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The Fields [UPDATE]si3ndyysi3ndyy 1.3K views 3.7K executesUpdated Aug 17, 2026
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Lua Script•706 lines (20350 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local LocalPlayer = Players.LocalPlayer
local UIS = UserInputService

local Config = {
    targeting = true,
    strength = 0.55,
    fov = 100,
    range = 250,
    aimPoint = "Chest",
    scopedOnly = false,
    showLocked = true,
    silentAim = false,
    silentAimFov = 20,
    visuals = true,
    boxes = true,
    names = true,
    health = true,
    distance = false,
    tracers = false,
    dot = false,
    boxColor = Color3.fromRGB(255, 80, 80),
    visualRange = 300,
    recoil = true,
    recoilStrength = 0.8,
    autoFire = false,
}

local SignalManager
local CameraHandler
local BulletHandler

local function pcallRequire(inst)
    local ok, mod = pcall(require, inst)
    if ok and typeof(mod) == "table" then
        return mod
    end
    return nil
end

local function resolveModules()
    if not SignalManager then
        local sig = ReplicatedStorage:FindFirstChild("SignalManager")
        if sig then
            SignalManager = pcallRequire(sig)
        end
    end
    if not CameraHandler then
        local mm = ReplicatedStorage:FindFirstChild("ModuleScripts")
        if mm then
            local guns = mm:FindFirstChild("GunModules")
            if guns then
                local fw = guns:FindFirstChild("GunFramework")
                if fw then
                    local ch = fw:FindFirstChild("CameraHandler")
                    if ch then
                        CameraHandler = pcallRequire(ch)
                    end
                end
            end
        end
    end
    if not BulletHandler then
        local mm = ReplicatedStorage:FindFirstChild("ModuleScripts")
        if mm then
            local guns = mm:FindFirstChild("GunModules")
            if guns then
                local bh = guns:FindFirstChild("BulletHandler")
                if bh then
                    BulletHandler = pcallRequire(bh)
                end
            end
        end
    end
end

local function applyRecoilHook()
    resolveModules()
    if not CameraHandler then
        return
    end
    if not CameraHandler.__origAccel then
        CameraHandler.__origAccel = CameraHandler.accelerate
    end
    if CameraHandler.__hookedBy6ij3 then
        return
    end
    CameraHandler.__hookedBy6ij3 = true
    local orig = CameraHandler.__origAccel
    CameraHandler.accelerate = function(self, d, s, spec, tag, ...)
        if Config.recoil and tag == "gun_recoil" and typeof(spec) == "table" then
            local m = 1 - Config.recoilStrength
            if m <= 0.001 then
                return
            end
            local ns = {}
            for k, v in pairs(spec) do
                if typeof(v) == "number" then
                    ns[k] = v * m
                elseif typeof(v) == "table" and v.min and v.max then
                    ns[k] = { min = v.min * m, max = v.max * m }
                else
                    ns[k] = v
                end
            end
            return orig(self, d, s, ns, tag, ...)
        end
        return orig(self, d, s, spec, tag, ...)
    end
end

local function enemyList()
    local out = {}
    for _, p in ipairs(Players:GetPlayers()) do
        if p ~= LocalPlayer then
            local c = p.Character
            if c and c.Parent then
                local hum = c:FindFirstChildOfClass("Humanoid")
                local hrp = c:FindFirstChild("HumanoidRootPart")
                if hum and hrp and hum.Health > 0 then
                    out[#out + 1] = c
                end
            end
        end
    end
    return out
end

local function targetPoint(c)
    if Config.aimPoint == "Head" then
        local hd = c:FindFirstChild("Head")
        if hd then
            return hd.Position
        end
    end
    local hrp = c:FindFirstChild("HumanoidRootPart")
    if hrp then
        return hrp.Position + Vector3.new(0, 1.2, 0)
    end
    return nil
end

