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MOBILE READY XENO READY AIMBOT ESP SOURCE CODE
Lua Script•1016 lines (31013 chars)
local UI = loadstring(game:HttpGet(""))()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
local IsMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
local Config = {
ESP_Enabled = true,
ESP_Box = true,
ESP_Name = true,
ESP_Distance = true,
ESP_Health = true,
ESP_Skeleton = true,
ESP_TeamCheck = true,
ESP_MaxDistance = 1500,
ESP_BoxColor = Color3.fromRGB(255, 50, 50),
AIM_Enabled = false,
AIM_FOV = IsMobile and 350 or 200,
AIM_Smooth = 0.05,
AIM_TeamCheck = true,
AIM_TargetPart = "Head",
AIM_ShowFOV = true,
AIM_Sticky = true,
AIM_StickyTime = 0.8
}
local Bones = {{"Head","Torso"},{"Torso","Left Arm"},{"Torso","Right Arm"},{"Torso","Left Leg"},{"Torso","Right Leg"}}
local State = {
Unloaded = false,
AimTarget = nil,
AimTargetChar = nil,
LastTargetSwitch = 0,
Aiming = false,
MobileAiming = false,
MobileAimToggled = false,
AimHoldMode = false
}
local Cache = {
Targets = {},
ESP = {},
Visibility = {}
}
local Connections = {}
local function GetRoot(char)
return char and char:FindFirstChild("HumanoidRootPart")
end
local function GetHead(char)
return char and char:FindFirstChild("Head")
end
local function GetHumanoid(char)
return char and char:FindFirstChild("Humanoid")
end
local function IsAlive(char)
local hum = GetHumanoid(char)
return hum and hum.Health > 0
end
local function IsTeammate(char)
if not LocalPlayer.Character then return false end
if not char or not char.Parent then return false end
local localParent = LocalPlayer.Character.Parent
local charParent = char.Parent
if not localParent or not charParent then return false end
return localParent == charParent
end
local function IsSpectator(char)
if not char or not char.Parent then return true end
local parentName = char.Parent.Name:lower()
if parentName:find("spectator") or parentName:find("dead") or parentName:find("observer") then
return true
end
return false
end
local function GetDistance(position)
local char = LocalPlayer.Character
local root = GetRoot(char)
if not root then return math.huge end
return (position - root.Position).Magnitude
end
local function WorldToScreen(position)
local cam = Workspace.CurrentCamera
if not cam then return Vector2.new(0, 0), false, 0 end
local screenPos, onScreen = cam:WorldToViewportPoint(position)
return Vector2.new(screenPos.X, screenPos.Y), onScreen, screenPos.Z
end
local function IsVisible(char)
if not char then return false end
local cam = Camera
if not cam then return false end
local origin = cam.CFrame.Position
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
local filter = {cam}
if LocalPlayer.Character then table.insert(filter, LocalPlayer.Character) end
table.insert(filter, char)
rayParams.FilterDescendantsInstances = filter
local head = GetHead(char)
if head then
local dir = (head.Position - origin)
local result = Workspace:Raycast(origin, dir.Unit * dir.Magnitude, rayParams)
if not result or (result.Position - head.Position).Magnitude < 5 then
return true
end
end
return false
end
local function RefreshTargets()
local new = {}
local myChar = LocalPlayer.Character
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj.Name == "HumanoidRootPart" and obj:IsA("BasePart") then
local parent = obj.Parent
if parent and parent ~= myChar and obj.Position.Y > -50 then
if IsSpectator(parent) then continue end
local hum = GetHumanoid(parent)
if hum and hum.Health > 0 then
