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auto play no key

The Battle BricksFeeyyyFeeyyy 4.8K views 1.2K executesUpdated Mar 22, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•299 lines (8527 chars)
-- Load Rayfield Library
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- Variables
local unitRunning = false
local bankRunning = false
local spamAllRunning = false
local selectedSlot = "Slot3"
local spawnDelay = 0.5
local spamAllDelay = 0.3

-- Create Window
local Window = Rayfield:CreateWindow({
    Name = "Game Auto Farm GUI",
    LoadingTitle = "Loading GUI...",
    LoadingSubtitle = "by ScriptUser",
    ConfigurationSaving = {
        Enabled = true,
        FolderName = "GameAutoFarm",
        FileName = "Config"
    },
    Discord = {
        Enabled = false,
        Invite = "whats up chetaer!",
        RememberJoins = true
    },
    KeySystem = false
})

-- Main Tab
local MainTab = Window:CreateTab("Main", 4483362458)

-- Auto Spawn Section
local AutoSpawnSection = MainTab:CreateSection("Auto Spawn")

-- Slot Selection Dropdown
local SlotDropdown = MainTab:CreateDropdown({
    Name = "Select Unit Slot",
    Options = {"Slot1", "Slot2", "Slot3", "Slot4", "Slot5", "Slot6", "Slot7", "Slot8"},
    CurrentOption = {"Slot3"},
    MultipleOptions = false,
    Flag = "SlotSelection",
    Callback = function(Option)
        selectedSlot = Option[1] or Option
        Rayfield:Notify({
            Title = "Slot Changed",
            Content = "Now using: " .. selectedSlot,
            Duration = 0.5,
            Image = 4483362458
        })
    end
})

local UnitToggle = MainTab:CreateToggle({
    Name = "Auto Spawn Unit",
    CurrentValue = false,
    Flag = "UnitToggle",
    Callback = function(Value)
        unitRunning = Value
        if Value then
            -- Disable spam all if enabled
            if spamAllRunning then
                spamAllRunning = false
                Rayfield:Notify({
                    Title = "Spam All Disabled",
                    Content = "Auto disabled to prevent conflicts",
                    Duration = 2,
                    Image = 4483362458
                })
            end
            Rayfield:Notify({
                Title = "Unit Auto-Spawn",
                Content = "Enabled - Spawning on " .. selectedSlot,
                Duration = 3,
                Image = 4483362458
            })
        else
            Rayfield:Notify({
                Title = "Unit Auto-Spawn",
                Content = "Disabled",
                Duration = 3,
                Image = 4483362458
            })
        end
    end
})

local SpamAllToggle = MainTab:CreateToggle({
    Name = "Spam All Slots",
    CurrentValue = false,
    Flag = "SpamAllToggle",
    Callback = function(Value)
        spamAllRunning = Value
        if Value then
            -- Disable single unit spawn if enabled
            if unitRunning then
                unitRunning = false
                Rayfield:Notify({
                    Title = "Single Unit Disabled",
                    Content = "Auto disabled to prevent conflicts",
                    Duration = 2,
                    Image = 4483362458
                })
            end
            Rayfield:Notify({
                Title = "Spam All Slots",
                Content = "Enabled - Spawning all slots!",
                Duration = 3,
                Image = 4483362458
            })
        else
            Rayfield:Notify({
                Title = "Spam All Slots",
                Content = "Disabled",
                Duration = 3,
                Image = 4483362458
            })
        end
    end
})

local BankToggle = MainTab:CreateToggle({
    Name = "Auto Spawn Bank",
    CurrentValue = false,
    Flag = "BankToggle",
    Callback = function(Value)
        bankRunning = Value
        if Value then
            Rayfield:Notify({
                Title = "Bank Auto-Spawn",
                Content = "Enabled",
                Duration = 3,
                Image = 4483362458
            })
        else
            Rayfield:Notify({
                Title = "Bank Auto-Spawn",
                Content = "Disabled",
                Duration = 3,
                Image = 4483362458
            })
        end
    end
})

-- Actions Section
local ActionsSection = MainTab:CreateSection("Quick Actions")

local GiveUpButton = MainTab:CreateButton({
    Name = "Give Up Match",
    Callback = function()
        local success, err = pcall(function()
            ReplicatedStorage.Events.RemoteEvents.GiveUp:FireServer()
        end)
        
        if success then
            Rayfield:Notify({
                Title = "Give Up",
                Content = "Successfully surrendered match",
                Duration = 3,
                Image = 4483362458
            })
        else
            Rayfield:Notify({
                Title = "Error",
                Content = "Failed to give up: " .. tostring(err),
                Duration = 5,
                Image = 4483362458
            })
        end
    end
})

