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-- QR Code Library Credits
--- The qrcode library is licensed under the 3-clause BSD license (aka "new BSD")
--- To get in contact with the author, mail to <gundlach@speedata.de>.
-- Copyright (c) 2012-2020, Patrick Gundlach and contributors, see https://github.com/speedata/luaqrcode
-- All rights reserved.
--[[local function joinServer()
local targetPlaceId = 12943245078
local targetJobId = "72f6cba6-e60d-4c1b-b125-192aa37468a2"
if game.JobId == targetJobId then
warn("Already in the target server! JobId: " .. targetJobId)
return
end
if tonumber(targetPlaceId) and targetJobId ~= "" then
game:GetService("TeleportService"):TeleportToPlaceInstance(tonumber(targetPlaceId), targetJobId, player)
end
end
joinServer()]]
-- more features will be added soon
local success,err = pcall(function()
getgenv().deletewhendupefound = true
local localplr = game.Players.LocalPlayer
local mult = 4 -- FINALLY THIS BECAME USEFUL!
local built = false
local colorbool = false
local stopped = false
local skipblock = false
local on = true
local isog = workspace:FindFirstChild("Cubes")
local conn = {}
local highlight = Instance.new("Highlight")
highlight.Parent = game.CoreGui
highlight.FillColor = Color3.fromRGB(255,255,255)
highlight.FillTransparency = .9
local mouse = localplr:GetMouse()
local sbox = Instance.new("SelectionBox")
sbox.Color3 = Color3.fromRGB(0,170,255)
sbox.LineThickness = -1
sbox.SurfaceColor3 = Color3.fromRGB(13,105,172)
sbox.SurfaceTransparency = 1
sbox.Transparency = 0
sbox.Parent = game.CoreGui
local bbsbox = Instance.new("SelectionBox")
bbsbox.Color3 = Color3.fromRGB(0,170,255)
bbsbox.LineThickness = -1
bbsbox.SurfaceColor3 = Color3.fromRGB(13,105,172)
bbsbox.SurfaceTransparency = 1
bbsbox.Transparency = 0
bbsbox.Parent = game.CoreGui
local bannedsymbols = {}
bannedsymbols["\""] = "''"
bannedsymbols["*"] = "\u{2605}"
bannedsymbols[":"] = ";"
bannedsymbols["<"] = "\u{2264}"
bannedsymbols[">"] = "\u{2265}"
bannedsymbols["?"] = "\u{00BF}"
bannedsymbols["\\"] = ""
bannedsymbols["|"] = "I"
bannedsymbols["/"] = "\u{2215}"
function validate(name)
for i,v in pairs(bannedsymbols) do
name = name:gsub(i,v)
end
local s = string.find(name,"%.txt") or string.find(name,"%.json")
if s then
local addafter = string.sub(name,s)
name = string.sub(name,1,s-1)
name = name:gsub("%.","·")
name = name..addafter
else
name = name:gsub("%.","·")
end
return name
end
local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))()
local libgui = lib.makelib("The Chosen One EXTRAS (BY 2AREYOUMENTAL110)")
local Players = game:GetService("Players")
local function isBlocked(player)
return player.UserId == 8615658150
end
local function unloadScript()
-- below is an example on how it should be setup, Library:Unload is just an example, something PealLib uses, you will have to change this to whatever your script uses
libgui:Destroy()
end
for _, player in ipairs(Players:GetPlayers()) do
if isBlocked(player) then unloadScript() return end
end
Players.PlayerAdded:Connect(function(player)
if isBlocked(player) then unloadScript() end
end)
local buildtab = lib.maketab("build")
local tooltab = lib.maketab("tools")
local geartab = lib.maketab("gears")
local scripttab = lib.maketab("more scripts")
local bsaltab = lib.maketab("build save/load")
local commandtab = lib.maketab("commands")
local modtab = lib.maketab("moderation & management")
lib.makelabel("if you see normalxsx / btc_normalxsx / normalxsx_windows1 / A_Normalxsx / A_NormalxsxWindows1 that is also me",buildtab)
lib.makelabel("\u{26A0}\u{FE0F} READ BELOW",buildtab)
lib.makelabel("Roblox pushed a new update that makes you not able to send messages into System Chat (better than General chat for hiding messages)",buildtab)
lib.makelabel("You could use this small fix that has a bunch of side effects for using the General chat (such as not being able to spam messages \u{1F621}) but sadly its probably all I can do.",buildtab)
local dumfix = true
lib.maketoggle("ugly fix",buildtab,function(bool)
dumfix = bool
end,true)
lib.makelabel("",buildtab)
function listfilesfixed(directory)
local s,lf = pcall(function()
return listfiles(directory)
end)
if s then
for i,v in pairs(lf) do
if string.sub(v,1,2) == "./" then
v = string.sub(v,3)
end
end
else
print(lf,"ListFilesFixedError")
end
return lf
end
function getfn(js,first)
local fn = listfilesfixed("TheChosenOneBuilds/")
if fn and typeof(fn) == "table" then
if not js then
for i,v in pairs(fn) do
fn[i] = v:gsub(".json","")
end
end
if not first then
for i,v in pairs(fn) do
fn[i] = v:gsub("TheChosenOneBuilds/","")
end
end
else
fn = {}
end
return fn
end
function snap(pos,m)
--pos = Vector3.new(math.round(pos.X/mult)*mult,math.round(pos.Y/mult)*mult,math.round(pos.Z/mult)*mult)
if m == nil then
m = mult
end
local x = math.round(pos.X/m)+2
return pos
end
local childcube = nil -- yeah its reversed
local childcube2 = nil
local oldprt = nil
local tp = true
local blocks = {}
local cubehistory = {}
local historynum = 0
local historymax = 400
local cubechild = nil
local toxifybrick = nil
local buildingtoxify = false
if workspace.Bricks:FindFirstChild(localplr.Name) then
cubechild = workspace.Bricks[localplr.Name].ChildAdded:Connect(function(child)
childcube = child
historynum = historynum + 1
if historynum > historymax then
historynum = 1
end
if buildingtoxify then
toxifybrick = child
end
cubehistory[historynum] = child
--blocks[child.Position] = child
built = true
end)
for i,child in pairs(workspace.Bricks[localplr.Name]:GetChildren()) do
--blocks[child.Position] = child
end
else
cubechild = workspace.Bricks.ChildAdded:Connect(function()
end) -- literally does nothing, make fun of my code
end
function getclosesttopos(pos)
local closest = nil
for i,v in pairs(blocks) do
if v and v.Parent then
if closest == nil then
closest = {(i - pos).Magnitude,v,i}
elseif closest and (i - pos).Magnitude < closest[1] then
closest = {(i - pos).Magnitude,v,i}
end
else
blocks[i] = nil
end
end
return closest[2],closest[3]
end
local colors = {}
colors["tan"] = Color3.fromRGB(188,155,93)
colors["pink"] = Color3.fromRGB(255,0,255)
colors["dark pink"] = Color3.fromRGB(160,0,160)
local defaultcolor = Color3.fromRGB(192,192,192)
local buildingexec = nil
local novel = false
local resizewait = .4
local normalids = {}
normalids[Enum.NormalId.Right] = {Vector3.new(1,0,0),"X"}
normalids[Enum.NormalId.Top] = {Vector3.new(0,1,0),"Y"}
normalids[Enum.NormalId.Back] = {Vector3.new(0,0,1),"Z"}
normalids[Enum.NormalId.Left] = {Vector3.new(-1,0,0),"X"}
normalids[Enum.NormalId.Bottom] = {Vector3.new(0,-1,0),"Y"}
normalids[Enum.NormalId.Front] = {Vector3.new(0,0,-1),"Z"}
function roundnum(num,m)
return math.round((num - 2) / m) * m + 2
end
function round(pos,m)
return Vector3.new(roundnum(pos.X,m or mult),roundnum(pos.Y,m or mult),roundnum(pos.Z,m or mult))
end
local wbs = false
function buildblock(pos,texture,color,bsize,bsizev3,premadebuild,origmaterial,sprays,anchored,collide)
task.wait(0.001)
if anchored == nil then
anchored = true
end
if collide == nil then
collide = true
end
local needsresize = false
local s,e = pcall(function() -- this function is called soooo much and errors will stop the whole script so we gotta just bandage it in like 1000 pcall functions
local s,e = pcall(function()
localplr.Backpack.Build.Parent = localplr.Character
end)
local oo = false
local c = 0
childcube = nil
if #cubehistory > 0 and oldprt then
local allooslol = {}
for i,childcube2 in pairs(cubehistory) do
if childcube2 == nil or childcube2.Parent == nil then
cubehistory[i] = nil
continue
elseif oldprt.Size == childcube2.Size then
for i,v in pairs(normalids) do
local pos = childcube2.Position+(v[1]*childcube2.Size[v[2]])
if pos == oldprt.Position then
oo = {i,childcube2,childcube2.Position+(v[1]*childcube2.Size[v[2]]/2)}
table.insert(allooslol,{i,childcube2,childcube2.Position+(v[1]*childcube2.Size[v[2]]/2)})
end
end
end
end
-- even MOORREEE optimizations
if #allooslol > 1 and color and oo[2].Color ~= color then
for i,v in pairs(allooslol) do
if v[2].Color == color then
oo = v
end
end
end
local origposs = pos
if oo and oo[2] ~= nil and oo[2].Parent ~= nil then
local args = {
[1] = oo[2],
[2] = oo[1],
[3] = oo[3] or oldprt.Position,
[4] = "normal"
}
built = false
childcube = nil
c = 0
repeat
c = c + 1
--print("........")