new[parent] = obj
end
end
end
end
Cache.Targets = new
end
local ESP = {}
function ESP.Create()
local drawings = {
Box = {Drawing.new("Line"), Drawing.new("Line"), Drawing.new("Line"), Drawing.new("Line")},
Name = Drawing.new("Text"),
Distance = Drawing.new("Text"),
HealthBg = Drawing.new("Line"),
HealthBar = Drawing.new("Line"),
Skeleton = {}
}
for i = 1, 5 do
drawings.Skeleton[i] = Drawing.new("Line")
drawings.Skeleton[i].Thickness = 1
drawings.Skeleton[i].Visible = false
end
for _, line in pairs(drawings.Box) do
line.Thickness = 1
line.Visible = false
end
drawings.Name.Size = IsMobile and 15 or 13
drawings.Name.Font = Drawing.Fonts.Monospace
drawings.Name.Center = true
drawings.Name.Outline = true
drawings.Name.Visible = false
drawings.Distance.Size = IsMobile and 13 or 11
drawings.Distance.Font = Drawing.Fonts.Monospace
drawings.Distance.Center = true
drawings.Distance.Outline = true
drawings.Distance.Visible = false
drawings.HealthBg.Thickness = IsMobile and 5 or 4
drawings.HealthBg.Color = Color3.new(0.1, 0.1, 0.1)
drawings.HealthBg.Visible = false
drawings.HealthBar.Thickness = IsMobile and 4 or 3
drawings.HealthBar.Visible = false
return drawings
end
function ESP.Get(char)
if not Cache.ESP[char] then
Cache.ESP[char] = ESP.Create()
end
return Cache.ESP[char]
end
function ESP.Hide(drawings)
if not drawings then return end
for _, line in pairs(drawings.Box) do line.Visible = false end
drawings.Name.Visible = false
drawings.Distance.Visible = false
drawings.HealthBg.Visible = false
drawings.HealthBar.Visible = false
for _, line in pairs(drawings.Skeleton) do line.Visible = false end
end
function ESP.Destroy(drawings)
if not drawings then return end
pcall(function()
for _, line in pairs(drawings.Box) do line:Remove() end
drawings.Name:Remove()
drawings.Distance:Remove()
drawings.HealthBg:Remove()
drawings.HealthBar:Remove()
for _, line in pairs(drawings.Skeleton) do line:Remove() end
end)
end
function ESP.Render(char, root)
local drawings = ESP.Get(char)
if not Config.ESP_Enabled then
ESP.Hide(drawings)
return
end
if not IsAlive(char) then
ESP.Hide(drawings)
return
end
if Config.ESP_TeamCheck and IsTeammate(char) then
ESP.Hide(drawings)
return
end
local distance = GetDistance(root.Position)
if distance > Config.ESP_MaxDistance then
ESP.Hide(drawings)
return
end
local head = GetHead(char)
local headPos = head and head.Position or (root.Position + Vector3.new(0, 2, 0))
local feetPos = root.Position - Vector3.new(0, 3, 0)
local rootScreen, onScreen, depth = WorldToScreen(root.Position)
local headScreen = WorldToScreen(headPos + Vector3.new(0, 0.5, 0))
local feetScreen = WorldToScreen(feetPos)
if not onScreen or depth <= 0 then
ESP.Hide(drawings)
return
end
local visible = Cache.Visibility[char] or false
local color = visible and Color3.fromRGB(0, 255, 0) or Config.ESP_BoxColor
local boxHeight = math.abs(feetScreen.Y - headScreen.Y)
local boxWidth = boxHeight * 0.6
local cx = rootScreen.X
if Config.ESP_Box then
drawings.Box[1].From = Vector2.new(cx - boxWidth/2, headScreen.Y)
drawings.Box[1].To = Vector2.new(cx + boxWidth/2, headScreen.Y)
drawings.Box[2].From = Vector2.new(cx + boxWidth/2, headScreen.Y)
drawings.Box[2].To = Vector2.new(cx + boxWidth/2, feetScreen.Y)
drawings.Box[3].From = Vector2.new(cx + boxWidth/2, feetScreen.Y)
drawings.Box[3].To = Vector2.new(cx - boxWidth/2, feetScreen.Y)
drawings.Box[4].From = Vector2.new(cx - boxWidth/2, feetScreen.Y)
