
Keyless

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "SurislamClientUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = player:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 600, 0, 400)
MainFrame.Position = UDim2.new(0.5, -300, 0.5, -200)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
MainFrame.BorderSizePixel = 0
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui
local MainCorner = Instance.new("UICorner")
MainCorner.CornerRadius = UDim.new(0, 12)
MainCorner.Parent = MainFrame
local MainStroke = Instance.new("UIStroke")
MainStroke.Color = Color3.fromRGB(60, 60, 60)
MainStroke.Thickness = 1
MainStroke.Transparency = 0.5
MainStroke.Parent = MainFrame
local Header = Instance.new("Frame")
Header.Size = UDim2.new(1, 0, 0, 50)
Header.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Header.BorderSizePixel = 0
Header.Parent = MainFrame
local HeaderCorner = Instance.new("UICorner")
HeaderCorner.CornerRadius = UDim.new(0, 12)
HeaderCorner.Parent = Header
local HeaderFix = Instance.new("Frame")
HeaderFix.Size = UDim2.new(1, 0, 0, 15)
HeaderFix.Position = UDim2.new(0, 0, 1, -15)
HeaderFix.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
HeaderFix.BorderSizePixel = 0
HeaderFix.Parent = Header
local Logo = Instance.new("TextLabel")
Logo.Size = UDim2.new(0, 30, 0, 30)
Logo.Position = UDim2.new(0, 20, 0.5, -15)
Logo.BackgroundTransparency = 1
Logo.Text = "★"
Logo.TextColor3 = Color3.fromRGB(255, 255, 255)
Logo.TextSize = 26
Logo.Font = Enum.Font.GothamBold
Logo.Parent = Header
local TitleSurislam = Instance.new("TextLabel")
TitleSurislam.Size = UDim2.new(0, 100, 1, 0)
TitleSurislam.Position = UDim2.new(0, 55, 0, 0)
TitleSurislam.BackgroundTransparency = 1
TitleSurislam.Text = "Surislam"
TitleSurislam.TextColor3 = Color3.fromRGB(255, 50, 50)
TitleSurislam.TextSize = 22
TitleSurislam.Font = Enum.Font.GothamBold
TitleSurislam.TextXAlignment = Enum.TextXAlignment.Left
TitleSurislam.Parent = Header
local TitleClient = Instance.new("TextLabel")
TitleClient.Size = UDim2.new(0, 70, 1, 0)
TitleClient.Position = UDim2.new(0, 140, 0, 0)
TitleClient.BackgroundTransparency = 1
TitleClient.Text = "Client"
TitleClient.TextColor3 = Color3.fromRGB(255, 255, 255)
TitleClient.TextSize = 22
TitleClient.Font = Enum.Font.GothamBold
TitleClient.TextXAlignment = Enum.TextXAlignment.Left
TitleClient.Parent = Header
local StatusDot = Instance.new("Frame")
StatusDot.Size = UDim2.new(0, 8, 0, 8)
StatusDot.Position = UDim2.new(0, 210, 0.5, -4)
StatusDot.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
StatusDot.BorderSizePixel = 0
StatusDot.Parent = Header
local DotCorner = Instance.new("UICorner")
DotCorner.CornerRadius = UDim.new(1, 0)
DotCorner.Parent = StatusDot
local MinimizeBtn = Instance.new("TextButton")
MinimizeBtn.Size = UDim2.new(0, 30, 0, 30)
MinimizeBtn.Position = UDim2.new(1, -85, 0.5, -15)
MinimizeBtn.BackgroundTransparency = 1
MinimizeBtn.Text = "−"
MinimizeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
MinimizeBtn.TextSize = 22
MinimizeBtn.Font = Enum.Font.GothamBold
MinimizeBtn.Parent = Header
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 36, 0, 36)
CloseBtn.Position = UDim2.new(1, -48, 0.5, -18)
CloseBtn.BackgroundTransparency = 1
CloseBtn.Text = "×"
CloseBtn.TextColor3 = Color3.fromRGB(150, 150, 150)
CloseBtn.TextSize = 22
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.Parent = Header
local FloatingBtn = Instance.new("TextButton")
FloatingBtn.Size = UDim2.new(0, 50, 0, 50)
FloatingBtn.Position = UDim2.new(0, 20, 1, -70)
FloatingBtn.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
FloatingBtn.BorderSizePixel = 0
FloatingBtn.Text = ""
FloatingBtn.Visible = false
FloatingBtn.Parent = ScreenGui
local FloatCorner = Instance.new("UICorner")
FloatCorner.CornerRadius = UDim.new(0, 12)
FloatCorner.Parent = FloatingBtn
local FloatStroke = Instance.new("UIStroke")
FloatStroke.Color = Color3.fromRGB(80, 80, 80)
FloatStroke.Thickness = 1.5
FloatStroke.Transparency = 0.3
FloatStroke.Parent = FloatingBtn
local FloatStar = Instance.new("TextLabel")
FloatStar.Size = UDim2.new(1, 0, 1, 0)
FloatStar.BackgroundTransparency = 1
FloatStar.Text = "★"
FloatStar.TextColor3 = Color3.fromRGB(255, 50, 50)
FloatStar.TextSize = 28
FloatStar.Font = Enum.Font.GothamBold
FloatStar.Parent = FloatingBtn
FloatingBtn.MouseEnter:Connect(function()
TweenService:Create(FloatingBtn, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Size = UDim2.new(0, 56, 0, 56)}):Play()
TweenService:Create(FloatStroke, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(255, 50, 50), Transparency = 0.1}):Play()
end)
FloatingBtn.MouseLeave:Connect(function()
TweenService:Create(FloatingBtn, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Size = UDim2.new(0, 50, 0, 50)}):Play()