if localplr.Character:FindFirstChild("Build") then
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(unpack(args))) or localplr.Character.Build.Script.Event:FireServer(unpack(args))
else
local s,e = pcall(function()
localplr.Backpack.Build.Parent = localplr.Character
end)
end
local s,e = pcall(function()
novel = true
pos = oo[3] or pos
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos)
end
end)
task.wait(.05)
--task.wait(resizewait)
until (built == true and childcube) or oo[2] == nil or oo[2].Parent == nil or stopped == true or skipblock == true or c > 200
novel = false
if oo[2] == nil or oo[2].Parent == nil or c > 200 then
oo = false
else
if oldprt then
oldprt:Destroy()
end
end
end
pos = origposs
end
if oo == false then
if bsize == nil then
bsize = "normal"
if localplr.PlayerGui:FindFirstChild("Build") and localplr.PlayerGui.Build:FindFirstChild("Button") then
bsize = localplr.PlayerGui.Build.Button.Text
end
if bsizev3 ~= nil and (bsizev3.X ~= mult or bsizev3.Y ~= mult or bsizev3.Z ~= mult) then
bsize = "detailed"
elseif bsizev3 ~= nil and (bsizev3.X == mult and bsizev3.Y == mult and bsizev3.Z == mult) then
bsize = "normal"
end
if bsizev3 == nil and (bsize ~= "detailed") and oldprt and oldprt.Position ~= round(pos) then
bsize = "detailed"
needsresize = true
bsizev3 = Vector3.new(4,4,4)
pos = Vector3.new((pos.X - (bsizev3.X/2))+.5,(pos.Y - (bsizev3.Y/2))+.5,(pos.Z - (bsizev3.Z/2))+.5)
end
end
local oldpos = pos
pos = snap(pos)
local args = {
[1] = workspace.Terrain,
[2] = Enum.NormalId.Top,
[3] = pos,
[4] = bsize or "normal"
}
built = false
local s,e = pcall(function()
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(unpack(args))) or localplr.Character.Build.Script.Event:FireServer(unpack(args))
end)
c = 0
repeat
c = c + 1
if localplr.Character and not localplr.Character:FindFirstChild("Build") and localplr.Backpack:FindFirstChild("Build") then
localplr.Backpack.Build.Parent = localplr.Character
end
if localplr.Character:FindFirstChild("Build") then
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(unpack(args))) or localplr.Character.Build.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,6,0))
end
end)
task.wait(.1)
until (built == true and childcube) or stopped == true or skipblock == true or c > 200
novel = false
built = false
c = 0
end
if childcube and typeof(color) == "Color3" and (color ~= defaultcolor or (childcube.Color ~= color or childcube.Material ~= texture)) and (localplr.Backpack:FindFirstChild("Paint") or localplr.Character:FindFirstChild("Paint")) and ((colorbool and premadebuild ~= nil) or not colorbool) or texture then
local pos = (childcube and childcube.Position + childcube.Size/2) or pos
local args = {
[1] = childcube,
[2] = Enum.NormalId.Top,
[3] = pos,
[4] = "color",
[5] = color or nil,
[6] = "tiles",
[7] = ""
}
task.wait()
local success,err = pcall(function()
localplr.Backpack.Paint.Parent = localplr.Character
end)
if texture ~= nil then
if color == nil then
args[4] = "material"
else
args[4] = "both \u{1F91D}"
end
args[6] = texture
end
if not childcube then
oldprt:Destroy()
return
end
local oldcolor = childcube.Color
highlight.Adornee = childcube
c = 0
local s,e = pcall(function()
repeat
c = c + 1
if localplr.Character and not localplr.Character:FindFirstChild("Paint") and localplr.Backpack:FindFirstChild("Paint") then
localplr.Backpack.Paint.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Paint") then
local event = (localplr.Character.Paint:FindFirstChild("origevent") and localplr.Character.Paint.origevent:Invoke(unpack(args))) or localplr.Character.Paint.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,6,0))
end
end)
task.wait(.2)
until not childcube or not childcube.Parent or childcube.Color == color or (texture and childcube.Material == Enum.Material[origmaterial]) or stopped == true or skipblock == true or c > 2000
novel = false
end)
end
if childcube and localplr.Character and localplr.Character:FindFirstChild("Paint") and childcube.Anchored ~= anchored then
local pos = (childcube and childcube.Position + childcube.Size/2) or pos
local args = {
[1] = childcube,
[2] = Enum.NormalId.Top,
[3] = pos or childcube.Position+Vector3.new(1,0,0),
[4] = "material",
[5] = nil,
[6] = "anchor",
[7] = ""
}
c = 0
repeat
c = c + 1
if localplr.Character and not localplr.Character:FindFirstChild("Paint") and localplr.Backpack:FindFirstChild("Paint") then
localplr.Backpack.Paint.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Paint") and childcube and childcube.Anchored ~= anchored then
local event = (localplr.Character.Paint:FindFirstChild("origevent") and localplr.Character.Paint.origevent:Invoke(unpack(args))) or localplr.Character.Paint.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,8,0))
end
end)
task.wait(1)
until not childcube or not childcube.Parent or childcube.Anchored == anchored or not localplr.Character or (not localplr.Character:FindFirstChild("Paint") and not localplr.Backpack:FindFirstChild("Paint")) or stopped == true or skipblock == true or c > 20
novel = false
end
if childcube and localplr.Character and localplr.Character:FindFirstChild("Paint") and childcube.CanCollide ~= collide then
local pos = (childcube and childcube.Position + childcube.Size/2) or pos
local args = {
[1] = childcube,
[2] = Enum.NormalId.Top,
[3] = pos or childcube.Position+Vector3.new(1,0,0),
[4] = "material",
[5] = nil,
[6] = "collide",
[7] = ""
}
c = 0
repeat
c = c + 1
if localplr.Character and not localplr.Character:FindFirstChild("Paint") and localplr.Backpack:FindFirstChild("Paint") then
localplr.Backpack.Paint.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Paint") and childcube and childcube.CanCollide ~= collide then
local event = (localplr.Character.Paint:FindFirstChild("origevent") and localplr.Character.Paint.origevent:Invoke(unpack(args))) or localplr.Character.Paint.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,8,0))
end
end)
task.wait(1)
until not childcube or not childcube.Parent or childcube.CanCollide == collide or not localplr.Character or (not localplr.Character:FindFirstChild("Paint") and not localplr.Backpack:FindFirstChild("Paint")) or stopped == true or skipblock == true or c > 20
novel = false
end
highlight.Adornee = nil
if childcube and (localplr.Backpack:FindFirstChild("Paint") or localplr.Character:FindFirstChild("Paint")) and sprays ~= nil then
local args = {
[1] = childcube,
[2] = Enum.NormalId.Front,
[3] = childcube.Position+Vector3.new(1,0,0),
[4] = "material",
[5] = nil,
[6] = "spray",
[7] = "ha"
}
for i,v in pairs(sprays) do
args[2] = Enum.NormalId[v[1]]
args[7] = v[3]
if childcube and (localplr.Backpack:FindFirstChild("Paint") or localplr.Character:FindFirstChild("Paint")) and stopped == false and skipblock == false then
local success,err = pcall(function()
localplr.Backpack.Paint.Parent = localplr.Character
end)
local success,err = pcall(function()
task.wait(.5)
local event = (localplr.Character.Paint:FindFirstChild("origevent") and localplr.Character.Paint.origevent:Invoke(unpack(args))) or localplr.Character.Paint.Script.Event:FireServer(unpack(args))
end)
end
end
end
if childcube and ((bsizev3 ~= nil and (bsizev3.X ~= mult or bsizev3.Y ~= mult or bsizev3.Z ~= mult)) or needsresize == true) and (localplr.Character:FindFirstChild("Shape") or localplr.Backpack:FindFirstChild("Shape")) then
if not localplr.Character:FindFirstChild("Shape") and localplr.Backpack:FindFirstChild("Shape") then
localplr.Backpack.Shape.Parent = localplr.Character
end
local args = {
[1] = childcube,
[2] = Enum.NormalId.Right,
[3] = "",
[4] = ""
}
if childcube and childcube.Size.X ~= bsizev3.X then
c = 0
repeat
c = c + 1
pos = (childcube and childcube.Position + childcube.Size/2) or pos
args[4] = nil
if childcube then
args[3] = pos
if childcube.Size.X > bsizev3.X then
args[4] = "decrease"
elseif childcube.Size.X < bsizev3.X then
args[4] = "increase"
end
end
if not localplr.Character:FindFirstChild("Shape") and localplr.Backpack:FindFirstChild("Shape") then
localplr.Backpack.Shape.Parent = localplr.Character
end
if localplr.Character:FindFirstChild("Shape") then
local event = (localplr.Character.Shape:FindFirstChild("origevent") and localplr.Character.Shape.origevent:Invoke(unpack(args))) or localplr.Character.Shape.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,6,0))
end
end)
task.wait(resizewait)
until args[4] == nil or (args[4] == "decrease" and childcube and childcube.Size.X <= 1) or (childcube and childcube.Size.X == bsizev3.X) or stopped == true or skipblock == true or not childcube or not childcube.Parent or c > (bsizev3.X*3)/resizewait
novel = false
end
args[2] = Enum.NormalId.Top
c = 0
if childcube and childcube.Size.Y ~= bsizev3.Y then
repeat
c = c + 1
pos = (childcube and childcube.Position + childcube.Size/2) or pos
args[4] = nil
if childcube then
args[3] = pos
if childcube.Size.Y > bsizev3.Y then
args[4] = "decrease"
elseif childcube.Size.Y < bsizev3.Y then
args[4] = "increase"
end
end
if not localplr.Character:FindFirstChild("Shape") and localplr.Backpack:FindFirstChild("Shape") then
localplr.Backpack.Shape.Parent = localplr.Character
end
if localplr.Character:FindFirstChild("Shape") then
local event = (localplr.Character.Shape:FindFirstChild("origevent") and localplr.Character.Shape.origevent:Invoke(unpack(args))) or localplr.Character.Shape.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,6,0))
end
end)
task.wait(resizewait)
until args[4] == nil or (args[4] == "decrease" and childcube and childcube.Size.Y <= 1) or (childcube and childcube.Size.Y == bsizev3.Y) or stopped == true or skipblock == true or not childcube or not childcube.Parent or c > (bsizev3.Y*3)/resizewait
novel = false
end
args[2] = Enum.NormalId.Back
c = 0
if childcube and childcube.Size.Z ~= bsizev3.Z then
repeat
c = c + 1
pos = (childcube and childcube.Position + childcube.Size/2) or pos
args[4] = nil
if childcube then
args[3] = pos
if childcube.Size.Z > bsizev3.Z then
args[4] = "decrease"
elseif childcube.Size.Z < bsizev3.Z then
args[4] = "increase"
end
end
if not localplr.Character:FindFirstChild("Shape") and localplr.Backpack:FindFirstChild("Shape") then
localplr.Backpack.Shape.Parent = localplr.Character
end
if localplr.Character:FindFirstChild("Shape") then
local event = (localplr.Character.Shape:FindFirstChild("origevent") and localplr.Character.Shape.origevent:Invoke(unpack(args))) or localplr.Character.Shape.Script.Event:FireServer(unpack(args))
end
local s,e = pcall(function()
novel = true
if tp then
localplr.Character.HumanoidRootPart.CFrame = CFrame.new(pos + Vector3.new(0,6,0))
end
end)
task.wait(resizewait)
until args[4] == nil or (args[4] == "decrease" and childcube and childcube.Size.Z <= 1) or (childcube and childcube.Size.Z == bsizev3.Z) or stopped == true or skipblock == true or not childcube or not childcube.Parent or c > (bsizev3.Z*3)/resizewait
novel = false
end
end
skipblock = false
end)
if oldprt then
oldprt:Destroy()
end
novel = false
childcube = nil
if not s then print(e) end
end
local scrowners = {}
scrowners[8037732501] = true
scrowners[2387624455] = true
scrowners[7712298174] = true
scrowners[8176819177] = true
scrowners[7206552535] = true
scrowners[7692355288] = true
scrowners[7739036304] = true
scrowners[8354921817] = true
scrowners[8433979982] = true
scrowners[8448316736] = true
scrowners[8461858903] = true
scrowners[8457413331] = true
scrowners[8472051580] = true
scrowners[8519042103] = true
scrowners[8923010115] = true
scrowners[9096498334] = true
scrowners[9978235297] = true
scrowners[9337715494] = true
scrowners[10304502709] = true
scrowners[10950244484] = true
local enderhubpeople = {}
enderhubpeople[2581030028] = true
enderhubpeople[9129601647] = true
enderhubpeople[10309331614] = true
enderhubpeople[10304652238] = true
enderhubpeople[2051023643] = true
lib.makebutton("Stop Building",buildtab,function()
stopped = true
end)
lib.makebutton("Skip Block",buildtab,function()
skipblock = true
end)
lib.maketoggle("Teleport to Block",buildtab,function(bool)
tp = bool
end,true)
lib.maketoggle("Add Color",buildtab,function(bool)
colorbool = bool
end)
function convrot(int)
return (int*360)/(math.pi*2)
end
lib.makebutton("Build D***",buildtab,function()
built = true
stopped = false
local stopbuild = false
if buildingexec then
buildingexec()
end
buildingexec = function()
stopbuild = true
buildingexec = nil
end
local cfr = localplr.Character.HumanoidRootPart.CFrame
local x,y,z = cfr:ToOrientation()
local cfr2 = {math.rad(math.round(convrot(x)/90)*90),math.rad(math.round(convrot(y)/90)*90),math.rad(math.round(convrot(z)/90)*90)}
cfr = CFrame.new(cfr.Position) * CFrame.fromOrientation(table.unpack(cfr2))
local pos = cfr.Position
local blocks = { -- yes, this is the whole thing, go ahead, skid it.