drawings.Box[4].To = Vector2.new(cx - boxWidth/2, headScreen.Y)
for _, line in pairs(drawings.Box) do
line.Color = color
line.Visible = true
end
else
for _, line in pairs(drawings.Box) do line.Visible = false end
end
if Config.ESP_Name then
local name = char.Name
for _, p in pairs(Players:GetPlayers()) do
if p.Character == char then name = p.Name; break end
end
drawings.Name.Text = name
drawings.Name.Position = Vector2.new(cx, headScreen.Y - 18)
drawings.Name.Color = color
drawings.Name.Visible = true
else
drawings.Name.Visible = false
end
if Config.ESP_Distance then
drawings.Distance.Text = math.floor(distance) .. "m"
drawings.Distance.Position = Vector2.new(cx, feetScreen.Y + 4)
drawings.Distance.Color = Color3.fromRGB(180, 180, 180)
drawings.Distance.Visible = true
else
drawings.Distance.Visible = false
end
if Config.ESP_Health then
local hum = GetHumanoid(char)
if hum then
local pct = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local barX = cx - boxWidth/2 - 6
local barHeight = boxHeight * pct
drawings.HealthBg.From = Vector2.new(barX, headScreen.Y)
drawings.HealthBg.To = Vector2.new(barX, feetScreen.Y)
drawings.HealthBg.Visible = true
local healthColor = pct > 0.6 and Color3.fromRGB(0, 255, 0) or pct > 0.3 and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(255, 0, 0)
drawings.HealthBar.From = Vector2.new(barX, feetScreen.Y - barHeight)
drawings.HealthBar.To = Vector2.new(barX, feetScreen.Y)
drawings.HealthBar.Color = healthColor
drawings.HealthBar.Visible = true
else
drawings.HealthBg.Visible = false
drawings.HealthBar.Visible = false
end
else
drawings.HealthBg.Visible = false
drawings.HealthBar.Visible = false
end
if Config.ESP_Skeleton then
local skelColor = visible and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(255, 255, 255)
for i, bone in ipairs(Bones) do
local p1 = char:FindFirstChild(bone[1])
local p2 = char:FindFirstChild(bone[2])
if p1 and p2 then
local s1, o1 = WorldToScreen(p1.Position)
local s2, o2 = WorldToScreen(p2.Position)
if o1 and o2 then
drawings.Skeleton[i].From = s1
drawings.Skeleton[i].To = s2
drawings.Skeleton[i].Color = skelColor
drawings.Skeleton[i].Visible = true
else
drawings.Skeleton[i].Visible = false
end
else
drawings.Skeleton[i].Visible = false
end
end
else
for _, line in pairs(drawings.Skeleton) do line.Visible = false end
end
end
local Radar = {}
Radar.Frame = nil
Radar.Dots = {}
Radar.Size = 140
Radar.Range = 250
Radar.Enabled = true
function Radar.Create()
local ScreenGui = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui")
if not ScreenGui then
ScreenGui = game:GetService("CoreGui")
end
local radarFrame = Instance.new("Frame")
radarFrame.Name = "LostFrontRadar"
radarFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 15)
radarFrame.BorderSizePixel = 0
radarFrame.Position = UDim2.new(0, 20, 1, -160)
radarFrame.Size = UDim2.new(0, Radar.Size, 0, Radar.Size)
radarFrame.ZIndex = 1000
pcall(function()
radarFrame.Parent = game:GetService("CoreGui")
end)
if not radarFrame.Parent then
radarFrame.Parent = game:GetService("Players").LocalPlayer.PlayerGui
end
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 4)
corner.Parent = radarFrame
local stroke = Instance.new("UIStroke")
stroke.Color = Color3.fromRGB(220, 60, 60)
stroke.Thickness = 1
stroke.Parent = radarFrame
local cross1 = Instance.new("Frame")
cross1.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
cross1.BorderSizePixel = 0
cross1.Size = UDim2.new(1, 0, 0, 1)
cross1.Position = UDim2.new(0, 0, 0.5, 0)
