
Key Required VerifiedUniversal

-- ( ( 𝐒𝐂𝐑𝐈𝐏𝐓 𝐋𝐎𝐀𝐃𝐄𝐑 ) ) --
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Move-Creator-Template-Loadstring-Source-52223"))()
-- ( ( 𝐓𝐄𝐌𝐏𝐋𝐀𝐓𝐄 ) ) --
function Function()
print("Your Epic Skill's Functionality")
end
getgenv().Death_Port_SkillMaker_Create("Name","USE TWICE",5,false,Function)
--[[ Functions in Order:
arg1 = name
arg2 = use twice text (can be nil)
arg3 = cooldown length
arg4 = if it should be burning (UFW Burning Effect)
arg5 = function to call on equipped (Basically just what your skill does)
]]
--[[ 𝐄𝐗𝐀𝐌𝐏𝐋𝐄 𝐅𝐔𝐍𝐂𝐓𝐈𝐎𝐍𝐀𝐋𝐈𝐓𝐘
function Test()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(144.799332, 490.754395, 18.1890182, 0.906309605, 0.422614306, 1.14254601e-06, 2.39172323e-06, -2.42560577e-06, -1, -0.422614306, 0.906309605, -3.20912636e-06)
end
getgenv().Death_Port_SkillMaker_Create("Epic","skibidis",5,true,Test)
]]



How exactly does this work? There's no details on how we're supposed to use this
@AZK_MELO Examples and Functions in order thingy are meant to explain that, you call the function getgenv().Death_Port_SkillMaker_Create, and the functions are listed out like this: getgenv().Death_Port_SkillMaker_Create("Name","Use Twice Text",CooldownLengthNumber,TrueOrFalseIfItShouldHaveTheUFWBurningEffect,FunctionToCall)
When admin script
u aint ever gonna update
LIKE BRO ITS BEEN LIKE 2 MONTHS OR 1 YEAR UPDATE DEATH PORT UPDATE
UR LAZY AS HELL AND WONT EVEN TALK TO PEOPLE
@adminscriptisnever i dont check my server nor post anything anymore due to how half executors say they have a false positive while having something coded in to be able to rat you, which makes it very annoying to even expolit in general, and ive found that its hard for people to find that i just wanna post scripts i find fun in making, not dedicate the rest of my life to one project/game.
@DeathPort azure latch 2025 game scripts 23/11/2025
@DeathPort