![Chlorine [ Keyless ]](https://cdn.kocakz.me/images/3e8201b3ef11fdddd140c4a5422c369915145cd41d0af93ef1282ce3751518e3.webp)
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local HttpService = game:GetService("HttpService")
local LocalPlayer = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- Deasl script Settings
local Settings = {
AimbotEnabled = true,
FOVEnabled = true,
FOVRadius = 180,
TargetPart = "Head", -- "Head" or "HumanoidRootPart"
VisibleCheck = true, -- Wall Check
Smoothness = 0.2, -- Aim smoothness
ESPEnabled = true,
ESPBoxEnabled = true, -- 2D Boxes
ESPTracersEnabled = true, -- Tracers
ESPHealthEnabled = true, -- Health bar
ESPChamsEnabled = true, -- Chams
ESPNameEnabled = true, -- Names
ESPDistanceEnabled = true, -- Distance
ESPColor = Color3.fromRGB(160, 32, 240)
}
-- Config Save/Load System
local ConfigFile = "DeaslScript_Config.json"
local function SaveConfig()
if writefile then
local data = {
AimbotEnabled = Settings.AimbotEnabled,
FOVEnabled = Settings.FOVEnabled,
FOVRadius = Settings.FOVRadius,
TargetPart = Settings.TargetPart,
VisibleCheck = Settings.VisibleCheck,
Smoothness = Settings.Smoothness,
ESPEnabled = Settings.ESPEnabled,
ESPBoxEnabled = Settings.ESPBoxEnabled,
ESPTracersEnabled = Settings.ESPTracersEnabled,
ESPHealthEnabled = Settings.ESPHealthEnabled,
ESPChamsEnabled = Settings.ESPChamsEnabled,
ESPNameEnabled = Settings.ESPNameEnabled,
ESPDistanceEnabled = Settings.ESPDistanceEnabled
}
writefile(ConfigFile, HttpService:JSONEncode(data))
end
end
local function LoadConfig()
if readfile and isfile and isfile(ConfigFile) then
local success, result = pcall(function()
return HttpService:JSONEncode(readfile(ConfigFile))
end)
if success and type(result) == "table" then
for k, v in pairs(result) do
if Settings[k] ~= nil then
Settings[k] = v
end
end
end
end
end
LoadConfig()
---------------------------------------------------------
-- GUI Draggable Function (Mobile / PC)
---------------------------------------------------------
local function MakeDraggable(frame, dragHandle)
dragHandle = dragHandle or frame
local dragging = false
local dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
dragHandle.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
dragHandle.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
---------------------------------------------------------
-- FOV Circle
---------------------------------------------------------
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.Color = Color3.fromRGB(160, 32, 240)
FOVCircle.NumSides = 64
FOVCircle.Filled = false
FOVCircle.Transparent = 1
---------------------------------------------------------
-- Wall Check (Visibility Check)
---------------------------------------------------------
local function IsVisible(targetPart)
if not Settings.VisibleCheck then return true end
local origin = Camera.CFrame.Position
local direction = (targetPart.Position - origin)
local raycastParams = RaycastParams.new()
raycastParams.FilterType = RaycastFilterType.Exclude
local ignoreList = {Camera}
if LocalPlayer.Character then
table.insert(ignoreList, LocalPlayer.Character)
end
if targetPart.Parent then
table.insert(ignoreList, targetPart.Parent)
end
-- Ignore transparent decorations, hitboxes, and accessories
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("BasePart") and (not obj.CanCollide or obj.Transparency > 0.8) then
table.insert(ignoreList, obj)
elseif obj:IsA("Accessory") or obj:IsA("Clothing") then
table.insert(ignoreList, obj)
end
end
raycastParams.FilterDescendantsInstances = ignoreList
local raycastResult = Workspace:Raycast(origin, direction, raycastParams)
return raycastResult == nil
end
---------------------------------------------------------
-- NPC Scanning and Checking
---------------------------------------------------------
local CachedNPCs = {}