local function bestTarget(camPos, look, maxAng)
    local bestChar
    local bestScore
    for _, c in ipairs(enemyList()) do
        local tp = targetPoint(c)
        if tp then
            local to = tp - camPos
            local dist = to.Magnitude
            if dist > 0.5 and dist <= Config.range then
                local dir = to.Unit
                local ang = math.deg(math.acos(math.clamp(look:Dot(dir), -1, 1)))
                if ang <= maxAng then
                    local score = ang / dist
                    if not bestScore or score < bestScore then
                        bestChar = c
                        bestScore = score
                    end
                end
            end
        end
    end
    return bestChar
end

local function applySilentAimHook()
    resolveModules()
    if not BulletHandler then
        return
    end
    if not BulletHandler.__origFire then
        BulletHandler.__origFire = BulletHandler.Fire
    end
    if BulletHandler.__silentHooked then
        return
    end
    BulletHandler.__silentHooked = true
    local orig = BulletHandler.__origFire
    BulletHandler.Fire = function(p1)
        if Config.silentAim and typeof(p1) == "table" then
            local misc = p1.Misc
            local origin = p1.Origin
            if typeof(misc) == "table" and typeof(misc.CamCFrame) == "CFrame" and typeof(origin) == "Vector3" then
                local target = bestTarget(origin, misc.CamCFrame.LookVector, Config.silentAimFov)
                if target then
                    local tp = targetPoint(target)
                    if tp then
                        local dir = (tp - origin).Unit
                        if typeof(dir) == "Vector3" then
                            p1.Direction = dir
                            p1.Misc.CamCFrame = CFrame.lookAt(origin, tp)
                        end
                    end
                end
            end
        end
        return orig(p1)
    end
end

pcall(cleardrawcache)
local drawLock = Drawing.new("Line")
local drawStore = {}

local function getTool()
    local char = LocalPlayer.Character
    if not char then
        return nil
    end
    return char:FindFirstChildOfClass("Tool")
end

local lockedChar

RunService:BindToRenderStep("FpsAim", Enum.RenderPriority.Camera.Value + 2, function(dt)
    pcall(function()
        lockedChar = nil
        if not Config.targeting then
            return
        end
        local char = LocalPlayer.Character
        if not char or not char:FindFirstChildOfClass("Humanoid") then
            return
        end
        if Config.scopedOnly and not UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
            return
        end
        local cam = workspace.CurrentCamera
        if not cam then
            return
        end
        local pos = cam.CFrame.Position
        local look = cam.CFrame.LookVector
        local target = bestTarget(pos, look, Config.fov)
        lockedChar = target
        if not target then
            return
        end
        local tp = targetPoint(target)
        if not tp then
            return
        end
        local desired = (tp - pos).Unit
        local current = cam.CFrame.LookVector
        local alpha = 1 - math.pow(1 - Config.strength, dt * 60)
        local newLook = current:Lerp(desired, math.clamp(alpha, 0, 1))
        local up = cam.CFrame.UpVector
        cam.CFrame = CFrame.lookAt(pos, pos + newLook, up)
    end)
end)

local function getSet(c)
    local s = drawStore[c]
    if not s then
        s = {
            box = Drawing.new("Quad"),
            name = Drawing.new("Text"),
            hp = Drawing.new("Text"),
            dist = Drawing.new("Text"),
            tracer = Drawing.new("Line"),
            dot = Drawing.new("Circle"),
        }
        s.box.Filled = false
        s.box.Thickness = 1.5
        s.name.Size = 13
        s.name.Font = Drawing.Fonts.UI
        s.name.Center = true
        s.name.Outline = true
        s.name.OutlineColor = Color3.fromRGB(0, 0, 0)
        s.hp.Size = 12
        s.hp.Font = Drawing.Fonts.UI
        s.hp.Center = true
        s.hp.Outline = true
        s.hp.OutlineColor = Color3.fromRGB(0, 0, 0)
        s.dist.Size = 11
        s.dist.Font = Drawing.Fonts.UI
        s.dist.Center = true
        s.dist.Outline = true
        s.dist.OutlineColor = Color3.fromRGB(0, 0, 0)
        s.dot.Filled = true
        s.dot.Radius = 3
        drawStore[c] = s
    end
    return s
end