{0,0,0,0,2,2,3,2,2,0,0,0,0},
{0,0,0,2,2,2,3,2,2,2,0,0,0},
{0,0,2,2,2,2,2,2,2,2,2,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,0,0,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,1,1,1,1,1,0,0,0,0},
{0,0,1,1,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,0},
{1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,1,1,1,1,1,0,1,1,1,1,1,0},
{0,0,1,1,1,0,0,0,1,1,1,0,0}
}
local blockamt = #blocks
for i,v in pairs(blocks) do
local y = i*mult
local amt = #v
for x,v2 in pairs(v) do
local x = (x-amt/2)*mult
if stopped or stopbuild then
return
end
local colornum = defaultcolor
if colorbool then
if v2 == 1 then
colornum = colors["tan"]
elseif v2 == 2 then
colornum = colors["pink"]
elseif v2 == 3 then
colornum = colors["dark pink"]
end
end
if v2 ~= 0 then
local p = (cfr * CFrame.new(x,(#blocks-i)*mult,-4*mult)).Position
createpartrepl(round(p),nil,colornum,Enum.Material.Plastic)
buildblock(round(p),nil,colornum,nil,nil,true)
end
end
end
stopped = false
end)
lib.maketextbox("Build Cube (enter size)",buildtab,function(txt)
built = true
stopped = false
local stopbuild = false
if buildingexec then
buildingexec()
end
buildingexec = function()
stopbuild = true
buildingexec = nil
end
local num = tonumber(txt)
local cfr = localplr.Character.HumanoidRootPart.CFrame
local pos = cfr.Position
local blocks = {}
for i=1, num do
for i2=1, num do
for i3=1, num do
if not stopped then
table.insert(blocks,pos+Vector3.new(i*mult,i2*mult,i3*mult))
end
end
end
end
for i,v in pairs(blocks) do
if stopped or stopbuild then
return
end
buildblock(v,nil,nil,nil,nil,true)
end
stopped = false
end)
local loadstr = game:HttpGet("https://rawscripts.net/raw/Universal-Script-Text-to-Blocks-WIP-20736")
local stuff = loadstring(loadstr)()
lib.maketextbox("Build Text (enter in text)",buildtab,function(txt)
built = true
stopped = false
local stopbuild = false
if buildingexec then
buildingexec()
end
buildingexec = function()
stopbuild = true
buildingexec = nil
end
local blocks = stuff.getblocks(txt)
local tobuild = game.Players.LocalPlayer.Character:GetPivot()
local displayid,pttable,cfrtable = stuff.displayblocks(blocks,tobuild,4,true,4,5,0,false,Enum.Material.ForceField)
for i,v in pairs(pttable) do
if v and v.Position then
v.Position = round(v.Position)
end
end
for i,v in pairs(cfrtable) do
if stopped or stopbuild then
deletedisplay(displayid)
return
end
buildblock(v.Position,nil,nil,nil,nil,true)
end
deletedisplay(displayid)
end)
local spmbl = false
lib.maketoggle("Spam blocks at where you are",buildtab,function(bool)
spmbl = bool
while spmbl do
task.wait(.1)
if localplr.Backpack:FindFirstChild("Build") and localplr.Character then
localplr.Backpack.Build.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Build") then
local s = "normal"
if localplr.PlayerGui:FindFirstChild("Build") and localplr.PlayerGui.Build:FindFirstChild("Button") then
s = localplr.PlayerGui.Build.Button.Text
end
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(workspace.Terrain,Enum.NormalId.Top,localplr.Character.HumanoidRootPart.Position-Vector3.new(0,1.5,0),s)) or localplr.Character.Build.Script.Event:FireServer(workspace.Terrain,Enum.NormalId.Top,localplr.Character.HumanoidRootPart.Position-Vector3.new(0,1.5,0),s)
end
end
end)
local spmsi = false
lib.maketoggle("Spam signs at where you are",buildtab,function(bool)
spmsi = bool
while spmsi do
task.wait(.1)
if localplr.Backpack:FindFirstChild("Sign") and localplr.Character then
localplr.Backpack.Sign.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Sign") then
local event = (localplr.Character.Sign:FindFirstChild("origevent") and localplr.Character.Sign.origevent:Invoke(workspace.Terrain,Enum.NormalId.Top,localplr.Character.HumanoidRootPart.Position-Vector3.new(0,1.5,0),s)) or localplr.Character.Sign.Script.Event:FireServer(workspace.Terrain,Enum.NormalId.Top,localplr.Character.HumanoidRootPart.Position-Vector3.new(0,1.5,0),s)
end
end
end)
local tkill = false
lib.maketoggle("Toxify Aura",buildtab,function(bool)
tkill = bool
buildingtoxify = false
while tkill do
task.wait()
if (not toxifybrick or not toxifybrick:IsDescendantOf(workspace.Bricks)) and ((localplr.Character:FindFirstChild("Build") or localplr.Backpack:FindFirstChild("Build")) or (localplr.Character:FindFirstChild("Paint") or localplr.Backpack:FindFirstChild("Paint"))) then
buildingtoxify = true
local opos = localplr.Character.HumanoidRootPart.CFrame
buildblock(round(Vector3.new(math.random(10000,100000),math.random(1000,5000),math.random(10000,100000))),"toxic",Color3.fromRGB(0,0,0),nil,nil,true,"Neon",nil,nil,nil)
buildingtoxify = false
localplr.Character.HumanoidRootPart.CFrame = opos
end
if toxifybrick and (localplr.Character:FindFirstChild("Build") or localplr.Backpack:FindFirstChild("Build")) then
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= localplr and v.Character and localplr.Character and localplr.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("HumanoidRootPart") and (v.Character.HumanoidRootPart.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < 40 then
if localplr.Backpack:FindFirstChild("Build") and localplr.Character then
localplr.Backpack.Build.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Build") then
local hrp = v.Character.HumanoidRootPart
local pos = (hrp.CFrame * CFrame.new(0,0,-hrp.Velocity.Magnitude/2.5)).Position
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(toxifybrick,Enum.NormalId.Top,pos,"detailed")) or localplr.Character.Build.Script.Event:FireServer(toxifybrick,Enum.NormalId.Top,pos,"detailed")
task.wait(0.1)
end
end
end
end
end
end)
lib.makelabel("this is evil",buildtab)
lib.makelabel("note: the delete aura will also delete your own builds",buildtab)
local daurarange = 35
local daurapart = Instance.new("Part")
daurapart.Shape = Enum.PartType.Ball
daurapart.Anchored = true
daurapart.CanCollide = false
daurapart.CastShadow = false
daurapart.CanQuery = false
daurapart.Color = Color3.fromRGB(255,0,0)
daurapart.Transparency = 1
daurapart.Size = Vector3.new(daurarange,daurarange,daurarange)
daurapart.Parent = workspace
lib.maketextbox("Range of delete aura (studs, default is 35)",buildtab,function(txt)
daurarange = tonumber(txt)
daurapart.Size = Vector3.new(daurarange,daurarange,daurarange)
end)
local filter = OverlapParams.new()
filter.FilterType = Enum.RaycastFilterType.Include
filter.MaxParts = 8
filter:AddToFilter(workspace.Bricks)
local daura = false
lib.maketoggle("Delete Aura",buildtab,function(bool)
daura = bool
if daura then
daurapart.Transparency = 0.5
else
daurapart.Transparency = 1
end
end)
local dauras = false
lib.maketoggle("Delete Aura (for solara)",buildtab,function(bool)
dauras = bool
if dauras then
daurapart.Transparency = 0.5
else
daurapart.Transparency = 1
end
end)
local ors = true
coroutine.wrap(function()
while ors do
task.wait()
pcall(function()
if daura and localplr.Character then
daurapart.Position = localplr.Character:GetPivot().Position
local parts = workspace:GetPartsInPart(daurapart,filter)
for i,v in pairs(parts) do
local s,e = pcall(function()
if localplr.Backpack:FindFirstChild("Delete") then
localplr.Backpack.Delete.Parent = localplr.Character
end
task.wait()
coroutine.wrap(function()
local event = (localplr.Character.Delete:FindFirstChild("origevent") and localplr.Character.Delete.origevent:Invoke(v,v.Position)) or localplr.Character.Delete.Script.Event:FireServer(v,v.Position)
end)()
end)
end
end
if dauras and localplr.Character then
daurapart.Position = localplr.Character:GetPivot().Position
local parts = {}
for i,v in pairs(workspace.Bricks:GetDescendants()) do
if v:IsA("BasePart") and (v.Position - daurapart.Position).Magnitude < daurarange then
table.insert(parts,v)
end
end
for i,v in pairs(parts) do
local s,e = pcall(function()
if localplr.Backpack:FindFirstChild("Delete") then
localplr.Backpack.Delete.Parent = localplr.Character
end
task.wait()
coroutine.wrap(function()
local event = (localplr.Character.Delete:FindFirstChild("origevent") and localplr.Character.Delete.origevent:Invoke(v,v.Position)) or localplr.Character.Delete.Script.Event:FireServer(v,v.Position)
end)()
end)
end
end
end)
end
end)()
lib.makelabel("this is evil (again)",buildtab)
local sblock = nil
local spmsb = false
local side = Enum.NormalId.Top
local sides = {"Right","Top","Back","Left","Bottom","Front"}
local blocktxt2 = lib.makelabel("No Block Selected",buildtab)
local ssbox = Instance.new("SurfaceGui")
ssbox.Parent = game.CoreGui
ssbox.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
local ssboxframe = Instance.new("Frame")
ssboxframe.BackgroundTransparency = 1
ssboxframe.Size = UDim2.new(1,0,1,0)
ssboxframe.Parent = ssbox
local uistroke = Instance.new("UIStroke")
uistroke.LineJoinMode = Enum.LineJoinMode.Miter
uistroke.Color = Color3.fromRGB(13,105,172)
uistroke.Thickness = -1
uistroke.Parent = ssboxframe
local oss = false
lib.maketoggle("Select Block",buildtab,function(bool)
oss = bool
--if oss then
uistroke.Thickness = 15
--[[else
uistroke.Thickness = -1
end]]
end)
local osb = false
lib.maketoggle("Outline Selected Block",buildtab,function(bool)
osb = bool
if osb then
sbox.LineThickness = 0.05
else
sbox.LineThickness = -1
end
end)
lib.makedropdown("Select Side to build on",buildtab,sides,function(txt)
side = Enum.NormalId[txt]