cross1.ZIndex = 1001
cross1.Parent = radarFrame
local cross2 = Instance.new("Frame")
cross2.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
cross2.BorderSizePixel = 0
cross2.Size = UDim2.new(0, 1, 1, 0)
cross2.Position = UDim2.new(0.5, 0, 0, 0)
cross2.ZIndex = 1001
cross2.Parent = radarFrame
local center = Instance.new("Frame")
center.BackgroundColor3 = Color3.fromRGB(100, 200, 255)
center.BorderSizePixel = 0
center.Size = UDim2.new(0, 4, 0, 4)
center.Position = UDim2.new(0.5, -2, 0.5, -2)
center.ZIndex = 1002
center.Parent = radarFrame
local centerCorner = Instance.new("UICorner")
centerCorner.CornerRadius = UDim.new(1, 0)
centerCorner.Parent = center
Radar.Frame = radarFrame
for i = 1, 30 do
local dot = Instance.new("Frame")
dot.Name = "Dot" .. i
dot.BackgroundColor3 = Color3.fromRGB(220, 60, 60)
dot.BorderSizePixel = 0
dot.Size = UDim2.new(0, 3, 0, 3)
dot.Visible = false
dot.ZIndex = 1002
dot.Parent = radarFrame
local dotCorner = Instance.new("UICorner")
dotCorner.CornerRadius = UDim.new(1, 0)
dotCorner.Parent = dot
Radar.Dots[i] = dot
end
end
function Radar.Update()
if not Radar.Enabled or not Radar.Frame then
if Radar.Frame then Radar.Frame.Visible = false end
return
end
Radar.Frame.Visible = true
Radar.Frame.Size = UDim2.new(0, Radar.Size, 0, Radar.Size)
local myChar = LocalPlayer.Character
if not myChar then return end
local myRoot = GetRoot(myChar)
if not myRoot then return end
local cam = Camera
if not cam then return end
local myPos = myRoot.Position
local camLook = cam.CFrame.LookVector
local angle = math.atan2(camLook.X, camLook.Z)
local dotIndex = 1
for char, root in pairs(Cache.Targets) do
if dotIndex > #Radar.Dots then break end
if not root or not root.Parent then continue end
local offset = root.Position - myPos
local dist = math.sqrt(offset.X * offset.X + offset.Z * offset.Z)
if dist <= Radar.Range then
local rotatedX = offset.X * math.cos(-angle) - offset.Z * math.sin(-angle)
local rotatedZ = offset.X * math.sin(-angle) + offset.Z * math.cos(-angle)
local scale = Radar.Size / (Radar.Range * 2)
local screenX = rotatedX * scale
local screenY = -rotatedZ * scale
local dot = Radar.Dots[dotIndex]
dot.Position = UDim2.new(0.5, screenX - 1.5, 0.5, screenY - 1.5)
local visible = Cache.Visibility[char] or false
dot.BackgroundColor3 = visible and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(220, 60, 60)
dot.Visible = true
dotIndex = dotIndex + 1
end
end
for i = dotIndex, #Radar.Dots do
Radar.Dots[i].Visible = false
end
end
function Radar.Destroy()
if Radar.Frame then
pcall(function() Radar.Frame:Destroy() end)
Radar.Frame = nil
end
Radar.Dots = {}
end
local Aimbot = {}
local FOVCircle = nil
local TargetCircle = nil
local function CreateFOVCircle()
if FOVCircle then return end
local success = pcall(function()
FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.NumSides = 64
FOVCircle.Filled = false
FOVCircle.Visible = true
FOVCircle.Color = Color3.new(1, 0, 0)
FOVCircle.Transparency = 1
FOVCircle.Radius = 180
local cam = Workspace.CurrentCamera
if cam then
local center = cam.ViewportSize / 2
FOVCircle.Position = Vector2.new(center.X, center.Y)
end
TargetCircle = Drawing.new("Circle")
TargetCircle.Thickness = 2
TargetCircle.NumSides = 32
TargetCircle.Filled = false
TargetCircle.Visible = false
TargetCircle.Color = Color3.new(0, 1, 0)
TargetCircle.Transparency = 1
TargetCircle.Radius = 20
end)
if success and FOVCircle then
UI.Success("FOV", "Circle created!")