local function IsValidNPC(model)
if not model or not model:IsA("Model") then return false, nil, nil end
if model == LocalPlayer.Character then return false, nil, nil end
if Players:GetPlayerFromCharacter(model) then return false, nil, nil end
local modelName = string.upper(model.Name)
local isNPC = string.find(modelName, "NPC") or string.find(modelName, "NPS") or string.find(modelName, "MOB") or string.find(modelName, "ZOMBIE") or string.find(modelName, "ENEMY")
local humanoid = model:FindFirstChildOfClass("Humanoid")
local targetPart = model:FindFirstChild(Settings.TargetPart) or model:FindFirstChild("Head") or model:FindFirstChild("HumanoidRootPart")
if (isNPC or humanoid) and targetPart then
if humanoid then
if humanoid.Health > 0 then
return true, targetPart, humanoid
end
else
return true, targetPart, nil
end
end
return false, nil, nil
end
task.spawn(function()
while true do
local newList = {}
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model") then
local isValid, part, hum = IsValidNPC(obj)
if isValid then
table.insert(newList, {Model = obj, Part = part, Humanoid = hum})
end
end
end
CachedNPCs = newList
task.wait(0.5)
end
end)
local function GetClosestNPC()
local closestPart = nil
local shortestDistance = Settings.FOVRadius
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, npcData in ipairs(CachedNPCs) do
local targetPart = npcData.Model:FindFirstChild(Settings.TargetPart) or npcData.Part
if targetPart and targetPart.Parent then
local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local distance = (Vector2.new(screenPos.X, screenPos.Y) - screenCenter).Magnitude
if distance < shortestDistance then
if IsVisible(targetPart) then
shortestDistance = distance
closestPart = targetPart
end
end
end
end
end
return closestPart
end
---------------------------------------------------------
-- ESP Drawing System
---------------------------------------------------------
local ESPDrawings = {}
local function ClearESPDrawings()
for _, drawGroup in pairs(ESPDrawings) do
if drawGroup.Box then drawGroup.Box:Remove() end
if drawGroup.Tracer then drawGroup.Tracer:Remove() end
if drawGroup.HealthOutline then drawGroup.HealthOutline:Remove() end
if drawGroup.HealthBar then drawGroup.HealthBar:Remove() end
if drawGroup.NameTag then drawGroup.NameTag:Remove() end
end
ESPDrawings = {}
end
local function Update2DESP()
if not Settings.ESPEnabled then
ClearESPDrawings()
return
end
local currentModels = {}
for _, npcData in ipairs(CachedNPCs) do
local model = npcData.Model
local rootPart = model:FindFirstChild("HumanoidRootPart") or model:FindFirstChild("Head") or npcData.Part
if model and rootPart and rootPart.Parent then
currentModels[model] = true
local screenPos, onScreen = Camera:WorldToViewportPoint(rootPart.Position)
local highlight = model:FindFirstChild("DeaslChams")
if Settings.ESPChamsEnabled then
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "DeaslChams"
highlight.FillColor = Settings.ESPColor
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = model
else
highlight.Enabled = true
end
else
if highlight then highlight.Enabled = false end
end
if onScreen then
if not ESPDrawings[model] then
local box = Drawing.new("Square")
box.Thickness = 1.5
box.Color = Settings.ESPColor
box.Filled = false
box.Transparent = 1
local tracer = Drawing.new("Line")
tracer.Thickness = 1.5
tracer.Color = Settings.ESPColor
tracer.Transparent = 1
local hpOutline = Drawing.new("Square")
hpOutline.Thickness = 1
hpOutline.Color = Color3.fromRGB(0, 0, 0)
hpOutline.Filled = true
hpOutline.Transparent = 1
local hpBar = Drawing.new("Square")
hpBar.Thickness = 1
hpBar.Color = Color3.fromRGB(0, 255, 0)
hpBar.Filled = true
hpBar.Transparent = 1
local nameTag = Drawing.new("Text")
nameTag.Size = 14
nameTag.Color = Color3.fromRGB(255, 255, 255)
nameTag.Center = true
nameTag.Outline = true
