
Keyless

local function roll()
local args = {
[1] = "PremRollSkin10"
}
game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args))
end
-- Don't mind this
local function sell()
local skins = {
"Hot Pink", "Agent", "Checkered", "Grey Camo", "Rusted Red",
"Green Camo", "Orange Crush", "Painted Yellow", "Painted Orange",
"Damaged", "Earth", "Painted Blue", "Painted Green", "Painted Red",
"Painted Pink", "Painted Purple", "Green Sentry", "Pink Sentry",
"Red Sentry", "Royal", "Fallen Agent"
}
local guns = {"SMG", "LMG", "Double Barrel Shotgun", "Revolver", "AK47", "Turret", "Shotgun"}
for _, g in ipairs(guns) do
for _, s in ipairs(skins) do
local evArgs = {
[1] = "SellSkin",
[2] = g,
[3] = s
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(evArgs))
game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(evArgs))
end
end
end
sell()
roll()
local rollConnection = game:GetService("RunService").Heartbeat:Connect(function()
roll()
end)



W
holy goat
copied from arquivehacks
@oatssi You copied from this man, not from me!
@arquivehacks true but i made my own at one point and their practically the same. just figured it doesnt really matter since at the end of the day i did make one