TweenService:Create(FloatStroke, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(80, 80, 80), Transparency = 0.3}):Play()
end)
local draggingFloat = false
local floatDragInput
local floatMoved = false
local floatStartPos
FloatingBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
draggingFloat = true
floatMoved = false
floatStartPos = input.Position
local startFrame = FloatingBtn.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
draggingFloat = false
end
end)
local moveConn
moveConn = UserInputService.InputChanged:Connect(function(i)
if not draggingFloat then
moveConn:Disconnect()
return
end
if i.UserInputType == Enum.UserInputType.MouseMovement then
local delta = i.Position - floatStartPos
if math.abs(delta.X) > 5 or math.abs(delta.Y) > 5 then
floatMoved = true
end
FloatingBtn.Position = UDim2.new(startFrame.X.Scale, startFrame.X.Offset + delta.X, startFrame.Y.Scale, startFrame.Y.Offset + delta.Y)
end
end)
end
end)
FloatingBtn.MouseButton1Click:Connect(function()
if not floatMoved then
FloatingBtn.Visible = false
MainFrame.Visible = true
MainFrame.Size = UDim2.new(0, 0, 0, 0)
TweenService:Create(MainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 600, 0, 400)
}):Play()
end
end)
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.new(0, 160, 1, -50)
Sidebar.Position = UDim2.new(0, 0, 0, 50)
Sidebar.BackgroundColor3 = Color3.fromRGB(18, 18, 18)
Sidebar.BorderSizePixel = 0
Sidebar.Parent = MainFrame
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1, -160, 1, -50)
Content.Position = UDim2.new(0, 160, 0, 50)
Content.BackgroundTransparency = 1
Content.ClipsDescendants = true
Content.Parent = MainFrame
local Tabs = {}
local Indicators = {}
local Pages = {}
local Toggles = {}
local Inputs = {}
local CurrentTab = "Player"
local tabOrder = {"Player", "Visuals", "Locations", "Rake"}
local function CreateTab(name, idx)
local tab = Instance.new("TextButton")
tab.Size = UDim2.new(1, -16, 0, 38)
tab.Position = UDim2.new(0, 8, 0, (idx - 1) * 44)
tab.BackgroundColor3 = idx == 1 and Color3.fromRGB(35, 35, 35) or Color3.fromRGB(25, 25, 25)
tab.BorderSizePixel = 0
tab.Text = " " .. name
tab.TextColor3 = idx == 1 and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(180, 180, 180)
tab.TextSize = 15
tab.Font = Enum.Font.GothamMedium
tab.TextXAlignment = Enum.TextXAlignment.Left
tab.Parent = Sidebar
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = tab
local highlight = Instance.new("Frame")
highlight.Size = UDim2.new(1, 0, 1, 0)
highlight.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
highlight.BackgroundTransparency = 1
highlight.BorderSizePixel = 0
highlight.ZIndex = 0
highlight.Parent = tab
local highlightCorner = Instance.new("UICorner")
highlightCorner.CornerRadius = UDim.new(0, 8)
highlightCorner.Parent = highlight
local indicator = Instance.new("Frame")
indicator.Size = UDim2.new(0, 3, 0.6, 0)
indicator.Position = UDim2.new(0, 0, 0.5, 0)
indicator.AnchorPoint = Vector2.new(0, 0.5)
indicator.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
indicator.BorderSizePixel = 0
indicator.Visible = idx == 1
indicator.Parent = tab
local indicatorCorner = Instance.new("UICorner")
indicatorCorner.CornerRadius = UDim.new(1, 0)
indicatorCorner.Parent = indicator
Tabs[name] = tab
Indicators[name] = indicator
tab.MouseEnter:Connect(function()
TweenService:Create(highlight, TweenInfo.new(0.35, Enum.EasingStyle.Sine), {BackgroundTransparency = 0.88}):Play()
end)
tab.MouseLeave:Connect(function()
TweenService:Create(highlight, TweenInfo.new(0.35, Enum.EasingStyle.Sine), {BackgroundTransparency = 1}):Play()
end)
return tab
end
local function CreatePage(name, idx)
local page = Instance.new("ScrollingFrame")
page.Name = name .. "Content"
page.Size = UDim2.new(1, 0, 1, 0)
page.BackgroundTransparency = 1
page.BorderSizePixel = 0
page.ScrollBarThickness = 4
page.ScrollBarImageColor3 = Color3.fromRGB(255, 50, 50)
page.CanvasSize = UDim2.new(0, 0, 0, 0)
page.Visible = idx == 1
page.Parent = Content
Pages[name] = page
return page
end
local function CreateSectionTitle(parent, text, yPos)
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -40, 0, 30)
title.Position = UDim2.new(0, 20, 0, yPos)
title.BackgroundTransparency = 1
title.Text = text
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextSize = 20
title.Font = Enum.Font.GothamBold
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = parent
end
local function CreateFunctionBlock(parent, name, yPos)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -40, 0, 50)
frame.Position = UDim2.new(0, 20, 0, yPos)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = parent
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(50, 50, 50)
stroke.Thickness = 1
stroke.Transparency = 0.7
stroke.Parent = frame
local funcName = Instance.new("TextLabel")
funcName.Size = UDim2.new(0.7, 0, 1, 0)