nameTag.OutlineColor = Color3.fromRGB(0, 0, 0)
ESPDrawings[model] = {
Box = box,
Tracer = tracer,
HealthOutline = hpOutline,
HealthBar = hpBar,
NameTag = nameTag
}
end
local drawGroup = ESPDrawings[model]
local head = model:FindFirstChild("Head") or rootPart
local headPos = Camera:WorldToViewportPoint(head.Position + Vector3.new(0, 1.5, 0))
local legPos = Camera:WorldToViewportPoint(rootPart.Position - Vector3.new(0, 3, 0))
local height = math.abs(headPos.Y - legPos.Y)
local width = height / 1.8
if Settings.ESPBoxEnabled then
drawGroup.Box.Size = Vector2.new(width, height)
drawGroup.Box.Position = Vector2.new(screenPos.X - width / 2, screenPos.Y - height / 2)
drawGroup.Box.Visible = true
else
drawGroup.Box.Visible = false
end
if Settings.ESPTracersEnabled then
drawGroup.Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
drawGroup.Tracer.To = Vector2.new(screenPos.X, screenPos.Y + height / 2)
drawGroup.Tracer.Visible = true
else
drawGroup.Tracer.Visible = false
end
if Settings.ESPHealthEnabled and npcData.Humanoid then
local hum = npcData.Humanoid
local healthPct = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local barWidth = 3
local barPos = Vector2.new(screenPos.X - width / 2 - 6, screenPos.Y - height / 2)
drawGroup.HealthOutline.Size = Vector2.new(barWidth + 2, height + 2)
drawGroup.HealthOutline.Position = Vector2.new(barPos.X - 1, barPos.Y - 1)
drawGroup.HealthOutline.Visible = true
drawGroup.HealthBar.Size = Vector2.new(barWidth, height * healthPct)
drawGroup.HealthBar.Position = Vector2.new(barPos.X, barPos.Y + (height * (1 - healthPct)))
drawGroup.HealthBar.Color = Color3.fromRGB(255 * (1 - healthPct), 255 * healthPct, 0)
drawGroup.HealthBar.Visible = true
else
drawGroup.HealthOutline.Visible = false
drawGroup.HealthBar.Visible = false
end
if Settings.ESPNameEnabled or Settings.ESPDistanceEnabled then
local textStr = ""
if Settings.ESPNameEnabled then textStr = model.Name end
if Settings.ESPDistanceEnabled then
local dist = math.floor((Camera.CFrame.Position - rootPart.Position).Magnitude)
textStr = textStr ~= "" and (textStr .. " [" .. tostring(dist) .. "m]") or ("[" .. tostring(dist) .. "m]")
end
drawGroup.NameTag.Text = textStr
drawGroup.NameTag.Position = Vector2.new(screenPos.X, screenPos.Y - height / 2 - 16)
drawGroup.NameTag.Visible = true
else
drawGroup.NameTag.Visible = false
end
else
if ESPDrawings[model] then
ESPDrawings[model].Box.Visible = false
ESPDrawings[model].Tracer.Visible = false
ESPDrawings[model].HealthOutline.Visible = false
ESPDrawings[model].HealthBar.Visible = false
ESPDrawings[model].NameTag.Visible = false
end
end
end
end
for model, drawGroup in pairs(ESPDrawings) do
if not currentModels[model] then
drawGroup.Box:Remove()
drawGroup.Tracer:Remove()
drawGroup.HealthOutline:Remove()
drawGroup.HealthBar:Remove()
drawGroup.NameTag:Remove()
ESPDrawings[model] = nil
end
end
end
---------------------------------------------------------
-- Stylized GUI Interface (Deasl v4.0)
---------------------------------------------------------
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "DeaslScript_GUI"
ScreenGui.ResetOnSpawn = false
if syn and syn.protect_gui then
syn.protect_gui(ScreenGui)
ScreenGui.Parent = CoreGui
else
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
end
-- Toggle Button
local ToggleMenuBtn = Instance.new("TextButton")
ToggleMenuBtn.Size = UDim2.new(0, 90, 0, 35)
ToggleMenuBtn.Position = UDim2.new(0.02, 0, 0.08, 0)
ToggleMenuBtn.BackgroundColor3 = Color3.fromRGB(20, 18, 25)
ToggleMenuBtn.Text = "DEASL"
ToggleMenuBtn.TextColor3 = Color3.fromRGB(160, 32, 240)
ToggleMenuBtn.TextSize = 15
ToggleMenuBtn.Font = Enum.Font.SourceSansBold
ToggleMenuBtn.Parent = ScreenGui
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 8)
BtnCorner.Parent = ToggleMenuBtn
local BtnStroke = Instance.new("UIStroke")
