open src slient aim bad singal
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open src slient aim bad singal

The Lost Frontultrawareultraware 5.4K views 8.5K executesUpdated May 6, 2026
1.7/ 5(3 votes)
1233% Positive
Lua Script•89 lines (3150 chars)
local Settings = {
    Enabled = true,
    FOV = 120,
    TargetPart = "Head", -- HumanoidRootPart or Head bad game singal
}

local CoreGui = game:GetService("CoreGui")
local ScreenGui = Instance.new("ScreenGui", CoreGui)
ScreenGui.Name = "auwdguagsudaasd"

local FOVFrame = Instance.new("Frame", ScreenGui)
local UICorner = Instance.new("UICorner", FOVFrame)
local UIStroke = Instance.new("UIStroke", FOVFrame)

FOVFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FOVFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
FOVFrame.BackgroundTransparency = 1 
FOVFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
FOVFrame.Size = UDim2.new(0, Settings.FOV * 2, 0, Settings.FOV * 2)

UIStroke.Color = Color3.fromRGB(0, 255, 255) 
UIStroke.Thickness = 1
UICorner.CornerRadius = UDim.new(1, 0) 

local function GetTarget()
    local Target = nil
    local Dist = Settings.FOV
    local Camera = workspace.CurrentCamera
    if not Camera then return nil end
    
    for _, v in pairs(game.Players:GetPlayers()) do
        if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild(Settings.TargetPart) then
            local Pos, OnScreen = Camera:WorldToViewportPoint(v.Character[Settings.TargetPart].Position)
            if OnScreen then
                local MousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
                local Mag = (Vector2.new(Pos.X, Pos.Y) - MousePos).Magnitude
                if Mag < Dist then
                    Dist = Mag
                    Target = v
                end
            end
        end
    end
    return Target
end

local FastCast = nil
for _, v in pairs(getgc(true)) do
    if type(v) == "table" and rawget(v, "new") and rawget(v, "SetVelocity") then
        FastCast = v
        break
    end
end
if FastCast then
    local oldNew = FastCast.new
    FastCast.new = function(caster, origin, direction, velocity, behavior)
        if Settings.Enabled and not checkcaller() then
            local target = GetTarget()
            if target then
                local targetPos = target.Character[Settings.TargetPart].Position
                direction = (targetPos - origin).Unit
                velocity = direction * velocity.Magnitude
                if behavior then
                    behavior.Acceleration = Vector3.new(0, -workspace.Gravity * 0.05, 0) 
                end
            end
        end
        return oldNew(caster, origin, direction, velocity, behavior)
    end
    local oldVelocity = FastCast.SetVelocity
    FastCast.SetVelocity = function(cast, velocity)
        if Settings.Enabled and not checkcaller() then
            local target = GetTarget()
            if target and cast.RayInfo then
                local tPos = target.Character[Settings.TargetPart].Position
                local newDir = (tPos - cast.RayInfo.Origin).Unit
                velocity = newDir * velocity.Magnitude
            end
        end
        return oldVelocity(cast, velocity)
    end
else
    warn("İn game execute it")
end


game:GetService("RunService").RenderStepped:Connect(function()
    FOVFrame.Size = UDim2.new(0, Settings.FOV * 2, 0, Settings.FOV * 2)
end)

Features & Information

good game only 1 map but bad singal we hiting 10 bullets but 2 bullet accepting not a slient aim problem fully work lvl 7 velocity and ronix tested
#open src#slient aim

Community Comments (1)

KuyuuKuyuuMay 8, 2026

Delta?

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