
Key Required

local lplr = game.Players.LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()
-- Object Removers (will remove vfx on the weapons, though)
local katana1 = false -- Make true if you want to remove Blade Master's katana
local katana2 = false -- Make true if you want to remove Sonic's katana
local bat = false -- Make true if you want to remove Metal Bat's baseball bat
if katana1 then char:FindFirstChild("Sheathe"):Destroy() char:FindFirstChild("#KATANAWEAPON"):Destroy() end
if katana2 then char:FindFirstChild("Sheathed"):Destroy() char:FindFirstChild("#NinjaKATANA"):Destroy() end
if bat then char:FindFirstChild("#BATWEAPON"):Destroy() end
-- Editing names
local plrgui:PlayerGui = lplr:FindFirstChild("PlayerGui")
local gui:ScreenGui = plrgui:FindFirstChild("ScreenGui")
local ultbar:Frame = gui:FindFirstChild("MagicHealth")
local ultbarclr:Frame = ultbar:FindFirstChild("Health").Bar.Bar
local ulttext:TextButton = ultbar:FindFirstChild("TextLabel")
-- Awakening text & color
ulttext.Text = "FULL-BLOWN BLOODLUSTED MENTALITY"
ultbarclr.BackgroundColor3 = Color3.fromRGB(175, 0, 255) -- In RGB values (red, green, blue)
local hotbar:ScreenGui = plrgui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarf:Frame = backpack:FindFirstChild("Hotbar")
local bbb1, bbb2, bbb3, bbb4 = hotbarf["1"], hotbarf["2"], hotbarf["3"], hotbarf["4"]
local bb1, bb2, bb3, bb4 = bbb1["Base"], bbb2["Base"], bbb3["Base"], bbb4["Base"]
local b1, b2, b3, b4 = bb1["ToolName"], bb2["ToolName"], bb3["ToolName"], bb4["ToolName"]
-- Move names
local function SetMoveNames()
b1.Text = "SLICING EXORCISM!"
b2.Text = "Bloody Crash"
b3.Text = "Continous Clash"
b4.Text = "Blood Rise"
end
SetMoveNames()
-- Awakening move names
local function SetAwkNames()
b1.Text = "Piercing Parry"
b2.Text = "Blood Rain"
b3.Text = "ALL YOUR ENERGY!"
b4.Text = "ORBITAL NEGATIVES"
end
-- Animations
-- Old Animations (Animations that are currently being replaced)
local oldAnimations = {
m1 = "10469493270", -- Replace with the old m1 animation ID
m2 = "10469630950", -- Replace with the old m2 animation ID
m3 = "10469639222", -- Replace with the old m3 animation ID
m4 = "10469643643", -- Replace with the old m4 animation ID
ds = "10470104242", -- Actually, DON'T replace this
up = "10503381238", -- Actually, DON'T replace this
wc = "15955393872", -- Replace with the old wall combo animation ID
fdash = "18715858574", -- Actually, DON'T replace this
bdash = "...", -- Actually, DON'T replace this
ldash = "10480796021", -- Actually, DON'T replace this
rdash = "10480793962", -- Actually, DON'T replace this
awk = "12447707844", -- Replace with the old awakening animation ID
move1 = "10468665991", -- Replace with the old move 1 animation ID
move2 = "10466974800", -- Replace with the old move 2 animation ID
move3 = "10471336737", -- Replace with the old move 3 animation ID
move4 = "12510170988", -- Replace with the old move 4 animation ID
amove1 = "18715881168", -- Replace with the old awakening move 1 animation ID
amove2 = "11365563255", -- Replace with the old awakening move 2 animation ID
amove3 = "12983333733", -- Replace with the old awakening move 3 animation ID
amove4 = "13927612951", -- Replace with the old awakening move 4 animation ID
}
-- New Animations (Animations that will replace the old ones)
local newAnimations = {
m1 = "17889458563", -- Replace with your new m1 animation ID
m2 = "17889461810", -- Replace with your new m2 animation ID
m3 = "17889471098", -- Replace with your new m3 animation ID
m4 = "17889290569", -- Replace with your new m4 animation ID
ds = "10470104242", -- Replace with your new downslam animation ID
up = "10503381238", -- Replace with your new mini uppercut animation ID
wc = "15955393872", -- Replace with your new wall combo animation ID
fdash = "18715858574", -- Replace with your new front dash animation ID
bdash = "696969", -- Replace with your new back dash animation ID
ldash = "10480796021", -- Replace with your new left dash animation ID
rdash = "10480793962", -- Replace with your new right dash animation ID
awk = "129651400898906", -- Replace with your new awakening animation ID
move1 = "12509505723", -- Replace with your new move 1 animation ID
move2 = "12618271998", -- Replace with your new move 2 animation ID
move3 = "17838619895", -- Replace with your new move 3 animation ID
move4 = "129651400898906", -- Replace with your new move 4 animation ID
amove1 = "13146710762", -- Replace with your new move awakening 1 animation ID
amove2 = "94020267622363", -- Replace with your new move awakening 2 animation ID
amove3 = "13146710762", -- Replace with your new move awakening 3 animation ID
amove4 = "130301810149072", -- Replace with your new move awakening 4 animation ID
}
-- Code/functions to use in the handlers
local function chat(msg: string)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end
local function playAnimation(id, details)
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid or not humanoid:FindFirstChild("Animator") then
warn("Invalid humanoid or humanoid has no Animator.")
