
Key Required VerifiedUniversal

-- This script made by V3ngu1m
-- Discord invate : .gg/zBAu4rXUd
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local Workspace = game:GetService("Workspace")
pcall(function()
Lighting.GlobalShadows = false
Lighting.FogEnd = 1e9
Lighting.Brightness = 1
Lighting.Ambient = Color3.fromRGB(140,140,140)
Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140)
Lighting.EnvironmentDiffuseScale = 0
Lighting.EnvironmentSpecularScale = 0
end)
for _,v in ipairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Atmosphere") or v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky")
local SKY_ID = "rbxassetid://79747281250125"
sky.SkyboxBk = SKY_ID
sky.SkyboxDn = SKY_ID
sky.SkyboxFt = SKY_ID
sky.SkyboxLf = SKY_ID
sky.SkyboxRt = SKY_ID
sky.SkyboxUp = SKY_ID
sky.SunAngularSize = 0
sky.MoonAngularSize = 0
sky.StarCount = 0
sky.Parent = Lighting
local function removeEffect(obj)
if obj:IsA("ParticleEmitter")
or obj:IsA("Trail")
or obj:IsA("Beam")
or obj:IsA("Explosion")
or obj:IsA("Smoke")
or obj:IsA("Fire") then
obj:Destroy()
end
end
local function cleanPart(part)
part.CastShadow = false
part.Reflectance = 0
part.Material = Enum.Material.Plastic
part.Color = Color3.fromRGB(150,150,150)
end
for _,obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") then
cleanPart(obj)
elseif obj:IsA("Decal") or obj:IsA("Texture") then
obj:Destroy()
else
removeEffect(obj)
end
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("BasePart") then
task.wait()
cleanPart(obj)
elseif obj:IsA("Decal") or obj:IsA("Texture") then
obj:Destroy()
else
removeEffect(obj)
end
end)
local function cleanCharacter(char)
for _,v in ipairs(char:GetDescendants()) do
if v:IsA("Shirt")
or v:IsA("Pants")
or v:IsA("ShirtGraphic") then
v:Destroy()
elseif v:IsA("Decal") and v.Name == "face" then
v:Destroy()
elseif v:IsA("BasePart") then
cleanPart(v)
elseif v:IsA("Accessory") then
local handle = v:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
cleanPart(handle)
end
end
end
end
for _,plr in ipairs(Players:GetPlayers()) do
if plr.Character then
cleanCharacter(plr.Character)
end
plr.CharacterAdded:Connect(cleanCharacter)
end
for _,model in ipairs(Workspace:GetDescendants()) do
if model:IsA("Model") and model:FindFirstChildWhichIsA("Humanoid") then
cleanCharacter(model)
end
end
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01



Poteto
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