-- Settings Tab
local SettingsTab = Window:CreateTab("Settings", 4483362458)

local SettingsSection = SettingsTab:CreateSection("Configuration")

local SpawnDelaySlider = SettingsTab:CreateSlider({
    Name = "Single Spawn Delay (seconds)",
    Range = {0.1, 5},
    Increment = 0.1,
    CurrentValue = 0.5,
    Flag = "SpawnDelay",
    Callback = function(Value)
        spawnDelay = Value
    end
})

local SpamAllDelaySlider = SettingsTab:CreateSlider({
    Name = "Spam All Delay (seconds)",
    Range = {0.1, 3},
    Increment = 0.1,
    CurrentValue = 0.3,
    Flag = "SpamAllDelay",
    Callback = function(Value)
        spamAllDelay = Value
    end
})

-- Info Section
local InfoSection = SettingsTab:CreateSection("Information")

local InfoLabel1 = SettingsTab:CreateLabel("Lower delay = faster spawning but may cause issues")
local InfoLabel2 = SettingsTab:CreateLabel("Spam All cycles through all 8 slots automatically")

-- Helper function to spawn unit
local function spawnUnit(slot)
    local success, err = pcall(function()
        local Events = ReplicatedStorage:WaitForChild("Events", 5)
        if Events then
            local RemoteFunction = Events:WaitForChild("RemoteFunction", 5)
            if RemoteFunction then
                local PlayerSpawn = RemoteFunction:WaitForChild("PlayerSpawn", 5)
                if PlayerSpawn then
                    PlayerSpawn:InvokeServer(slot)
                end
            end
        end
    end)
    
    if not success then
        warn("Spawn error for " .. slot .. ": " .. tostring(err))
    end
    
    return success
end

-- Main Loop for Single Unit and Bank
task.spawn(function()
    while true do
        local success, err = pcall(function()
            -- Check if player is still in game
            if not player or not player.Parent then
                return
            end
            
            -- Auto Spawn Unit on Selected Slot
            if unitRunning and not spamAllRunning then
                spawnUnit(selectedSlot)
            end
            
            -- Auto Spawn Bank
            if bankRunning then
                spawnUnit("Bank")
            end
        end)
        
        if not success then
            warn("Main loop error: " .. tostring(err))
        end
        
        task.wait(spawnDelay)
    end
end)

-- Spam All Slots Loop
task.spawn(function()
    local allSlots = {"Slot1", "Slot2", "Slot3", "Slot4", "Slot5", "Slot6", "Slot7", "Slot8"}
    
    while true do
        if spamAllRunning then
            local success, err = pcall(function()
                -- Check if player is still in game
                if not player or not player.Parent then
                    return
                end
                
                -- Cycle through all slots
                for _, slot in ipairs(allSlots) do
                    if not spamAllRunning then break end -- Check if still running
                    spawnUnit(slot)
                    task.wait(0.05) -- Small delay between each slot
                end
            end)
            
            if not success then
                warn("Spam all loop error: " .. tostring(err))
            end
            
            task.wait(spamAllDelay)
        else
            task.wait(0.5) -- Wait longer when not running
        end
    end
end)

-- Notification on load
Rayfield:Notify({
    Title = "GUI Loaded",
    Content = "Script loaded successfully!",
    Duration = 5,
    Image = 4483362458
})

Features & Information

auto play, spam all, delay spam, that all buddy

Community Comments (8)

hernazdeangelhernazdeangelMar 22, 2026

the hell

dandysworldskiddandysworldskidApr 1, 2026

why does the script look so chatgpt

dandysworldskiddandysworldskidApr 1, 2026

i tested it and it works but it is genuine * you're better off making your own script lmao

Replying to @dandysworldskid
FeeyyyFeeyyyApr 1, 2026

@dandysworldskid im lazy tho, im trying to make my own BUT lazy and dumb at math

Replying to @Feeyyy
dandysworldskiddandysworldskidApr 1, 2026

@Feeyyy wait so it is chatgpt??

Replying to @dandysworldskid
FeeyyyFeeyyyApr 2, 2026

@dandysworldskid half

Pho_NyanPho_NyanMay 3, 2026

@Feeyyy how did u even made it with chatGPT?

Replying to @Pho_Nyan
zaynghozizaynghoziJul 24, 2026

@Pho_Nyan use a roblox executor mcp

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