
Key Required

PC:
----<< BOOTLEG KJ / Baldy To KJ / KaitamJ >>----
--[[ Credits:
- i.am.an.agent : Script Developer
- _1.8e308 : Revival Of Script, Script Developer
]]
--// BUILD January 11 12:00 PM GMT+8 by i.am.an.agent
getgenv().Moveset_Settings = {
["ExecuteOnRespawn"] = true, --// If true, the moveset will load everytime you respawn
["TSBStyleNotification"] = true, --// If true, uses the TSB notification when you spawn in with KJ
["UseOldCollateralRuin"] = true, --// If true, uses the old Collateral Ruin VFX and SFX
["NoWarning"] = true, --// If true, removes the warning that appears when you're not on Saitama
["NoDeathCounterImages"] = false, --// If true, will disable the images that appear in death counter slap
["NoBarrageArms"] = false, --// If true, will destroy the barrage arms that appear when you use consecutive punch
["NoPreysPerilAttract"] = true, --// If true, preys peril will not be able to attract you.
["NoWalls"] = false,
["NoTrees"] = false,
["RavageTool"] = true,
["AdrenalineBoostTool"] = true,
["Adrenaline_Multiplier"] = 2, --// how much adrenaline multiplies your speed by
["CustomUppercutAnimation"] = true,
["CustomDownslamAnimation"] = true,
["CustomIdleAnimation"] = true,
["UltNames"] = {
"20 SERIES",
"COME AT ME",
"I'M DONE",
},
["MoveNames"] = {
["Normal Punch"] = "Ravaging Kick",
["Consecutive Punches"] = "Fist Fusillade",
["Shove"] = "Swift Sweep",
["Uppercut"] = "Collateral Storm",
["Death Counter"] = "Sudden Strike",
["Table Flip"] = "Stoic Bomb",
["Serious Punch"] = "Destructive Power",
["Omni Directional Punch"] = "Omni Directional Fists"
},
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua"))()
Mobile:
----<< BOOTLEG KJ / Baldy To KJ / KaitamJ >>----
--[[ Credits:
- i.am.an.agent : Script Developer
- _1.8e308 : Revival Of Script, Script Developer
]]
--// BUILD January 11 12:00 PM GMT+8 by i.am.an.agent
getgenv().Moveset_Settings = {
["ExecuteOnRespawn"] = true, --// If true, the moveset will load everytime you respawn
["TSBStyleNotification"] = true, --// If true, uses the TSB notification when you spawn in with KJ
["UseOldCollateralRuin"] = true, --// If true, uses the old Collateral Ruin VFX and SFX
["NoWarning"] = true, --// If true, removes the warning that appears when you're not on Saitama
["NoDeathCounterImages"] = false, --// If true, will disable the images that appear in death counter slap
["NoBarrageArms"] = false, --// If true, will destroy the barrage arms that appear when you use consecutive punch
["NoPreysPerilAttract"] = true, --// If true, preys peril will not be able to attract you.
["NoWalls"] = false,
["NoTrees"] = false,
["RavageTool"] = true,
["AdrenalineBoostTool"] = true,
["Adrenaline_Multiplier"] = 2, --// how much adrenaline multiplies your speed by
["CustomUppercutAnimation"] = true,
["CustomDownslamAnimation"] = true,
["CustomIdleAnimation"] = true,
["UltNames"] = {
"20 SERIES",
"COME AT ME",
"I'M DONE",
},
["MoveNames"] = {
["Normal Punch"] = "Ravaging Kick",
["Consecutive Punches"] = "Fist Fusillade",
["Shove"] = "Swift Sweep",
["Uppercut"] = "Collateral Storm",
["Death Counter"] = "Sudden Strike",
["Table Flip"] = "Stoic Bomb",
["Serious Punch"] = "Destructive Power",
["Omni Directional Punch"] = "Omni Directional Fists"
},
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua"))()
this is so good scipt :)