Anti death counter I open source
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Anti death counter I open source

The Strongest BattlegroundsDevsVNGDevsVNG 3.5K views 234 executesUpdated Nov 15, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•42 lines (1580 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local cam = workspace.CurrentCamera

local voidPart = Instance.new("Part")
voidPart.Name = "Void Part"
voidPart.Size = Vector3.new(9e9, 1.5, 9e9)
voidPart.Anchored = true
voidPart.CanCollide = true
voidPart.Material = Enum.Material.Plastic
voidPart.Color = Color3.new(0, 0, 0)
voidPart.CFrame = CFrame.new(-363.407135, -501.227661, 643.748657)
voidPart.Parent = workspace

local antiDeathEnabled = true
local checking = false

RunService.RenderStepped:Connect(function()
    if antiDeathEnabled and not checking then
        local deathCam = workspace:FindFirstChild("Cutscenes")
                        and workspace.Cutscenes:FindFirstChild("Death Cutscene")
                        and workspace.Cutscenes["Death Cutscene"]:FindFirstChild("Camm")

        if deathCam and cam.CameraSubject == deathCam then
            checking = true
            if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
                local hrp = player.Character.HumanoidRootPart
                local originalCFrame = hrp.CFrame

                task.wait(2)
                if cam.CameraSubject == deathCam then
                    hrp.CFrame = voidPart.CFrame + Vector3.new(0,5,0)
                    cam.CameraSubject = player.Character:FindFirstChild("Humanoid")
                    task.wait(0.1)
                    hrp.CFrame = originalCFrame
                end
            end
            checking = false
        end
    end
end)

Features & Information

script: -auto check death counter -auto kill death counter

Community Comments (2)

(

ggg324117ggg324117May 20, 2026

No work

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