end
end
function Aimbot.UpdateFOV()
if not FOVCircle then
CreateFOVCircle()
end
if not FOVCircle then return end
local cam = Workspace.CurrentCamera
if not cam then return end
local center = cam.ViewportSize / 2
FOVCircle.Position = Vector2.new(center.X, center.Y)
FOVCircle.Radius = Config.AIM_FOV
FOVCircle.Visible = Config.AIM_ShowFOV
if Config.AIM_Enabled then
FOVCircle.Color = Color3.new(1, 0, 0)
else
FOVCircle.Color = Color3.new(0.6, 0.6, 0.6)
end
if TargetCircle then
pcall(function()
if State.AimTarget and State.AimTarget.Parent and State.Aiming and Config.AIM_Enabled then
local screenPos, onScreen = cam:WorldToViewportPoint(State.AimTarget.Position)
if onScreen and screenPos.Z > 0 then
TargetCircle.Position = Vector2.new(screenPos.X, screenPos.Y)
TargetCircle.Visible = true
else
TargetCircle.Visible = false
end
else
TargetCircle.Visible = false
end
end)
end
end
function Aimbot.GetTargetPart(char)
if Config.AIM_TargetPart == "Head" then
return GetHead(char)
elseif Config.AIM_TargetPart == "Torso" then
return char:FindFirstChild("Torso") or GetRoot(char)
end
return GetRoot(char)
end
function Aimbot.GetTarget()
local cam = Workspace.CurrentCamera
if not cam then return nil, nil end
local screenCenter = cam.ViewportSize / 2
local centerVec = Vector2.new(screenCenter.X, screenCenter.Y)
local now = tick()
if Config.AIM_Sticky and State.AimTargetChar then
local currentChar = State.AimTargetChar
if currentChar and currentChar.Parent and IsAlive(currentChar) then
if not (Config.AIM_TeamCheck and IsTeammate(currentChar)) then
local targetPart = Aimbot.GetTargetPart(currentChar)
if targetPart and targetPart.Parent then
local sp, onScreen = cam:WorldToViewportPoint(targetPart.Position)
if onScreen and sp.Z > 0 then
local dist = (Vector2.new(sp.X, sp.Y) - centerVec).Magnitude
if dist < Config.AIM_FOV * 2.5 then
return targetPart, currentChar
end
end
end
end
end
State.AimTargetChar = nil
end
local bestTarget = nil
local bestChar = nil
local bestDist = math.huge
for char, root in pairs(Cache.Targets) do
if not char or not char.Parent then continue end
if not IsAlive(char) then continue end
if Config.AIM_TeamCheck and IsTeammate(char) then continue end
local targetPart = Aimbot.GetTargetPart(char)
if not targetPart or not targetPart.Parent then continue end
local sp, onScreen = cam:WorldToViewportPoint(targetPart.Position)
if not onScreen or sp.Z <= 0 then continue end
local screenDist = (Vector2.new(sp.X, sp.Y) - centerVec).Magnitude
if screenDist <= Config.AIM_FOV and screenDist < bestDist then
bestDist = screenDist
bestTarget = targetPart
bestChar = char
end
end
if bestTarget and bestChar ~= State.AimTargetChar then
State.LastTargetSwitch = now
State.AimTargetChar = bestChar
end
return bestTarget, bestChar
end
RunService:BindToRenderStep("LostFrontAimbot", 2000, function()
if State.Unloaded then return end
if not Config.AIM_Enabled then
State.Aiming = false
return
end
local cam = Workspace.CurrentCamera
if not cam then return end
local keyDown = State.MobileAiming
if not keyDown then
local rmb = UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
keyDown = rmb
end
if not keyDown then
State.Aiming = false
return
end
State.Aiming = true
local target, targetChar = Aimbot.GetTarget()
