false, "url", "path")
--local SFXM3=ms:SFX(false, "url", "path")
--local SFXM4=ms:SFX(false, "url", "path")
local music=ms:SFX(true, "https://raw.githubusercontent.com/softbf395/Utilities/refs/heads/main/TSB/V2/NoCopyrightSounds%20-%20Boom%20Kitty%20%26%20Waterflame%20-%20Citadel%20Bass%20House%20NCS%20-%20Copyright%20Free%20Music.mp3", "music/TSB/Template")
music:Play()
ms:ReqChr("Saitama" --[[Cyborg]])
ms:Ult("Ult Name", Color3.fromRGB(255,255,255), function() print("Ult Activated!") end)
ms:Create("5", --[[move ID, 1 to 15]] function() end, --[[Callback for when used]] 2, --[[Cooldown for custom moves]] "Move Name")
how the hell do the m1 sounds work
@skibidisigma125 I put m1 as in move 1, I currently don’t know how to change M1 attacks.
I like shortening value names to save time
Example for sound moves: local moveSFX1=ms:SFX(false, “url”, “path/path.mp3”) ms:Create("5", --[[move ID, 1 to 15]] function() moveSFX1:Play() end, --[[Callback for when used]] 2, --[[Cooldown for custom moves]] "SFX")
how does this work
How you get script
wondering, how do you change the GitHub music?
@Bacon_ Change path of the raw GitHub link :D
How does this work on AppleWare, am I just stupid?
How do I use this on AppleWare, I copy and paste the script and it doesn’t pop up
@aedaniss7
@HackingGuy maybe it’s bugged on AppleWare sorry!
what if u just deleted the music
also how do u change move names/ult names to
@Ishowskibidi it’s the last value of ms:Create :D (the first value is the ID of the move)
@Ishowskibidi the utility requires getcustomasset to function.. sorry!
also can u react to my jun moveset for jjs u need vessel for it
how do you use the script on mobile
how do i use the script
how do i use the script
How do I do the script???