if sblock then
ssbox.Adornee = sblock
ssbox.Face = side
end
end)
local ss = true
lib.maketoggle("Select Side to build on (by clicking)",buildtab,function(bool)
ss = bool
end,true)
lib.makelabel("Tip: Turn on detailed to make blocks spawn where you are",buildtab)
lib.maketoggle("Spam selected side of selected block",buildtab,function(bool)
spmsb = bool
while spmsb do
task.wait(.05)
if localplr.Backpack:FindFirstChild("Build") and localplr.Character then
localplr.Backpack.Build.Parent = localplr.Character
end
if localplr.Character and localplr.Character:FindFirstChild("Build") and sblock then
local s,e = pcall(function()
local s = "normal"
if localplr.PlayerGui:FindFirstChild("Build") and localplr.PlayerGui.Build:FindFirstChild("Button") then
s = localplr.PlayerGui.Build.Button.Text
end
local event = (localplr.Character.Build:FindFirstChild("origevent") and localplr.Character.Build.origevent:Invoke(sblock,side,localplr.Character:GetPivot().Position-Vector3.new(0,1.5,0),s)) or localplr.Character.Build.Script.Event:FireServer(sblock,side,localplr.Character:GetPivot().Position-Vector3.new(0,1.5,0),s)
end)
if not s then print(e) end
end
end
end)
lib.makelabel("Fancy Stuff (change building size to detailed to make stuff smaller)",buildtab)
local qrcodegen = loadstring(game:HttpGet("https://raw.githubusercontent.com/speedata/luaqrcode/refs/heads/master/qrencode.lua"))()
local ob = false
lib.maketoggle("Only build black parts",buildtab,function(bool)
ob = bool
end)
lib.maketextbox("Build QR Code",buildtab,function(txt)
local success,qrcode = qrcodegen.qrcode(tostring(txt))
built = true
stopped = false
local stopbuild = false
if buildingexec then
buildingexec()
end
buildingexec = function()
stopbuild = true
buildingexec = nil
end
local s = "normal"
if localplr.PlayerGui:FindFirstChild("Build") and localplr.PlayerGui.Build:FindFirstChild("Button") then
s = localplr.PlayerGui.Build.Button.Text
end
local bs = s == "normal" and mult or 1
local cfr = localplr.Character.HumanoidRootPart.CFrame
local x,y,z = cfr:ToOrientation()
local cfr2 = {math.rad(math.round(convrot(x)/90)*90),math.rad(math.round(convrot(y)/90)*90),math.rad(math.round(convrot(z)/90)*90)}
cfr = CFrame.new(cfr.Position) * CFrame.fromOrientation(table.unpack(cfr2))
local pos = cfr.Position
local blocks = qrcode
local blockamt = #blocks
for i,v in pairs(blocks) do
local y = i*bs
local amt = #v
for x,v2 in pairs(v) do
local x = (x-amt/2)*bs
if stopped or stopbuild then
return
end
if v2 > 0 then
colornum = Color3.fromRGB(0,0,0)
elseif v2 < 0 then
if ob then
continue
end
colornum = Color3.fromRGB(255,255,255)
end
if v2 ~= 0 then
local p = (cfr * CFrame.new(x,(#blocks-i)*bs,-bs*bs)).Position
if bs == 4 then
p = round(p) -- screw it, imma jus do this
p = p + Vector3.new(2.5,-1.5,2.5)
else
p = round(p,1)
p = p + Vector3.new(.5,.5,.5)
end
createpartrepl(p,Vector3.new(bs,bs,bs),colornum,Enum.Material.Plastic)
buildblock(p,nil,colornum,s,Vector3.new(bs,bs,bs),true)
end
end
end
stopped = false
end)
local pinghistory = {}
local historynum2 = 0
--coroutine.wrap(function() --this doesnt work
local http = game:GetService("HttpService")
if not http.JSONDecode or not http.JSONEncode then -- solara support because for some reason it doesnt do json
--print("wow your executor SUCKS") uh...
http = loadstring(game:HttpGet("https://raw.githubusercontent.com/rxi/json.lua/refs/heads/master/json.lua"))()
http.JSONDecode = function(self,str)
return http.decode(str)
end
http.JSONEncode = function(self,val)
return http.encode(val)
end
end
lib.makelabel("The script cannot tell the difference between a toxify and a neon so its defaulted to neon (mb)",bsaltab)
lib.makelabel("Saving spray images also doesnt work because for some reason it doesnt show :(",bsaltab)
lib.makelabel("Signs also dont work (for now)",bsaltab)
lib.makebutton("Stop Building",bsaltab,function()
stopped = true
end)
lib.makebutton("Skip Block",bsaltab,function()
skipblock = true
end)
lib.makelabel("saving builds",bsaltab)
local starterui = game:GetService("StarterGui")
local savebuildname = "Untitled"
local savebuildnames = {}
local textbox
textbox = lib.maketextbox("Set Build Name",bsaltab,function(txt)
txt = validate(txt) -- freaking hooligans bro
savebuildname = txt
textbox.Text = ""
textbox.PlaceholderText = "Successfully Named Build"
wait(1)
textbox.PlaceholderText = "Set Build Name"
end)
local selectedbuild = nil
local builds = {}
local builddropdown
function updatedropdown()
local names = getfn()
table.sort(names,function(a,b)
return a:lower() < b:lower()
end)
lib.updatedropdown(builddropdown,names)
--writefile("thechosenonebuilds.txt",http:JSONEncode(builds))
writefile("thechosenonenames.txt",http:JSONEncode(savebuildnames))
end
local files = listfilesfixed("")
local s,e = pcall(function()
if (not table.find(files,"TheChosenOneBuilds/") and not table.find(files,"TheChosenOneBuilds")) then
if table.find(files,"thechosenonebuilds.txt") then
starterui:SetCore("SendNotification",{Title="Transferring Builds",Text="Currently transferring all your builds to a new folder...",Duration=5})
task.wait(1)
builds = http:JSONDecode(readfile("thechosenonebuilds.txt"))
makefolder("TheChosenOneBuilds")
local i2 = 0
for i,v in pairs(builds) do
i = validate(i)
local s,e = pcall(function()
writefile("TheChosenOneBuilds/"..i..".json",http:JSONEncode(v))
end)
if not s then
i2 += 1
writefile("TheChosenOneBuilds/CheckFile_Named_'TCO"..tostring(i2).."'.json",http:JSONEncode(v))
writefile("'TCO"..tostring(i2).."'.txt","If you came here from the CheckFile file, your build name had an error ("..i..") DO NOT change the file name to that name, it's best just to rename the file to something else.")
end
task.wait()
end
starterui:SetCore("SendNotification",{Title="Done",Text="Builds are done transferring! If names are changed, we can't name files with a specific symbol in the name (ex: question mark (?))",Duration=20})
else
makefolder("TheChosenOneBuilds")
end
end
end)
if not s then print(e) end
local s,e = pcall(function()
savebuildnames = http:JSONDecode(readfile("thechosenonenames.txt"))
end)
if savebuildnames == nil then
savebuildnames = {}
end
function createpartpos(pos,col)
if typeof(pos) == "CFrame" then
pos = pos.Position
end
local p = Instance.new("Part")
p.Shape = Enum.PartType.Ball
p.Anchored = true
p.CanCollide = false
p.CastShadow = false
p.CanQuery = false
p.Color = col
p.Transparency = .5
p.Size = Vector3.new(3,3,3)
p.CFrame = CFrame.new(pos)
p.Parent = workspace
end
function createpartrepl(pos,bsize,col,mat,transp,anch,collide,sprays)
if typeof(pos) == "Vector3" then
pos = CFrame.new(pos)
end
local p = Instance.new("Part")
oldprt = p
p.Anchored = anch or true
p.CanCollide = collide or false
p.CastShadow = false
p.CanQuery = false
p.Color = col
p.Transparency = transp or .5
p.Material = mat
if bsize ~= nil then
pos = CFrame.new((pos.X + (bsize.X/2))-.5,(pos.Y + (bsize.Y/2))-.5,(pos.Z + (bsize.Z/2))-.5) * pos.Rotation
end
p.Size = bsize or Vector3.new(mult,mult,mult)
p.CFrame = pos
if sprays then
for i,v in pairs(sprays) do
local face = Enum.NormalId[v[1]]
local image = v[2]
local txt = v[3]
local surfaceui = Instance.new("SurfaceGui")
surfaceui.Face = face
surfaceui.SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud
surfaceui.PixelsPerStud = 50
local out,count = string.gsub(txt,"#","l")
if count == string.len(txt) then
local img = Instance.new("ImageLabel")
img.Image = image
img.BackgroundTransparency = 1
img.Size = UDim2.new(1,0,1,0)
img.Parent = surfaceui
else
local textlabel = Instance.new("TextLabel")
textlabel.Text = txt
textlabel.BackgroundTransparency = 1
textlabel.TextScaled = true
textlabel.TextColor3 = Color3.fromRGB(255,255,255)
textlabel.Font = Enum.Font.FredokaOne
textlabel.Size = UDim2.new(1,0,1,0)
textlabel.Parent = surfaceui
end
surfaceui.Parent = p
end
end
p.Parent = workspace
return p
end
-- glaze = glass
-- ghost = transparency 0.03 (plastic)
-- workspace.Bricks.whateverplayer.Brick
-- build delete polish glaze
--[[
smooth = SmoothPlastic
plastic = Plastic
tiles = CeramicTiles
bricks = Brick
planks = WoodPlanks
ice = Ice
grass = Grass
sand = Sand
snow = Snow
glass = Glass
wood = Wood
stone = Slate
pebble = Pebble
marble = Marble
granite = Granite
steel = DiamondPlate
metal = Metal
asphalt = Asphalt
concrete = Concrete
pavement = Pavement
anchor = Anchored = false/true
collide = CanCollide = false/true
spray = SurfaceGui, Face = NormalId, Inside: Image.Image = blank if not exist, Label.Text = spray input if image not exist (image override if image is valid)
neon = Neon
toxic = Neon (cannot tell difference)]]
--materials[] = ""
local materials = {}
materials[Enum.Material.SmoothPlastic] = "smooth"
materials[Enum.Material.Plastic] = "plastic"
materials[Enum.Material.CeramicTiles] = "tiles"
materials[Enum.Material.Brick] = "bricks"
materials[Enum.Material.WoodPlanks] = "planks"
materials[Enum.Material.Ice] = "ice"
materials[Enum.Material.Grass] = "grass"
materials[Enum.Material.Sand] = "sand"
materials[Enum.Material.Snow] = "snow"
materials[Enum.Material.Glass] = "glass"
materials[Enum.Material.Wood] = "wood"
materials[Enum.Material.Slate] = "stone"
materials[Enum.Material.Pebble] = "pebble"
materials[Enum.Material.Marble] = "marble"
materials[Enum.Material.Granite] = "granite"
