
Key Required
SOLSTICE OP OPEN SOURCE
Lua Script•635 lines (21206 chars)
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local lastClicked = nil
local lastClickTime = 0
local selectedColor = Color3.new(1, 1, 1)
local selectedMaterial = Enum.Material.Plastic
local function firePromptInstant(prompt)
if prompt and prompt:IsA("ProximityPrompt") then
local originalHold = prompt.HoldDuration
prompt.HoldDuration = 0
fireproximityprompt(prompt)
task.wait()
prompt.HoldDuration = originalHold
end
end
Mouse.Button1Down:Connect(function()
local target = Mouse.Target
if not target then return end
local character = target:FindFirstAncestorOfClass("Model")
local player = Players:GetPlayerFromCharacter(character)
if not player or player == LocalPlayer then return end
local now = tick()
if lastClicked == player and now - lastClickTime <= 0.4 then
local backpack = player:FindFirstChild("Backpack")
local items = {}
if backpack then
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
table.insert(items, tool.Name)
end
end
end
local content = #items > 0 and table.concat(items, ", ") or "Backpack is empty."
Rayfield:Notify({
Title = player.Name .. "'s Loot",
Content = content,
Duration = 6,
Image = "backpack"
})
end
lastClicked = player
lastClickTime = now
end)
local Window = Rayfield:CreateWindow({
Name = "SØLSTICE | 📈 The Office Experiment 💼",
Icon = 0,
LoadingTitle = "XL Hub",
LoadingSubtitle = "Optimizing Your Office...",
Theme = "Amethyst",
ConfigurationSaving = {
Enabled = true,
FolderName = "XLHubConfigs",
FileName = "OfficeExperiment"
},
Discord = {
Enabled = true,
Invite = "CuBjTEVkUb",
RememberJoins = true
},
KeySystem = false,
KeySettings = {
Title = "The Office Experiment | XL",
Subtitle = "join our discord for the key, when u join dont leave as the key will change every update",
Note = "https://discord.gg/CuBjTEVkUb",
FileName = "Key",
SaveKey = true,
GrabKeyFromSite = false,
Key = {"1U34-HEII-N01M-LUD1C"}
}
})
local MainTab = Window:CreateTab("Main", "clipboard")
MainTab:CreateParagraph({
Title = "Credits",
Content = "Made by Aikraze on Discord, THIS SCRIPT IS IN PRE-RELEASE MORE FEATURES ARE BOUND TO COME!!"
})
MainTab:CreateParagraph({
Title = "PLEASE READ",
Content = "To see anyones loot, double click on any player. And a notification will appear exposing their loot. "
})
MainTab:CreateButton({
Name = "Best Loot Player Viewer",
Callback = function()
local bestPlayer = nil
local highestCount = 0
local bestDetails = ""
for _, player in pairs(Players:GetPlayers()) do
local backpack = player:FindFirstChild("Backpack")
if backpack then
local count = 0
local detail = {}
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
count += 1
table.insert(detail, tool.Name)
end
end
if count > highestCount then
bestPlayer = player
highestCount = count
bestDetails = table.concat(detail, ", ")
end
end
end
if bestPlayer then
Rayfield:Notify({
Title = bestPlayer.Name .. " has the most items!",
Content = "They have " .. highestCount .. " items: " .. bestDetails,
Duration = 8,
Image = "backpack"
})
else
Rayfield:Notify({
Title = "No Players Found",
Content = "No tools found in any player's backpack.",
Duration = 6.5,
Image = "alert-triangle"
})
end
end
})
local function getAndFirePromptByMeshName(meshName)
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local originalPos = root.Position
local foundPrompt
for _, model in pairs(workspace:GetDescendants()) do
if model:IsA("MeshPart") and model.Name == meshName then
local parentModel = model:FindFirstAncestorOfClass("Model")
if parentModel then
foundPrompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true)
if foundPrompt then break end
end
end
end
if foundPrompt then
local promptPart = foundPrompt.Parent:IsA("BasePart") and foundPrompt.Parent or foundPrompt.Parent:FindFirstChildWhichIsA("BasePart")