funcName.Position = UDim2.new(0, 20, 0, 0)
funcName.BackgroundTransparency = 1
funcName.Text = name
funcName.TextColor3 = Color3.fromRGB(220, 220, 220)
funcName.TextSize = 15
funcName.Font = Enum.Font.GothamMedium
funcName.TextXAlignment = Enum.TextXAlignment.Left
funcName.Parent = frame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 50, 0, 26)
toggleBtn.Position = UDim2.new(1, -70, 0.5, -13)
toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
toggleBtn.BorderSizePixel = 0
toggleBtn.Text = ""
toggleBtn.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(1, 0)
toggleCorner.Parent = toggleBtn
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Color = Color3.fromRGB(60, 60, 60)
toggleStroke.Thickness = 1
toggleStroke.Transparency = 0.5
toggleStroke.Parent = toggleBtn
local toggleCircle = Instance.new("Frame")
toggleCircle.Size = UDim2.new(0, 20, 0, 20)
toggleCircle.Position = UDim2.new(0, 3, 0.5, -10)
toggleCircle.BackgroundColor3 = Color3.fromRGB(180, 180, 180)
toggleCircle.BorderSizePixel = 0
toggleCircle.Parent = toggleBtn
local circleCorner = Instance.new("UICorner")
circleCorner.CornerRadius = UDim.new(1, 0)
circleCorner.Parent = toggleCircle
frame.MouseEnter:Connect(function()
TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(32, 32, 32)}):Play()
TweenService:Create(stroke, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(255, 50, 50), Transparency = 0.3}):Play()
TweenService:Create(funcName, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {TextColor3 = Color3.fromRGB(255, 255, 255)}):Play()
end)
frame.MouseLeave:Connect(function()
TweenService:Create(frame, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(25, 25, 25)}):Play()
TweenService:Create(stroke, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(50, 50, 50), Transparency = 0.7}):Play()
TweenService:Create(funcName, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {TextColor3 = Color3.fromRGB(220, 220, 220)}):Play()
end)
Toggles[name] = {btn = toggleBtn, stroke = toggleStroke, circle = toggleCircle, state = false}
return frame, toggleBtn, toggleStroke, toggleCircle
end
local function UpdateToggleByName(name, state)
local t = Toggles[name]
if not t then return end
t.state = state
if state then
TweenService:Create(t.btn, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(255, 50, 50)}):Play()
TweenService:Create(t.stroke, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(255, 50, 50)}):Play()
TweenService:Create(t.circle, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Position = UDim2.new(1, -23, 0.5, -10), BackgroundColor3 = Color3.fromRGB(255, 255, 255)}):Play()
else
TweenService:Create(t.btn, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(40, 40, 40)}):Play()
TweenService:Create(t.stroke, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(60, 60, 60)}):Play()
TweenService:Create(t.circle, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {Position = UDim2.new(0, 3, 0.5, -10), BackgroundColor3 = Color3.fromRGB(180, 180, 180)}):Play()
end
end
local function CreateInput(parent, name, yPos, minVal, maxVal, defaultVal, suffix, callback)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -40, 0, 65)
frame.Position = UDim2.new(0, 20, 0, yPos)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BorderSizePixel = 0
frame.Parent = parent
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = frame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(50, 50, 50)
stroke.Thickness = 1
stroke.Transparency = 0.7
stroke.Parent = frame
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -30, 0, 28)
label.Position = UDim2.new(0, 15, 0, 5)
label.BackgroundTransparency = 1
label.Text = name
label.TextColor3 = Color3.fromRGB(220, 220, 220)
label.TextSize = 15
label.Font = Enum.Font.GothamMedium
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = frame
local inputBox = Instance.new("Frame")
inputBox.Size = UDim2.new(0, 120, 0, 24)
inputBox.Position = UDim2.new(0, 15, 0, 35)
inputBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
inputBox.BorderSizePixel = 0
inputBox.Parent = frame
local inputCorner = Instance.new("UICorner")
inputCorner.CornerRadius = UDim.new(0, 6)
inputCorner.Parent = inputBox
local inputStroke = Instance.new("UIStroke")
inputStroke.Color = Color3.fromRGB(60, 60, 60)
inputStroke.Thickness = 1
inputStroke.Transparency = 0.5
inputStroke.Parent = inputBox
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(1, 0, 1, 0)
textBox.BackgroundTransparency = 1
textBox.Text = tostring(defaultVal)
textBox.TextColor3 = Color3.fromRGB(255, 50, 50)
textBox.TextSize = 14
textBox.Font = Enum.Font.GothamBold
textBox.ClearTextOnFocus = false
textBox.Parent = inputBox
if suffix and suffix ~= "" then
local suffixLabel = Instance.new("TextLabel")
suffixLabel.Size = UDim2.new(0, 200, 0, 24)
