
Keyless

-- Release Hub - Full Script
local success, Rayfield = pcall(function()
return loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
end)
if not success or not Rayfield then
success, Rayfield = pcall(function()
return loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
end)
end
if not Rayfield then
warn("Failed to load Rayfield")
return
end
local Window = Rayfield:CreateWindow({
Name = "Release Hub",
LoadingTitle = "Release Hub",
LoadingSubtitle = "by Flexing",
Theme = "Default",
ToggleUIKeybind = "K",
DisableRayfieldPrompts = true,
ConfigurationSaving = {Enabled = false},
KeySystem = false,
})
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local FriendlyFolder = workspace:WaitForChild("NPCFolders"):WaitForChild("FriendlyFolder")
-- ======================
-- CHRONOS
-- ======================
local Tab = Window:CreateTab("Chronos", 4483362458)
Tab:CreateSection("Chapter 4 Tumore Stage 30")
Tab:CreateButton({
Name = "Answer Clock",
Callback = function()
pcall(function()
LocalPlayer.PlayerGui.ClockQuiz.Answer:FireServer(true)
end)
end,
})
Tab:CreateKeybind({
Name = "Answer Clock Keybind",
CurrentKeybind = "T",
HoldToInteract = false,
Callback = function()
pcall(function()
LocalPlayer.PlayerGui.ClockQuiz.Answer:FireServer(true)
end)
end,
})
-- ======================
-- FUNK1D
-- ======================
local Tab = Window:CreateTab("FUNK1D", 4483362458)
Tab:CreateSection("Auto Shoot")
_G.AutoShoot = false
Tab:CreateToggle({
Name = "Auto Shoot Target",
CurrentValue = false,
Callback = function(Value)
_G.AutoShoot = Value
if Value then
task.spawn(function()
while _G.AutoShoot do
pcall(function()
local t = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("Target")
if t then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(t) end
end)
task.wait(0.1)
end
end)
end
end,
})
_G.AutoShootK1d = false
Tab:CreateToggle({
Name = "Auto Shoot Target K1d",
CurrentValue = false,
Callback = function(Value)
_G.AutoShootK1d = Value
if Value then
task.spawn(function()
while _G.AutoShootK1d do
pcall(function()
local t = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("TargetK1d")
if t and t:FindFirstChild("Target") then
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(t.Target)
end
end)
task.wait(0.1)
end
end)
end
end,
})
_G.AutoShootFunK1d = false
Tab:CreateToggle({
Name = "Auto Shoot FunK1d",
CurrentValue = false,
Callback = function(Value)
_G.AutoShootFunK1d = Value
if Value then
task.spawn(function()
while _G.AutoShootFunK1d do
pcall(function()
local f = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("FunK1d")
if f and f:FindFirstChild("HumanoidRootPart") then
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(f.HumanoidRootPart)
end
end)
task.wait(0.1)
end
end)
end
end,
})
-- ======================
-- LICHEN
-- ======================
local Tab = Window:CreateTab("LICHEN", 4483362458)
Tab:CreateSection("Auto Shoot Bush")
_G.AutoShootBush = false
Tab:CreateToggle({
Name = "Auto Shoot Tree Bush",
CurrentValue = false,
Callback = function(Value)
_G.AutoShootBush = Value
if Value then
task.spawn(function()
while _G.AutoShootBush do
pcall(function()
local tree = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("Tree")
if tree and tree:FindFirstChild("Bush") then
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(tree.Bush)
end
end)
task.wait(0.1)
end
end)
end
end,
})
-- ======================
-- GAMEK1D
-- ======================
local Tab = Window:CreateTab("GAMEK1D", 4483362458)
Tab:CreateSection("Anti Game Over")
_G.AntiGameOver = false
Tab:CreateToggle({
Name = "Anti Game over at last heart",
CurrentValue = false,
Callback = function(Value)
_G.AntiGameOver = Value
if Value then
task.spawn(function()
while _G.AntiGameOver do
pcall(function()
local funGui = LocalPlayer.PlayerGui:FindFirstChild("FunGui")
