
Key Required

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local npcFolder = Workspace:WaitForChild("NPCFolders")
local enemyFolder = npcFolder:WaitForChild("EnemyFolder")
local projectileFolder = Workspace:WaitForChild("Projectile")
local block
local timerRemaining = 0
local UNFREEZE_TIMER = 0.8
local isActive = false
local frozen = {}
local function createBlock()
if block and block.Parent then return block end
block = Instance.new("Part")
block.Name = "Block of Doom"
block.Anchored = true
block.CanCollide = false
block.CanTouch = false
block.CanQuery = false
block.Transparency = 1
block.Size = Vector3.new(6, 6, 6)
block.CFrame = CFrame.new(0, -0.250244379, 1.2336266)
block.Parent = Workspace
return block
end
local function getOffset(index)
local perLayer = 5
local layer = math.floor((index - 1) / perLayer)
local pos = (index - 1) % perLayer
local angle = (pos / perLayer) * math.pi * 2
local horizontalRadius = 0.22
local x = math.cos(angle) * horizontalRadius
local z = math.sin(angle) * horizontalRadius
local y = layer * 2.5
return Vector3.new(x, y, z)
end
local function teleportAllFists()
if not block or not block.Parent then return end
for _, v in ipairs(projectileFolder:GetChildren()) do
if v:IsA("BasePart") and v.Name == "StoneFist" or v.Name == "Teapot" or v.Name == "FireTeapot" then
v.CFrame = block.CFrame
v.AssemblyLinearVelocity = Vector3.zero
v.AssemblyAngularVelocity = Vector3.zero
end
end
end
local function gatherEnemies()
if not block or not block.Parent then return end
local enemies = {}
for _, npc in ipairs(enemyFolder:GetChildren()) do
local root = npc:FindFirstChild("HumanoidRootPart")
local hum = npc:FindFirstChildOfClass("Humanoid")
if root and hum and hum.Health > 0 then
table.insert(enemies, npc)
end
end
for i, npc in ipairs(enemies) do
local root = npc:FindFirstChild("HumanoidRootPart")
if not root then continue end
if not frozen[npc] then
frozen[npc] = root.CFrame
end
root.CFrame = block.CFrame * CFrame.new(getOffset(i))
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end
end
local function releaseEnemies()
for npc, originalCFrame in pairs(frozen) do
if npc and npc.Parent then
local root = npc:FindFirstChild("HumanoidRootPart")
if root then
root.CFrame = originalCFrame
root.AssemblyLinearVelocity = Vector3.zero
root.AssemblyAngularVelocity = Vector3.zero
end
end
end
table.clear(frozen)
end
local function activate()
createBlock()
timerRemaining = UNFREEZE_TIMER
isActive = true
end
for _, v in ipairs(projectileFolder:GetChildren()) do
if v.Name == "StoneFist" or v.Name == "Teapot" or v.Name == "FireTeapot" then activate() end
end
projectileFolder.ChildAdded:Connect(function(child)
if child.Name == "StoneFist" or child.Name == "Teapot" or child.Name == "FireTeapot" then activate() end
end)
RunService.Heartbeat:Connect(function(dt)
if not isActive then return end
timerRemaining -= dt
teleportAllFists()
gatherEnemies()
if timerRemaining <= 0 then
releaseEnemies()
isActive = false
timerRemaining = 0
end
end)
script.AncestryChanged:Connect(function(_, parent)
if parent == nil then
releaseEnemies()
if block and block.Parent then block:Destroy() end
end
end)



does anyone have a script that makes unknown objects 2 star tumore essier
Can someone make a Chronos 2/3 stars clock solver?
can you make a script that makes newell miss every attack?
@rg1767231 Sure, check my newest post
@Foxxy_ Where? I kinda need it
Does this script still work
Ok, to clear out confusion, a lot of my scripts and others people scrips got deleted, I will he trying to post as many as I can and the OP ones promised which disables Enemy newells
Can you make an script for tumore ch2 I’m stuck on 3 star infernus