local function hideAll()
    for _, s in pairs(drawStore) do
        for _, d in pairs(s) do
            d.Visible = false
        end
    end
    drawLock.Visible = false
end

local function boxFor(c)
    local hrp = c:FindFirstChild("HumanoidRootPart")
    local hd = c:FindFirstChild("Head")
    if not hrp then
        return nil
    end
    local cam = workspace.CurrentCamera
    local _, size = c:GetBoundingBox()
    local topPos
    if hd then
        topPos = hd.Position + Vector3.new(0, size.Y * 0.12, 0)
    else
        topPos = hrp.Position + Vector3.new(0, 1.8, 0)
    end
    local botPos = hrp.Position - Vector3.new(0, size.Y * 0.62, 0)
    local tv = cam:WorldToViewportPoint(topPos)
    local bv = cam:WorldToViewportPoint(botPos)
    if tv.Z <= 0 or bv.Z <= 0 then
        return nil
    end
    local h = math.max(math.abs(tv.Y - bv.Y), 6)
    local w = h * 0.6
    local cx = (tv.X + bv.X) / 2
    local y = math.min(tv.Y, bv.Y)
    return cx - w / 2, y, w, h, tv.X, tv.Y
end

RunService:BindToRenderStep("FpsVisuals", Enum.RenderPriority.Camera.Value + 3, function()
    pcall(function()
        hideAll()
        if not Config.visuals then
            return
        end
        local cam = workspace.CurrentCamera
        if not cam then
            return
        end
        local pos = cam.CFrame.Position
        local vp = cam.ViewportSize
        for _, c in ipairs(enemyList()) do
            local hrp = c:FindFirstChild("HumanoidRootPart")
            if hrp then
                local dist = (hrp.Position - pos).Magnitude
                if dist <= Config.visualRange then
                    local s = getSet(c)
                    local hum = c:FindFirstChildOfClass("Humanoid")
                    local x, y, w, h, hx, hy = boxFor(c)
                    if x then
                        if Config.boxes then
                            local b = s.box
                            b.Visible = true
                            b.Color = Config.boxColor
                            b.Transparency = 1
                            b.PointA = Vector2.new(x, y)
                            b.PointB = Vector2.new(x + w, y)
                            b.PointC = Vector2.new(x + w, y + h)
                            b.PointD = Vector2.new(x, y + h)
                        end
                        if Config.names then
                            local n = s.name
                            n.Visible = true
                            n.Text = c.Name
                            n.Position = Vector2.new(x + w / 2, y - 16)
                            n.Color = Color3.fromRGB(255, 255, 255)
                            n.Transparency = 1
                        end
                        if Config.health and hum then
                            local hpt = s.hp
                            hpt.Visible = true
                            hpt.Text = math.floor(hum.Health) .. " HP"
                            hpt.Position = Vector2.new(x + w / 2, y + h + 2)
                            local ratio = hum.Health / hum.MaxHealth
                            hpt.Color = ratio > 0.5 and Color3.fromRGB(0, 255, 0) or (ratio > 0.25 and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(255, 60, 60))
                            hpt.Transparency = 1
                        end
                        if Config.distance then
                            local dt = s.dist
                            dt.Visible = true
                            dt.Text = tostring(math.floor(dist))
                            dt.Position = Vector2.new(x + w + 6, y + h / 2)
                            dt.Color = Color3.fromRGB(255, 255, 255)
                            dt.Transparency = 1
                        end
                        if Config.dot then
                            local d = s.dot
                            d.Visible = true
                            d.Position = Vector2.new(hx, hy)
                            d.Color = Config.boxColor
                            d.Transparency = 1
                        end
                    end
                    if Config.tracers then
                        local t = s.tracer
                        local tv2 = cam:WorldToViewportPoint(hrp.Position)
                        if tv2.Z > 0 then
                            t.Visible = true
                            t.From = Vector2.new(vp.X / 2, vp.Y)
                            t.To = Vector2.new(tv2.X, tv2.Y)
                            t.Color = Config.boxColor
                            t.Thickness = 1
                            t.Transparency = 1
                        end
                    end
                end
            end
        end
        if Config.showLocked and lockedChar and lockedChar.Parent then
            local hrp = lockedChar:FindFirstChild("HumanoidRootPart")
            if hrp then
                local tv2 = cam:WorldToViewportPoint(hrp.Position)
                if tv2.Z > 0 then
                    drawLock.Visible = true
                    drawLock.From = Vector2.new(vp.X / 2, vp.Y)
                    drawLock.To = Vector2.new(tv2.X, tv2.Y)
                    drawLock.Color = Color3.fromRGB(255, 255, 255)
                    drawLock.Thickness = 2
                    drawLock.Transparency = 1
                end
            end
        end
    end)
end)

