
Key Required VerifiedUniversal

-- NOT MINE credits to snowball
local char = game.Players.LocalPlayer.Character
getgenv().LArmCol = char['Left Arm'].ChildAdded:Connect(function(pp)
if pp.Name == 'WaterPalm' then
for i, v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do
v.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0))
}
end
pp:WaitForChild('WaterTrail').Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0))
}
end
end)
getgenv().CCol = char.ChildAdded:Connect(function(pp)
if pp.Name == 'Effects' then
for i = 1, 55 do
for i, v in pairs(pp:GetDescendants()) do
if v:IsA('ParticleEmitter') then
v.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0))
}
end
end
task.wait()
end
end
end)
getgenv().RArmCol = char['Right Arm'].ChildAdded:Connect(function(pp)
if pp.Name == 'WaterPalm' then
for i, v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do
v.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0))
}
end
pp:WaitForChild('WaterTrail').Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0))
}
end
end)



Btw you basically get hamon when executing this normally
do other people see it? probaly not