
Keyless

local RS = game:GetService("ReplicatedStorage")
local R = RS.Remotes
local plr = game:GetService("Players").LocalPlayer
pcall(function() plr.PlayerGui:FindFirstChild("PunchINF"):Destroy() end)
local gui = Instance.new("ScreenGui"); gui.Name="PunchINF"; gui.ResetOnSpawn=false; gui.Parent=plr.PlayerGui
local E = {autoRebirth=false}
local main = Instance.new("Frame"); main.Size=UDim2.new(0,220,0,330); main.Position=UDim2.new(0.5,-110,0,20)
main.BackgroundColor3=Color3.fromRGB(15,15,25); main.BorderSizePixel=0; main.Parent=gui
local dr,ds,sp
main.InputBegan:Connect(function(i)
if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
dr=true;ds=i.Position;sp=main.Position
i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dr=false end end)
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(i)
if dr and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then
local d=i.Position-ds; main.Position=UDim2.new(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y)
end
end)
local t=Instance.new("TextLabel",main); t.Size=UDim2.new(1,-30,0,25); t.BackgroundColor3=Color3.fromRGB(60,30,120)
t.BorderSizePixel=0; t.Text=" Punch INF"; t.TextColor3=Color3.fromRGB(220,220,220); t.TextSize=13; t.Font=Enum.Font.GothamBold; t.TextXAlignment=Enum.TextXAlignment.Left
local x=Instance.new("TextButton",main); x.Size=UDim2.new(0,25,0,25); x.Position=UDim2.new(1,-27,0,0)
x.BackgroundColor3=Color3.fromRGB(180,50,50); x.Text="X"; x.TextColor3=Color3.fromRGB(255,255,255); x.TextSize=12; x.Font=Enum.Font.GothamBold; x.BorderSizePixel=0
x.MouseButton1Click:Connect(function() gui:Destroy() end)
local cf=Instance.new("Frame",main); cf.Size=UDim2.new(1,-10,1,-30); cf.Position=UDim2.new(0,5,0,28); cf.BackgroundTransparency=1
Instance.new("UIListLayout",cf).Padding=UDim.new(0,4)
local function makeBtn(name, callback)
local b=Instance.new("TextButton",cf); b.Size=UDim2.new(1,0,0,28)
b.BackgroundColor3=Color3.fromRGB(40,40,55); b.Text=name
b.TextColor3=Color3.fromRGB(200,200,200); b.TextSize=12; b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0
b.MouseButton1Click:Connect(function()
b.BackgroundColor3=Color3.fromRGB(60,30,120)
pcall(callback)
task.wait(0.3); b.BackgroundColor3=Color3.fromRGB(40,40,55)
end)
end
makeBtn("Max Stats + Level", function()
R.LocalGiveLoot:FireServer("Cash", 9e308)
end)
makeBtn("INF Cash", function()
R.LocalGiveLoot:FireServer(table.unpack({[1] = 9e15, [2] = 1000}))
end)
makeBtn("Rebirth", function()
R.Rebirth:InvokeServer()
end)
makeBtn("Max WeaponDamage", function()
R.UpgradeSkill:FireServer(table.unpack({[1] = "WeaponDamage", [2] = 1250}))
end)
makeBtn("Max Health", function()
R.UpgradeSkill:FireServer(table.unpack({[1] = "Health", [2] = 1250}))
end)
makeBtn("Max Defense", function()
R.UpgradeSkill:FireServer(table.unpack({[1] = "Defense", [2] = 1250}))
end)
makeBtn("Max Regeneration", function()
R.UpgradeSkill:FireServer(table.unpack({[1] = "Regeneration", [2] = 1250}))
end)
makeBtn("All Skills Max", function()
R.UpgradeSkill:FireServer(table.unpack({[1] = "WeaponDamage", [2] = 1250}))
R.UpgradeSkill:FireServer(table.unpack({[1] = "Health", [2] = 1250}))
R.UpgradeSkill:FireServer(table.unpack({[1] = "Defense", [2] = 1250}))
R.UpgradeSkill:FireServer(table.unpack({[1] = "Regeneration", [2] = 1250}))
end)
-- Auto Rebirth toggle
local arb=Instance.new("TextButton",cf); arb.Size=UDim2.new(1,0,0,28)
arb.BackgroundColor3=Color3.fromRGB(40,40,55); arb.Text="Auto Rebirth: OFF"
arb.TextColor3=Color3.fromRGB(200,200,200); arb.TextSize=12; arb.Font=Enum.Font.GothamBold; arb.BorderSizePixel=0
arb.MouseButton1Click:Connect(function()
E.autoRebirth=not E.autoRebirth
arb.BackgroundColor3=E.autoRebirth and Color3.fromRGB(60,30,120) or Color3.fromRGB(40,40,55)
arb.Text="Auto Rebirth: "..(E.autoRebirth and "ON" or "OFF")
end)
task.spawn(function()
while gui.Parent do
if E.autoRebirth then
-- 1. Max stats + level once
pcall(function() R.LocalGiveLoot:FireServer("Cash", 9e308) end)
task.wait(0.5)
-- 2. INF cash once
pcall(function() R.LocalGiveLoot:FireServer(table.unpack({[1] = 9e15, [2] = 1000})) end)
task.wait(0.5)
-- 3. Rebirth once
pcall(function() R.Rebirth:InvokeServer() end)
task.wait(0.5)
else
task.wait(0.5)
end
end
end)
Please make a script for build defense
dont work on xeno
patched and someone report ur script to the developer *ing *
Dont work on Xeno