if funGui and funGui:FindFirstChild("SuccessEvent") then
funGui.SuccessEvent:FireServer(true)
end
end)
task.wait(0.5)
end
end)
end
end,
})
-- ======================
-- MORTIS
-- ======================
local Tab = Window:CreateTab("Mortis", 4483362458)
Tab:CreateSection("Auto Shoot Mortis")
local function mortisToggle(name, child)
local enabled = false
Tab:CreateToggle({
Name = name,
CurrentValue = false,
Callback = function(Value)
enabled = Value
if enabled then
task.spawn(function()
while enabled do
pcall(function()
local s = workspace:FindFirstChild("Shootable")
if s and s:FindFirstChild(child) then
LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(s[child])
end
end)
task.wait(0.1)
end
end)
end
end,
})
end
mortisToggle("Auto Shoot BigStar", "BigStar")
mortisToggle("Auto Shoot SuperStar", "SuperStar")
mortisToggle("Auto Shoot Core Shield", "Core")
mortisToggle("Auto Shoot SorcusBlade", "SorcusBlade")
mortisToggle("Auto Shoot Monitor Center", "Monitor")
-- ======================
-- ANTI ANNOYING PROJECTILE
-- ======================
local Tab = Window:CreateTab("Anti Annoying Projectile", 4483362458)
Tab:CreateSection("Annoying Projectiles")
_G.AntiVenomBall = false
_G.AntiCartil = false
_G.AntiSorcusBlade = false
_G.AntiNewellTeapot = false
_G.AntiEdmondBullet = false
local venomHandled = {}
local cartilHandled = {}
local sorcusHandled = {}
local teapotHandled = {}
local edmondHandled = {}
Tab:CreateToggle({
Name = "Anti Dual Venomshank Ball",
CurrentValue = false,
Callback = function(Value) _G.AntiVenomBall = Value end,
})
Tab:CreateToggle({
Name = "Anti Cartil (Regurgitated Meat)",
CurrentValue = false,
Callback = function(Value) _G.AntiCartil = Value end,
})
Tab:CreateToggle({
Name = "Anti SorcusBlade",
CurrentValue = false,
Callback = function(Value) _G.AntiSorcusBlade = Value end,
})
Tab:CreateToggle({
Name = "Anti Newell Teapot",
CurrentValue = false,
Callback = function(Value) _G.AntiNewellTeapot = Value end,
})
Tab:CreateToggle({
Name = "Anti Edmond Bullet",
CurrentValue = false,
Callback = function(Value) _G.AntiEdmondBullet = Value end,
})
local function isFriendly(obj)
return obj:IsDescendantOf(FriendlyFolder)
end
local function isVenomBall(obj)
if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end
local name = string.lower(obj.Name)
if name:find("venom") or name:find("toxic") or name:find("poison") or name:find("acid") or name:find("green") then
return true
end
if obj.Color and obj.Color.G > 0.55 and obj.Color.R < 0.45 and obj.Color.B < 0.45 then
return true
end
return false
end
local function isCartil(obj)
if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end
local name = string.lower(obj.Name)
return name:find("regurgitated") or name:find("meat") or name:find("cartil")
end
local function isSorcusBlade(obj)
if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end
return obj.Name == "SorcusBlade" or string.lower(obj.Name) == "sorcusblade"
end
local function isNewellTeapot(obj)
if isFriendly(obj) then return false end
if not (obj:IsA("BasePart") or obj:IsA("MeshPart") or obj:IsA("Model")) then return false end
local name = string.lower(obj.Name)
return name:find("teapot") or name:find("newell") or name:find("tea")
end
local function isEdmondBullet(obj)
if isFriendly(obj) then return false end
if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end
local name = string.lower(obj.Name)
return name == "bullet" or name:find("edmond") or name:find("oscar")
end
local function handleVenom(obj)
if venomHandled[obj] then return end
venomHandled[obj] = true
local deleted = pcall(function() obj:Destroy() end)
if deleted and (not obj or not obj.Parent) then return end
local conn
conn = RunService.Heartbeat:Connect(function()
if not _G.AntiVenomBall or not obj or not obj.Parent then
venomHandled[obj] = nil
if conn then conn:Disconnect() end
return
end