if promptPart then
root.CFrame = promptPart.CFrame + Vector3.new(0, 2, 0)
task.wait(0.3)
firePromptInstant(foundPrompt)
task.wait(0.1)
root.CFrame = CFrame.new(originalPos)
end
end
end
MainTab:CreateButton({
Name = "Get Gun",
Callback = function()
getAndFirePromptByMeshName("Meshes/glock17 new_Cube.003")
end
})
MainTab:CreateButton({
Name = "Get AK-47",
Callback = function()
getAndFirePromptByMeshName("Meshes/ak_Cube.004")
end
})
MainTab:CreateButton({
Name = "Get Revolver",
Callback = function()
getAndFirePromptByMeshName("Meshes/Magnum Research BFR_Cube")
end
})
MainTab:CreateButton({
Name = "Get C4",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local originalPos = root.Position
local foundPrompt
for _, model in pairs(workspace:GetDescendants()) do
if model:IsA("MeshPart") and model.Name:lower():find("explosive") then
local parentModel = model:FindFirstAncestorOfClass("Model")
if parentModel then
foundPrompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true)
if foundPrompt then break end
end
end
end
if foundPrompt then
local promptPart = foundPrompt.Parent:IsA("BasePart") and foundPrompt.Parent or foundPrompt.Parent:FindFirstChildWhichIsA("BasePart")
if promptPart then
root.CFrame = promptPart.CFrame + Vector3.new(0, 2, 0)
task.wait(0.3)
firePromptInstant(foundPrompt)
task.wait(0.1)
root.CFrame = CFrame.new(originalPos)
end
end
end
})
MainTab:CreateToggle({
Name = "Get Mag",
CurrentValue = false,
Flag = "MagToggle",
Callback = function(value)
if value then
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local originalPos = root.Position
for _, meshPart in pairs(workspace:GetDescendants()) do
if meshPart:IsA("MeshPart") and meshPart.MeshId == "rbxassetid://14295879038" then
local parentModel = meshPart:FindFirstAncestorOfClass("Model")
if parentModel then
local prompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt then
root.CFrame = meshPart.CFrame + Vector3.new(0, 2, 0)
task.wait(0.3)
firePromptInstant(prompt)
task.wait(0.1)
end
end
end
end
root.CFrame = CFrame.new(originalPos)
end
end
})
MainTab:CreateToggle({
Name = "Get Bullet",
CurrentValue = false,
Flag = "BulletToggle",
Callback = function(value)
if value then
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local originalPos = root.Position
for _, model in pairs(workspace:GetDescendants()) do
if model:IsA("MeshPart") and model.Name == "Casing" then
local parentModel = model:FindFirstAncestorOfClass("Model")
if parentModel then
local prompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true)
if prompt then
root.CFrame = model.CFrame + Vector3.new(0, 2, 0)
task.wait(0.3)
firePromptInstant(prompt)
task.wait(0.1)
end
end
end
end
root.CFrame = CFrame.new(originalPos)
end
end
})
MainTab:CreateToggle({
Name = "No Gun Recoil",
CurrentValue = false,
Flag = "NoRecoil",
Callback = function(state)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ToolData = require(ReplicatedStorage.Shared.Tools.ToolData)
for weaponName, weaponData in pairs(ToolData) do
if weaponData.Spray then
if state then
weaponData.Spray.XEq = function() return 0 end
weaponData.Spray.YEq = function() return 0 end
weaponData.Spray.Spread = function() return 0 end
weaponData.Spray.BaseSpread = function() return 0 end
else
weaponData.Spray.XEq = nil
weaponData.Spray.YEq = nil
weaponData.Spray.Spread = nil
weaponData.Spray.BaseSpread = nil
end
end
end
end
})
local VulnerabilityTab = Window:CreateTab("Vulnerability", "message-circle-warning")
VulnerabilityTab:CreateParagraph({
Title = "Revive Instructions",
Content = "You need to be dead for this to work. After pressing revive, fly back to the map and noclip into it to get back. You will also need to get a gun afterwards. If you die after clicking the button you don't need to redo it as the game will still think ur alive."