if not target or not target.Parent then
State.AimTarget = nil
return
end
State.AimTarget = target
local camPos = cam.CFrame.Position
local targetPos = target.Position
local targetCF = CFrame.lookAt(camPos, targetPos)
local smoothAmount = 1.0 - Config.AIM_Smooth
smoothAmount = math.clamp(smoothAmount, 0.9, 1.0)
local currentCF = cam.CFrame
local newCF = currentCF:Lerp(targetCF, smoothAmount)
cam.CFrame = newCF
pcall(function()
local vm = cam:FindFirstChild("ViewModel")
if vm then
local cb = vm:FindFirstChild("CameraBone")
if cb then cb.CFrame = newCF end
local hrp = vm:FindFirstChild("HRP")
if hrp then hrp.CFrame = newCF end
end
end)
pcall(function()
local net = game.ReplicatedStorage:FindFirstChild("network")
if net then
local lv = net:FindFirstChild("characterLookvector")
if lv then lv:FireServer(newCF.LookVector) end
end
end)
end)
local lastRefresh = 0
local lastVisRefresh = 0
local function MainLoop()
if State.Unloaded then return end
Camera = Workspace.CurrentCamera
if not Camera then return end
local now = tick()
if now - lastRefresh > 0.5 then
lastRefresh = now
RefreshTargets()
end
if now - lastVisRefresh > 0.2 then
lastVisRefresh = now
for char in pairs(Cache.Targets) do
Cache.Visibility[char] = IsVisible(char)
end
end
for char in pairs(Cache.ESP) do
if not Cache.Targets[char] then
ESP.Hide(Cache.ESP[char])
ESP.Destroy(Cache.ESP[char])
Cache.ESP[char] = nil
end
end
for char, root in pairs(Cache.Targets) do
if root and root.Parent then
ESP.Render(char, root)
end
end
Aimbot.UpdateFOV()
Radar.Update()
end
local function Cleanup()
for char, drawings in pairs(Cache.ESP) do
ESP.Destroy(drawings)
end
Cache.ESP = {}
pcall(function() FOVCircle:Remove() end)
pcall(function() TargetCircle:Remove() end)
Radar.Destroy()
end
local function Unload()
if State.Unloaded then return end
State.Unloaded = true
State.MobileAiming = false
State.MobileAimToggled = false
State.Aiming = false
pcall(function() RunService:UnbindFromRenderStep("LostFrontAimbot") end)
for _, conn in pairs(Connections) do
pcall(function() conn:Disconnect() end)
end
Connections = {}
Cleanup()
if AimBtn then
pcall(function() AimBtn:Destroy() end)
end
pcall(function()
local cam = Workspace.CurrentCamera
if cam then
cam.CameraType = Enum.CameraType.Custom
end
end)
UI.Success("Unloaded", "Lost Front script removed")
end
CreateFOVCircle()
Aimbot.UpdateFOV()
Radar.Create()
Connections.Render = RunService.RenderStepped:Connect(MainLoop)
if IsMobile then
UI.Loading({ Title = "Lost Front", Subtitle = "Mobile mode...", Duration = 1.5, Fullscreen = false })
else
UI.Splash({ Title = "Lost Front", Subtitle = "Loading...", Duration = 1.5 })
end
task.wait(1.7)
local Window = UI.New({
Title = "Lost Front",
Subtitle = "ESP & Aimbot",
Theme = "Default",
Size = IsMobile and UDim2.new(0, 420, 0, 500) or UDim2.new(0, 480, 0, 420),
ShowUserInfo = true,
ShowActiveList = not IsMobile,
Logo = UI.Logos.XanBar,
ShowLogo = true
})
local AimbotTab = Window:AddTab("Aimbot", UI.Icons.Aimbot)
AimbotTab:AddSection("Aimbot")
AimbotTab:AddToggle("Enable Aimbot", { Default = false, Flag = "AimbotEnabled", ShowInActiveList = true }, function(v)
Config.AIM_Enabled = v
if not v then
State.MobileAiming = false
State.MobileAimToggled = false
State.Aiming = false
