
Key Required

-- saitama
-- base tool name
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("1").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Pepsi punch" -- put the name of the base move 1
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("2").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Pepsi barrage" -- put the name of the base move 2
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("3").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Pepsi shove" -- put the name of the base move 3
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("4").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Pepsi BOOM" -- put the name of the base move 4
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local function findGuiAndSetText()
local screenGui = playerGui:FindFirstChild("ScreenGui")
if screenGui then
local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
if magicHealthFrame then
local textLabel = magicHealthFrame:FindFirstChild("TextLabel")
if textLabel then
textLabel.Text = "PEPSI MAN!!!" -- put the name of the ult name ultimate text
end
end
end
end
-- move 1
playerGui.DescendantAdded:Connect(findGuiAndSetText)
findGuiAndSetText()
local animationId = 10468665991 -- the anim that will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13801083337" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.2 -- speed for specific
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- end of move 1
-- move 2
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10466974800 -- the move that it will track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13560306510" -- the specific move ur gonna replace
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- speed for the specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1.3)
end
end
-- end of move 2
-- move 3
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10471336737 -- the anim that will track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17838006839" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.5 -- speed for specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
delay(1.8, function()
Anim:Stop()
end)
end
end
-- end of move 3
-- move 4
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12510170988 -- the specific anim that will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://16597912086" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.2 -- the speed for the specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- end of move 4
-- death counter
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 11343318134 -- the anim will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://12983333733" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 2 -- speed for specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.5)
end
end
-- end of death counter
-- wall combo
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 15955393872 -- the anim that will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://18181589384" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.2 -- speed for the specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- end of wall combo
-- serious punch
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12983333733 -- the anim will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13073745835" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- speed of specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.2)
end
end
-- end of serious punch
-- tableflip
local animationId = 11365563255 -- the anim that will get tracked
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://11365563255" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- speed for the specific anim
Anim:Play()
Anim:AdjustSpeed(0.5)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1.2)
end
end
-- end of table flip
-- ult anim
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12447707844 -- the anim will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17292505729" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- the specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- the end of ult anim
-- front dash
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10479335397 -- the anim will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://14046756619" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- the specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.7)
delay(1.2, function()
Anim:Stop()
end)
end
end
-- end of front dash
-- mini uppercut
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10503381238 -- the anim will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://14900168720" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 1.3 -- the speed for specific anim
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- end of mini upper cut
-- downslam
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10470104242 -- the anim that will get track
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://12684185971" -- the specific anim
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0 -- the speed for specific anim
wait(0.2)
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
-- end of downslam
-- m1's
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
-- the anim that will get track
local animationIdsToStop = {
[10469493270] = true,
[10469630950] = true,
[10469639222] = true,
[10469643643] = true,
}
-- the specific anim
local replacementAnimations = {
["10469643643"] = "rbxassetid://17889290569", -- 4th m1's dont change the [12345678910] change the rbxassetid://123..
["10469639222"] = "rbxassetid://17889471098", -- 3rd m1's dont change the [12345678910] change the rbxassetid://123..
["10469630950"] = "rbxassetid://17889461810", -- 2nd m1's dont change the [12345678910] change the rbxassetid://123..
["10469493270"] = "rbxassetid://17889458563", -- 1st m1's dont change the [12345678910] change the rbxassetid://123..
}
local queue = {}
local isAnimating = false
local function playReplacementAnimation(animationId)
if isAnimating then
table.insert(queue, animationId)
return
end
-- end of m1s
-- ignore
isAnimating = true
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = replacementAnimationId
local Anim = humanoid:LoadAnimation(AnimAnim)
Anim:Play()
Anim.Stopped:Connect(function()
isAnimating = false
if #queue > 0 then
local nextAnimationId = table.remove(queue, 1)
playReplacementAnimation(nextAnimationId)
end
end)
else
isAnimating = false
end
end
local function stopSpecificAnimations()
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
local animationId = tonumber(track.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
track:Stop()
end
end
end
local function onAnimationPlayed(animationTrack)
local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
stopSpecificAnimations()
animationTrack:Stop()
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
playReplacementAnimation(animationId)
end
end
end
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function onBodyVelocityAdded(bodyVelocity)
if bodyVelocity:IsA("BodyVelocity") then
bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
end
end
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
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