
Key Required

local UserInputService = game:GetService("UserInputService")
local StarterGui = game:GetService("StarterGui")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Configuration
local INTERVAL = 0.25 -- Delay between fires (increase if you experience lag, e.g. 0.5)
local toggled = false
local currentEvent = nil
-- Screen Notification Helper
local function notify(title, text, duration)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration or 2
})
end)
end
-- Cache Character & Event references to avoid performance drops
local function updateCharacter(char)
currentEvent = nil
if not char then return end
local stamina = char:WaitForChild("Stamina", 5)
if stamina then
currentEvent = stamina:WaitForChild("StaminaEvent", 5)
end
end
if player.Character then
updateCharacter(player.Character)
end
player.CharacterAdded:Connect(updateCharacter)
-- Main Toggle Loop
local function startLoop()
task.spawn(function()
while toggled do
if currentEvent then
currentEvent:FireServer("StaminaHold", false)
end
task.wait(INTERVAL)
end
end)
end
-- Keybind Listener
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.N then
toggled = not toggled
if toggled then
notify("Infinite Stamina", "Status: ENABLED", 2)
startLoop()
else
notify("Infinite Stamina", "Status: DISABLED", 2)
end
end
end)
cheese