
Keyless

local Workspace = game:GetService("Workspace")
local VIM = game:GetService("VirtualInputManager")
local UIS = game:GetService("UserInputService")
local camera = Workspace.CurrentCamera
local projectileFolder = Workspace:WaitForChild("Projectile")
local targetAttacks = {
["SorcusBlade"] = true,
["BigStar"] = true,
["SuperStar"] = true
}
local isMobile = UIS.TouchEnabled
local touchCounter = 1
local function autoTapTarget(targetObj)
if targetAttacks[targetObj.Name] then
local targetPart = targetObj:IsA("BasePart") and targetObj or targetObj:FindFirstChildWhichIsA("BasePart", true)
if targetPart then
while targetObj and targetObj.Parent and targetPart.Transparency < 1 do
local screenPos, onScreen = camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
if isMobile then
local currentTouchId = touchCounter
touchCounter = touchCounter + 1
VIM:SendTouchEvent(currentTouchId, 0, screenPos.X, screenPos.Y)
task.wait(0.02)
VIM:SendTouchEvent(currentTouchId, 2, screenPos.X, screenPos.Y)
else
VIM:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, true, game, 1)
task.wait(0.02)
VIM:SendMouseButtonEvent(screenPos.X, screenPos.Y, 0, false, game, 1)
end
end
task.wait(0.05)
end
end
end
end
for _, child in ipairs(projectileFolder:GetChildren()) do
task.spawn(autoTapTarget, child)
end
projectileFolder.ChildAdded:Connect(function(child)
task.wait(0.05)
task.spawn(autoTapTarget, child)
end)
Yeah Manually pressing is better than ts son :sob:
Also triggers on ivory final beam orb thingy
can you make auto parry depriver pls
Hope you add gamekid minigames
Can you make it so it also clicks on tvs and pillars?
DOESNT WORK