State.AimTarget = nil
State.AimTargetChar = nil
end
end)
AimbotTab:AddDropdown("Target Part", {"Head", "Torso"}, function(v)
Config.AIM_TargetPart = v
end)
AimbotTab:AddSlider("FOV Size", { Min = 50, Max = 500, Default = Config.AIM_FOV, Increment = 25, Suffix = "px", Flag = "FOVSize" }, function(v)
Config.AIM_FOV = v
if FOVCircle then FOVCircle.Radius = v end
end)
AimbotTab:AddSlider("Smoothing", { Min = 0.01, Max = 0.15, Default = 0.05, Increment = 0.01, Flag = "AimSmooth" }, function(v)
Config.AIM_Smooth = v
end)
AimbotTab:AddParagraph("Targeting", "Prioritizes: Closest to crosshair + world distance\nLower smoothing = instant snap\nSticky keeps locked on target")
AimbotTab:AddSection("Settings")
AimbotTab:AddToggle("Show FOV Circle", { Default = true, Flag = "ShowFOV" }, function(v)
Config.AIM_ShowFOV = v
if not FOVCircle then CreateFOVCircle() end
if FOVCircle then FOVCircle.Visible = v end
end)
AimbotTab:AddToggle("Sticky Targeting", { Default = true, Flag = "StickyAim" }, function(v)
Config.AIM_Sticky = v
end)
AimbotTab:AddSlider("Sticky Duration", { Min = 0.2, Max = 2.0, Default = 0.8, Increment = 0.1, Suffix = "s", Flag = "StickyTime" }, function(v)
Config.AIM_StickyTime = v
end)
AimbotTab:AddToggle("Team Check", { Default = true, Flag = "AimTeamCheck" }, function(v)
Config.AIM_TeamCheck = v
end)
local ESPTab = Window:AddTab("ESP", UI.Icons.ESP)
ESPTab:AddSection("ESP Settings")
ESPTab:AddToggle("Enable ESP", { Default = true, Flag = "ESPEnabled", ShowInActiveList = true }, function(v)
Config.ESP_Enabled = v
end)
ESPTab:AddColorPicker("ESP Color", { Default = UI.RGB(255, 50, 50), Flag = "ESPColor" }, function(color)
Config.ESP_BoxColor = color
end)
ESPTab:AddSlider("Max Distance", { Min = 500, Max = 3000, Default = 1500, Increment = 100, Suffix = "m", Flag = "ESPMaxDist" }, function(v)
Config.ESP_MaxDistance = v
end)
ESPTab:AddSection("Display")
ESPTab:AddToggle("Show Box", { Default = true, Flag = "ESPBox" }, function(v)
Config.ESP_Box = v
end)
ESPTab:AddToggle("Show Names", { Default = true, Flag = "ESPName" }, function(v)
Config.ESP_Name = v
end)
ESPTab:AddToggle("Show Distance", { Default = true, Flag = "ESPDistance" }, function(v)
Config.ESP_Distance = v
end)
ESPTab:AddToggle("Show Health", { Default = true, Flag = "ESPHealth" }, function(v)
Config.ESP_Health = v
end)
ESPTab:AddToggle("Show Skeleton", { Default = true, Flag = "ESPSkeleton" }, function(v)
Config.ESP_Skeleton = v
end)
ESPTab:AddSection("Filters")
ESPTab:AddToggle("Team Check", { Default = true, Flag = "ESPTeamCheck" }, function(v)
Config.ESP_TeamCheck = v
end)
ESPTab:AddSection("Radar")
ESPTab:AddToggle("Enable Radar", { Default = true, Flag = "RadarEnabled", ShowInActiveList = true }, function(v)
Radar.Enabled = v
end)
ESPTab:AddSlider("Radar Size", { Min = 80, Max = 200, Default = 140, Increment = 10, Suffix = "px", Flag = "RadarSize" }, function(v)
Radar.Size = v
end)
ESPTab:AddSlider("Radar Range", { Min = 100, Max = 500, Default = 250, Increment = 25, Suffix = "m", Flag = "RadarRange" }, function(v)
Radar.Range = v
end)
local MiscTab = Window:AddTab("Misc", UI.Icons.Misc)
MiscTab:AddSection("Actions")
MiscTab:AddDangerButton("Unload Script", function()
UI.Warning("Unloading", "Goodbye!")
