
Key Required VerifiedUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
-- Configuration
_G.AutoClickerV2Enabled = _G.AutoClickerV2Enabled or true
local NetworkModule = nil
-- Function to find and require the game's Network module
local function initializeNetwork()
local ok, res = pcall(function()
local modulesFolder = ReplicatedStorage:WaitForChild("Modules", 5)
if not modulesFolder then return nil end
local network = modulesFolder:FindFirstChild("Network")
if not network then return nil end
return require(network)
end)
if ok and res and type(res) == "table" then
NetworkModule = res
end
end
-- Function to send the click/tap signal to the server
local function fireClickV2()
if not NetworkModule or type(NetworkModule.FireServer) ~= "function" then return end
pcall(function()
-- Fires the "Tap" event; 'true' is likely the mouse/touch state
NetworkModule:FireServer("Tap", true)
end)
end
-- Main loop for the Auto Clicker
local function startAutoClicker()
task.spawn(function()
while true do
if _G.AutoClickerV2Enabled then
fireClickV2()
end
task.wait() -- Runs at maximum engine speed
end
end)
end
-- Execute
initializeNetwork()
startAutoClicker()No comments yet for this script.



