
Key Required

-` -Move & Ultimate Names
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("1").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Ode’Float"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("2").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Crushing Note"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("3").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Hollowpoint"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("4").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Ode’Right n Left"
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local function findGuiAndSetText()
local screenGui = playerGui:FindFirstChild("ScreenGui")
if screenGui then
local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
if magicHealthFrame then
local textLabel = magicHealthFrame:FindFirstChild("TextLabel")
if textLabel then
textLabel.Text = "KEEP UP!"
end
end
end
end
playerGui.DescendantAdded:Connect(findGuiAndSetText)
findGuiAndSetText()
--[[Animations]]
--[[Move 1]]
local animationId = 17097745294
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://17097745294" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17838006839"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(3)
Anim.TimePosition = startTime
Anim:AdjustSpeed(3)
end
end
--[[END OF MOVE 1 ANIM]]
--[[Move 2]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 17097177356
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://17097177356" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17086594393"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(3)
Anim.TimePosition = startTime
Anim:AdjustSpeed(3)
end
end
--[[END OF MOVE 2 ANIM]]
--[[Move 3]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 15438891684
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://15438891684" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17838619895"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.3
Anim:Play()
Anim:AdjustSpeed(2)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
delay(1.8, function()
Anim:Stop()
end)
end
end
--[[END OF MOVE 3 ANIM]]
--[[Move 4]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 15310973900
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://15310973900" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://16515850153"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(3)
Anim.TimePosition = startTime
Anim:AdjustSpeed(3)
end
end
--[[END OF MOVE 4 ANIM]]
--[[Wall combo]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10503381238
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://10503381238" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://15943915877"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.05
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
--[[END OF WALL COMBO ANIM]]
--[[Ult Activation]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 18716435262
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://18716435262" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17106858586 "
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(3)
Anim.TimePosition = startTime
Anim:AdjustSpeed(3)
end
end
--[[END OF ULT ACTIVATION ANIM]]
--[[Dash]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 18715714749
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://18715714749" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13294790250"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1.3)
delay(1.8, function()
Anim:Stop()
end)
end
end
--[[END OF DASH ANIM]]
--[[Uppercut]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 18179181663
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://18179181663" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://18179181663"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 1.3
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.7)
end
end
--[[END OF UPPERCUT ANIM]]
--[[Downslam]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 13294790250
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://13294790250" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13294790250"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
wait(0.2)
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(6)
end
end
--[[END OF DOWNSLAM ANIM]]
--[[Punch anims]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animationIdsToStop = {
[76530443909428] = true, --downslam finisher
[10469493270] = true, --punch1
[10469630950] = true, --punch2
[10469639222] = true, --punch3
[10469643643] = true, --punch4
}
local replacementAnimations = {
["10469493270"] = "rbxassetid://17889458563", --punch1
["10469630950"] = "rbxassetid://17889461810", --punch2
["10469639222"] = "rbxassetid://17889471098", --punch3
["10469643643"] = "rbxassetid://17889290569", --punch4
["76530443909428"] = "rbxassetid://76530443909428", --downslam finisher
["11365563255"] = "rbxassetid://14516273501" --punch idk
}
local queue = {}
local isAnimating = false
local function playReplacementAnimation(animationId)
if isAnimating then
table.insert(queue, animationId)
return
end
isAnimating = true
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = replacementAnimationId
local Anim = humanoid:LoadAnimation(AnimAnim)
Anim:Play()
Anim.Stopped:Connect(function()
isAnimating = false
if #queue > 0 then
local nextAnimationId = table.remove(queue, 1)
playReplacementAnimation(nextAnimationId)
end
end)
else
isAnimating = false
end
end
local function stopSpecificAnimations()
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
local animationId = tonumber(track.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
track:Stop()
end
end
end
local function onAnimationPlayed(animationTrack)
local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
stopSpecificAnimations()
animationTrack:Stop()
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
playReplacementAnimation(animationId)
end
end
end
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function onBodyVelocityAdded(bodyVelocity)
if bodyVelocity:IsA("BodyVelocity") then
bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
end
end
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
end)
--[[Adding Quote or Message when Executed]]
local player = game.Players.LocalPlayer
repeat wait() until player.Character
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Messages to send
local messages = {"WELCOME!", "THIS SCRIPT WAS MADE BY GAMBLELORD ON GITHUB", "WIP"}
local function sendMessage(text)
ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(text, "All")
end
for _, message in ipairs(messages) do
sendMessage(message)
wait(1.7) -- Wait time for each message
end
--[[END OF QUOTES]]
--[[Idle Animation]]
local animationId = "rbxassetid://15099756132" -- Replace with your animation ID
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack = animator:LoadAnimation(animation)
local function isMoving()
local velocity = humanoid.MoveDirection.Magnitude
return velocity > 0
end
while true do
if not isMoving() then
if not animationTrack.IsPlaying then
animationTrack:Play()
end
else
if animationTrack.IsPlaying then
animationTrack:Stop()
end
end
wait(0.1)
end
--[[END OF IDLE ANIM]]
--[[Run Anim]]
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://13379404053" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
--[[RUN ANIM END]]
--[[Execute Anims (Animations when you execute script]]
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://14611879113" -- Replace with your animation ID
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.05
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
--[[END OF EXECUTE ANIMS]]
--[[Garou Color Changer !DELETE IF NOT NEEDED!]]
--[[LEFT ARM COLORS]]
local char = game.Players.LocalPlayer.Character
getgenv().LArmCol = char['Left Arm'].ChildAdded:Connect(function(pp)
if pp.Name == 'WaterPalm' then
for i,v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do
v.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(10, 0, 0)), -- Change Color (Red, Green, Blue)
ColorSequenceKeypoint.new(1.00,
Color3.fromRGB(0, 0, 35))} -- Change Color (Red, Green, Blue)
end
pp:WaitForChild('WaterTrail').Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(10, 0, 0)), -- Change Color (Red, Green, Blue)
ColorSequenceKeypoint.new(1.00,
Color3.fromRGB(0, 0, 35))} -- Change Color (Red, Green, Blue)
end end)
--[[RIGHT ARM colors]]
getgenv().RArmCol = char['Right Arm'].ChildAdded:Connect(function(pp)
if pp.Name == 'WaterPalm' then
for i,v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do
v.Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(10, 0, 0)), -- Change Color (Red, Green, Blue)
ColorSequenceKeypoint.new(1.00,
Color3.fromRGB(0, 0,35))} -- Change Color (Red, Green, Blue)
end
pp:WaitForChild('WaterTrail').Color =
ColorSequence.new{ColorSequenceKeypoint.new(0.00,
Color3.fromRGB(10, 0, 0)), -- Change Color (Red, Green, Blue)
ColorSequenceKeypoint.new(1.00,
Color3.fromRGB(0, 0,35))} -- Change Color (Red, Green, Blue)
end end)
--[[END OF GAROU COLORS]]No comments yet for this script.