BtnStroke.Color = Color3.fromRGB(160, 32, 240)
BtnStroke.Thickness = 1.5
BtnStroke.Parent = ToggleMenuBtn
-- Main Frame
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 520, 0, 310)
MainFrame.Position = UDim2.new(0.3, 0, 0.3, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(16, 14, 20)
MainFrame.BorderSizePixel = 0
MainFrame.Visible = false
MainFrame.Parent = ScreenGui
local MainCorner = Instance.new("UICorner")
MainCorner.CornerRadius = UDim.new(0, 10)
MainCorner.Parent = MainFrame
local MainStroke = Instance.new("UIStroke")
MainStroke.Color = Color3.fromRGB(100, 30, 180)
MainStroke.Thickness = 1.5
MainStroke.Parent = MainFrame
MakeDraggable(MainFrame)
MakeDraggable(ToggleMenuBtn)
ToggleMenuBtn.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
end)
-- Side Bar
local SideBar = Instance.new("Frame")
SideBar.Size = UDim2.new(0, 140, 1, 0)
SideBar.BackgroundColor3 = Color3.fromRGB(12, 10, 15)
SideBar.BorderSizePixel = 0
SideBar.Parent = MainFrame
local SideCorner = Instance.new("UICorner")
SideCorner.CornerRadius = UDim.new(0, 10)
SideCorner.Parent = SideBar
-- DEASL v4 Logo
local Logo = Instance.new("TextLabel")
Logo.Size = UDim2.new(1, 0, 0, 45)
Logo.BackgroundTransparency = 1
Logo.Text = "DEASL v4"
Logo.TextColor3 = Color3.fromRGB(255, 255, 255)
Logo.Font = Enum.Font.SourceSansBold
Logo.TextSize = 18
Logo.Parent = SideBar
-- Tab Containers
local CombatTab = Instance.new("ScrollingFrame")
CombatTab.Size = UDim2.new(1, -150, 1, -10)
CombatTab.Position = UDim2.new(0, 145, 0, 5)
CombatTab.BackgroundTransparency = 1
CombatTab.ScrollBarThickness = 2
CombatTab.Parent = MainFrame
local VisualsTab = Instance.new("ScrollingFrame")
VisualsTab.Size = UDim2.new(1, -150, 1, -10)
VisualsTab.Position = UDim2.new(0, 145, 0, 5)
VisualsTab.BackgroundTransparency = 1
VisualsTab.Visible = false
VisualsTab.ScrollBarThickness = 2
VisualsTab.Parent = MainFrame
local function CreateTabBtn(text, yPos, targetTab)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.9, 0, 0, 32)
btn.Position = UDim2.new(0.05, 0, 0, yPos)
btn.BackgroundTransparency = 1
btn.Text = text
btn.TextColor3 = Color3.fromRGB(150, 150, 150)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 15
btn.Parent = SideBar
btn.MouseButton1Click:Connect(function()
CombatTab.Visible = false
VisualsTab.Visible = false
targetTab.Visible = true
end)
end
CreateTabBtn("Combat", 50, CombatTab)
CreateTabBtn("Visuals", 90, VisualsTab)
---------------------------------------------------------
-- UI Elements (Toggles, Sliders)
---------------------------------------------------------
local function CreateToggleUI(parent, text, yPos, defaultState, callback)
local container = Instance.new("Frame")
container.Size = UDim2.new(0.96, 0, 0, 36)
container.Position = UDim2.new(0.02, 0, 0, yPos)
container.BackgroundColor3 = Color3.fromRGB(25, 22, 32)
container.Parent = parent
local cCorner = Instance.new("UICorner")
cCorner.CornerRadius = UDim.new(0, 6)
cCorner.Parent = container
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.7, 0, 1, 0)
label.Position = UDim2.new(0.03, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.fromRGB(220, 220, 220)
label.Font = Enum.Font.SourceSans
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = container
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 38, 0, 18)
toggleBtn.Position = UDim2.new(0.85, -5, 0.25, 0)
toggleBtn.BackgroundColor3 = defaultState and Color3.fromRGB(120, 40, 200) or Color3.fromRGB(50, 50, 60)
toggleBtn.Text = ""
toggleBtn.Parent = container
local tCorner = Instance.new("UICorner")
tCorner.CornerRadius = UDim.new(1, 0)
tCorner.Parent = toggleBtn
local state = defaultState
toggleBtn.MouseButton1Click:Connect(function()
state = not state
toggleBtn.BackgroundColor3 = state and Color3.fromRGB(120, 40, 200) or Color3.fromRGB(50, 50, 60)
callback(state)
SaveConfig()
end)