suffixLabel.Position = UDim2.new(0, 145, 0, 35)
suffixLabel.BackgroundTransparency = 1
suffixLabel.Text = suffix
suffixLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
suffixLabel.TextSize = 13
suffixLabel.Font = Enum.Font.Gotham
suffixLabel.TextXAlignment = Enum.TextXAlignment.Left
suffixLabel.Parent = frame
end
local currentValue = defaultVal
textBox.FocusLost:Connect(function()
local val = tonumber(textBox.Text)
if val then
val = math.clamp(val, minVal, maxVal)
textBox.Text = tostring(val)
currentValue = val
pcall(callback, val)
else
textBox.Text = tostring(currentValue)
end
end)
inputBox.MouseEnter:Connect(function()
TweenService:Create(inputStroke, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(255, 50, 50), Transparency = 0.2}):Play()
end)
inputBox.MouseLeave:Connect(function()
TweenService:Create(inputStroke, TweenInfo.new(0.3, Enum.EasingStyle.Sine), {Color = Color3.fromRGB(60, 60, 60), Transparency = 0.5}):Play()
end)
pcall(callback, defaultVal)
Inputs[name] = frame
end
local function isSameTeam(plr)
if player.Team and plr.Team then
return player.Team == plr.Team
end
return false
end
local function Message(title, text, time)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = time or 5
})
end)
end
for i, name in ipairs(tabOrder) do
CreateTab(name, i)
CreatePage(name, i)
end
local State = {
InfiniteJump = false,
Noclip = false,
Fullbright = false,
Speedhack = false,
SpeedValue = 16,
ESP = false,
ESPTeamCheck = false,
ShowNames = false,
ShowHealth = false,
ShowDistance = false,
OutlineGlow = false,
ShowSkeleton = false,
ShowRake = false,
}
local Connections = {
Noclip = nil,
Fullbright = nil,
}
local ClipFlag = false
local function applySpeed()
if player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = State.Speedhack and State.SpeedValue or 16
end
end
end
local function noclip()
ClipFlag = false
Connections.Noclip = RunService.Stepped:Connect(function()
if not ClipFlag and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide then
v.CanCollide = false
end
end
end
task.wait(0.1)
end)
end
local function clip()
if Connections.Noclip then
Connections.Noclip:Disconnect()
Connections.Noclip = nil
end
ClipFlag = true
if player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = true
end
end
end
end
local function applyFullbright()
if not player.Character then return end
local head = player.Character:FindFirstChild("Head")
if not head then return end
local existing = head:FindFirstChild("SurislamClientFullbright")
if existing then existing:Destroy() end
local light = Instance.new("PointLight")
light.Name = "SurislamClientFullbright"
light.Brightness = 1.5
light.Range = 60
light.Color = Color3.fromRGB(255, 255, 255)
light.Shadows = false
light.Parent = head
end
local function removeFullbright()
if not player.Character then return end
local head = player.Character:FindFirstChild("Head")
if not head then return end
local light = head:FindFirstChild("SurislamClientFullbright")
if light then light:Destroy() end
end
local function startFullbright()
applyFullbright()
Connections.Fullbright = player.CharacterAdded:Connect(function()
task.wait(1)
if State.Fullbright then applyFullbright() end
end)
end
local function stopFullbright()
if Connections.Fullbright then
Connections.Fullbright:Disconnect()
Connections.Fullbright = nil
end
removeFullbright()
end
player.CharacterAdded:Connect(function(char)
char:WaitForChild("Humanoid", 5)
task.wait(0.1)
applySpeed()
end)
task.spawn(function()
while task.wait(0.25) do
if player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
if State.Speedhack then
if humanoid.WalkSpeed ~= State.SpeedValue then humanoid.WalkSpeed = State.SpeedValue end
else
if humanoid.WalkSpeed ~= 16 then humanoid.WalkSpeed = 16 end
end
end
end
end
end)
UserInputService.JumpRequest:Connect(function()
if State.InfiniteJump and player.Character then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
local playerPage = Pages["Player"]
CreateSectionTitle(playerPage, "Player", 20)
local py = 65
CreateFunctionBlock(playerPage, "Infinite Jump", py)
py = py + 60
CreateFunctionBlock(playerPage, "Noclip", py)
py = py + 60
CreateFunctionBlock(playerPage, "Fullbright", py)
py = py + 60
CreateFunctionBlock(playerPage, "Speedhack", py)
py = py + 60
CreateInput(playerPage, "Speed Value", py, 0, 10000, 16, "studs", function(v) State.SpeedValue = v; if State.Speedhack then applySpeed() end end)
py = py + 70
playerPage.CanvasSize = UDim2.new(0, 0, 0, py + 10)
local visualsPage = Pages["Visuals"]
CreateSectionTitle(visualsPage, "Visuals", 20)
local vy = 65
CreateFunctionBlock(visualsPage, "ESP Enabled", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "ESP Team Check", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "Show Names", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "Show Health", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "Show Distance", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "Outline Glow", vy)