})
VulnerabilityTab:CreateButton({
Name = "Revive",
Callback = function()
local player = Players.LocalPlayer
if player:GetAttribute("Dead") == false then
Rayfield:Notify({
Title = "Revive",
Content = "You are not dead!",
Duration = 4,
Image = "circle-alert"
})
return
end
if player:GetAttribute("Dead") ~= nil and player:GetAttribute("Alive") ~= nil then
player:SetAttribute("Dead", false)
player:SetAttribute("Alive", true)
Rayfield:Notify({
Title = "Revive",
Content = "You have been revived!",
Duration = 4,
Image = "badge-check"
})
end
end
})
VulnerabilityTab:CreateParagraph({
Title = "Assassin Reveal Instructions",
Content = "Use this button during assassin time to reveal the assassins."
})
VulnerabilityTab:CreateButton({
Name = "Reveal Assassins",
Callback = function()
local foundAny = false
for _, player in pairs(Players:GetPlayers()) do
local character = player.Character
if character and player:GetAttribute("ASDF") == true then
local alive = player:GetAttribute("Alive")
local dead = player:GetAttribute("Dead")
local head = character:FindFirstChild("Head")
if head then
local existingBillboard = head:FindFirstChild("AssassinBillboard")
if alive and not dead then
if not existingBillboard then
local billboard = Instance.new("BillboardGui")
billboard.Name = "AssassinBillboard"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel", billboard)
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 0, 0)
textLabel.TextScaled = true
textLabel.Text = "ASSASSIN"
billboard.Parent = head
foundAny = true
end
else
if existingBillboard then existingBillboard:Destroy() end
end
end
else
if player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local existingBillboard = head:FindFirstChild("AssassinBillboard")
if existingBillboard then existingBillboard:Destroy() end
end
end
end
end
Rayfield:Notify({
Title = "Reveal Assassins",
Content = foundAny and "Assassins revealed!" or "Assassin round hasn't started yet.",
Duration = 4,
Image = "circle-alert"
})
end
})
VulnerabilityTab:CreateButton({
Name = "Melee No Cooldown",
Callback = function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ToolClass = require(ReplicatedStorage.Shared.Tools.ToolClass)
local EffectsModule = require(ReplicatedStorage.Client.Modules.EffectsModule)
local originalSwing = ToolClass.Swing
ToolClass.Swing = function(self, hitObj, swingAnim, toolUsed, extraCallback)
if self.Swinging then return end
self.Swinging = true
self.C:SetState("Swinging", true)
local v31 = toolUsed or self.Tool
EffectsModule.Swing(game.Players.LocalPlayer, v31, true)
self.SwingId = workspace:GetServerTimeNow()
self.Hits = {}
self.C:Fire("Swing", self.SwingId, toolUsed)
local anim = swingAnim or self.SwingAnimations[self.Swings % #self.SwingAnimations + 1]
anim:Play()
anim:AdjustSpeed(5)
self.LastAnimation = anim
self.Swings = self.Swings + 1
self.LastAnim = anim
if extraCallback then
extraCallback()
end
local swingDuration = anim.Length / 5
task.wait(swingDuration)
if hitObj then
hitObj:Stop()
end
self.C:SetState("Swinging", false)
self.C:Fire("CloseSwing", self.SwingId, toolUsed)
EffectsModule.Swing(game.Players.LocalPlayer, v31, false)
anim:Stop()
task.delay(0.1, function()
self.Swinging = false
end)
end
Rayfield:Notify({
Title = "Melee Patch Applied",
Content = "Fast melee with cooldown removed is now active.",
Duration = 4,
Image = "badge-check"
})
end
})
local AutoFarmTab = Window:CreateTab("Auto Farm", "bot")
AutoFarmTab:CreateButton({
Name = "Dummy Button",
Callback = function() end
})
AutoFarmTab:CreateButton({
Name = "Kill All",
Callback = function()
local player = Players.LocalPlayer
local character = player.Character
if not character then return end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then return end
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character and targetPlayer:GetAttribute("Dead") ~= true then
local targetCharacter = targetPlayer.Character