obj.AssemblyLinearVelocity = Vector3.zero
obj.AssemblyAngularVelocity = Vector3.zero
obj.Anchored = true
obj.CanCollide = false
obj.CFrame = CFrame.new(obj.Position.X - 30, 40, obj.Position.Z)
end)
end
local function handleCartil(obj)
if cartilHandled[obj] then return end
cartilHandled[obj] = true
local conn
conn = RunService.Heartbeat:Connect(function()
if not _G.AntiCartil or not obj or not obj.Parent then
cartilHandled[obj] = nil
if conn then conn:Disconnect() end
return
end
obj.AssemblyLinearVelocity = Vector3.zero
obj.AssemblyAngularVelocity = Vector3.zero
obj.Anchored = true
obj.CFrame = CFrame.new(obj.Position.X, 30, obj.Position.Z)
end)
end
local function handleSorcusBlade(obj)
if sorcusHandled[obj] then return end
sorcusHandled[obj] = true
pcall(function() obj:Destroy() end)
end
local function handleNewellTeapot(obj)
if teapotHandled[obj] then return end
teapotHandled[obj] = true
pcall(function() obj:Destroy() end)
end
local function handleEdmondBullet(obj)
if edmondHandled[obj] then return end
edmondHandled[obj] = true
pcall(function() obj:Destroy() end)
end
task.spawn(function()
while true do
if _G.AntiVenomBall or _G.AntiCartil or _G.AntiSorcusBlade or _G.AntiNewellTeapot or _G.AntiEdmondBullet then
for _, obj in ipairs(workspace:GetDescendants()) do
if _G.AntiVenomBall and isVenomBall(obj) then handleVenom(obj) end
if _G.AntiCartil and isCartil(obj) then handleCartil(obj) end
if _G.AntiSorcusBlade and isSorcusBlade(obj) then handleSorcusBlade(obj) end
if _G.AntiNewellTeapot and isNewellTeapot(obj) then handleNewellTeapot(obj) end
if _G.AntiEdmondBullet and isEdmondBullet(obj) then handleEdmondBullet(obj) end
end
end
task.wait(0.1)
end
end)
workspace.DescendantAdded:Connect(function(obj)
task.wait(0.03)
if _G.AntiVenomBall and isVenomBall(obj) then handleVenom(obj) end
if _G.AntiCartil and isCartil(obj) then handleCartil(obj) end
if _G.AntiSorcusBlade and isSorcusBlade(obj) then handleSorcusBlade(obj) end
if _G.AntiNewellTeapot and isNewellTeapot(obj) then handleNewellTeapot(obj) end
if _G.AntiEdmondBullet and isEdmondBullet(obj) then handleEdmondBullet(obj) end
end)
-- ======================
-- OTHERS TAB
-- ======================
local Tab = Window:CreateTab("Others", 4483362458)
Tab:CreateSection("Extra")
Tab:CreateButton({
Name = "Load Anti Depriver UI",
Callback = function()
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
if PlayerGui:FindFirstChild("DepriverUI_Hub") then PlayerGui.DepriverUI_Hub:Destroy() end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "DepriverUI_Hub"
ScreenGui.ResetOnSpawn = false
ScreenGui.DisplayOrder = 99999
ScreenGui.Parent = PlayerGui
local OpenButton = Instance.new("TextButton")
OpenButton.Size = UDim2.new(0, 190, 0, 24)
OpenButton.Position = UDim2.new(0.5, -95, 0, 12)
OpenButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
OpenButton.Text = "Toggle Depriver UI"
OpenButton.TextColor3 = Color3.fromRGB(255, 215, 0)
OpenButton.Font = Enum.Font.GothamBold
OpenButton.TextScaled = true
OpenButton.Active = true
OpenButton.Parent = ScreenGui
Instance.new("UICorner", OpenButton).CornerRadius = UDim.new(0, 6)
local Main = Instance.new("Frame")
Main.Size = UDim2.new(0, 240, 0, 200)
Main.Position = UDim2.new(0.5, -120, 0, 50)
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.Active = true
Main.Parent = ScreenGui
Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 8)
Instance.new("UIStroke", Main).Color = Color3.fromRGB(200, 200, 200)
local TitleBar = Instance.new("Frame")
TitleBar.Size = UDim2.new(1, 0, 0, 30)
TitleBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TitleBar.BorderSizePixel = 0
TitleBar.Parent = Main
Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 8)
local TitleFix = Instance.new("Frame")
TitleFix.Size = UDim2.new(1, 0, 0, 12)
TitleFix.Position = UDim2.new(0, 0, 1, -12)