vy = vy + 60
CreateFunctionBlock(visualsPage, "Show Skeleton", vy)
vy = vy + 60
visualsPage.CanvasSize = UDim2.new(0, 0, 0, vy + 10)
-- ===== Locations =====
local locationsPage = Pages["Locations"]
CreateSectionTitle(locationsPage, "Locations", 20)
local ly = 65
local LOCATION_NAMES = {
{key = "Show BaseCamp", folder = "BaseCamp", label = "BaseCamp"},
{key = "Show ObservationTower", folder = "ObservationTower", label = "ObservationTower"},
{key = "Show PowerStation", folder = "PowerStation", label = "PowerStation"},
{key = "Show SafeHouse", folder = "SafeHouse", label = "SafeHouse"},
}
for _, loc in ipairs(LOCATION_NAMES) do
CreateFunctionBlock(locationsPage, loc.key, ly)
ly = ly + 60
end
locationsPage.CanvasSize = UDim2.new(0, 0, 0, ly + 10)
-- Location ESP storage
local locationHighlights = {}
local locationBillboards = {}
local function GetMapFolder()
return workspace:FindFirstChild("Map")
end
local function GetLocationFolder(folderName)
local map = GetMapFolder()
if not map then return nil end
return map:FindFirstChild(folderName)
end
local function GetLocationCenter(folder)
if folder:IsA("Model") and folder.PrimaryPart then
return folder.PrimaryPart.Position
end
local parts = {}
for _, d in ipairs(folder:GetDescendants()) do
if d:IsA("BasePart") then
table.insert(parts, d)
end
end
if #parts == 0 then return nil end
local sum = Vector3.new(0, 0, 0)
for _, p in ipairs(parts) do
sum = sum + p.Position
end
return sum / #parts
end
local function CreateLocationBillboard(folderName, labelText, adorneePart)
local bb = Instance.new("BillboardGui")
bb.Name = "SurislamLoc_" .. folderName
bb.Size = UDim2.new(0, 220, 0, 40)
bb.StudsOffset = Vector3.new(0, 4, 0)
bb.AlwaysOnTop = true
bb.ResetOnSpawn = false
bb.Parent = ScreenGui
local lbl = Instance.new("TextLabel")
lbl.Size = UDim2.new(1, 0, 1, 0)
lbl.BackgroundTransparency = 1
lbl.Text = labelText
lbl.TextColor3 = Color3.fromRGB(255, 50, 50)
lbl.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
lbl.TextStrokeTransparency = 0.2
lbl.TextSize = 18
lbl.Font = Enum.Font.GothamBold
lbl.Parent = bb
bb.Adornee = adorneePart
locationBillboards[folderName] = bb
end
local function EnableLocation(folderName, labelText)
local folder = GetLocationFolder(folderName)
if not folder then
Message("Location", folderName .. " not found in Workspace.Map", 3)
return
end
if locationHighlights[folderName] then
locationHighlights[folderName]:Destroy()
locationHighlights[folderName] = nil
end
local hl = Instance.new("Highlight")
hl.Name = "SurislamLocHL_" .. folderName
hl.Adornee = folder
hl.FillTransparency = 1
hl.OutlineColor = Color3.fromRGB(255, 50, 50)
hl.OutlineTransparency = 0
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = ScreenGui
locationHighlights[folderName] = hl
local center = GetLocationCenter(folder)
if center then
local anchor = Instance.new("Part")
anchor.Name = "SurislamLocAnchor_" .. folderName
anchor.Anchored = true
anchor.CanCollide = false
anchor.Transparency = 1
anchor.Size = Vector3.new(1, 1, 1)
anchor.CFrame = CFrame.new(center)
anchor.Parent = ScreenGui
CreateLocationBillboard(folderName, labelText, anchor)
elseif folder:IsA("Model") and folder.PrimaryPart then
CreateLocationBillboard(folderName, labelText, folder.PrimaryPart)
end
end
local function DisableLocation(folderName)
if locationHighlights[folderName] then
locationHighlights[folderName]:Destroy()
locationHighlights[folderName] = nil
end
if locationBillboards[folderName] then
locationBillboards[folderName]:Destroy()
locationBillboards[folderName] = nil
end
for _, child in ipairs(ScreenGui:GetChildren()) do
if child.Name == "SurislamLocAnchor_" .. folderName then
child:Destroy()
end
end
end
local function DisableAllLocations()
for name, _ in pairs(locationHighlights) do
DisableLocation(name)
end
for name, _ in pairs(locationBillboards) do
DisableLocation(name)
end
end
-- ===== Rake =====
local rakePage = Pages["Rake"]
CreateSectionTitle(rakePage, "Rake", 20)
local ry = 65
CreateFunctionBlock(rakePage, "Show Rake", ry)
ry = ry + 60
rakePage.CanvasSize = UDim2.new(0, 0, 0, ry + 10)
-- Rake ESP variables
local RAKE_TARGET_NAME = "Rake"
local RAKE_OUTLINE_COLOR = Color3.new(1, 1, 1)
local RAKE_TEXT_COLOR = Color3.new(1, 1, 1)
local RAKE_TEXT_SIZE = 16
local RAKE_UPDATE_RATE = 0.1
local rakeEspCache = {}
local rakeConnection = nil
local rakeAccumulator = 0
local function createRakeESP(model)
if not model or not model:IsA("Model") then return end
if rakeEspCache[model] then return end
local highlight = Instance.new("Highlight")
highlight.Name = "RakeESP_Highlight"
highlight.Adornee = model
highlight.FillTransparency = 1
