![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)
Keyless VerifiedUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local freezeAnimationId = "rbxassetid://18459220516"
local teleportDestination = Vector3.new(1061, 151, 23009)
local phrasesDisplayed = false -- Ensures the phrases are displayed only once per animation
-- Function to show a phrase in a GUI
local function showPhrase(phrase, positionY)
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = player.PlayerGui
local textLabel = Instance.new("TextLabel")
textLabel.Parent = screenGui
textLabel.Text = phrase
textLabel.Font = Enum.Font.GothamBold
textLabel.TextSize = 24
textLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
textLabel.BackgroundTransparency = 1
textLabel.Position = UDim2.new(0.5, -100, 0, positionY) -- Adjusted Y position
textLabel.Size = UDim2.new(0, 200, 0, 50)
task.delay(2, function()
screenGui:Destroy() -- Remove the phrase after 2 seconds
end)
end
-- Function to handle the freeze animation
local function handleAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == freezeAnimationId then
-- Wait for 1 second before teleporting
task.delay(1, function()
-- Teleport to the destination
humanoidRootPart.CFrame = CFrame.new(teleportDestination)
-- Ensure the phrases are displayed only once and with the 2-stud gap
if not phrasesDisplayed then
phrasesDisplayed = true
-- Show the phrases in the GUI with 2 studs apart
showPhrase("Domain Expansion:", 100) -- First phrase at Y=100
showPhrase("Malevolent Shrine", 150) -- Second phrase 2 studs below the first phrase
end
-- Reset phrase display when animation stops
animationTrack.Stopped:Connect(function()
phrasesDisplayed = false
end)
end)
end
end
-- Connect the animation handling function
humanoid.AnimationPlayed:Connect(handleAnimationPlayed)
--Move & Ultimate Names
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("1").Base
local ToolName = baseButton.ToolName
ToolName.Text = "?"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("2").Base
local ToolName = baseButton.ToolName
ToolName.Text = "Domain Expansion: Malevolent Shrine"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("3").Base
local ToolName = baseButton.ToolName
ToolName.Text = "?"
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
local hotbar = playerGui:FindFirstChild("Hotbar")
local backpack = hotbar:FindFirstChild("Backpack")
local hotbarFrame = backpack:FindFirstChild("Hotbar")
local baseButton = hotbarFrame:FindFirstChild("4").Base
local ToolName = baseButton.ToolName
ToolName.Text = "?"
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local function findGuiAndSetText()
local screenGui = playerGui:FindFirstChild("ScreenGui")
if screenGui then
local magicHealthFrame = screenGui:FindFirstChild("MagicHealth")
if magicHealthFrame then
local textLabel = magicHealthFrame:FindFirstChild("TextLabel")
if textLabel then
textLabel.Text = "SCRIPT BY strange_computer"
end
end
end
end
playerGui.DescendantAdded:Connect(findGuiAndSetText)
findGuiAndSetText()
--[[Animations]]
--[[Move 1]]
local animationId = 18450770138
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://18614546390"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 1
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1.5)
delay(2, function()
Anim:Stop()
end)
end
end
--[[END OF MOVE 1 ANIM]]
--[[Move 2]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 15145462680
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://18459220516"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(1)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.5)
end
end
--[[END OF MOVE 2 ANIM]]
--[[Move 3]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12309835105
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://0"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
delay(2, function()
Anim:Stop()
end)
end
end
--[[END OF MOVE 3 ANIM]]
--[[Move 4]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12510170988
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://0"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
--[[END OF MOVE 4 ANIM]]
--[[Wall combo]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 15955393872
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://15943915877"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.05
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
--[[END OF WALL COMBO ANIM]]
--[[Ult Activation]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 12447707844
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://17106858586 "
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
end
end
--[[END OF ULT ACTIVATION ANIM]]
--[[Dash]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10479335397
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://13294790250"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1.3)
delay(1.8, function()
Anim:Stop()
end)
end
end
--[[END OF DASH ANIM]]
--[[Uppercut]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10503381238
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://14900168720"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 1.3