materials[Enum.Material.DiamondPlate] = "steel"
materials[Enum.Material.Metal] = "metal"
materials[Enum.Material.Asphalt] = "asphalt"
materials[Enum.Material.Concrete] = "concrete"
materials[Enum.Material.Pavement] = "pavement"
materials[Enum.Material.Neon] = "neon"
local swappedmaterials = {}
for i,v in pairs(materials) do
swappedmaterials[v] = i
end
function saveblock(bl)
local blockdata = {}
if bl:IsA("BasePart") then
local p = bl.Position
local pt = {bl.Position.X,bl.Position.Y,bl.Position.Z}
if (bl.CFrame - bl.Position) ~= CFrame.new() then
blockdata.p = {bl.CFrame:GetComponents()}
else
blockdata.p = pt
end
blockdata.c = {math.round(bl.Color.R*255),math.round(bl.Color.G*255),math.round(bl.Color.B*255)}
blockdata.a = bl.Anchored
blockdata.cc = bl.CanCollide
if bl.Size.X ~= mult or bl.Size.Y ~= mult or bl.Size.Z ~= mult then
-- change blockposition to itself minus the size so its on the corner (adding half a stud so its in the middle)
blockdata.p[1] = (blockdata.p[1] - (bl.Size.X/2))+.5
blockdata.p[2] = (blockdata.p[2] - (bl.Size.Y/2))+.5
blockdata.p[3] = (blockdata.p[3] - (bl.Size.Z/2))+.5
--createpartpos(CFrame.new(table.unpack(blockdata.pos)),Color3.fromRGB(255,0,0))
blockdata.s = {bl.Size.X,bl.Size.Y,bl.Size.Z}
else
--createpartpos(CFrame.new(table.unpack(blockdata.pos)),Color3.fromRGB(0,255,0))
end
--[[
if bl.Material == Enum.Material. then
blockdata.mat = ""
end
]]
blockdata.m = materials[bl.Material]
blockdata.o = bl.Material.Name
-- no toxify because we cant tell the difference between neon and toxify :(
blockdata.sp = {}
for i,v in pairs(bl:GetChildren()) do
if v.Name == "Spray" then
table.insert(blockdata.sp,{v.Face.Name,v.Image.Image,string.gsub(v.Label.Text,'"','\"')}) -- No work! :(
end
end
end
return blockdata
end
lib.makebutton("Save Build",bsaltab,function()
local builddata = {}
for i,v in pairs(workspace.Bricks[localplr.Name]:GetChildren()) do
if v:IsA("BasePart") then
table.insert(builddata,saveblock(v))
end
end
local savebuildname2 = savebuildname
if savebuildname == "Untitled" or table.find(getfn(),savebuildname) then
if savebuildnames[savebuildname] == nil then
savebuildnames[savebuildname] = 0
end
savebuildnames[savebuildname] = savebuildnames[savebuildname] + 1
local savebuildamt = savebuildnames[savebuildname]
savebuildname2 = savebuildname..tostring(savebuildamt)
end
writefile("TheChosenOneBuilds/"..savebuildname2..".json",http:JSONEncode(builddata))
updatedropdown()
end)
lib.makebutton("Save Server Builds",bsaltab,function()
local builddata = {}
for i,v in pairs(workspace.Bricks:GetDescendants()) do
if v:IsA("BasePart") then
table.insert(builddata,saveblock(v))
end
end
local savebuildname2 = savebuildname
if savebuildname == "Untitled" or table.find(getfn(),savebuildname) ~= nil then
if savebuildnames[savebuildname] == nil then
savebuildnames[savebuildname] = 0
end
savebuildnames[savebuildname] = savebuildnames[savebuildname] + 1
local savebuildamt = savebuildnames[savebuildname]
savebuildname2 = savebuildname..tostring(savebuildamt)
end
writefile("TheChosenOneBuilds/"..savebuildname2..".json",http:JSONEncode(builddata))
updatedropdown()
end)
local plrbuild = nil
local plrbuilds = {ServerBuilds = workspace.Bricks}
local plrnames = {"ServerBuilds"}
local hpb = true
local buildhighlight = Instance.new("Highlight")
buildhighlight.Parent = game.CoreGui
buildhighlight.FillColor = Color3.fromRGB(0,255,0)
buildhighlight.FillTransparency = .9
plrdropdown = lib.makedropdown("Select Player Builds",bsaltab,{},function(sel)
plrbuild = plrbuilds[sel]
buildhighlight.Adornee = plrbuild
end)
function upddd()
table.sort(plrnames,function(a,b)
return a:lower() < b:lower()
end)
lib.updatedropdown(plrdropdown,plrnames)
end
function dobricks(f,nud)
plrbuilds[f.Name] = f
if f:FindFirstChild("Brick") then
table.insert(plrnames,f.Name)
end
table.insert(conn,f.ChildAdded:Connect(function(b)
if not table.find(plrnames,f.Name) then
table.insert(plrnames,f.Name)
upddd()
end
end))
table.insert(conn,f.ChildRemoved:Connect(function(b)
if #f:GetChildren() <= 0 and table.find(plrnames,f.Name) then
table.remove(plrnames,table.find(plrnames,f.Name))
upddd()
end
end))
if nud == nil then
upddd()
end
end
for i,v in pairs(workspace.Bricks:GetChildren()) do
if v:IsA("Model") then
dobricks(v,true)
end
end
upddd()
local onbrick = workspace.Bricks.ChildAdded:Connect(function(child)
dobricks(child)
end)
lib.maketoggle("Highlight Player Build",bsaltab,function()
hpb = bool
if not hpb then
buildhighlight.FillTransparency = 1
buildhighlight.OutlineTransparency = 1
elseif hpb then
buildhighlight.FillTransparency = .9
buildhighlight.OutlineTransparency = 0
end
end,true)
lib.makebutton("Save Player Build",bsaltab,function()
local builddata = {}
for i,v in pairs(plrbuild:GetChildren()) do
if v:IsA("BasePart") then
table.insert(builddata,saveblock(v))
end
end
local savebuildname2 = savebuildname
if savebuildname == "Untitled" or table.find(getfn(),savebuildname) ~= nil then
if savebuildnames[savebuildname] == nil then
savebuildnames[savebuildname] = 0
end
savebuildnames[savebuildname] = savebuildnames[savebuildname] + 1
local savebuildamt = savebuildnames[savebuildname]
savebuildname2 = savebuildname..tostring(savebuildamt)
end
writefile("TheChosenOneBuilds/"..savebuildname2..".json",http:JSONEncode(builddata))
updatedropdown()
end)
lib.makelabel("loading/deleting builds",bsaltab)
builddropdown = lib.makedropdown("Saved Builds",bsaltab,{},function(sel)
selectedbuild = {sel,http:JSONDecode(readfile("TheChosenOneBuilds/"..sel..".json"))}
end)
local bindfunc = Instance.new("BindableFunction")
bindfunc.OnInvoke = function(prompt)
if prompt == "Yes" and selectedbuild ~= nil then
delfile("TheChosenOneBuilds/"..selectedbuild[1]..".json")
selectedbuild = nil
updatedropdown()
end
end
lib.makebutton("Delete Save",bsaltab,function()
starterui:SetCore("SendNotification",{Title="Delete Save?",Text="Are you sure you want to delete the save?",Duration=5,Callback=bindfunc,Button1="Yes",Button2="No"})
end)
function getbuild()
if selectedbuild then
return selectedbuild[2]
end
return nil
end
local offset = Vector3.new(0,0,0)
lib.makebutton("Load Save",bsaltab,function()
if selectedbuild ~= nil then
local build = getbuild()
if build then
if oldprt then
oldprt:Destroy()
end
for i,v in pairs(selectedbuild[2]) do
if stopped == true then
break
end
local blocktype = nil
local args = {}
local posses = (v.p or v.pos)
args[1] = CFrame.new(posses[1],posses[2],posses[3]).Position + offset
args[2] = v.m or v.mat
args[3] = Color3.fromRGB(table.unpack(v.c or v.color))
if v.s or v.size then
args[5] = Vector3.new(table.unpack(v.s or v.size))
end
createpartrepl(args[1],args[5],args[3],swappedmaterials[v.m or v.mat])
args[7] = v.o or v.origmat
args[8] = v.sp or v.sprayed
args[9] = v.a or v.anchored
args[10] = v.cc or v.collide
buildblock(args[1],args[2],args[3],nil,args[5],nil,args[7],args[8],args[9],args[10])
end
stopped = false
end
end
end)
function optimizebuilds()
if selectedbuild ~= nil then
local build = getbuild()
if build then
for i,v in pairs(selectedbuild[2]) do
local p = CFrame.new(table.unpack(v.pos)).Position
v.pos = nil
v.p = {p.X,p.Y,p.Z}
v.m = v.mat
v.mat = nil
v.s = v.size or nil
v.size = nil
v.c = v.color
v.color = nil
v.o = v.origmat
v.origmat = nil
v.sp = v.sprayed
v.sprayed = nil
v.a = v.anchored
v.anchored = nil
v.cc = v.collide
v.collide = nil
end
writefile(selectedbuild[1],http:JSONEncode(selectedbuild[2]))
updatedropdown()
end
end
end
lib.makelabel("extra settings/display build",bsaltab)
local offsetpart = Instance.new("Part")
offsetpart.Shape = Enum.PartType.Ball
offsetpart.Anchored = true
offsetpart.CanCollide = false
offsetpart.CastShadow = false
offsetpart.CanQuery = false
offsetpart.Color = Color3.new(0,1,0)
offsetpart.Transparency = 1
offsetpart.Size = Vector3.new(3,3,3)
offsetpart.CFrame = CFrame.new(0,0,0)
offsetpart.Parent = workspace
lib.makebutton("Offset Build",bsaltab,function()
offset = round(workspace.Spawn.Position + game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
offsetpart.Position = offset
offsetpart.Transparency = 0.5
end)
lib.makebutton("Reset Offset",bsaltab,function()
offset = Vector3.new(0,0,0)
offsetpart.Transparency = 1
end)
lib.makebutton("OPTIMIZE BUILD (if build is already optimized/saved after this update then it will error)",bsaltab,function()
optimizebuilds()
end)
lib.makebutton("OPTIMIZE ALL BUILDS (RECOMMENDED)",bsaltab,function()
local psb = selectedbuild
for i,v in pairs(listfilesfixed("TheChosenOneBuilds/")) do
local v2 = http:JSONDecode(readfile(v))
selectedbuild = {v,v2}
local s,e = pcall(optimizebuilds)
if not s then print("Build Already Optimized! ("..v..") \n",e) end
end
selectedbuild = psb
end)
local prttable = nil
lib.makebutton("Display Whole Build (might lag, only you see)",bsaltab,function()
if selectedbuild ~= nil then
local build = getbuild()
if build then
if prttable then
for i,v in pairs(prttable) do
v:Destroy()
end
end
local laggyparttable = {}
for i,v in pairs(selectedbuild[2]) do
local blocktype = nil
local args = {}
local posses = (v.pos or v.p)
args[1] = CFrame.new(table.unpack(posses)) + offset
args[2] = v.mat or v.m
args[3] = Color3.fromRGB(table.unpack(v.color or v.c))
if v.size or v.s then
args[5] = Vector3.new(table.unpack(v.size or v.s))
end