highlight.OutlineColor = RAKE_OUTLINE_COLOR
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = model
local billboard = Instance.new("BillboardGui")
billboard.Name = "RakeESP_Label"
billboard.Adornee = model
billboard.Size = UDim2.new(0, 200, 0, 60)
billboard.StudsOffsetWorldSpace = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.MaxDistance = math.huge
billboard.Parent = model
local container = Instance.new("Frame")
container.Name = "Container"
container.Size = UDim2.new(1, 0, 1, 0)
container.BackgroundTransparency = 1
container.Parent = billboard
local nameLabel = Instance.new("TextLabel")
nameLabel.Name = "NameLabel"
nameLabel.Size = UDim2.new(1, 0, 0.5, 0)
nameLabel.Position = UDim2.new(0, 0, 0, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.Text = "Rake"
nameLabel.TextColor3 = RAKE_TEXT_COLOR
nameLabel.TextStrokeTransparency = 0
nameLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
nameLabel.TextScaled = false
nameLabel.TextSize = RAKE_TEXT_SIZE
nameLabel.Font = Enum.Font.SourceSansBold
nameLabel.Parent = container
local distLabel = Instance.new("TextLabel")
distLabel.Name = "DistLabel"
distLabel.Size = UDim2.new(1, 0, 0.5, 0)
distLabel.Position = UDim2.new(0, 0, 0.5, 0)
distLabel.BackgroundTransparency = 1
distLabel.Text = "0 studs"
distLabel.TextColor3 = RAKE_TEXT_COLOR
distLabel.TextStrokeTransparency = 0
distLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
distLabel.TextScaled = false
distLabel.TextSize = RAKE_TEXT_SIZE
distLabel.Font = Enum.Font.SourceSansBold
distLabel.Parent = container
rakeEspCache[model] = { highlight = highlight, billboard = billboard, distLabel = distLabel }
model.AncestryChanged:Connect(function(_, parent)
if not parent then
if rakeEspCache[model] then
if rakeEspCache[model].highlight then
rakeEspCache[model].highlight:Destroy()
end
if rakeEspCache[model].billboard then
rakeEspCache[model].billboard:Destroy()
end
rakeEspCache[model] = nil
end
end
end)
end
local function scanForRake()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Model") and obj.Name == RAKE_TARGET_NAME then
createRakeESP(obj)
end
end
end
local function getRakeModelPosition(model)
local ok, pos = pcall(function()
return model:GetPivot().Position
end)
if ok and pos then return pos end
local primary = model.PrimaryPart
if primary then return primary.Position end
local anyPart = model:FindFirstChildWhichIsA("BasePart", true)
if anyPart then return anyPart.Position end
return nil
end
local function clearAllRakeESP()
for model, data in pairs(rakeEspCache) do
if data.highlight then pcall(function() data.highlight:Destroy() end) end
if data.billboard then pcall(function() data.billboard:Destroy() end) end
rakeEspCache[model] = nil
end
rakeEspCache = {}
end
local function startRakeESP()
if rakeConnection then return end
rakeAccumulator = 0
rakeConnection = RunService.Heartbeat:Connect(function(dt)
if not State.ShowRake then return end
rakeAccumulator = rakeAccumulator + dt
if rakeAccumulator >= RAKE_UPDATE_RATE then
rakeAccumulator = 0
scanForRake()
local char = player.Character
local root = char and char:FindFirstChild("HumanoidRootPart")
if root then
local myPos = root.Position
for model, data in pairs(rakeEspCache) do
if data.distLabel and data.distLabel.Parent then
local pos = getRakeModelPosition(model)
if pos then
local dist = (pos - myPos).Magnitude
data.distLabel.Text = string.format("%d studs", math.floor(dist + 0.5))
end
end
end
end
end
end)
end
local function stopRakeESP()
if rakeConnection then
rakeConnection:Disconnect()
rakeConnection = nil
end
clearAllRakeESP()
end
-- ===== ESP code =====
local hasDrawing = false
pcall(function()
local test = Drawing.new("Circle")
test:Remove()
hasDrawing = true
end)
local espHolder = Instance.new("Folder")
espHolder.Name = "SurislamClientESP"
espHolder.Parent = ScreenGui
local espLabels = {}
local outlineHighlights = {}
local skeletonDrawings = {}
local SKELETON_CONNECTIONS = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"}
}
local function CreateESP(plr)
local esp = Instance.new("BillboardGui")
esp.Name = plr.Name
esp.Parent = espHolder
esp.Size = UDim2.new(0, 250, 0, 50)
esp.StudsOffset = Vector3.new(0, 2.5, 0)
esp.AlwaysOnTop = true
esp.Enabled = false
esp.ResetOnSpawn = false
local nameLabel = Instance.new("TextLabel")
nameLabel.Parent = esp
nameLabel.BackgroundTransparency = 1
nameLabel.Size = UDim2.new(1, 0, 0.5, 0)
nameLabel.Position = UDim2.new(0, 0, 0, -2)
nameLabel.Font = Enum.Font.GothamBold
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
nameLabel.TextStrokeTransparency = 0.2
nameLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
nameLabel.TextSize = 16
nameLabel.ZIndex = 2
local infoLabel = Instance.new("TextLabel")
infoLabel.Parent = esp
infoLabel.BackgroundTransparency = 1
infoLabel.Position = UDim2.new(0, 0, 0.5, 2)