return
end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://" .. tostring(id)
local animator:Animator = humanoid:FindFirstChild("Animator")
local animationTrack = animator:LoadAnimation(animation)
animationTrack:Play()
if details then
if details.Priority then
animationTrack.Priority = details.Priority
end
if details.Looped ~= nil then
animationTrack.Looped = details.Looped
end
if details.Speed then
animationTrack:AdjustSpeed(details.Speed)
end
if details.TimePosition then
animationTrack.TimePosition = details.TimePosition
end
if details.Weight then
animationTrack:AdjustWeight(details.Weight)
end
end
return animationTrack
end
-- Handlers for each m1s, the ultimate anim, and moves (if it doesnt have handlers, it would be a blank custom moveset script with no vfx, no other stuff other than custom animations)
-- Also handlers for the extraTools and extraMoves
local handlers = {
m1 = function() end,
m2 = function() end,
m3 = function() end,
m4 = function() end,
wc = function() end,
fdash = function() end,
bdash = function() end,
ldash = function() end,
rdash = function() end,
awk = function()
chat("I WILL HOLD MY PROMISE BROTHER!")
task.wait(0.5)
chat("AS THE ELDEST BROTHER, I WILL PROTECT YOU!")
end,
move1 = function(tr)
local hrp = char:FindFirstChild("HumanoidRootPart")
local bloodvfx = game.ReplicatedStorage.Resources.BloodSplatter.Attachment:Clone()
bloodvfx.Parent = char:FindFirstChild("Torso")
for _, v in pairs(game.ReplicatedStorage.Resources.BloodSplatter.Attachment:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.Enabled = false
v:Emit(20)
end
end
bloodvfx:Destroy()
task.wait(0.7)
if not tr.IsPlaying then
return
end
local blood = Instance.new("Part")
blood.Size = Vector3.new(0.25, 0.25, 60)
blood.CFrame = hrp.CFrame * CFrame.new(0, 0, -25)
blood.CanCollide = false
blood.Anchored = true
blood.Color = Color3.fromRGB(85, 19, 13)
blood.Material = Enum.Material.Neon
blood.CastShadow = false
blood.Parent = workspace
for _, v in pairs(game.ReplicatedStorage.Resources.BloodSplatter.Attachment:GetChildren()) do
if v:IsA("ParticleEmitter") then
local cl = v:Clone()
cl.Parent = blood
cl:Emit(2)
end
end
game:GetService("Debris"):AddItem(blood, 1)
end,
move2 = function(tr:AnimationTrack)
local bloodvfx = game.ReplicatedStorage.Resources.BloodSplatter.Attachment:Clone()
bloodvfx.Parent = char:FindFirstChild("Torso")
for _, v in pairs(game.ReplicatedStorage.Resources.BloodSplatter.Attachment:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.Enabled = true
end
end
local c = tr.Ended:Once(function()
bloodvfx:Destroy()
end)
task.wait(1.5)
bloodvfx:Destroy()
c:Disconnect()
end,
move3 = function(newtr)
local hrp = char:FindFirstChild("HumanoidRootPart")
task.wait(0.5)
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
bv.Velocity = hrp.CFrame.LookVector * 50
bv.Parent = hrp
task.spawn(function()
while true do
bv.Velocity = hrp.CFrame.LookVector * 100
task.wait()
end
end)
game:GetService("Debris"):AddItem(bv, 0.5)
newtr:Stop()
playAnimation("75547590335774", { Weight = 10, Speed = 1.7 })
end,
move4 = function()
print("choso awk")
end,
amove1 = function()
print("choso awk")
end,
amove2 = function()
print("choso awk")
end,
amove3 = function()
print("choso awk")
end,
amove4 = function()
print("choso awk")
end,
}
-- Table of animation data for the animations
local animDt = {
move2 = { Speed = 1.7 },
}
local hum = char:FindFirstChildOfClass("Humanoid")
local animator = hum:FindFirstChildOfClass("Animator")
for k, v in pairs(oldAnimations) do
animator.AnimationPlayed:Connect(function(tr)
if tr.Animation.AnimationId == "rbxassetid://" .. v and tr.Animation.AnimationId ~= "rbxassetid://" .. newAnimations[k] then
tr:Stop()
local trdt = animDt[k] or { Weight = 10 }
if not trdt["Weight"] then trdt.Weight = 10 end -- Avoid bad animation
local newtr = playAnimation(newAnimations[k], trdt)
task.spawn(function() handlers[k](newtr) end)
if k == "awk" then
task.wait(1.20) -- Modify for your character's ultimate animation length
SetAwkNames()
end
end
end)
end
lplr:GetAttributeChangedSignal("Ultimate"):Connect(function()
if lplr:GetAttribute("Ultimate") == 0 then
task.wait(0.5) SetMoveNames()
end
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/10tempest01/tempest-hub/refs/heads/main/Launcher.lua"))()
So what character is it for?
character?
its on saitama