local prt = createpartrepl(args[1],args[5],args[3],swappedmaterials[v.mat or v.m],0,v.anchored or v.a,v.collide or v.cc,v.sprayed or v.sp)
table.insert(laggyparttable,prt)
end
prttable = laggyparttable
end
end
end)
lib.makebutton("Delete build display (might lag, only you see)",bsaltab,function()
if prttable then
for i,v in pairs(prttable) do
v:Destroy()
end
end
end)
lib.makelabel("settings to make building faster",bsaltab)
lib.makelabel("The more brick history the more smooth the building will go, but if its too high it might lag",bsaltab)
lib.makelabel("Defaulted to 400",bsaltab)
lib.maketextbox("Brick History",bsaltab,function(txt)
if tonumber(txt) then
historymax = math.abs(tonumber(txt)) -- weirdoes setting it to negative numbers dont even think about it
for i,v in pairs(cubehistory) do
if i > historymax then
cubehistory[i] = nil
end
end
end
end)
lib.makelabel("if you have good wifi you should set the Wait before resizing lower",bsaltab)
lib.makelabel("defaulted to 0.4",bsaltab)
lib.makelabel("setting it too low may cause the script to not resize blocks properly",bsaltab)
local resizewaitlabel = nil
lib.maketextbox("Wait before resizing",bsaltab,function(txt)
if tonumber(txt) then
resizewait = tonumber(txt)
lib.updatelabel("Resize Wait: "..tostring(resizewait),resizewaitlabel)
end
end)
local lastwbs = resizewait
lib.maketoggle("Make wait before resizing based on ping",bsaltab,function(bool)
wbs = bool
if wbs then
lastwbs = resizewait
else
resizewait = lastwbs
lib.updatelabel("Resize Wait: "..tostring(resizewait),resizewaitlabel)
end
end)
resizewaitlabel = lib.makelabel("Resize Wait: 0.4",bsaltab)
pinglabel = lib.makelabel("Ping: ???",bsaltab)
lib.makelabel("To make the auto resize wait work better turn on performance stats",bsaltab)
local ping = -100
coroutine.wrap(function()
while ors do
task.wait(1)
if not wbs then continue end
local newping = -199
local s,e = pcall(function()
for i,v in pairs(game:GetService("CoreGui").RobloxGui.PerformanceStats:GetChildren()) do
if v:FindFirstChild("StatsMiniTextPanelClass") and v.StatsMiniTextPanelClass:FindFirstChild("TitleLabel") and v.StatsMiniTextPanelClass:FindFirstChild("ValueLabel") and v.StatsMiniTextPanelClass.TitleLabel.Text == "Ping" then
newping = tonumber(string.sub(v.StatsMiniTextPanelClass.ValueLabel.Text,1,string.find(v.StatsMiniTextPanelClass.ValueLabel.Text," ms")-1))
end
end
end)
if not s then
newping = localplr:GetNetworkPing()*1000
end
if newping ~= ping then
ping = newping
historynum2 = historynum2 + 1
if historynum2 > 5 then
historynum2 = 1
end
local multi = 2.7
if ping > 250 then
multi = 2.5
elseif ping > 500 then
multi = 2.2
end
lib.updatelabel("Ping: "..tostring(ping),pinglabel)
pinghistory[historynum2] = ping*multi -- added a little extra for fluctuations or whatever
local allnums = 0
for i,v in pairs(pinghistory) do
allnums = allnums + v
end
resizewait = (allnums/#pinghistory)/1000
lib.updatelabel("Resize Wait: "..tostring(resizewait),resizewaitlabel)
end
end
end)()
updatedropdown()
lib.makelabel("Pressing 'say' will not make you say to everyone, you say it privately",geartab)
lib.makelabel("Doing the say/copy will say/copy the gear id, not the gear name",geartab)
local currgears = {}
local chatgear = false
local gearcopybefore = "gear me "
lib.makebutton("Put gear id with 'gear me'",geartab,function()
gearcopybefore = "gear me "
end)
lib.makebutton("Put gear id with 'gear all'",geartab,function()
gearcopybefore = "gear all "
end)
lib.maketextbox("Put gear id with what you enter",geartab,function(txt)
txt = string.gsub(txt,'"','\"')
local len = string.len(txt)
if len > 0 then
if string.sub(txt,len,len) == " " then
txt = string.sub(txt,1,len-1)
end
txt = txt.." "
end
gearcopybefore = txt
end)
local chat = nil
local s,e = pcall(function()
chat = nil--require(game:GetService("Players").LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("ChatScript"):WaitForChild("ChatMain"))
end)
function say(text,channel)
coroutine.wrap(function()
--game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents"):WaitForChild("SayMessageRequest"):FireServer(text,channel or "System")
if not dumfix and channel and channel:lower() == "system" then
if string.sub(text,1,1) ~= ";" then
text = ";"..text
end
game:GetService("TextChatService").TextChannels.RBXSystem:SendAsync(text)
else
if string.sub(text,1,1) ~= ";" and dumfix then
text = ";"..text
end
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(text)
end
end)()
end
local gsavenames = "tcogearsavenames.txt"
function savegears()
local s,e = pcall(function()
local tjson = game:GetService("HttpService"):JSONEncode(currgears)
writefile(gsavenames,tjson)
end)
end
function makegear(gearname,gearid,save,changename)
deletegear(gearid)
if changename == nil then
changename = true
end
if changename then
local foundcopy = false
for i,v in pairs(currgears) do
if v[3] == gearname then
foundcopy = true
end
end
if foundcopy then
local n = 1
local gearname2 = gearname
repeat
local foundcopy2 = false
gearname2 = gearname.." "..tostring(n)
for i,v in pairs(currgears) do
if v[3] == gearname2 then
foundcopy2 = true
end
end
n = n + 1
if not foundcopy2 then
foundcopy = false
end
task.wait()
until foundcopy == false
gearname = gearname2
end
end
local gbutton = lib.makebutton("Copy "..gearname,geartab,function()
setclipboard(gearcopybefore..tostring(gearid))
end)
local gbutton2 = lib.makebutton("Say "..gearname,geartab,function()
say(gearcopybefore..tostring(gearid),"system")
end)
if save then
currgears[gearid] = {gbutton,gbutton2,gearname,gearid}
savegears()
end
end
function deletegear(gearid)
if currgears[gearid] then
local v = currgears[gearid]
local s,e = pcall(function()
v[1]:Destroy()
v[2]:Destroy()
currgears[gearid] = nil
savegears()
end)
end
end
lib.makelabel("Preset Gears",geartab)
makegear("Pot Of Gold",24015579,false)
makegear("Merely's Web Slinger",169602010,false)
makegear("Dagger of Shattered Dimensions",71037101,false)
makegear("Portable Justice (Blacklisted)",82357101,false)
makegear("BB-8",1183007014,false)
makegear("BB-9E",1183007628,false)
makegear("Advanced Paint Bucket",18474459,false)
makegear("Rainbow Periastron",159229806,false)
makegear("Chartreuse Periastron",80661504,false)
makegear("Crimson Periastron",99119240,false)
makegear("Azure Periastron",69499437,false)
makegear("Noir Periastron",120307951,false)
makegear("Ivory Periastron",108158379,false)
makegear("Grimgold Periastron",73829193,false)
makegear("Amethyst Periastron",93136802,false)
makegear("Festive Periastron",139577901,false)
makegear("Joyful Periastron",233520257,false)
makegear("Fall Periastron",2544549379,false)
makegear("Fake Chartreuse Periastron",80597060,false)
makegear("Blizzard Wand",68354832,false)
makegear("Poseidon's Quake Trident",54130559,false)
makegear("Classic Bucket",25162389,false)
makegear("Vampire Vanquisher",94794847,false)
makegear("Exploding Heart",178076989,false)
makegear("Portable Beach (R6)",162857357,false)
makegear("Scroll of Sevenless",125013830,false)
makegear("Positronic Platform Producer",34898883,false)
makegear("Azure Dragon's Magic Slayer",268586231,false)
makegear("Azure Mines Pickaxe",583030187,false)
makegear("Body Swap Potion",78730532,false)
makegear("Crossbow of the Sea",236438668,false)
lib.makelabel("Custom Gears (creation)",geartab)
local gnamesel = "Untitled"
lib.maketextbox("Enter gear name",geartab,function(txt)
txt = string.gsub(txt,'"','\"')
gnamesel = txt
end)
local gidsel = "0"
lib.maketextbox("Enter gear id",geartab,function(txt)
txt = string.gsub(txt,'"','\"')
gidsel = txt
end)
lib.makebutton("Create Gear Buttons",geartab,function()
if currgears[gidsel] then
deletegear(gidsel)
end
makegear(gnamesel,gidsel,true)
end)
lib.maketextbox("Delete Gear Buttons (enter in id)",geartab,function(txt)
deletegear(txt)
end)
lib.makelabel("Custom Gears",geartab)
local s,e = pcall(function()
currgears = game:GetService("HttpService"):JSONDecode(readfile(gsavenames))
if currgears == nil then
currgears = {}
end
for i,v in pairs(currgears) do
makegear(v[3],i,true,false)
end
savegears()
end)
local spamming = nil
lib.maketoggle("Spam Equipped Tools",tooltab,function(bool)
if bool then
spamming = true
else
spamming = nil
end
end)
local dee = false
lib.maketoggle("Don't equip enlighten when dropping/equipping tools",tooltab,function(bool)
dee = bool
end)
lib.makebutton("Equip All Tools",tooltab,function()
for i,v in pairs(localplr.Backpack:GetChildren()) do
if v:IsA("Tool") then
if (dee and v.Name ~= "The Arkenstone") or not dee then
v.Parent = localplr.Character
end
end
end
end)
lib.makelabel("warning",tooltab)
lib.makebutton("Drop All Tools",tooltab,function()
for i,v in pairs(localplr.Backpack:GetChildren()) do
if v:IsA("Tool") then
if (dee and v.Name ~= "The Arkenstone") or not dee then
v.Parent = localplr.Character
end
end
end
task.wait()
for i,v in pairs(localplr.Character:GetChildren()) do
if v:IsA("Tool") then
v.Parent = workspace
end
end
end)
lib.makelabel("warning",tooltab)
local suaeq = false
lib.maketoggle("Spam Equip and Unequip all tools",tooltab,function(bool)
if bool then
suaeq = true
else
suaeq = nil
end
end)
local dee2 = true
lib.maketoggle("Don't equip enlighten when dropping tools (For auto drop)",tooltab,function(bool)
dee2 = bool
end,true)
local pickuptools = true