infoLabel.Size = UDim2.new(1, 0, 0.5, 0)
infoLabel.Font = Enum.Font.GothamBold
infoLabel.TextColor3 = Color3.fromRGB(255, 50, 50)
infoLabel.TextStrokeTransparency = 0.2
infoLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
infoLabel.TextSize = 14
infoLabel.ZIndex = 2
local highlight = Instance.new("Highlight")
highlight.Name = plr.Name .. "Outline"
highlight.Parent = espHolder
highlight.FillTransparency = 1
highlight.OutlineColor = Color3.fromRGB(255, 50, 50)
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Enabled = false
table.insert(outlineHighlights, {plr = plr, highlight = highlight})
table.insert(espLabels, {plr = plr, gui = esp, name = nameLabel, info = infoLabel})
end
local function clearSkeletonForPlayer(plr)
local drawings = skeletonDrawings[plr]
if drawings then
for _, d in ipairs(drawings) do
pcall(function() d.Visible = false; d:Remove() end)
end
skeletonDrawings[plr] = nil
end
end
local function clearAllSkeletons()
for plr, _ in pairs(skeletonDrawings) do
clearSkeletonForPlayer(plr)
end
end
local function drawSkeletonForPlayer(plr)
if not hasDrawing then return end
clearSkeletonForPlayer(plr)
if not plr.Character then return end
local drawings = {}
for _, conn in ipairs(SKELETON_CONNECTIONS) do
local part1 = plr.Character:FindFirstChild(conn[1])
local part2 = plr.Character:FindFirstChild(conn[2])
if part1 and part2 then
local pos1, on1 = camera:WorldToViewportPoint(part1.Position)
local pos2, on2 = camera:WorldToViewportPoint(part2.Position)
if on1 and on2 then
local ok, line = pcall(function()
local l = Drawing.new("Line")
l.From = Vector2.new(pos1.X, pos1.Y)
l.To = Vector2.new(pos2.X, pos2.Y)
l.Thickness = 2
l.Color = Color3.fromRGB(255, 50, 50)
l.Transparency = 0.8
l.Visible = true
return l
end)
if ok and line then table.insert(drawings, line) end
end
end
end
local head = plr.Character:FindFirstChild("Head")
if head then
local hp, on = camera:WorldToViewportPoint(head.Position)
if on then
local ok, circle = pcall(function()
local c = Drawing.new("Circle")
c.Position = Vector2.new(hp.X, hp.Y - 15)
c.Radius = 10
c.Thickness = 2
c.Color = Color3.fromRGB(255, 50, 50)
c.Filled = false
c.NumSides = 16
c.Visible = true
return c
end)
if ok and circle then table.insert(drawings, circle) end
end
end
skeletonDrawings[plr] = drawings
end
for _, plr in ipairs(Players:GetPlayers()) do
if plr ~= player then CreateESP(plr) end
end
Players.PlayerAdded:Connect(function(plr)
if plr ~= player then CreateESP(plr) end
end)
Players.PlayerRemoving:Connect(function(plr)
if skeletonDrawings[plr] then clearSkeletonForPlayer(plr) end
for i, data in ipairs(espLabels) do
if data.plr == plr then
data.gui:Destroy()
table.remove(espLabels, i)
break
end
end
for i, data in ipairs(outlineHighlights) do
if data.plr == plr then
data.highlight:Destroy()
table.remove(outlineHighlights, i)
break
end
end
end)
local skeletonUpdateCounter = 0
local SKELETON_UPDATE_RATE = 3
RunService.RenderStepped:Connect(function(dt)
skeletonUpdateCounter = skeletonUpdateCounter + 1
local shouldUpdate = skeletonUpdateCounter >= SKELETON_UPDATE_RATE
for _, data in ipairs(espLabels) do
local plr = data.plr
local gui = data.gui
local isTeam = State.ESPTeamCheck and isSameTeam(plr)
if plr and plr.Character and plr.Character:FindFirstChild("Head") and plr.Character:FindFirstChildOfClass("Humanoid") and not isTeam then
local head = plr.Character.Head
local humanoid = plr.Character.Humanoid
gui.Adornee = head
if State.ESP then
local showAny = false
local infoText = ""
if State.ShowNames then
data.name.Text = plr.Name
data.name.Visible = true
showAny = true
else
data.name.Visible = false
end
if State.ShowHealth then
infoText = math.floor(humanoid.Health) .. " HP"
end
if State.ShowDistance then
if infoText ~= "" then infoText = infoText .. " | " end
infoText = infoText .. math.floor((head.Position - camera.CFrame.Position).Magnitude) .. "m"
end
data.info.Text = infoText
data.info.Visible = infoText ~= ""
if infoText ~= "" then showAny = true end
gui.Enabled = showAny
else
gui.Enabled = false
end
for _, o in ipairs(outlineHighlights) do
if o.plr == plr then
if State.ESP and State.OutlineGlow and not isTeam then
o.highlight.Adornee = plr.Character
o.highlight.Enabled = true
else
o.highlight.Enabled = false
end
end
end
if State.ESP and State.ShowSkeleton and not isTeam then
if shouldUpdate then drawSkeletonForPlayer(plr) end
else
if skeletonDrawings[plr] then clearSkeletonForPlayer(plr) end
end
else
gui.Enabled = false
for _, o in ipairs(outlineHighlights) do
if o.plr == plr then o.highlight.Enabled = false end
end
if skeletonDrawings[plr] then clearSkeletonForPlayer(plr) end
end
end
if shouldUpdate then skeletonUpdateCounter = 0 end
if not State.ESP or not State.ShowSkeleton then clearAllSkeletons() end
end)
local function SwitchTab(newTab)
