
Key Required

local MULTIPLIER = 30
local function makeBigger(part)
if not part:IsA("BasePart") then return end
part.Size = part.Size * MULTIPLIER
part.CanTouch = true
part.CanQuery = true
part.CanCollide = true
-- important for consistent touch detection
part.Massless = true
end
local function isProjectile(obj)
return obj.Name == "Projectile"
or obj.Name == "Fireball"
or obj.Name == "Iceball"
or obj.Name == "Table"
or obj.Name == "RAIGTable"
or obj.Name == "Pellet"
or obj.Name == "Soccerball"
or obj.Name == "BigRocket"
or obj.Name == "Rocket"
or obj.Name == "Basketball"
or obj.Name == "Molotov"
or obj.Name == "Grenade"
or obj.Name == "Cesusbomb"
or obj.Name == "Cesuspot"
or obj.Name == "LilCesuspot"
or obj.Name == "Banana"
or obj.Name == "Pie"
or obj.Name == "Brew"
or obj.Name == "Goala"
or obj.Name == "Cola"
or obj.Name == "FireTeapot"
or obj.Name == "Teapot"
end
local function applyToObject(obj)
if isProjectile(obj) then
if obj:IsA("Model") then
for _, d in ipairs(obj:GetDescendants()) do
makeBigger(d)
end
else
makeBigger(obj)
end
end
end
-- handle existing objects
for _, obj in ipairs(workspace:GetDescendants()) do
applyToObject(obj)
end
-- handle new ones
workspace.DescendantAdded:Connect(function(obj)
task.wait() -- ensures properties are ready
applyToObject(obj)
end)



ts getting patched even sooner now
kind of useless