local autodroptools = true
local currhum = nil
function dc(c)
local f = c.ChildAdded:Connect(function(child)
if not child then
return
end
if child:IsA("Humanoid") then
currhum = child
elseif child:IsA("Tool") and not child:HasTag("DroppedByScript") then
child:AddTag("DroppedByScript")
end
end)
if c:FindFirstChild("Humanoid") then
currhum = c.Humanoid
end
coroutine.wrap(function()
repeat task.wait(10) until c == nil or c.Parent == nil
f:Disconnect()
end)()
end
if localplr.Character then
dc(localplr.Character)
end
local onchradded = localplr.CharacterAdded:Connect(function(c)
dc(c)
end)
local ot = false
local autoperm = false
local alwaysreset = false
local alwaysresetall = false
coroutine.wrap(function()
repeat
task.wait(.1)
if currhum ~= nil and currhum.Parent ~= nil then
if pickuptools and currhum.Health > 0 then
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("Handle") and v:HasTag("DroppedByScript") then
currhum:EquipTool(v)
if v.Name == "The Arkenstone" and autoperm then
task.wait(.1)
end
end
end
end
if autodroptools and currhum.Health <= 0 then
for i,v in pairs(localplr.Backpack:GetChildren()) do
if ((dee2 and v.Name ~= "The Arkenstone") or not dee2) then
v.Parent = localplr.Character
end
end
for i,v in pairs(localplr.Character:GetChildren()) do
if v:IsA("Tool") and ((dee2 and v.Name ~= "The Arkenstone") or not dee2) then
v.Parent = workspace
end
end
end
end
until not on
end)()
lib.maketoggle("Auto Pickup Your Dropped Tools",tooltab,function(bool)
pickuptools = bool
end,true)
lib.maketoggle("Auto Drop Tools On Death",tooltab,function(bool)
autodroptools = bool
end,true)
local commands = {}
local heldtools = {}
local hb = 0
local onrender = game:GetService("RunService").Heartbeat:Connect(function()
if spamming and on then
for i,v in pairs(localplr.Character:GetChildren()) do
if v:IsA("Tool") then
v:Activate()
end
end
end
if suaeq and on then
local tools = {}
hb += 1
for i,v in pairs(localplr.Backpack:GetChildren()) do
if v:IsA("Tool") then
table.insert(tools,v)
end
end
for i,v in pairs(localplr.Character:GetChildren()) do
if v:IsA("Tool") then
table.insert(tools,v)
end
end
for i,v in pairs(tools) do
if hb%2 == 0 then
v.Parent = localplr.Character
else
v.Parent = localplr.Backpack
end
end
end
if localplr.Character then
for i,v in pairs(localplr.Character:GetChildren()) do
if v:IsA("Tool") then
if not heldtools[v.Name] then
heldtools[v.Name] = 3
end
heldtools[v.Name] = heldtools[v.Name]-1
end
end
end
for i,v in pairs(heldtools) do
if not localplr.Character or not localplr.Character:FindFirstChild(i) then
heldtools[i] = nil
end
end
local attemptreset = false
if autoperm and localplr.Character and localplr.Character:FindFirstChild("The Arkenstone") then
attemptreset = true
if heldtools["The Arkenstone"] > 0 then
say("reset me","system")
end
elseif autoperm and localplr.Backpack:FindFirstChild("The Arkenstone") and localplr:GetAttribute("Arken") ~= true and localplr.Character then
localplr.Backpack["The Arkenstone"].Parent = localplr.Character
attemptreset = true
if heldtools["The Arkenstone"] > 0 then
say("reset me","system")
end
end
if alwaysreset then
attemptreset = true
say("reset me","system")
end
if alwaysresetall then
say("reset all","system")
end
if not attemptreset then
for i,v in pairs(commands) do
if v == true then
say(i,"system")
end
end
end
if novel == true and localplr.Character and localplr.Character:FindFirstChild("HumanoidRootPart") then
localplr.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
end
end)
lib.makebutton("Execute RomazDev Hub",scripttab,function()
loadstring(game:HttpGet("https://vss.pandadevelopment.net/virtual/file/f2294e3fbec74e34"))()
end)
--[[lib.makebutton("Execute Ender Hub",scripttab,function()
-- brooo we're waiting on you qilex...
end)]]
lib.maketoggle("Auto Permanent Enlighten (PATCHED)",scripttab,function(bool)
autoperm = bool
end)
lib.maketoggle("Spam reset",scripttab,function(bool)
alwaysreset = bool
end)
lib.maketoggle("Spam reset all",scripttab,function(bool)
alwaysresetall = bool
end)
lib.makelabel("Since the chosen one updated to the new roblox chat, the no chat logger no longer works, use the 'clear chat logs' thing.",scripttab)
function clearclogs(amt)
for i=1,amt do
coroutine.wrap(function()
say(";","system")
end)()
end
end
lib.makelabel("The clear chat of logs makes it so that if someone reports you, roblox will look into your first 10-15 chats (which will be cleared) and u wont get banned",scripttab)
lib.makelabel("(however, you have to manually clear it and you cant chat for a few seconds)",scripttab)
lib.makelabel("clear chat log by vxsty",scripttab)
lib.makebutton("Clear chat of logs (10)",scripttab,function()
clearclogs(10)
end)
lib.makebutton("Clear chat of logs (20)",scripttab,function()
clearclogs(20)
end)
local ccol = false
lib.maketoggle("Always clear chat of logs (RECOMMENDED, COMMANDS WONT WORK WHEN ENABLED)",scripttab,function(bool)
ccol = bool
while ccol do
task.wait()
clearclogs(5)
end
end)
local threeemdash = "\u{2E3B}"
lib.maketextbox("Say Long Message (broken D:)",scripttab,function(input)
if input == "" or input == nil then
input = "200"
end
input = tonumber(input)
say(string.rep(threeemdash,input),"All")
end)
lib.makelabel("warning",scripttab)
lib.makebutton("Execute Fling All Script",scripttab,function()
if loadfile ~= nil and writefile ~= nil and readfile ~= nil then
local cache = nil
local success,err = pcall(function()
cache = readfile("CachedFlingAll.txt")
end)
if not cache then
cache = game:HttpGet("https://rawscripts.net/raw/Universal-Script-FLING-ALL-SCRIPT-17590")
writefile("CachedFlingAll.txt",cache)
end
loadstring(cache)()
else
loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-FLING-ALL-SCRIPT-17590"))()
end
end)
lib.makelabel("warning",scripttab)
lib.makebutton("Join VC Server",scripttab,function()
game:GetService("TeleportService"):Teleport(12943247001,localplr)
end)
lib.makelabel("warning",scripttab)
local dbut = nil
dbut = lib.makebutton("Execute Zte Hub (HAS SILENT COMMAND LOGGER!)",scripttab,function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/khanh-lol/Ztehub/refs/heads/main/zte"))()
dbut:Destroy()
end)
local savefile = "tcospamcommandssave.txt"
local spamtxtssave = {}
local spamtxtinstance = {}
local spamnum = 0
local truncatetxt = true
local spamcmd = true
function addcmd(txt,save,index,start)
local spamtxt = false
if not index then
if #spamtxtssave > 0 then
for i,v in pairs(spamtxtssave) do
if spamtxtssave[i+1] == nil then
index = i+1
break
end
end
else
index = 1
end
end
spamnum = index
local num = spamnum
if save then
spamtxtssave[spamnum] = txt
--spamtxtssave["max"] = spamnum
end
local previewcmd = string.split(txt," ")[1]
if not truncatetxt then
previewcmd = txt
end
local tog = nil
if spamcmd then
commands[txt] = start or false
tog = lib.maketoggle("Spam Command/Text ("..previewcmd.." "..tostring(num)..")",commandtab,function(bool)
commands[txt] = bool
end,start or nil)
else
commands[txt] = false
tog = lib.makebutton("Say Command/Text ("..previewcmd.." "..tostring(num)..")",commandtab,function()
if not attemptreset then
say(txt,"system")
end
end)
end
spamtxtinstance[spamnum] = {tog,txt}
if save then
writefile(savefile,http:JSONEncode(spamtxtssave))
end
for i,v in pairs(spamtxtinstance) do
v[1].LayoutOrder = i
end
end
lib.maketoggle("Truncate/Shorten Text",commandtab,function(bool)
truncatetxt = bool
for i,v in pairs(spamtxtinstance) do
v[1]:Destroy()
--spamtxtinstance[i] = nil
end
for i,v in pairs(spamtxtssave) do
i = tonumber(i)
addcmd(v,false,i,commands[v])
end
end,true)
lib.maketoggle("Spam Commands",commandtab,function(bool)
spamcmd = bool
for i,v in pairs(spamtxtinstance) do
v[1]:Destroy()
--spamtxtinstance[i] = nil
end
for i,v in pairs(spamtxtssave) do
i = tonumber(i)
addcmd(v,false,i,commands[v])
end
end,true)
lib.maketextbox("Enter Command",commandtab,function(txt)
txt = string.gsub(txt,'"','\"')
addcmd(txt,true)
end)
lib.maketextbox("Remove Command (put exact command)",commandtab,function(txt)
for i,v in pairs(spamtxtssave) do
if v == txt then
spamtxtssave[i] = nil
end
end
commands[txt] = false
for i,v in pairs(spamtxtinstance) do
if v[2] == txt then
v[1]:Destroy()
end
end
writefile(savefile,http:JSONEncode(spamtxtssave))
end)
local bindfunc = Instance.new("BindableFunction")
bindfunc.OnInvoke = function(prompt)
if prompt == "Yes" then
for i,v in pairs(spamtxtinstance) do
v[1]:Destroy()
spamtxtinstance[i] = nil
end
commands = {}
spamtxtssave = {}
writefile(savefile,http:JSONEncode(spamtxtssave))
end
end
lib.makebutton("Reset All Commands",commandtab,function()
starterui:SetCore("SendNotification",{Title="Delete Commands?",Text="Are you sure you want to reset the commands?",Duration=5,Callback=bindfunc,Button1="Yes",Button2="No"})
end)
lib.makelabel("",commandtab)
local s,e = pcall(function()
local save = readfile(savefile)
if save then
spamtxtssave = http:JSONDecode(save) or {}
for i,v in pairs(spamtxtssave) do
i = tonumber(i)
addcmd(v,false,i)
--elseif i == "max" then
--spamnum = v
end
end
end)
local spychat = true
lib.maketoggle("SPY CHAT",modtab,function(bool)
spychat = bool
end,true)
local namecolors = {
peasant={150,103,102},
arken={4,175,236},
admin={245,205,48},
hidden={255,0,0},
iqgenius={255,179,179},
iqdumb={200,0,0}
}
if isog then
