Big head
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Big head

The Final Stand 2 [8.0] Industrial Park Map! 🏭PolarbearedPolarbeared 2.2K views 973 executesUpdated Mar 13, 2026
5.0/ 5(3 votes)
30100% Positive
Lua Script•48 lines (1409 chars)
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-- SERVICES
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local Zombies = workspace:WaitForChild("Zombies")

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-- CONFIG
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local HEAD_SCALE = 4.5
local TRANSPARENCY = 0.8

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-- STORAGE
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local processed = setmetatable({}, {__mode = "k"})

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-- APPLY BIG HEAD
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local function applyBigHead(zombie)

    if processed[zombie] then return end
    processed[zombie] = true

    local head = zombie:FindFirstChild("Head")
    if not head then return end

    head.Size = Vector3.new(HEAD_SCALE, HEAD_SCALE, HEAD_SCALE)
    head.Transparency = TRANSPARENCY
    head.CanCollide = false
end

--------------------------------------------------
-- EXISTING ZOMBIES
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for _, zombie in ipairs(Zombies:GetChildren()) do
    applyBigHead(zombie)
end

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-- NEW SPAWNED ZOMBIES
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Zombies.ChildAdded:Connect(function(zombie)
    task.wait(0.1)
    applyBigHead(zombie)
end)

print("[ZombieBigHead] Optimized - No constant checks")

Features & Information

Make zombie head big for easy headshot (chatgpt made)

Community Comments (1)

MimicUsersMimicUsersAug 16, 2026

My favorite final stand 2 script lol I also like making scripts using AI :)

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