end
local function CreateSliderUI(parent, text, yPos, min, max, default, callback)
local container = Instance.new("Frame")
container.Size = UDim2.new(0.96, 0, 0, 45)
container.Position = UDim2.new(0.02, 0, 0, yPos)
container.BackgroundColor3 = Color3.fromRGB(25, 22, 32)
container.Parent = parent
local cCorner = Instance.new("UICorner")
cCorner.CornerRadius = UDim.new(0, 6)
cCorner.Parent = container
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.9, 0, 0, 20)
label.Position = UDim2.new(0.03, 0, 0, 2)
label.BackgroundTransparency = 1
label.Text = text .. ": " .. tostring(default)
label.TextColor3 = Color3.fromRGB(220, 220, 220)
label.Font = Enum.Font.SourceSans
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Parent = container
local sliderBg = Instance.new("Frame")
sliderBg.Size = UDim2.new(0.94, 0, 0, 6)
sliderBg.Position = UDim2.new(0.03, 0, 0, 28)
sliderBg.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
sliderBg.Parent = container
local sCorner = Instance.new("UICorner")
sCorner.CornerRadius = UDim.new(1, 0)
sCorner.Parent = sliderBg
local fill = Instance.new("Frame")
fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(140, 40, 220)
fill.Parent = sliderBg
local fCorner = Instance.new("UICorner")
fCorner.CornerRadius = UDim.new(1, 0)
fCorner.Parent = fill
local dragging = false
local function update(input)
local pos = math.clamp((input.Position.X - sliderBg.AbsolutePosition.X) / sliderBg.AbsoluteSize.X, 0, 1)
fill.Size = UDim2.new(pos, 0, 1, 0)
local val = math.floor(min + (max - min) * pos)
label.Text = text .. ": " .. tostring(val)
callback(val)
SaveConfig()
end
sliderBg.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
update(input)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
update(input)
end
end)
end
-- Combat Tab Items
CreateToggleUI(CombatTab, "Aimbot Enabled", 5, Settings.AimbotEnabled, function(v) Settings.AimbotEnabled = v end)
CreateToggleUI(CombatTab, "Wall Check", 45, Settings.VisibleCheck, function(v) Settings.VisibleCheck = v end)
CreateToggleUI(CombatTab, "Draw FOV Circle", 85, Settings.FOVEnabled, function(v) Settings.FOVEnabled = v end)
CreateSliderUI(CombatTab, "Aimbot FOV", 125, 50, 600, Settings.FOVRadius, function(v) Settings.FOVRadius = v end)
-- Visuals Tab Items
CreateToggleUI(VisualsTab, "Master ESP", 5, Settings.ESPEnabled, function(v) Settings.ESPEnabled = v end)
CreateToggleUI(VisualsTab, "Chams (Highlight)", 45, Settings.ESPChamsEnabled, function(v) Settings.ESPChamsEnabled = v end)
CreateToggleUI(VisualsTab, "2D Boxes", 85, Settings.ESPBoxEnabled, function(v) Settings.ESPBoxEnabled = v end)
CreateToggleUI(VisualsTab, "Tracers", 125, Settings.ESPTracersEnabled, function(v) Settings.ESPTracersEnabled = v end)
CreateToggleUI(VisualsTab, "Health Bar", 165, Settings.ESPHealthEnabled, function(v) Settings.ESPHealthEnabled = v end)
CreateToggleUI(VisualsTab, "Name ESP", 205, Settings.ESPNameEnabled, function(v) Settings.ESPNameEnabled = v end)
CreateToggleUI(VisualsTab, "Distance ESP", 245, Settings.ESPDistanceEnabled, function(v) Settings.ESPDistanceEnabled = v end)
CombatTab.CanvasSize = UDim2.new(0, 0, 0, 200)
VisualsTab.CanvasSize = UDim2.new(0, 0, 0, 300)
---------------------------------------------------------
-- Main RenderStepped Loop
---------------------------------------------------------
RunService.RenderStepped:Connect(function()
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Position = screenCenter
FOVCircle.Radius = Settings.FOVRadius
FOVCircle.Visible = Settings.FOVEnabled
Update2DESP()
if Settings.AimbotEnabled then
local targetPart = GetClosestNPC()
if targetPart then
local targetCFrame = CFrame.lookAt(Camera.CFrame.Position, targetPart.Position)
Camera.CFrame = Camera.CFrame:Lerp(targetCFrame, Settings.Smoothness)
end
end
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