local targetHead = targetCharacter:FindFirstChild("Head")
if targetHead then
local backCFrame = targetHead.CFrame * CFrame.new(0, 0, 2)
root.CFrame = backCFrame
root.CFrame = CFrame.new(root.Position, targetHead.Position)
local VirtualUser = game:GetService("VirtualUser")
VirtualUser:Button1Down(Vector2.new(0, 0))
task.wait(0.1)
VirtualUser:Button1Up(Vector2.new(0, 0))
task.wait(0.2)
end
end
end
end
})
local FunTab = Window:CreateTab("Fun", "party-popper")
local ESPEnabled = false
local espBillboards = {}
FunTab:CreateToggle({
Name = "ESP Security",
CurrentValue = false,
Flag = "ESPSecurity",
Callback = function(value)
ESPEnabled = value
if not ESPEnabled then
for _, billboard in pairs(espBillboards) do
if billboard and billboard.Parent then billboard:Destroy() end
end
espBillboards = {}
else
for _, player in pairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
local character = player.Character
if character and player:GetAttribute("Job") == "Security" then
local head = character:FindFirstChild("Head")
if head and not head:FindFirstChild("SecurityBillboard") then
local billboard = Instance.new("BillboardGui")
billboard.Name = "SecurityBillboard"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 150, 0, 40)
billboard.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel", billboard)
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 0, 0)
textLabel.TextScaled = true
textLabel.Text = "SECURITY"
billboard.Parent = head
table.insert(espBillboards, billboard)
end
end
end
end
end
end
})
FunTab:CreateButton({
Name = "Break Armory Vault Visually",
Callback = function()
local rs = game:GetService("ReplicatedStorage")
local remotes = rs:WaitForChild("Remotes")
local impulse = remotes:WaitForChild("Impulse")
local assets = rs:WaitForChild("Assets")
local cracksModel = assets:FindFirstChild("Effects"):WaitForChild("VaultCracks")
local vaultDoor = nil
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Model") and obj.Name:lower():find("vault door") then
vaultDoor = obj
break
end
end
if not vaultDoor then return end
local targetPart = nil
for _, obj in ipairs(vaultDoor:GetDescendants()) do
if obj:IsA("BasePart") and obj.Name == "Part" and obj.Material == Enum.Material.Metal then
targetPart = obj
break
end
end
if not targetPart then return end
for _, mesh in ipairs(cracksModel:GetChildren()) do
if mesh:IsA("BasePart") then
local clone = mesh:Clone()
clone.CFrame = targetPart.CFrame
clone.Parent = vaultDoor
impulse:FireServer(clone, Vector3.new(0, 0, 0))
end
end
targetPart:Destroy()
end
})
MainTab:CreateColorPicker({
Name = "Select Color",
Default = selectedColor,
Flag = "ColorPicker",
Callback = function(color)
selectedColor = color
end
})
MainTab:CreateDropdown({
Name = "Select Material",
Options = {"Plastic", "Wood", "Metal", "Neon", "Glass", "ForceField", "Ice", "DiamondPlate", "Fabric", "SmoothPlastic"},
Default = "Plastic",
Flag = "MaterialDropdown",
Callback = function(materialName)
selectedMaterial = Enum.Material[materialName] or Enum.Material.Plastic
end
})
MainTab:CreateButton({
Name = "Apply Color & Material to All Backpack Tools",
Callback = function()
for _, player in pairs(Players:GetPlayers()) do
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
for _, descendant in pairs(tool:GetDescendants()) do
if descendant:IsA("BasePart") or descendant:IsA("MeshPart") or descendant:IsA("UnionOperation") then
descendant.Color = selectedColor
descendant.Material = selectedMaterial
end
end
end
end
end
end
Rayfield:Notify({
Title = "Applied!",
Content = "Color and Material applied to all backpack tools.",
Duration = 5,
Image = "badge-check"
})
end
})
Rayfield:Notify({
Title = "Welcome to SØLSTICE",
Content = "Enjoy The Office Experiment!",
Duration = 6.5,
Image = "briefcase"
})
Rayfield:LoadConfiguration()Features & Information
rerelease

bro adds a key system n makes it open source what a retrd :sob: