
Key Required

-- Gojo Moveset Script for TSB ScriptBlox
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local uis = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local cooldowns = {}
-- Helper function to handle cooldowns
local function canUse(skill)
if cooldowns[skill] then return false end
cooldowns[skill] = true
return true
end
local function resetCooldown(skill, time)
task.delay(time, function()
cooldowns[skill] = false
end)
end
-- Infinity Skill (barrier effect)
local function infinity()
if not canUse("infinity") then return end
local barrier = Instance.new("Part")
barrier.Size = Vector3.new(15, 15, 15)
barrier.Shape = Enum.PartType.Ball
barrier.Transparency = 0.5
barrier.Anchored = true
barrier.CanCollide = false
barrier.Material = Enum.Material.Neon
barrier.BrickColor = BrickColor.new("Bright blue")
barrier.CFrame = hrp.CFrame
barrier.Parent = workspace
task.spawn(function()
local t = 0
while t < 3 do
barrier.CFrame = hrp.CFrame
t += runService.Heartbeat:Wait()
end
barrier:Destroy()
end)
resetCooldown("infinity", 5)
end
-- Hollow Purple (projectile)
local function hollowPurple()
if not canUse("hollowPurple") then return end
local proj = Instance.new("Part")
proj.Size = Vector3.new(1,1,1)
proj.Shape = Enum.PartType.Ball
proj.BrickColor = BrickColor.new("Royal purple")
proj.Material = Enum.Material.Neon
proj.CFrame = hrp.CFrame + hrp.CFrame.LookVector * 5
proj.Velocity = hrp.CFrame.LookVector * 150
proj.CanCollide = false
proj.Parent = workspace
game:GetService("Debris"):AddItem(proj, 3)
resetCooldown("hollowPurple", 7)
end
-- Cursed Technique Reversal (self-heal)
local function cursedTechniqueReversal()
if not canUse("reversal") then return end
humanoid.Health = math.min(humanoid.MaxHealth, humanoid.Health + 30)
resetCooldown("reversal", 10)
end
-- Teleport Forward (Limitless movement)
local function teleportForward()
if not canUse("teleport") then return end
hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector * 20
resetCooldown("teleport", 3)
end
-- Keybinds
uis.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
infinity()
elseif input.KeyCode == Enum.KeyCode.E then
hollowPurple()
elseif input.KeyCode == Enum.KeyCode.R then
cursedTechniqueReversal()
elseif input.KeyCode == Enum.KeyCode.F then
teleportForward()
end
end)
print("Gojo Moveset Script Loaded ✅")No comments yet for this script.