local autoTask

local function stopAuto()
    if autoTask then
        task.cancel(autoTask)
        autoTask = nil
    end
end

local function autoLoop()
    while true do
        task.wait(0.03)
        if not Config.autoFire then
            break
        end
        local tool = getTool()
        local held = UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
        if tool and held and not (tool:GetAttribute("isAuto") == true) and SignalManager then
            SignalManager.Fire("FireWeapon", Enum.UserInputState.Begin)
            task.wait(0.02)
            SignalManager.Fire("FireWeapon", Enum.UserInputState.End)
            local rate = tonumber(tool:GetAttribute("FireRate")) or 0.2
            task.wait(math.max(rate * 0.98, 0.05))
        end
    end
    autoTask = nil
end

local function startAuto()
    stopAuto()
    resolveModules()
    autoTask = task.spawn(autoLoop)
end

local function cleanup()
    stopAuto()
    RunService:UnbindFromRenderStep("FpsAim")
    RunService:UnbindFromRenderStep("FpsVisuals")
    for _, s in pairs(drawStore) do
        for _, d in pairs(s) do
            pcall(function()
                d:Remove()
            end)
        end
    end
    drawStore = {}
    pcall(function()
        drawLock:Remove()
    end)
    if CameraHandler then
        if CameraHandler.__origAccel then
            CameraHandler.accelerate = CameraHandler.__origAccel
            CameraHandler.__origAccel = nil
        end
        CameraHandler.__hookedBy6ij3 = nil
    end
    if BulletHandler then
        if BulletHandler.__origFire then
            BulletHandler.Fire = BulletHandler.__origFire
            BulletHandler.__origFire = nil
        end
        BulletHandler.__silentHooked = nil
    end
end

applyRecoilHook()
applySilentAimHook()

local build
local okFetch = pcall(function()
    build = loadstring(game:HttpGet("https://sirius.menu/gen2"))
end)
if not okFetch or typeof(build) ~= "function" then
    cleanup()
    return
end
local okInit, Rayfield = pcall(build)
if not okInit or typeof(Rayfield) ~= "table" then
    cleanup()
    return
end

local window = Rayfield:CreateWindow({
    name = "6ij3 Fps hub",
    subtitle = "Flick",
})

local aimTab = window:CreateTab({ name = "Targeting" })
local visTab = window:CreateTab({ name = "ESP" })
local wepTab = window:CreateTab({ name = "Weapon" })
local genTab = window:CreateTab({ name = "General" })