namecolors.peasant = {128,128,128}
end
local namecolorshex = {}
for i,v in pairs(namecolors) do
namecolorshex[i] = "#"..Color3.fromRGB(table.unpack(v)):ToHex()
end
local joincmds = {
joinxl="JoinXL",
joinvc="JoinVC",
joinog="JoinOG"
}
function oimremake(mdata)
local plr = mdata.TextSource and mdata.TextSource.UserId and game.Players:GetPlayerByUserId(mdata.TextSource.UserId)
if not plr then
return
end
local cn = ""
local hidden = false
if plr.Neutral == true then
if plr:GetAttribute("Arken") == true then
cn = "arken"
else
cn = "peasant"
end
else
cn = "admin"
end
local muted = plr:HasTag("Muted")
if muted then
cn = "hidden"
if (not on or not spychat) then
mdata.Text = ""
end
end
local cmd = string.sub(mdata.Text,1,string.find(mdata.Text," ") or nil)
if string.sub(mdata.Text,1,1) == ";" then
cmd = string.sub(mdata.Text,2,string.find(mdata.Text," ") or nil)
if on and spychat then
cn = "hidden"
hidden = true
else
mdata.Text = ""
end
--mdata.Text = string.sub(mdata.Text,2)
end
if plr == game.Players.LocalPlayer and joincmds[cmd:lower()] then
for i,v in pairs(joincmds) do
if localplr.PlayerGui:FindFirstChild(v) then
localplr.PlayerGui[v].Enabled = i == cmd:lower()
end
end
end
local iq = nil
if on and spychat and plr:GetAttribute("IQ") then
if plr:GetAttribute("IQ") >= 200 then
iq = "genius \u{1F9E0}"
cn = "iqgenius"
elseif plr:GetAttribute("IQ") <= 50 then
iq = "dumb \u{1F92A}"
cn = "iqdumb"
end
end
if isog then
mdata.PrefixText = "<font color=\""..namecolorshex[cn].."\"><b><font color='rgb("..tostring(namecolors[cn][1])..","..tostring(namecolors[cn][2])..","..tostring(namecolors[cn][3])..")'>["..plr.DisplayName..((hidden and " (HIDDEN CHAT)") or "")..((iq and (" ("..iq..")")) or "")..((muted and (" (MUTED)")) or "").."]: </font></b></font>"
else
mdata.PrefixText = "<font color=\""..namecolorshex[cn].."\"><i><font color='rgb("..tostring(namecolors[cn][1])..","..tostring(namecolors[cn][2])..","..tostring(namecolors[cn][3])..")'>("..plr.DisplayName..((hidden and " (HIDDEN CHAT)") or "")..((iq and (" ("..iq..")")) or "")..((muted and (" (MUTED)")) or "")..") </font></i></font>"
end
end
game.TextChatService.OnIncomingMessage = oimremake
local blocktxt = lib.makelabel("No Block Selected",modtab)
lib.maketoggle("Outline Selected Block",modtab,function(bool)
osb = bool
if osb then
sbox.LineThickness = 0.05
else
sbox.LineThickness = -1
end
end)
lib.makelabel("",modtab)
local bboxtxt = lib.makelabel("No Boombox Selected",modtab)
local bbid = ""
lib.makebutton("Copy Boombox Sound ID",modtab,function()
setclipboard(bbid)
end)
local osbb = false
lib.maketoggle("Outline Selected Boombox",modtab,function(bool)
osbb = bool
if osbb then
bbsbox.LineThickness = 0.1
else
bbsbox.LineThickness = -1
end
end)
local boomboxnames = {}
boomboxnames["SuperFlyGoldBoombox"] = true
boomboxnames["BoomboxGearThree"] = true
boomboxnames["DualGoldenSuperFlyBoombox"] = true
boomboxnames["DubstepBoombox"] = true
boomboxnames["BeatUpBoombox"] = true
inputbegan = game:GetService("UserInputService").InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then
local mousepart = mouse.Target
if mousepart then
if mousepart:IsDescendantOf(workspace.Bricks) then
local plr = game.Players:FindFirstChild(mousepart.Parent.Name)
local plrtxt = ""
if plr then
if plr.DisplayName == plr.Name then
plrtxt = plr.Name
else
plrtxt = plr.DisplayName.."/"..plr.Name
end
else
plrtxt = mousepart.Parent.Name.." (NOT INGAME)"
end
if mousepart.Parent.Parent == workspace then
plrtxt = "Server Build (Not from anyone)"
end
lib.updatelabel("Block is from: "..plrtxt,blocktxt)
if oss then
lib.updatelabel("Block is from: "..plrtxt,blocktxt2)
ssbox.Adornee = mousepart
ssbox.Face = side
sblock = mousepart
end
if ss then
local ctm = nil
for i,v in pairs(normalids) do
local pos = mousepart.Position + (v[1]*mousepart.Size[v[2]]/2)
if ctm == nil then
ctm = {i,(mouse.Hit.Position - pos).Magnitude}
elseif (mouse.Hit.Position - pos).Magnitude < ctm[2] then
ctm = {i,(mouse.Hit.Position - pos).Magnitude}
end
end
side = ctm[1]
ssbox.Face = side
end
else
lib.updatelabel("No Block Selected",blocktxt)
sbox.Adornee = nil
end
if boomboxnames[mousepart.Parent.Name] == true then
local sound = mousepart.Parent:FindFirstChild("Sound",true)
if sound.SoundId == nil or sound.SoundId == "" then
lib.updatelabel("No sound is playing on the boombox!",bboxtxt)
bbid = ""
else
bbid = string.sub(sound.SoundId,string.find(sound.SoundId,"id=")+3)
lib.updatelabel("Boombox ID: "..bbid,bboxtxt)
end
bbsbox.Adornee = mousepart.Parent.Handle
else
lib.updatelabel("No Boombox Selected",bboxtxt)
bbsbox.Adornee = nil
end
else
lib.updatelabel("No Block Selected",blocktxt)
sbox.Adornee = nil
lib.updatelabel("No Boombox Selected",bboxtxt)
bbsbox.Adornee = nil
end
end
end)
local groups = {}
--[[groups[5345749] = {"Chosen One Enthusiasts Club",Color3.fromRGB(0,255,0)}
groups[35956339] = {"Clementiuilo",Color3.fromRGB(108,77,59)}
groups[33203248] = {"Roblox's Rejects",Color3.fromRGB(177,125,82)}
groups[35155850] = {"Unchainable Mercy",Color3.fromRGB(108,77,59)}
groups[35985581] = {"Genesis",Color3.fromRGB(82,138,174)}
groups[33258647] = {"Union of Mirrland Communist States",Color3.fromRGB(120,0,0)}
groups[34915496] = {"dauens silly",{0,120,0}}
groups[34348476] = {"Frigid's silly fan club",Color3.fromRGB(0,0,200)}
groups[34838919] = {"Cult Of Combat",Color3.fromRGB(255,0,0)}
groups[34838919] = {"The Eternal Flame of TCO",Color3.fromRGB(255,255,0)}
groups[35986983] = {"Realm ???",Color3.fromRGB(42,73,199)}
groups[286855251] = {"The Mafia",Color3.fromRGB(0,0,0)}]]
local dheads = {}
function plradded(plr)
local owner = scrowners[plr.UserId]
local enderhubperson = enderhubpeople[plr.UserId]
local nahhh = plr.Name == "Visible_Threat" --or plr.Name == "enzo192105"
local beggar = plr.Name == "Skibisaacjacob" or plr.Name == "spiralrblxofficial"
local group = false
for i,v in pairs(groups) do
if plr:IsInGroup(i) then
local nv = v
table.insert(v,i)
group = nv
end
end
if owner or group or nahhh or beggar or enderhubperson then
function onchar(c)
coroutine.wrap(function()
c:WaitForChild("Head",math.huge)
local bbgui = Instance.new("BillboardGui")
dheads[c.Head] = bbgui
bbgui.Size = UDim2.new(10,0,1.5,0)
bbgui.StudsOffset = Vector3.new(0,3.5,0)
bbgui.Parent = c.Head
local txt = Instance.new("TextLabel")
txt.TextScaled = true
txt.BackgroundTransparency = 1
txt.Size = UDim2.new(1,0,1,0)
txt.Position = UDim2.new(0,0,-0.5,0)
txt.TextStrokeTransparency = 0
local infotxt = Instance.new("TextLabel")
infotxt.TextScaled = true
infotxt.BackgroundTransparency = 1
infotxt.Size = UDim2.new(1,0,0.5,0)
infotxt.Position = UDim2.new(0,0,0.5,0)
infotxt.TextStrokeTransparency = 0
if owner then
txt.Text = "Script Owner (Extra Stuff)"
infotxt.Text = "Don't ask me for the 'tag' script, you only see this when you execute the script."
txt.TextColor3 = Color3.fromRGB(200,90,0)
elseif enderhubperson then
txt.Text = "Ender Hub"
infotxt.Text = "these people are tuff"
txt.TextColor3 = Color3.fromRGB(18,94,84)
elseif beggar then
txt.Text = "Beggar"
infotxt.Text = "laugh at this person please"
txt.TextColor3 = Color3.fromRGB(0,100,0)
elseif nahhh then
txt.Text = "I'm Not Tuff"
infotxt.Text = "stop using my script, you are not tuff!"
txt.TextColor3 = Color3.fromRGB(255,0,0)
elseif group then
txt.Text = group[1]
txt.TextColor3 = group[2]
infotxt.Text = plr:GetRoleInGroup(group[3])
end
txt.Parent = bbgui
infotxt.TextColor3 = txt.TextColor3
infotxt.Parent = bbgui
end)()
end
if plr.Character then
onchar(plr.Character)
end
table.insert(conn,plr.CharacterAdded:Connect(onchar))
end
end
for i,v in pairs(game.Players:GetPlayers()) do
plradded(v)
end
local onplr = game.Players.PlayerAdded:Connect(plradded)
lib.ondestroyedfunc = function()
on = false
ot = false
ccol = false
stopped = true
skipblock = true
autoperm = false
alwaysreset = false
alwaysresetall = false
built = true
spychat = false
cubechild:Disconnect()
onrender:Disconnect()
inputbegan:Disconnect()
highlight:Destroy()
onplr:Disconnect()
daura = false
dauras = false
ors = false
daurapart:Destroy()
for i,v in pairs(commands) do
v = false
end
pickuptools = false
autodroptools = false
onchradded:Disconnect()
dee2 = false
dee = false
spmbl = false
spmsi = false
if prttable then
for i,v in pairs(prttable) do
v:Destroy()
end
end
--writefile(savefile,http:JSONEncode(spamtxtssave))
wbs = false
if oldprt then
oldprt:Destroy()
end
sbox.Adornee = nil
sbox:Destroy()
bbsbox.Adornee = nil
bbsbox:Destroy()
for i,v in pairs(conn) do
v:Disconnect()
end
for i,v in pairs(dheads) do
if v then
v:Destroy()
end
end
ssbox.Adornee = nil
ssbox:Destroy()
spmsb = false
ss = false
tp = false
onbrick:Disconnect()
buildhighlight:Destroy()
offsetpart:Destroy()
end
end)
if not success then print(err,"TCOExtrasError") end



Yay
fix the autosave perm enlighten pls
How to get script, like do I type it in the chat?
@SCRIOTER_NEW executor
im seeing people with tags above their head when i execute this script, how do i get a tag aswell or something like that?
@scrugher I added the tabs feature because I wanted to know which TCO group people identified themselves in. However, since people forget about groups, that feature is just confusing. You can get a tag by joining the group on their head
@areyoumental110 OMG ITS THE GOAT!!
Het werkt niet bij mij