if CurrentTab == newTab then return end
CurrentTab = newTab
for name, tab in pairs(Tabs) do
if name == newTab then
TweenService:Create(tab, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(35, 35, 35)}):Play()
TweenService:Create(tab, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {TextColor3 = Color3.fromRGB(255, 255, 255)}):Play()
local ind = Indicators[name]
ind.Visible = true
ind.Size = UDim2.new(0, 0, 0.6, 0)
TweenService:Create(ind, TweenInfo.new(0.45, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 3, 0.6, 0)}):Play()
Pages[name].Visible = true
Pages[name].Position = UDim2.new(0, 30, 0, 0)
TweenService:Create(Pages[name], TweenInfo.new(0.4, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), {Position = UDim2.new(0, 0, 0, 0)}):Play()
else
TweenService:Create(tab, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundColor3 = Color3.fromRGB(25, 25, 25)}):Play()
TweenService:Create(tab, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {TextColor3 = Color3.fromRGB(180, 180, 180)}):Play()
Indicators[name].Visible = false
Pages[name].Visible = false
end
end
end
for name, tab in pairs(Tabs) do
tab.MouseButton1Click:Connect(function()
SwitchTab(name)
end)
end
local toggleCallbacks = {
["Infinite Jump"] = function(s) State.InfiniteJump = s end,
["Noclip"] = function(s) State.Noclip = s; if s then noclip() else clip() end end,
["Fullbright"] = function(s) State.Fullbright = s; if s then startFullbright() else stopFullbright() end end,
["Speedhack"] = function(s) State.Speedhack = s; applySpeed() end,
["ESP Enabled"] = function(s) State.ESP = s end,
["ESP Team Check"] = function(s) State.ESPTeamCheck = s end,
["Show Names"] = function(s) State.ShowNames = s end,
["Show Health"] = function(s) State.ShowHealth = s end,
["Show Distance"] = function(s) State.ShowDistance = s end,
["Outline Glow"] = function(s) State.OutlineGlow = s end,
["Show Skeleton"] = function(s) State.ShowSkeleton = s end,
["Show BaseCamp"] = function(s)
if s then EnableLocation("BaseCamp", "BaseCamp") else DisableLocation("BaseCamp") end
end,
["Show ObservationTower"] = function(s)
if s then EnableLocation("ObservationTower", "ObservationTower") else DisableLocation("ObservationTower") end
end,
["Show PowerStation"] = function(s)
if s then EnableLocation("PowerStation", "PowerStation") else DisableLocation("PowerStation") end
end,
["Show SafeHouse"] = function(s)
if s then EnableLocation("SafeHouse", "SafeHouse") else DisableLocation("SafeHouse") end
end,
["Show Rake"] = function(s)
State.ShowRake = s
if s then startRakeESP() else stopRakeESP() end
end,
}
for name, data in pairs(Toggles) do
data.btn.MouseButton1Click:Connect(function()
local newState = not data.state
UpdateToggleByName(name, newState)
local cb = toggleCallbacks[name]
if cb then cb(newState) end
end)
end
local dragging = false
local dragInput
local mousePos
local framePos
Header.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
mousePos = input.Position
framePos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
Header.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - mousePos
MainFrame.Position = UDim2.new(framePos.X.Scale, framePos.X.Offset + delta.X, framePos.Y.Scale, framePos.Y.Offset + delta.Y)
end
end)
MinimizeBtn.MouseButton1Click:Connect(function()
TweenService:Create(MainFrame, TweenInfo.new(0.4, Enum.EasingStyle.Quart, Enum.EasingDirection.In), {
Size = UDim2.new(0, 0, 0, 0)
}):Play()
task.wait(0.4)
MainFrame.Visible = false
FloatingBtn.Visible = true
FloatingBtn.Size = UDim2.new(0, 0, 0, 0)
TweenService:Create(FloatingBtn, TweenInfo.new(0.4, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 50, 0, 50)
}):Play()
end)
CloseBtn.MouseButton1Click:Connect(function()
State.InfiniteJump = false
State.Noclip = false
State.Fullbright = false
State.Speedhack = false
State.ESP = false
State.ShowSkeleton = false
State.ShowRake = false
if Connections.Noclip then Connections.Noclip:Disconnect() Connections.Noclip = nil end
if Connections.Fullbright then Connections.Fullbright:Disconnect() Connections.Fullbright = nil end
stopRakeESP()
ClipFlag = true
if player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = true
end
end
end
if player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local light = head:FindFirstChild("SurislamClientFullbright")
if light then light:Destroy() end
end
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = 16
end
end
clearAllSkeletons()
DisableAllLocations()
for _, data in ipairs(espLabels) do
pcall(function() data.gui:Destroy() end)
end
espLabels = {}
for _, data in ipairs(outlineHighlights) do
pcall(function() data.highlight:Destroy() end)
end
outlineHighlights = {}
if espHolder then
espHolder:Destroy()
espHolder = nil
end
ScreenGui:Destroy()
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