TitleFix.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TitleFix.BorderSizePixel = 0
TitleFix.Parent = TitleBar
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 1, 0)
Title.BackgroundTransparency = 1
Title.Text = "Depriver + Tools"
Title.TextColor3 = Color3.fromRGB(255, 215, 0)
Title.Font = Enum.Font.GothamBold
Title.TextScaled = true
Title.Parent = TitleBar
local Content = Instance.new("Frame")
Content.Size = UDim2.new(1, -10, 1, -40)
Content.Position = UDim2.new(0, 5, 0, 35)
Content.BackgroundTransparency = 1
Content.Parent = Main
local function makeToggle(name, y, callback)
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -55, 0, 26)
label.Position = UDim2.new(0, 0, 0, y)
label.BackgroundTransparency = 1
label.Text = name
label.TextColor3 = Color3.fromRGB(255, 215, 0)
label.Font = Enum.Font.GothamBold
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = Content
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 44, 0, 22)
btn.Position = UDim2.new(1, -50, 0, y + 2)
btn.BackgroundColor3 = Color3.fromRGB(220, 220, 220)
btn.Text = ""
btn.Parent = Content
Instance.new("UICorner", btn).CornerRadius = UDim.new(1, 0)
local on = false
btn.MouseButton1Click:Connect(function()
on = not on
btn.BackgroundColor3 = on and Color3.fromRGB(255, 215, 0) or Color3.fromRGB(220, 220, 220)
callback(on)
end)
end
local AntiDepriver = false
makeToggle("Anti Depriver", 5, function(v) AntiDepriver = v end)
task.spawn(function()
while task.wait(0.04) do
if AntiDepriver then
for _, g in ipairs(PlayerGui:GetDescendants()) do
if g:IsA("GuiObject") then
local n = string.lower(g.Name)
if n:find("depriv") or n:find("minigame") or n:find("loveme") or n:find("repent") or n:find("eye") then
pcall(function() g:Destroy() end)
end
end
end
end
end
end)
local Fullbright = false
makeToggle("Fullbright", 40, function(v)
Fullbright = v
if v then
Lighting.Ambient = Color3.fromRGB(255,255,255)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
end
end)
task.spawn(function()
while task.wait(1) do
if Fullbright then
Lighting.Ambient = Color3.fromRGB(255,255,255)
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.GlobalShadows = false
end
end
end)
local AntiLag = false
makeToggle("Anti Lag", 75, function(v) AntiLag = v end)
task.spawn(function()
while task.wait(0.5) do
if AntiLag then
for _, o in ipairs(workspace:GetDescendants()) do
if o:IsA("ParticleEmitter") or o:IsA("Trail") or o:IsA("Beam") or o:IsA("Fire") then
o.Enabled = false
elseif o:IsA("BasePart") then
o.CastShadow = false
end
end
end
end
end)
-- Drag OpenButton
local draggingBtn, dragStartBtn, startPosBtn
OpenButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingBtn = true
dragStartBtn = input.Position
startPosBtn = OpenButton.Position
end
end)
OpenButton.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingBtn = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingBtn and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStartBtn
OpenButton.Position = UDim2.new(startPosBtn.X.Scale, startPosBtn.X.Offset + delta.X, startPosBtn.Y.Scale, startPosBtn.Y.Offset + delta.Y)
end
end)
-- Drag Main
local draggingMain, dragStartMain, startPosMain
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingMain = true
dragStartMain = input.Position
startPosMain = Main.Position
end
end)
TitleBar.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingMain = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingMain and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStartMain
Main.Position = UDim2.new(startPosMain.X.Scale, startPosMain.X.Offset + delta.X, startPosMain.Y.Scale, startPosMain.Y.Offset + delta.Y)
end
end)
OpenButton.MouseButton1Click:Connect(function()
Main.Visible = not Main.Visible
end)
print("✅ Anti Depriver GUI Loaded")
end,
})
print("✅ Release Hub Loaded Successfully")No comments yet for this script.