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(0.7)
end
end
--[[END OF UPPERCUT ANIM]]
--[[Downslam]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local animationId = 10470104242
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local function onAnimationPlayed(animationTrack)
if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://12447247483"
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0
wait(0.2)
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(6)
end
end
--[[END OF DOWNSLAM ANIM]]
--[[Punch anims]]
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animationIdsToStop = {
[17859015788] = true, --downslam finisher
[10469493270] = true, --punch1
[10469630950] = true, --punch2
[10469639222] = true, --punch3
[10469643643] = true, --punch4
}
local replacementAnimations = {
["10469493270"] = "rbxassetid://17889458563", --punch1
["10469630950"] = "rbxassetid://17889461810", --punch2
["10469639222"] = "rbxassetid://17889471098", --punch3
["10469643643"] = "rbxassetid://17889290569", --punch4
["17859015788"] = "rbxassetid://12684185971", --downslam finisher
["11365563255"] = "rbxassetid://14516273501" --punch idk
}
local queue = {}
local isAnimating = false
local function playReplacementAnimation(animationId)
if isAnimating then
table.insert(queue, animationId)
return
end
isAnimating = true
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = replacementAnimationId
local Anim = humanoid:LoadAnimation(AnimAnim)
Anim:Play()
Anim.Stopped:Connect(function()
isAnimating = false
if #queue > 0 then
local nextAnimationId = table.remove(queue, 1)
playReplacementAnimation(nextAnimationId)
end
end)
else
isAnimating = false
end
end
local function stopSpecificAnimations()
for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do
local animationId = tonumber(track.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
track:Stop()
end
end
end
local function onAnimationPlayed(animationTrack)
local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+"))
if animationIdsToStop[animationId] then
stopSpecificAnimations()
animationTrack:Stop()
local replacementAnimationId = replacementAnimations[tostring(animationId)]
if replacementAnimationId then
playReplacementAnimation(animationId)
end
end
end
humanoid.AnimationPlayed:Connect(onAnimationPlayed)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local function onBodyVelocityAdded(bodyVelocity)
if bodyVelocity:IsA("BodyVelocity") then
bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z)
end
end
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
humanoidRootPart = character:WaitForChild("HumanoidRootPart")
character.DescendantAdded:Connect(onBodyVelocityAdded)
for _, descendant in pairs(character:GetDescendants()) do
onBodyVelocityAdded(descendant)
end
end)
--[[Adding Quote or Message when Executed]]
local player = game.Players.LocalPlayer
repeat wait() until player.Character
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Messages to send
local messages = {""}
local function sendMessage(text)
ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(text, "All")
end
for _, message in ipairs(messages) do
sendMessage(message)
wait(1.7) -- Wait time for each message
end
--[[END OF QUOTES]]
--[[Idle Animation]]
local animationId = "rbxassetid://0" -- Replace with your animation ID
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator")
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack = animator:LoadAnimation(animation)
local function isMoving()
local velocity = humanoid.MoveDirection.Magnitude
return velocity > 0
end
while true do
if not isMoving() then
if not animationTrack.IsPlaying then
animationTrack:Play()
end
else
if animationTrack.IsPlaying then
animationTrack:Stop()
end
end
wait(0.1)
end
--[[END OF IDLE ANIM]]
--[[Run Anim]]
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local animationId = "rbxassetid://15962326593" -- Replace with your animation ID
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack
local isMoving = false
local function playAnimation()
if not animationTrack then
animationTrack = animator:LoadAnimation(animation)
end
if not isMoving then
isMoving = true
animationTrack:Play()
end
end
local function stopAnimation()
if isMoving and animationTrack then
isMoving = false
animationTrack:Stop()
end
end
local function onHumanoidChanged()
if humanoid.MoveDirection.Magnitude > 0 then
playAnimation()
else
stopAnimation()
end
end
humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged)
onHumanoidChanged()
--[[RUN ANIM END]]
--[[Execute Anims (Animations when you execute script]]
local p = game.Players.LocalPlayer
local Humanoid = p.Character:WaitForChild("Humanoid")
for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do
animTrack:Stop()
end
local AnimAnim = Instance.new("Animation")
AnimAnim.AnimationId = "rbxassetid://14611879113" -- Replace with your animation ID
local Anim = Humanoid:LoadAnimation(AnimAnim)
local startTime = 0.05
Anim:Play()
Anim:AdjustSpeed(0)
Anim.TimePosition = startTime
Anim:AdjustSpeed(1)
--[[END OF EXECUTE ANIMS]]![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)



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