aimTab:CreateToggle({
    name = "Target Lock",
    value = Config.targeting,
    callback = function(v)
        Config.targeting = v
    end,
})
aimTab:CreateSlider({
    name = "Strength",
    range = { 5, 100 },
    increment = 1,
    suffix = "%",
    value = 55,
    callback = function(v)
        Config.strength = v / 100
    end,
})
aimTab:CreateSlider({
    name = "FOV",
    range = { 10, 180 },
    increment = 1,
    suffix = "deg",
    value = 100,
    callback = function(v)
        Config.fov = v
    end,
})
aimTab:CreateSlider({
    name = "Range",
    range = { 50, 400 },
    increment = 10,
    suffix = " studs",
    value = 250,
    callback = function(v)
        Config.range = v
    end,
})
aimTab:CreateDropdown({
    name = "Aim point",
    options = { "Chest", "Head" },
    value = "Chest",
    callback = function(sel)
        Config.aimPoint = sel
    end,
})
aimTab:CreateToggle({
    name = "While scoped only",
    description = "Pulls only while you hold right click",
    value = false,
    callback = function(v)
        Config.scopedOnly = v
    end,
})
aimTab:CreateToggle({
    name = "Show locked target",
    description = "Draws a line to the current target",
    value = true,
    callback = function(v)
        Config.showLocked = v
    end,
})
aimTab:CreateToggle({
    name = "Silent aim",
    description = "Bullets bend to your target while your camera stays put",
    value = false,
    callback = function(v)
        Config.silentAim = v
    end,
})
aimTab:CreateSlider({
    name = "Silent aim FOV",
    description = "Max angle from your crosshair to snap a shot to",
    range = { 5, 90 },
    increment = 1,
    suffix = "deg",
    value = 20,
    callback = function(v)
        Config.silentAimFov = v
    end,
})

visTab:CreateToggle({
    name = "ESP",
    value = Config.visuals,
    callback = function(v)
        Config.visuals = v
    end,
})
visTab:CreateToggle({
    name = "Boxes",
    value = Config.boxes,
    callback = function(v)
        Config.boxes = v
    end,
})
visTab:CreateToggle({
    name = "Names",
    value = Config.names,
    callback = function(v)
        Config.names = v
    end,
})
visTab:CreateToggle({
    name = "Health",
    value = Config.health,
    callback = function(v)
        Config.health = v
    end,
})
visTab:CreateToggle({
    name = "Distance",
    value = Config.distance,
    callback = function(v)
        Config.distance = v
    end,
})
visTab:CreateToggle({
    name = "Tracers",
    value = Config.tracers,
    callback = function(v)
        Config.tracers = v
    end,
})
visTab:CreateToggle({
    name = "Head dot",
    value = Config.dot,
    callback = function(v)
        Config.dot = v
    end,
})
visTab:CreateColorPicker({
    name = "Color",
    color = Config.boxColor,
    callback = function(c)
        Config.boxColor = c
    end,
})
visTab:CreateSlider({
    name = "Range",
    range = { 50, 400 },
    increment = 10,
    suffix = " studs",
    value = 300,
    callback = function(v)
        Config.visualRange = v
    end,
})

wepTab:CreateToggle({
    name = "Recoil control",
    value = Config.recoil,
    callback = function(v)
        Config.recoil = v
    end,
})
wepTab:CreateSlider({
    name = "Recoil strength",
    description = "How much of the camera kick is removed",
    range = { 0, 100 },
    increment = 5,
    suffix = "%",
    value = 80,
    callback = function(v)
        Config.recoilStrength = v / 100
    end,
})
wepTab:CreateToggle({
    name = "Auto fire",
    description = "Fires while you hold M1 (semi-auto only). Use at your own risk.",
    value = false,
    callback = function(v)
        Config.autoFire = v
        if v then
            startAuto()
        else
            stopAuto()
        end
    end,
})

genTab:CreateButton({
    name = "Unload",
    callback = function()
        cleanup()
        pcall(function()
            window:Destroy()
        end)
    end,
})

window:Notify({ title = "6ij3 Fps hub", content = "Loaded" })

Features & Information

item spawner mob esp one shot killaura and much more script made by @slend.y and @6ij3
#killaura#godmode

Community Comments (2)

Rudi_JagerRudi_JagerSep 8, 2026

is the item s*er and kill aura clickbait

Replying to @Rudi_Jager
6ij36ij3Sep 12, 2026

@Rudi_Jager everything works wdym

More Scripts for The Fields [UPDATE]