task.wait(0.5)
Window:Destroy()
Unload()
end)
local AimBtn = nil
if IsMobile then
AimBtn = UI.AimButton({
Position = UDim2.new(1, -80, 0.5, -30),
HoldMode = false,
Callback = function(state)
State.MobileAimToggled = state
State.MobileAiming = state
State.Aiming = state
if state then
UI.Pill("AIM ON")
else
State.AimTarget = nil
State.AimTargetChar = nil
UI.Pill("AIM OFF")
end
end
})
AimbotTab:AddSection("Mobile Aim Button")
AimbotTab:AddDropdown("Aim Button Mode", {"Toggle", "Hold"}, function(v)
local isHold = v == "Hold"
State.AimHoldMode = isHold
if AimBtn and AimBtn.SetHoldMode then
AimBtn:SetHoldMode(isHold)
end
if isHold then
State.MobileAimToggled = false
State.MobileAiming = false
end
UI.Pill(v .. " Mode")
end)
AimbotTab:AddToggle("Reposition Aim Button", { Default = false, Flag = "DragAimBtn" }, function(v)
if v then
AimBtn:EnableRepositioning()
UI.Pill("Drag mode ON")
else
AimBtn:DisableRepositioning()
UI.Pill("Position locked")
end
end)
AimbotTab:AddParagraph("Modes", "Toggle: Tap to lock/unlock\nHold: Hold button to aim")
UI.FloatingButton({
Position = UDim2.new(0.5, -28, 0, 20),
Size = 56,
Icon = UI.Logos.XanBar,
Label = "Menu",
Draggable = true,
Callback = function() Window:Toggle() end
})
local MobileTab = Window:AddTab("Mobile", UI.Icons.Settings)
MobileTab:AddSection("Mobile Settings")
MobileTab:AddToggle("Show Aim Button", { Default = true, Flag = "ShowAimBtn" }, function(v)
if AimBtn then
if v then AimBtn:Show() else AimBtn:Hide() end
end
end)
MobileTab:AddParagraph("Info", "Aim settings moved to Aimbot tab\nUse 'Mobile Aim Button' section")
UI.Info("Mobile Mode", "Touch controls ready")
else
Connections.InputBegan = UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.Insert then
Window:Toggle()
elseif input.KeyCode == Enum.KeyCode.Home then
Window:Destroy()
Unload()
end
end)
end
UI.Success("Loaded!", "Lost Front ready")Features & Information
This is a mobile ready script, has a custom mobile aimbot built easily with XanUis Aimbotbutton API. This is open source, it's not perfect it's an example script. You are welcome to change this as you see fit.
Features:
Aimbot:
Enable/Disable
Target Part (Head, Torso)
FOV Size (50-500px)
Smoothing (0.01-0.15)
Show FOV Circle
Sticky Targeting
Sticky Duration (0.2-2.0s)
Team Check
ESP:
Enable/Disable
Custom Color Picker
Max Distance (500-3000m)
Box ESP
Name Tags
Distance Display
Health Bars
Skeleton ESP
Team Check
Visibility Check (green when visible)
Radar:
Enable/Disable
Radar Size (80-200px)
Radar Range (100-500m)
Visibility-colored dots (red/green)
Mobile:
Aim Button (on screen)
Aim Mode (Toggle / Hold)
Reposition Aim Button
Show/Hide Aim Button
Floating Menu Button (draggable)
Hotkeys (Desktop):
Insert — Toggle Menu
Home — Unload Script
Right Mouse — Aim (hold)
Misc:
Unload Script Button
Community Comments (14)
More Scripts for The Lost Front

Keyless

Keyless

Keyless Verified Patched

Can you get ban for this?
@jerryginpagara if you aimbot too hard yes the game bans off reports
I suggest adding wall detection
I doesnt work:0
@HobbyZ I just tested it; works on Delta ios and xeno on pc. what executor are u using?
@leet could u pretty pls make a script for project delta mobile free :)
@wawaman sure ill look into it im working on some other scripts rn but can be soon
@leet doesn't work all patched
Works on test place? Phantom forces
@leet am trying to use your ui lib and the config loader not loading the saved config pls fix this or help me
The aimbot is not the same as the crosshair so it often misses
Did you make this Ui cuz its tuff asf
Ts does not work
dosent work.